View Full Version : [WIP] 1st Map Attempt!
nick3d
May 9th, 2009, 03:45 PM
Hey all, iv got an idea for a map (not sure what game though) which is a mansion with 4 floors, as well as a courtyard, so far iv got my 1st floor, only the walls though, it is open plan at the moment but i will fix up some doors and windows soon, there are also gaps in between the walls, as you will be able to see. There will be a full size basement, 1st floor, 2nd floor and attic. The house which I am modeling is "the cross house" it is a fantastic looking house.
E: 731 tris at the moment
http://i289.photobucket.com/albums/ll208/fernn001/Mansion.jpg
PenGuin1362
May 9th, 2009, 03:56 PM
If you're developing a map for halo or another game post it in that section. Is this for halo?
ThePlague
May 9th, 2009, 04:00 PM
I can't even tell what it is.
nick3d
May 9th, 2009, 04:06 PM
Penguin1362...
It aint for a specific game
and ThePlague...
It is the 1st floor layout you'll be able tell what it looks like when it's done, that's why i told you in the text above the picture, i explained that they are walls with a hollow centre.
Hunter
May 9th, 2009, 04:23 PM
If that is an interior then it is very boring. Too boxy, needs some fancy designs, hallways are something I personally would avoid, because they just look boring. Unless you add cool designs or traps Lol.
The curved parts also look like they have waaaaay to many side... you only need like 5 faces or less for a good looking curve. I think I know why the curves are too many sides, its because you are using those stupid tools instead of doing it manually like I said...
Some errors down the back corner as well.
nick3d
May 9th, 2009, 04:36 PM
If that is an interior then it is very boring. Too boxy, needs some fancy designs, hallways are something I personally would avoid, because they just look boring. Unless you add cool designs or traps Lol.
The curved parts also look like they have waaaaay to many side... you only need like 5 faces or less for a good looking curve. I think I know why the curves are too many sides, its because you are using those stupid tools instead of doing it manually like I said...
Some errors down the back corner as well.
Actually they are 5 sided, and there are no errors, i just shoved a plain at the bottom because i havent done the floor yet, that in the corner is where i started doing the floor, and actually the curves are manually done.
Roostervier
May 9th, 2009, 04:39 PM
If it isn't for a particular game then it's going to be a bad map. Maps are usually made for specific games because the gameplay is not the same from game to game.
nick3d
May 9th, 2009, 04:42 PM
well i was thinking COD or Fear something like that
Hunter here ya go
E:
Was thinking of putting holes in the walls as well so it fits the COD theme
http://i289.photobucket.com/albums/ll208/fernn001/Mansion2.jpg
Hunter
May 9th, 2009, 05:08 PM
My bad, cant tell how many sides they have because of how blurry the render is. You need to add detail... Everything is box after box after box... Imagine running around in that... you really going to find it very interesting apart from the random dead body?
If it is human geometry then make it look human, I thought you took arcitecter.. (Spelt wrong, and wa?) Using what you learnt and make it look realistic instead of having carboard boxs stacked ontop of each other :P
Corndogman
May 9th, 2009, 05:11 PM
You should make it for l4d or some other zombie game. Something about mansion just screams zombie chopping to me.
Or if you did it for COD5 it would be good for nazi zombies.
Sel
May 9th, 2009, 05:18 PM
Halo is the only (one of the only?) games that uses 3ds max for level creation. Fear, Crysis, Far Cry, COD, Source, and Unreal all have their own level editors.
thehoodedsmack
May 9th, 2009, 05:45 PM
Model the house from Clue. :3
PenGuin1362
May 9th, 2009, 08:48 PM
Fear, Crysis, Far Cry, COD, Source, and Unreal all have their own level editors.
Correct. Level creation is becoming more and more editor oriented. Most major titles now use an independent level creator. Also why are the walls double sided :confused2:
nick3d
May 10th, 2009, 05:11 AM
Hunter ffs, you are really pissing me off at the moment, there's no detail because iv only just started it, im getting my layout sorted 1st, then i will add the detail. And it aint box after box after box, anyone else complaining? no they arent, so why the hell should you?
