PDA

View Full Version : UPDATED (2x): OpenSauce and Halo CE Crashing *PLEASE TEST FOR FEEDBACK*



Pages : [1] 2

jcap
May 26th, 2009, 06:13 PM
Background
According to Dennis/UXB from HaloMaps, every single build of OpenSauce submitted to him has crashed during testing. To be sure that this is an isolated issue, or an issue with the actual submitted dll, I want your help.

The smartasses who "lead" CMT decided that one person's problems with unknown files under unknown testing conditions was enough to persuade them to not use OpenSauce. They refuse to acknowledge that there is no one except for Kornman, Shadow, me, p0lar, and Ctrl who have not the game go suicidal while OS is hooked into CE. We all beg to differ... (http://www.modacity.net/forums/showthread.php?p=404434#post404434)


OpenSauce Testing
A clean build (d3d9.dll) of OpenSauce for Halo CE 1.08 is available for download right here: DOWNLOAD OS (http://jcap.h2vista.net/files/halo/opensauce_build_1.08.rar) DOWNLOAD OS (CORRECT VERSION!) (http://www.halotrialmods.org/zteam/personal_files/shadow/d3d9.rar) CAUTION: At the moment there is a report that this causes CE to not properly close. This has been reported only once. There has also been two cases of text disappearing.

THIS VERSION IS FOR HALO CE 1.08 ONLY. YOU MUST UPDATE YOUR GAME AND BE RUNNING A 1.08 EXECUTABLE. AGAIN, MAKE SURE YOU USE THE 1.08 EXE. IF YOU USE VERSION CHANGER, DOUBLE CHECK!! IF IT'S A CLEAN INSTALL, RUN HALOUPDATE.

To check Halo's version number: Right click haloce.exe > properties > details > "File version". The version should read 1.0.8.616.

This extension will change the version of Halo temporarily, appearing as 1.09. THIS IS NOTHING TO WORRY ABOUT. You will not see any servers while testing, but you can remove the dll when done and be back to normal. (or use version changer)

Additionally, if you have init.txt in your CE directory, DELETE, MOVE, OR RENAME IT before launching Halo. THE GAME WILL CRASH WITH INIT.TXT IN THE CE ROOT DIRECTORY!

Also, you must close Xfire to play the game.

If you happen to be one of the few who experiences a loss of the in-game chat text (that was previously working), download the latest DirectX 9 version and run the installer. Further information and the DirectX download is available here: http://www.modacity.net/forums/showthread.php?p=410968#post410968

The term "flawlessly" applies to the ability to run the game with the OpenSauce DLL without any bugs or crashing once the game is loaded. Doing what is necessary to get it running, such as removing/renaming a file or updating your game, does not affect if you are able to "flawlessly" run it, as long as it works.


Installation
Download the file and place it in your Halo Custom Edition directory, alongside haloce.exe. Open the game and just play. To make sure it is loaded, start a local game and type "gravity 0.001" into the console. If the gravity is affected, it is working. This release also supports multi-team vehicles, so if you want to get together with another person with OS, you can mess around and piss off other players who don't have it.

Please post here, regardless of whether it works or not, your DXdiag results. To do this, click Start > run > dxdiag > [Save All Information...] > open file > copy "System Information" like below

If it caused a problem, describe exactly what happened and the error you had. For instance, if CE will not load, or if you cannot change the gravity (no response/not loaded into memory).



POSSIBLE ISSUES WITH OPENSAUCE

There are a couple of scenarios which have come to our attention since the start of the thread. If you run into a problem in your native testing environment, please check if your problem is similar to one below.



Xfire is loaded in the background; causes Halo to crash on load. Close Xfire and launch Halo.
Halo gives the error that d3dx9_37.dll (http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_37) is missing. Download the dll to fix, check again.
init.txt is located in the CE folder. Delete, move, or rename init.txt.
Chat text disappears; doesn't come back after removing d3d9.dll. Install latest version of DirectX 9.


If you have any of these issues and the provided fix solves the problem, please mark that the game WORKS, but in your post include what you had to do to make it work.
------------------
System Information
------------------
Time of this report: 5/26/2009, 19:04:52
Machine name: JCAP-PC
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP45-UD3P
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4094MB RAM
Page File: 2155MB used, 6216MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
NO ISSUES

Also state whether your operating system is 32 or 64-bit. DXdiag doesn't seem to show that. This will not only help prove they're full of shit, but it will help with the development of OS.

ShadowSpartan
May 26th, 2009, 06:20 PM
Your taking this way to far. Its not your mod. Your trying to force something upon us that we don't want.
If you're not going to help us with feedback, then don't bother posting.


Time of this report: 5/26/2009, 18:18:18
Machine name: XXXXX-PC
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
Language: English (Regional Setting: English)
System Manufacturer: HP-Pavilion
System Model: GC673AA-ABA m8100n
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (2 CPUs), ~2.8GHz
Memory: 3072MB RAM
Available OS Memory: 2942MB RAM
Page File: 1776MB used, 4107MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7100.0000 32bit Unicode
NO ISSUES

Kornman00
May 26th, 2009, 06:21 PM
There still is the problem of Dennis saying that OS crashes on his test machine. I would still like to know the root of this. Also, just for the record:


------------------
System Information
------------------
Time of this report: 5/27/2009, 01:17:31
Machine name: XXXXXXXXXXXXXXXXXXXX
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1
Language: English (Regional Setting: English)
System Manufacturer: Apple Computer, Inc.
System Model: MacBookPro2,1
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 CPU T7600 @ 2.33GHz (2 CPUs), ~2.3GHz
Memory: 2032MB RAM
Page File: 1948MB used, 1700MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

NO ISSUES

I would think that if you're running 64bit windows that it would say 64bit under DxDiag Version, unless there isn't a 64bit one yet.

Arteen
May 26th, 2009, 06:30 PM
I'm getting some useless 20 byte file when I download the RAR. What's up with that?