E: Penguin1362
because walls have a thickness.
Model the house from Clue. :3
Clue????
Higuy
May 10th, 2009, 07:47 AM
Clue is a mystery game that you play with your friends on a board and it takes place in a mansion I believe.
Hunter
May 10th, 2009, 08:48 AM
Hunter ffs, you are really pissing me off at the moment, there's no detail because iv only just started it, im getting my layout sorted 1st, then i will add the detail. And it aint box after box after box, anyone else complaining? no they arent, so why the hell should you?
E: Penguin1362
because walls have a thickness.
Clue????
Nick... I am giving you crit, no one else has mensioned the boxiness yet probably because I have already... Stop bitching and listen to it ffs. Next time tell people you are making the basic layout first...
nick3d
May 10th, 2009, 09:22 AM
Clue is a mystery game that you play with your friends on a board and it takes place in a mansion I believe.
Isnt that Cluedo?
And Hunter if you had a brain you would read my 1st post and then acknowledge what i said...
so far iv got my 1st floor, only the walls though,
and in the 4th comment
It is the 1st floor layout
nick3d
May 10th, 2009, 11:35 AM
*Bump*
Bit of an update, this floor on the outside of the house is going be a porch thats why them pillars are there.
E: Tris 6451
http://i289.photobucket.com/albums/ll208/fernn001/Mansion3.jpg
PenGuin1362
May 10th, 2009, 02:59 PM
When someone gives you a critique don' piss and moan because you don't like it...Also the walls can have thickness but you don't model the sides you aren't going to see, waste of resources and in the halo world will make for a lot of errors.
Hunter
May 10th, 2009, 03:01 PM
Isnt that Cluedo?
And Hunter if you had a brain you would read my 1st post and then acknowledge what i said...
and in the 4th comment
And I mensioned anything about the floor being bad when?
And I did not see you say that in your second post, my bad.
Whats with the bitching? Im trying to help you...
http://i289.photobucket.com/albums/ll208/fernn001/Mansion3.jpg
The outside is looking good.
Edit: I cant really talk about not bitching about crit. Im one of the worsed for bitching about crit... :P
nick3d
May 10th, 2009, 05:41 PM
Sorry about being so bitchy, and penguin1367 i never meant my comment to be harsh sorry, and all the walls which are on it now will all be seen because it will be a battle field completely around the house.
PenGuin1362
May 10th, 2009, 07:23 PM
Perhaps I'm miss-interpreting the render but the spaces in between the walls between the rooms seems like just space between walls.
paladin
May 10th, 2009, 08:15 PM
I thought it was advised not to release your first map. Shouldnt that then pertain to showing renders of it.
Hunter
May 11th, 2009, 06:14 AM
I think that advice is given to nubs who just make a box and stick nuke launcherz and 50+ vehicles in it. Nick is a nub. . . Just kidding :P Nick will probably spend some time on the map to make it good.
Disaster
May 11th, 2009, 10:51 PM
Perhaps I'm miss-interpreting the render but the spaces in between the walls between the rooms seems like just space between walls.
I think he just has double sided materials.
nick3d
May 12th, 2009, 05:54 PM
Ermmm well what else is meant to go in the middle, if your thinking of the tops and bottoms need a face between then they don't because the building is going to be higher and lower, with different floors
Update:
http://i289.photobucket.com/albums/ll208/fernn001/Mansion4.jpg
Hunter
May 12th, 2009, 07:12 PM
Looking good, have fun with modelling the surrounding geometry like the ground ect... Lol, That can be difficult. I hate organic Lol.