ShadowSpartan
May 26th, 2009, 06:33 PM
I'm getting some useless 20 byte file when I download the RAR. What's up with that?
Download works fine for me.

jcap
May 26th, 2009, 06:33 PM
I'm getting some useless 20 byte file when I download the RAR. What's up with that?
Sorry, I fixed the issue now. When clicking and dragging with FireFTP, it went into the wrong folder and then flipped out.

Inferno
May 26th, 2009, 06:38 PM
Crashes on start up. I don't think I have all the standard maps in the folder and I think I'm using a custom UI.

Uhhhh Windows XP sp2. 32bit i think...



------------------
System Information
------------------
Time of this report: 5/26/2009, 18:40:19
Machine name: FRANKENSTEIN (its called that for a reason)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.090206-1239)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell DXP061
BIOS: Phoenix ROM BIOS PLUS Version 1.10 2.1.2
Processor: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs)
Memory: 1022MB RAM
Page File: 427MB used, 2030MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

Sel
May 26th, 2009, 06:40 PM
http://i93.photobucket.com/albums/l42/selentic/specs.png

ISSUE : Halo CE crashes before reaching menu (YOYO UI)

USING VERSION CHANGER

(Resolved) (Xfire)

http://i93.photobucket.com/albums/l42/selentic/specs-1.png

ISSUE : Crashes on menu screen. (STOCK UI)

(Resolved) (Random occurrence)

L0d3x
May 26th, 2009, 06:41 PM
Worked for me, windows vista 64 bit.

E: I used some custom UI, should it matter. I also am using version changer.

E2: DXDiag:


------------------
System Information
------------------
Time of this report: 5/27/2009, 02:02:47
Machine name: KEVIN-PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000.vista_gdr.071023-1545)
Language: Dutch (Regional Setting: English)
System Manufacturer: -
System Model: N/A
BIOS: Ver 1.00PARTTBL
Processor: Intel(R) Core(TM)2 Duo CPU T7700 @ 2.40GHz (2 CPUs), ~2.4GHz
Memory: 4094MB RAM
Page File: 2865MB used, 5491MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 64bit Unicode

Disaster
May 26th, 2009, 06:45 PM
------------------
System Information
------------------
Time of this report: 5/26/2009, 19:42:38
Machine name: ADAM
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: DX4710-05
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 6142MB RAM
Page File: 2483MB used, 9980MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
Crashes at startup with Yoyorast UI

Inferno
May 26th, 2009, 06:47 PM
Crashes with yoyov2 UI.

Yeah bitches dev perks.


edit-
I use version changer. Would that cause a crash?

edit 2-
I'm on 1.08 btw.

Timo
May 26th, 2009, 06:50 PM
------------------
System Information
------------------
Time of this report: 5/27/2009, 11:47:44
Machine name: TIM-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7000) (7000.winmain_win7beta.081212-1400)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ (2 CPUs), ~3.0GHz
Memory: 2046MB RAM
Page File: 1923MB used, 2468MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7000.0000 32bit Unicode

Works fine, default UI, 64-bit Windows 7.

e: also works fine with the DH UI.

thehoodedsmack
May 26th, 2009, 07:01 PM
http://i46.photobucket.com/albums/f141/thehoodedsmack/dxdiag.jpg
NO ISSUES

Mind you, I'm using the stock UI. Maybe custom UIs are causing this?

New101
May 26th, 2009, 07:01 PM
I run halo ce and an error pops up that says I dont have direc




This application has failed to start because d3dx9_37.dll was not found. Re-installing the application may fix this problem

We are sorry but you need directx 9.0b installed to run this program. Please run halo to fix this problem

CtrlAltDestroy
May 26th, 2009, 07:02 PM
------------------
System Information
------------------
Time of this report: 5/26/2009, 17:53:10
Machine name: kad's komputer!
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Language: English (Regional Setting: English)
System Manufacturer: HP Pavilion 061
System Model: EK408AA-ABA M7248N
BIOS: Phoenix - Award BIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+, MMX, 3DNow (2 CPUs), ~2.2GHz
Memory: 1022MB RAM
Page File: 2093MB used, 873MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

no issues (fuck your bold caps)

using DH ui, so i dont think its the ui's fault.

ShadowSpartan
May 26th, 2009, 07:02 PM
I run halo ce and an error pops up that says I dont have direc


This application has failed to start because d3dx9_37.dll was not found. Re-installing the application may fix this problem

We are sorry but you need directx 9.0b installed to run this program. Please run halo to fix this problem
Does it work when you don't have the Open Sauce dll in your CE directory? Try downloading d3dx9_37 from the Internet, and placing in your CE directory.

Edit: Try the dll Bacon just linked to.

StankBacon
May 26th, 2009, 07:02 PM
windows 7 build 7127 32 bit


Time of this report: 5/26/2009, 18:59:20
Machine name: MYSPC
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7127) (7127.winmain.090507-1820)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4600+ (2 CPUs), ~2.4GHz
Memory: 2048MB RAM
Available OS Memory: 2046MB RAM
Page File: 1581MB used, 2511MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7127.0000 32bit UnicodeCE fails to start, saying d3dx9_37.dll is missing, and that i don't have Direct x 9.0b installed.

when i add d3dx9_37.dll (http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_37) to my CE folder, the game starts fine and OS works perfectly.


-edit- tested using stock and a custom UI, no issues with either. (once the above issue was fixed :p)

-edit2- tested using the version changer along with it, no issues.

-edit3- tested launching CE from steam w/ the ingame overlay, no issues.

-edit4- tested using xfire ingame, game does not load... must disable xfire ingame for CE (same as yelo)

thehoodedsmack
May 26th, 2009, 07:04 PM
I run halo ce and an error pops up that says I dont have direc




This application has failed to start because d3dx9_37.dll was not found. Re-installing the application may fix this problem

We are sorry but you need directx 9.0b installed to run this program. Please run halo to fix this problem

I had this problem too at first. I just google'd d3dx9_37.dll, downloaded it, and the problem was solved.