Malloy
May 12th, 2009, 09:53 PM
yeh I hate those organic grounds, always respiring and reproducing :@
nick3d
May 13th, 2009, 06:46 PM
Oh don't worry i will lol
Update:
Started doing the roof to the porch
Tris:7819
http://i289.photobucket.com/albums/ll208/fernn001/Mansion5.jpg
nick3d
May 16th, 2009, 06:05 PM
*bump*
Got my 2nd floor on now, my porch is finished as well,
Tris: 9050
http://i289.photobucket.com/albums/ll208/fernn001/Mansion6.jpg
nick3d
May 17th, 2009, 11:32 AM
E: what type of images show the detail, because iv been using jpeg and its making it look shit
*Bump*
Hehe
You like zee car :P
Hunter had advised me to put a fountain on the drive, so there you have you also get my fantastic Audi TT lol
http://i289.photobucket.com/albums/ll208/fernn001/Mansion7.jpg
Hunter
May 17th, 2009, 12:43 PM
I was thinking a bit more like this:
http://blog.luxuryproperty.com/wp-content/uploads/2009/03/auction-5800-piedmont-drive-580x333.jpg
But a fountain instead of foliage.
nick3d
June 6th, 2009, 06:22 AM
Hey all, needs a bit of a bump, aint been able do that much on it, but got my roof done, took a fair bit of doing to be able get all the angles correct, but thats the roof. im going to start on the interior soon, then im going to put a swimming pool out the back, aswell as a swamp on the left (of the entrance) but quite far back, but it will have barricades so you cant go so far, im also going to add a forest around the swamp, not a big forest but a fair sized 1, i am also thinking of having a small cave on it aswell, to get from 1 side of the map to the other.
Whatcha all think?
http://i289.photobucket.com/albums/ll208/fernn001/Mansion8.jpg
Hunter
June 9th, 2009, 03:25 PM
The reason you are not getting any crit is because there is not really anything to crit on. Cant see detail due to the render - blurry.
You could also make the model fill the render, as there is a lot of black. make your renders, 1000x750.
Crit: Make the drive walls more round instead of like a hexagon shape, unless that is the desired effect. Maybe a BIT fatter as well, the bricks seem very thin. If you finish it first then people will post more crit, if they don't then it is fine to put in-game.
Also, upload a good wireframe.
rossmum
June 14th, 2009, 10:38 AM
You have a ridiculous amount of sides on the curved portions of the wall and the pillars (or at least it looks like it, between the shitty render quality and the even shittier jpeg compression I can't really tell for sure), yet the wall around the fountain and driveway look like they just took a step out of the nineties. Either make all the curves jaggy, or make them all smooth. Just get the damn things consistent.
I'm hoping the reason we could see what looked like double walls is that you have backface cull turned off for the viewport. If not, and you've actually backfaced those walls, delete the backfaces before you do anything else. They won't be seen ingame, there's no need for them. They're a waste.
Honestly this is one of the most schizophrenic models I've ever seen. It's like you can't make up your mind whether you're modelling for Quake 1 or Crysis, there are jarring shifts from redundant detail to no detail at all right across it.
nick3d
June 15th, 2009, 10:13 PM
There is no specific game which i am modeling it for, i made that 1 straight to everyone, there are no backfaces on the model, all the walls you see will be seen in game, i know about that shit because thats what iv concentrated on mostly. and yes i admit that the pillars are a bit high poly, but it will take too much effort to bring them down now that iv done the roofing, the roundabout, is going to be redesigned, once iv got my life back on track, been having alot of problems
E1:
And about me using Jpeg's, what image file is best for renders???
E3:Ignore the lines between the floors, they are there because each floor is seperate until i do the interior, and that way its easier for me to work with, and to show you all the renders of it
E2:
Wireframes for you all...
http://i289.photobucket.com/albums/ll208/fernn001/Mansion9.jpg
http://i289.photobucket.com/albums/ll208/fernn001/Mansion10.jpg
rossmum
June 15th, 2009, 10:28 PM
It matters bugger all what it's being made for, consistency is crucial. Get that fixed before you do anything else.
For rendering, either use jpegs with no/little compression, or PNGs with little compression.
nick3d
June 15th, 2009, 10:38 PM
It matters bugger all what it's being made for, consistency is crucial. Get that fixed before you do anything else.
For rendering, either use jpegs with no/little compression, or PNGs with little compression.
Its just for practice, its not going in game whatsoever, i don't want it go in game, if i was to choose a game for it too go in, it would be call of duty.
But there are no mods for call of duty so therefore it wont be going in game... Or is there???
Is my poly count too high for what iv done or would you say that its about right???