Edit: Follow Bacon's post.

Arteen
May 26th, 2009, 07:12 PM
------------------
System Information
------------------
Time of this report: 5/26/2009, 20:04:05
Machine name: ARTEEN-VISTA
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Pavilion dv5 Notebook PC
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Duo CPU P7350 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 4092MB RAM
Page File: 3173MB used, 5201MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode64-bit Vista

FAILURE

I'm starting from Map Manager, console, dev, window, and screenshot enabled, with a custom (Delta Ruined) UI, running on 1.08. I press the "Start Halo" button and almost immediately get the message

This application has failed to start because d3dx9_37.dll was not found. Re-installing the application may fix this problem.
I close that message and recieve Halo's error popup.

We are sorry, but you need to have DirectX 9.0b installed to run this program. Please run Halo PC setup again to install DirectX.
The same happens when I just double-click haloce.exe.

EDIT: Looks like I'm not the only one.

ShadowSpartan
May 26th, 2009, 07:14 PM
EDIT: Looks like I'm not the only one.
Go download the missing dll, and see if that fixes the problem.

New101
May 26th, 2009, 07:22 PM
Does it work when you don't have the Open Sauce dll in your CE directory? Try downloading d3dx9_37 from the Internet, and placing in your CE directory.

Edit: Try the dll Bacon just linked to.


Fixed bacon's dll works and the games runs perfect

------------------
System Information
------------------
Time of this report: 5/26/2009, 20:20:07
Machine name: XXXX-XXXXXXXXX
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Latitude D610
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A06
Processor: Intel(R) Pentium(R) M processor 2.13GHz
Memory: 1024MB RAM
Page File: 408MB used, 2048MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

Arteen
May 26th, 2009, 07:47 PM
It works now with bacon's dll, but it crashes when launched through Xfire.

StankBacon
May 26th, 2009, 07:51 PM
that's because of xfire ingame, same thing happened with yelo and other d3d mods/hacks.

jcap
May 26th, 2009, 08:00 PM
The Xfire issue is interesting. It crashes with OS, but with Triplehead, it Xfire just doesn't work in-game. I wonder why it is crashing, or I wonder why Triplehead didn't kill the game.

Advancebo
May 26th, 2009, 08:06 PM
Works perfectly. Had on the CMT UI. Xfire off.


------------------
System Information
------------------
Time of this report: 5/26/2009, 21:03:43
Machine name: ANDREW-PC
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Sony Corporation
System Model: VGN-NR160E
BIOS: Ver 1.00PARTTBL
Processor: Intel(R) Core(TM)2 Duo CPU T5250 @ 1.50GHz (2 CPUs), ~1.5GHz
Memory: 1014MB RAM
Page File: 1450MB used, 1614MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

And messing around with the gravity was fun :D
Any other codes to play around with?

Roostervier
May 26th, 2009, 08:08 PM
Works for me on Vista.

Con
May 26th, 2009, 08:36 PM
------------------
System Information
------------------
Time of this report: 5/26/2009, 18:35:07
Machine name: CONNOR-PC
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 12/15/05 21:40:41 Ver: 08.00.10
Processor: Intel(R) Pentium(R) D CPU 3.00GHz (2 CPUs), ~3.0GHz
Memory: 2046MB RAM
Page File: 1292MB used, 3049MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 8800 GTS 512
Manufacturer: NVIDIA
Chip type: GeForce 8800 GTS 512
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0600&SUBSYS_071919F1&REV_A2
Display Memory: 1267 MB
Dedicated Memory: 499 MB
Shared Memory: 767 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: SyncMaster 931B/931BF/931BA/930BA(Digital)
Driver Name: nvd3dum.dll,nvwgf2um.dll
Driver Version: 7.15.0011.7824 (English)
DDI Version: 10
Driver Attributes: Final Retail
Driver Date/Size: 10/7/2008 14:33:00, 5963776 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-4540-11CF-D164-122702C2CA35}
Vendor ID: 0x10DE
Device ID: 0x0600
SubSys ID: 0x071919F1
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (Logitech USB Headset)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\VID_046D&PID_0A0B&REV_1013&MI_00
Manufacturer ID: 65535
Product ID: 65535
Type: WDM
Driver Name: USBAUDIO.sys
Driver Version: 6.00.6001.18000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 1/18/2008 22:53:23, 73088 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Speakers (SB Audigy)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: P17.sys
Driver Version: 5.12.0001.2004 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 6/13/2007 10:58:16, 1131520 bytes
Other Files:
Driver Provider: CREATIVE
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Speakers (Bluetooth Hands-free Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID:
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: {0.0.0.00000000}.{df2c5d0b-cae4-4a79-8bc7-585a0b84a484}
Driver Version: ()
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: , 0 bytes
Other Files:
Driver Provider:
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
Description: Microphone (Logitech USB Headset)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: USBAUDIO.sys
Driver Version: 6.00.6001.18000 (English)
Driver Attributes: Final Retail
Date and Size: 1/18/2008 22:53:23, 73088 bytes
Cap Flags: 0x0
Format Flags: 0x0

Description: Line In (Bluetooth Hands-free Audio)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: {0.0.1.00000000}.{0313dd63-3e6a-4581-80ec-6f9847dcd51a}
Driver Version: ()
Driver Attributes: Final Retail
Date and Size: , 0 bytes
Cap Flags: 0x0
Format Flags: 0x0

Description: Microphone (SB Audigy)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: P17.sys
Driver Version: 5.12.0001.2004 (English)
Driver Attributes: Final Retail
Date and Size: 6/13/2007 10:58:16, 1131520 bytes
Cap Flags: 0x0
Format Flags: 0x0

Description: Microphone (Bluetooth Hands-free Audio)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: {0.0.1.00000000}.{47a69457-b3f2-4fb9-a253-666367aa09bc}
Driver Version: ()
Driver Attributes: Final Retail
Date and Size: , 0 bytes
Cap Flags: 0x0
Format Flags: 0x0

Description: Line-In (SB Audigy)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: P17.sys
Driver Version: 5.12.0001.2004 (English)
Driver Attributes: Final Retail
Date and Size: 6/13/2007 10:58:16, 1131520 bytes
Cap Flags: 0x0
Format Flags: 0x0

Description: S/PDIF-In (SB Audigy)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: P17.sys
Driver Version: 5.12.0001.2004 (English)
Driver Attributes: Final Retail
Date and Size: 6/13/2007 10:58:16, 1131520 bytes
Cap Flags: 0x0
Format Flags: 0x0

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Bluetooth Remote Control
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0xFFFE, 0xFFFE
FF Driver: n/a

Device Name: Bluetooth Virtual HID Mouse
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x056A, 0x0081
FF Driver: n/a

Device Name: Bluetooth Virtual HID Mouse
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x056A, 0x0081
FF Driver: n/a

Device Name: 6-button joystick
Attached: 0
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x01FB
FF Driver: n/a

Device Name: Logitech USB Headset
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0x0A0B
FF Driver: n/a

Device Name: Wacom Virtual Hid Driver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x056A, 0x1001
FF Driver: n/a

Device Name: Wacom Virtual Hid Driver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x056A, 0x1001
FF Driver: n/a

Device Name: Wacom Virtual Hid Driver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x056A, 0x1001
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x27CB
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 1/18/2008 22:53:42, 194560 bytes
| Driver: usbd.sys, 1/18/2008 22:53:17, 5888 bytes

----------------
Gameport Devices
----------------
+ Intel(R) 82801GB/GR (ICH7 Family) LPC Interface Controller - 27B8
| Location: PCI bus 0, device 31, function 0
| Matching Device ID: pci\ven_8086&dev_27b8
| Service: msisadrv
| Driver: msisadrv.sys, 1/19/2008 00:41:14, 16440 bytes
|
+-+ Creative Game Port
| | Matching Device ID: pci\ven_1102&dev_7003&subsys_00601102
| | Service: ctgame
| | Driver: ctgame.sys, 6/25/2007 02:21:18, 18840 bytes
| |
| +-+ Generic Game port Device
| | | Vendor/Product ID: 0x045E, 0x01FB
| | | Matching Device ID: gameport\gamedevice
| | | Service: hidgame
| | | OEMData: 00 00 00 10 06 00 00 00
| | | Driver: hidgame.sys, 8/17/2001 14:02:32, 8576 bytes
| | | Driver: hidclass.sys, 1/18/2008 22:53:16, 38912 bytes
| | | Driver: hidparse.sys, 1/18/2008 22:53:16, 25472 bytes
| | | Driver: hid.dll, 11/2/2006 02:46:05, 22016 bytes
| | |
| | +-+ HID-compliant game controller
| | | | Vendor/Product ID: 0x045E, 0x01FB
| | | | Matching Device ID: hid_device_system_game
| | | | OEMData: 00 00 00 10 06 00 00 00

------------
PS/2 Devices
------------
+ Standard PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 1/18/2008 22:49:18, 54784 bytes
| Driver: kbdclass.sys, 1/19/2008 00:41:52, 35384 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: i8042prt.sys, 1/18/2008 22:49:18, 54784 bytes
| Driver: kbdclass.sys, 1/19/2008 00:41:52, 35384 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x056A, 0x0081
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 1/18/2008 22:49:16, 15872 bytes
| Driver: mouclass.sys, 1/19/2008 00:41:52, 34360 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x056A, 0x0081
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 1/18/2008 22:49:16, 15872 bytes
| Driver: mouclass.sys, 1/19/2008 00:41:52, 34360 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x046D, 0xC01A
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 1/18/2008 22:49:16, 15872 bytes
| Driver: mouclass.sys, 1/19/2008 00:41:52, 34360 bytes
|
+ Wacom Mouse
| Matching Device ID: hid\wacomvirtualhid&col03
| Upper Filters: wacommousefilter
| Service: mouhid
| Driver: wacommousefilter.sys, 2/16/2007 12:12:36, 11312 bytes
| Driver: mouhid.sys, 1/18/2008 22:49:16, 15872 bytes
| Driver: mouclass.sys, 1/19/2008 00:41:52, 34360 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 1/19/2008 00:42:19, 54328 bytes
| Driver: sermouse.sys, 1/18/2008 22:49:16, 19968 bytes
| Driver: mouclass.sys, 1/19/2008 00:41:52, 34360 bytes

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 15.2 GB
Total Space: 238.5 GB
File System: NTFS
Model: WDC WD2500JS-22MHB0 ATA Device

Drive: E:
Free Space: 427.2 GB
Total Space: 476.9 GB
File System: NTFS
Model: Seagate FreeAgentDesktop USB Device

Drive: D:
Model: HL-DT-ST DVDRAM GSA-H10N ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6001.18000 (English), 1/18/2008 22:49:51, 67072 bytes

Drive: F:
Model: OVUF I7CDI3KL2J49 SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6001.18000 (English), 1/18/2008 22:49:51, 67072 bytes

--------------
System Devices
--------------
Name: Intel(R) 82801G (ICH7 Family) Ultra ATA Storage Controllers - 27DF
Device ID: PCI\VEN_8086&DEV_27DF&SUBSYS_81791043&REV_01\3&11583659&0&F9
Driver: C:\Windows\system32\DRIVERS\intelide.sys, 6.00.6001.18000 (English), 1/19/2008 00:41:20, 17976 bytes
Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.00.6001.18000 (English), 1/19/2008 00:42:10, 45112 bytes
Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.00.6001.18000 (English), 1/19/2008 00:41:30, 21560 bytes
Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.00.6001.18000 (English), 1/19/2008 00:43:06, 110136 bytes