And lastly have i been doing my edges right, like the technique iv been using for lowering my poly count???
Thanks for the Criticism will take everything in account.
rossmum
June 16th, 2009, 12:18 AM
The whole point is that it's too high in some areas and too low in others. I'm saying you need to even it out, which means axing the overdone edging in some areas and reducing the number of sides in some of the less important curves so you can add some detail where it's needed.
paladin
June 16th, 2009, 12:50 AM
http://i289.photobucket.com/albums/ll208/fernn001/Mansion9.jpg
the cylindrical part of the roof would not look like that.
and for being 3 stories, the house looks very short... is there 16" between floors? or are all your ceilings 7' A house that size would undoubtedly have 12' -16' ceilings in the great room and foyer.
SnaFuBAR
June 16th, 2009, 05:34 AM
iirc, standard ceilings are 8 feet, not 7, just an fyi.
nick3d
June 16th, 2009, 09:17 AM
the cylindrical part of the roof would not look like that.
and for being 3 stories, the house looks very short... is there 16" between floors? or are all your ceilings 7' A house that size would undoubtedly have 12' -16' ceilings in the great room and foyer.
Im not sure how high the building is, as for i dont use measurements in maya, just use pure instinct, should i make the rooms taller.? I dont think they should be though, because it is meant to be a really big house
paladin
June 16th, 2009, 08:50 PM
iirc, standard ceilings are 8 feet, not 7, just an fyi.
Now, but if you look at houses (ramblers mainly) constructed 1960-180 the ceilings are only 7' -7'6" in bedrooms. In my old house, my brother would smack his head on the door header and hes only 6'4".
nick3d
June 18th, 2009, 09:39 AM
Right, everytime i try rendering, with shadows i get this error,
but when i do it with just 1 lighting i dont get no errors what so ever, any more and i get this 1 annoying error, could you help me out please?
http://i289.photobucket.com/albums/ll208/fernn001/MansionError.jpg
nick3d
June 18th, 2009, 10:00 AM
Update...
E: and who ever told me to use gif files are wrong, have you seen the shitty quality :@
Sorry about the dodgy render, its my only option as for i can use the ready set up renderer, because iv put a light in, the 1s which are causing problems are in a layer, with the visibility turned off
Ground floor
http://i289.photobucket.com/albums/ll208/fernn001/Mansion11.gif
http://i289.photobucket.com/albums/ll208/fernn001/mansion12.gif
1st floor
http://i289.photobucket.com/albums/ll208/fernn001/mansion13.gif
http://i289.photobucket.com/albums/ll208/fernn001/mansion14.gif
MetKiller Joe
June 19th, 2009, 12:00 AM
I'm sorry, but there isn't much to criticize. As people have said, the details are scattered.
I mean kudos for the architecture, but there isn't much there. For example, the windows are simply holes, no frames or blinds.
Also, please. (http://www.republicofcode.com/tutorials/3ds/clayrender_stealth/)
In all honesty, it doesn't seem like this is going anywhere in particular. I'd try something else. Maybe the interior of a spaceship? Or something else. With what you've got, there isn't much to work with (not much has happened, so I'm guessing you haven't thought of things to add). And if this isn't sparking the creative juices then try something else.
nick3d
June 19th, 2009, 01:26 PM
I havent got 3ds max so i cant do that clay render, unless it can be done on maya...
ermm yeah i thought id just show the inside of the building, havent done much on it lately, havent had the time with exams, and then aload of shit kicked off between me and my ex, you know what girls can be like sometimes too win you back...
Threatening shes pregnant when she isnt and then a week later as soon as she gets another boyfriend, she claims she had a miscarriage, a load of bollox tbh isnt it.
I did do a bit on it last night, did a bit of the landscaping, not going to update for a while, not untill there is major progress.
Saggy
June 19th, 2009, 02:03 PM
I havent got 3ds max so i cant do that clay render, unless it can be done on maya...
Clay Render using Maya (http://www.modacity.net/forums/showpost.php?p=239658&postcount=5)
nick3d
June 19th, 2009, 09:04 PM
Thanks mate, ill have a look at it tomorrow
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