Name: Intel(R) 82801G (ICH7 Family) SMBus Controller - 27DA
Device ID: PCI\VEN_8086&DEV_27DA&SUBSYS_81791043&REV_01\3&11583659&0&FB
Driver: n/a

Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_27D8&SUBSYS_817F1043&REV_01\3&11583659&0&D8
Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.00.6001.17036 (English), 1/18/2008 21:30:49, 53760 bytes

Name: Intel(R) 82801G (ICH7 Family) PCI Express Root Port - 27D6
Device ID: PCI\VEN_8086&DEV_27D6&SUBSYS_81791043&REV_01\3&11583659&0&E3
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6001.18000 (English), 1/19/2008 00:42:20, 151096 bytes

Name: Intel(R) 82801G (ICH7 Family) PCI Express Root Port - 27D0
Device ID: PCI\VEN_8086&DEV_27D0&SUBSYS_81791043&REV_01\3&11583659&0&E0
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6001.18000 (English), 1/19/2008 00:42:20, 151096 bytes

Name: Intel(R) 82801G (ICH7 Family) USB2 Enhanced Host Controller - 27CC
Device ID: PCI\VEN_8086&DEV_27CC&SUBSYS_81791043&REV_01\3&11583659&0&EF
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:21, 39424 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:25, 226304 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:42, 194560 bytes
Driver: C:\Windows\system32\hccoin.dll, 6.00.6000.16386 (English), 11/2/2006 02:46:05, 8704 bytes
Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/19/2008 00:34:25, 15872 bytes

Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27CB
Device ID: PCI\VEN_8086&DEV_27CB&SUBSYS_81791043&REV_01\3&11583659&0&EB
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:20, 23552 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:25, 226304 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:42, 194560 bytes
Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/19/2008 00:34:25, 15872 bytes

Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27CA
Device ID: PCI\VEN_8086&DEV_27CA&SUBSYS_81791043&REV_01\3&11583659&0&EA
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:20, 23552 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:25, 226304 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:42, 194560 bytes
Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/19/2008 00:34:25, 15872 bytes

Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27C9
Device ID: PCI\VEN_8086&DEV_27C9&SUBSYS_81791043&REV_01\3&11583659&0&E9
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:20, 23552 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:25, 226304 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:42, 194560 bytes
Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/19/2008 00:34:25, 15872 bytes

Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27C8
Device ID: PCI\VEN_8086&DEV_27C8&SUBSYS_81791043&REV_01\3&11583659&0&E8
Driver: C:\Windows\system32\drivers\usbuhci.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:20, 23552 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:25, 226304 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:42, 194560 bytes
Driver: C:\Windows\system32\hcrstco.dll, 6.00.6001.18000 (English), 1/19/2008 00:34:25, 15872 bytes

Name: Intel(R) 82801GB/GR/GH (ICH7 Family) Serial ATA Storage Controller - 27C0
Device ID: PCI\VEN_8086&DEV_27C0&SUBSYS_26011043&REV_01\3&11583659&0&FA
Driver: C:\Windows\system32\DRIVERS\intelide.sys, 6.00.6001.18000 (English), 1/19/2008 00:41:20, 17976 bytes
Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.00.6001.18000 (English), 1/19/2008 00:42:10, 45112 bytes
Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.00.6001.18000 (English), 1/19/2008 00:41:30, 21560 bytes
Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.00.6001.18000 (English), 1/19/2008 00:43:06, 110136 bytes

Name: Intel(R) 82801GB/GR (ICH7 Family) LPC Interface Controller - 27B8
Device ID: PCI\VEN_8086&DEV_27B8&SUBSYS_81791043&REV_01\3&11583659&0&F8
Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.00.6001.18000 (English), 1/19/2008 00:41:14, 16440 bytes

Name: Intel(R) 945G/GZ/P/PL PCI Express Root Port - 2771
Device ID: PCI\VEN_8086&DEV_2771&SUBSYS_00008086&REV_02\3&11583659&0&08
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6001.18000 (English), 1/19/2008 00:42:20, 151096 bytes

Name: Intel(R) 945G/GZ/P/PL Processor to I/O Controller - 2770
Device ID: PCI\VEN_8086&DEV_2770&SUBSYS_25808086&REV_02\3&11583659&0&00
Driver: n/a

Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_81791043&REV_E1\3&11583659&0&F0
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.00.6001.18000 (English), 1/19/2008 00:42:20, 151096 bytes

Name: Marvell Yukon 88E8053 PCI-E Gigabit Ethernet Controller
Device ID: PCI\VEN_11AB&DEV_4362&SUBSYS_81421043&REV_19\4&CA55412&0&00E3
Driver: n/a

Name: SB Audigy
Device ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00\4&B244743&0&10F0
Driver: C:\Windows\system32\drivers\P17.sys, 5.12.0001.2004 (English), 6/13/2007 10:58:16, 1131520 bytes
Driver: C:\Windows\system32\P17res.dll, 5.12.0001.2000 (English), 12/4/2006 08:12:00, 137216 bytes
Driver: C:\Windows\system32\CTAPO32.dll, 1.00.0000.0251 (English), 3/13/2007 10:51:00, 511488 bytes
Driver: C:\Windows\system32\ctppld.dll, 1.00.0000.0251 (English), 3/13/2007 10:51:00, 45568 bytes
Driver: C:\Windows\system32\OemSpiE.dll, 1.00.0012.0001 (English), 4/9/2007 10:42:00, 148480 bytes
Driver: C:\Windows\system32\P17RunE.dll, 1.00.0001.0001 (English), 4/9/2007 10:40:00, 14848 bytes
Driver: C:\Windows\P17EP.ini, 3/20/2007 18:23:56, 1669 bytes
Driver: C:\Windows\P17EPLS.ini, 6/7/2007 14:25:42, 1578 bytes
Driver: C:\Windows\ResDefE.exe, 2.00.0003.0000 (English), 12/15/2006 11:41:26, 8192 bytes
Driver: C:\Windows\system32\AddCat.exe, 1.00.0000.0001 (English), 12/4/2006 22:56:48, 42496 bytes
Driver: C:\Windows\system32\CTAPO32.cab, 4/20/2007 14:29:10, 28639 bytes
Driver: C:\Windows\system32\ctzapxx.ini, 3/8/2005 15:17:00, 54 bytes
Driver: C:\Windows\system32\ludap17.ini, 6/6/2007 10:39:44, 3348 bytes
Driver: C:\Windows\system32\ctcoinst.dll, 3.00.0002.0042 (English), 5/7/2007 19:45:06, 86016 bytes
Driver: C:\Windows\system32\ctdvinst.dll, 0.05.0000.0042 (English), 5/7/2007 19:45:08, 163328 bytes
Driver: C:\Windows\system32\drivers\drmk.sys, 6.00.6001.18000 (English), 1/18/2008 23:53:03, 130048 bytes
Driver: C:\Windows\system32\drivers\portcls.sys, 6.00.6001.18000 (English), 1/18/2008 22:53:19, 167936 bytes

Name: NVIDIA GeForce 8800 GTS 512
Device ID: PCI\VEN_10DE&DEV_0600&SUBSYS_071919F1&REV_A2\4&1F1B1882&0&0008
Driver: C:\Windows\system32\DRIVERS\nvlddmkm.sys, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 7380896 bytes
Driver: C:\Windows\system32\nvd3dum.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 5963776 bytes
Driver: C:\Windows\system32\nvapi.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 483328 bytes
Driver: C:\Windows\system32\nvcuda.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 1486848 bytes
Driver: C:\Windows\system32\nvwgf2um.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 2503168 bytes
Driver: C:\Windows\system32\nvoglv32.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 9011200 bytes
Driver: C:\Windows\system32\nvsvs.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 1269760 bytes
Driver: C:\Windows\system32\nvsvsr.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 704512 bytes
Driver: C:\Windows\system32\nvcpl.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 13584928 bytes
Driver: C:\Windows\system32\nvsvc.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 612896 bytes
Driver: C:\Windows\system32\nvmctray.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 92704 bytes
Driver: C:\Windows\system32\nvdisps.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 3996192 bytes
Driver: C:\Windows\system32\nvgames.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 3451424 bytes
Driver: C:\Windows\system32\nvmccss.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 195104 bytes
Driver: C:\Windows\system32\nvmobls.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 1264160 bytes
Driver: C:\Windows\system32\nvvitvs.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 3770912 bytes
Driver: C:\Windows\system32\nvmccs.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 236064 bytes
Driver: C:\Windows\system32\nvmccsrs.dll, 7.15.0011.7824 (Arabic), 10/7/2008 14:33:00, 45056 bytes
Driver: C:\Windows\system32\nvwss.dll, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 2693664 bytes
Driver: C:\Windows\system32\nvcolor.exe, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 143360 bytes
Driver: C:\Windows\system32\nvudisp.exe, 1.03.0016.0001 (English), 10/7/2008 14:33:00, 453152 bytes
Driver: C:\Windows\system32\nvvsvc.exe, 7.15.0011.7824 (English), 10/7/2008 14:33:00, 203296 bytes
Driver: C:\Windows\system32\nvwsapps.xml, 10/7/2008 14:33:00, 36235 bytes
Driver: C:\Windows\system32\nvapps.xml, 10/7/2008 14:33:00, 201157 bytes
Driver: C:\Windows\system32\nvdisp.nvu, 10/7/2008 14:33:00, 9085 bytes
Driver: C:\Windows\system32\dpinst.exe, 2.01.0000.0000 (English), 12/11/2007 18:06:00, 795104 bytes
Driver: C:\Windows\help\nvcpl\nvdsp.chm, 8/2/2008 12:20:00, 186185 bytes
Driver: C:\Windows\help\nvcpl\nv3d.chm, 5/16/2008 14:01:00, 116384 bytes
Driver: C:\Windows\help\nvcpl\nvmob.chm, 11/13/2007 14:22:12, 54988 bytes
Driver: C:\Windows\help\nvcpl\nvwks.chm, 5/16/2008 14:01:00, 261806 bytes
Driver: C:\Windows\nvtmpinst\nvcpl.cpl, , 0 bytes
Driver: C:\Windows\nvtmpinst\nvcplui.exe, , 0 bytes
Driver: C:\Windows\nvtmpinst\nvcpl.chm, , 0 bytes
Driver: C:\Windows\system32\nvcod.dll, 1.03.0004.0028 (English), 10/7/2008 14:33:00, 122880 bytes
Driver: C:\Windows\system32\nvcod134.dll, 1.03.0004.0028 (English), 10/7/2008 14:33:00, 122880 bytes
Driver: C:\Windows\system32\nvcodh.dll, 1.03.0004.0028 (English), 10/7/2008 14:33:00, 122880 bytes
Driver: C:\Windows\system32\nvcodhins.dll, 1.03.0004.0028 (English), 10/7/2008 14:33:00, 122880 bytes

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
MP3 Decoder DMO,0x00600800,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00600800,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
VP6 Decompressor,0x00800000,1,1,vp6dec.ax,6.04.0002.00 00
ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.00.0005.1905
Full Screen Renderer,0x00200000,1,0,,6.06.6001.18063
ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.00.0005.1905
RealPlayer Video Filter,0x00200000,1,1,rdsf3260.dll,6.00.0013.0045
Multiple File Output,0x00200000,2,2,WMM2FILT.dll,
Generic Render,0x00200000,1,0,DXGenericRender.prm,
WMT Black Frame Generator,0x00200000,1,1,WMM2FILT.dll,
ffdshow Audio Decoder,0x3fffffff,1,1,ffdshow.ax,1.00.0005.1905
WMT Import Filter,0x00200000,0,1,WMM2FILT.dll,
DV Muxer,0x00400000,0,0,,6.06.6001.18000
Color Space Converter,0x00400001,1,1,,6.06.6001.18063
WMT Interlacer,0x00200000,1,1,WMM2FILT.dll,
WM ASF Reader,0x00400000,0,0,,11.00.6001.7000
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.6001.7000
AVI Splitter,0x00600000,1,1,,6.06.6001.18063
VGA 16 Color Ditherer,0x00400000,1,1,,6.06.6001.18063
Microsoft MPEG-2 Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,11.00.6001. 7000
RealVideo Decoder,0x00600000,1,1,RealMediaSplitter.ax,1.00.0 001.0001
MainConcept (Adobe2) MPEG Splitter,0x005fffff,1,2,ad2mcspmpeg.ax,1.00.0001.0 008
MainConcept (Adobe2) MPEG Audio Decoder,0x005fffff,1,1,ad2mcdsmpeg.ax,1.00.0000.00 75
MainConcept (Adobe2) MPEG Video Decoder,0x005fffff,1,1,ad2mcdsmpeg.ax,1.00.0000.00 75
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.6001.18177
DvPlayTee,0x00200000,1,2,DXDVSupport.prm,
WMT Format Conversion,0x00200000,1,1,WMM2FILT.dll,
9x8Resize,0x00200000,1,1,WMM2FILT.dll,
MainConcept MPEG Splitter,0x005fffff,1,2,mcspmpeg.ax,1.00.0000.0051
MainConcept MPEG Audio Decoder,0x005fffff,1,1,mcdsmpeg.ax,1.00.0000.0055
MainConcept MPEG Video Decoder,0x005fffff,1,1,mcdsmpeg.ax,1.00.0000.0055
MainConcept MPEG Encoder,0x00200000,2,1,mcesmpeg.ax,1.00.0001.0021
MainConcept MPEG Video Encoder,0x00200000,1,1,mcevmpeg.ax,1.00.0000.0013
MainConcept MPEG Audio Encoder,0x00200000,1,1,mceampeg.ax,1.00.0000.0006
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.6001. 18000
WMT Virtual Source,0x00200000,0,1,WMM2FILT.dll,
Microsoft TV Caption Decoder,0x00200001,1,0,MSTVCapn.dll,6.00.6001.1800 0
MJPEG Decompressor,0x00600000,1,1,,6.06.6001.18063
CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.00.6001.18177
MPEG-I Stream Splitter,0x00600000,1,2,,6.06.6001.18063
SAMI (CC) Parser,0x00400000,1,1,,6.06.6001.18063
Dump,0x00200000,1,0,DvFileWriter.prm,
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000
MPV Decoder Filter,0x40000002,1,1,Mpeg2DecFilter.ax,1.00.0000. 0003
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.6001.1817 7
WMT AudioAnalyzer,0x00200000,1,1,WMM2FILT.dll,
MP4 Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.000 4
AsyncEx,0x00200000,0,1,AsyncEx.ax,
Microsoft MPEG-2 Video Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6001.7 000
File Source (MP3),0x00400000,0,1,MP3Source.ax,
Stretch Video,0x00200000,1,1,WMM2FILT.dll,
FLV Splitter,0x00800001,1,1,FLVSplitter.ax,1.00.0000.0 004
Internal Script Command Renderer,0x00800001,1,0,,6.06.6001.18063
MPEG Audio Decoder,0x03680001,1,1,,6.06.6001.18063
FLV File Source,0x00200000,0,2,Flv.ax,2006.02.0028.0001
DV Splitter,0x00600000,1,2,,6.06.6001.18000
Video Mixing Renderer 9,0x00200000,1,0,,6.06.6001.18063
Haali Media Splitter,0x00800001,0,1,splitter.ax,1.07.0401.0003
Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.07.0401.0003
Generic Source,0x00200000,0,1,DXGenericSource.prm,
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,11.00.6001.7 000
Frame Eater,0x00200000,1,1,WMM2FILT.dll,
MP4 Splitter,0x00600001,1,1,MP4Splitter.ax,1.00.0000.0 004
Allocator Fix,0x00200000,1,1,WMM2FILT.dll,
Morgan MJPEG Decompressor,0x00800000,1,1,M3JPEGdec.ax,3.00.0000 .0003
Morgan MJPEG Compressor,0x00100000,1,1,M3JPEGenc.ax,3.00.0000.0 003
ACM Wrapper,0x00600000,1,1,,6.06.6001.18063
Video Renderer,0x00800001,1,0,,6.06.6001.18063
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.6001.18000
Capture ASF Writer,0x00200000,0,0,WMM2FILT.dll,
Line 21 Decoder,0x00600000,1,1,,6.06.6001.18000
Video Port Manager,0x00600000,2,1,,6.06.6001.18063
Video Renderer,0x00400000,1,0,,6.06.6001.18063
Bitmap Generate,0x00200000,1,1,WMM2FILT.dll,
Proxy Sink,0x00200000,1,0,WMM2FILT.dll,
Haali Video Renderer,0x00200000,1,0,dxr.dll,
RealMedia Source,0x00600000,0,0,RealMediaSplitter.ax,1.00.00 01.0001
Proxy Source,0x00200000,0,1,WMM2FILT.dll,
WM ASF Writer,0x00400000,0,0,,11.00.6001.7000
FLV4 Video Decoder,0x00400000,1,1,FLVSplitter.ax,1.00.0000.00 04
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.00.6001.1800 0
WMT Sample Information Filter,0x00200000,1,1,WMM2FILT.dll,
File writer,0x00200000,1,0,,6.06.6001.18000
Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.07.0401.0003
DirectVobSub,0x00200000,2,1,vsfilter.dll,1.00.0001 .0004
RealAudio Decoder,0x00600000,1,1,RealMediaSplitter.ax,1.00.0 001.0001
Avi Splitter,0x00600001,1,1,avisplitter.ax,1.00.0000.0 009
DirectVobSub (auto-loading version),0x00800002,2,1,vsfilter.dll,1.00.0001.000 4
DVD Navigator,0x00200000,0,3,,6.06.6001.18000
WMT DV Extract,0x00200000,1,1,WMM2FILT.dll,
Hauppauge WinTV SnapShot,0x00200000,1,1,hcwsnap.ax,1.14.22148.0000
Overlay Mixer2,0x00200000,1,1,,6.06.6001.18000
Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.07.0401.0003
AC3Filter,0x40000000,1,1,ac3filter.cpl,1.00.0001.0 000
AVI Draw,0x00600064,9,1,,6.06.6001.18063
Microsoft MPEG-2 Audio Encoder,0x00200000,2,0,msmpeg2enc.dll,11.00.6001.7 000
WST Pager,0x00800000,1,1,WSTPager.ax,6.06.6001.18000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.6001 .18177
Record Queue,0x00200000,1,1,WMM2FILT.dll,
DV Video Decoder,0x00800000,1,1,,6.06.6001.18000
RealPlayer Transcode Filter,0x00600000,0,0,rdsf3260.dll,6.00.0013.0045
ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.00.0005.1905
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.6001.1 8000
Null Renderer,0x00200000,1,0,qedit.dll,6.06.6001.18000
WMT Log Filter,0x00200000,1,1,WMM2FILT.dll,
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.6001.18000
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,11.00.6001.700 0
WMT Virtual Renderer,0x00200000,1,0,WMM2FILT.dll,
FLV Source,0x00600001,0,0,FLVSplitter.ax,1.00.0000.000 4
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.600 1.18000
Smart Tee,0x00200000,1,2,,6.06.6001.18000
Overlay Mixer,0x00200000,0,0,,6.06.6001.18000
Avi Source,0x00600001,0,0,avisplitter.ax,1.00.0000.000 9
RealPlayer Audio Filter,0x00200000,1,1,rdsf3260.dll,6.00.0013.0045
AVI Decompressor,0x00600000,1,1,,6.06.6001.18063
WMT MuxDeMux Filter,0x00200000,0,0,WMM2FILT.dll,
NetBridge,0x00200000,2,0,netbridge.dll,6.01.6001.1 8000
AVI/WAV File Source,0x00400000,0,2,,6.06.6001.18063
MPEG4 Video Splitter,0x00600000,1,1,MP4Splitter.ax,1.00.0000.0 004
WMT Volume,0x00200000,1,1,WMM2FILT.dll,
Wave Parser,0x00400000,1,1,,6.06.6001.18063
MIDI Parser,0x00400000,1,1,,6.06.6001.18063
Multi-file Parser,0x00400000,1,1,,6.06.6001.18063
File stream renderer,0x00400000,1,1,,6.06.6001.18063
Zoran Decompressor,0x00200000,1,1,NUVision.ax,2.00.0003. 0002
ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.00.0005.1905
WMT VIH2 Fix,0x00200000,1,1,WMM2FILT.dll,
Microsoft MPEG-1/DD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,11.00.6001. 7000
RealMedia Splitter,0x00600000,1,1,RealMediaSplitter.ax,1.00. 0001.0001
AVI Mux,0x00200000,1,0,,6.06.6001.18000
MPEG4 Video Source,0x00600000,0,0,MP4Splitter.ax,1.00.0000.000 4
CyberLink QuickTime Source Filter,0x00200000,0,2,QuickTime.ax,1.00.0000.1016
Line 21 Decoder 2,0x00600002,1,1,,6.06.6001.18063
File Source (Async.),0x00400000,0,1,,6.06.6001.18063
File Source (URL),0x00400000,0,1,,6.06.6001.18063
Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.6001.181 77
AudioRecorder WAV Dest,0x00200000,0,0,,6.00.6001.18000
AudioRecorder Wave Form,0x00200000,0,0,,6.00.6001.18000
SoundRecorder Null Renderer,0x00200000,0,0,,6.00.6001.18000
Hauppauge WinTV File Reader,0x00200000,0,1,hcwfread.ax,1.14.20351.0000
Haali Video Sink,0x00200000,1,0,splitter.ax,1.07.0401.0003
Infinite Pin Tee Filter,0x00200000,1,1,,6.06.6001.18000
WMT Switch Filter,0x00200000,1,1,WMM2FILT.dll,
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.00.6001.18000
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,WMM2FILT.dll,
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.6001.18177
MPEG Video Decoder,0x40000001,1,1,,6.06.6001.18063
Hauppauge WinTV MPEG Splitter,0x00000000,1,2,hcwsplit.ax,1.14.20351.000 0

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000

WDM Streaming Data Transforms:
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,6.00.6001.18000

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,,6.06.6001.18000
ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.00.0005.1905
MJPEG Compressor,0x00200000,0,0,,6.06.6001.18063
Morgan MJPEG Compressor,0x00100000,1,1,M3JPEGenc.ax,3.00.0000.0 003
CineForm HD Codec V1.2,0x00200000,1,1,,6.06.6001.18000
Cinepak Codec by Radius,0x00200000,1,1,,6.06.6001.18000
Morgan Multimedia M-JPEG V3 codec,0x00200000,1,1,,6.06.6001.18000
Fraps Video Decompressor,0x00200000,1,1,,6.06.6001.18000
Zoran YUV Decoder,0x00200000,1,1,,6.06.6001.18000
Intel Indeo® Video 4.5,0x00200000,1,1,,6.06.6001.18000
Intel IYUV codec,0x00200000,1,1,,6.06.6001.18000
Morgan Multimedia M-JPEG V3 codec,0x00200000,1,1,,6.06.6001.18000
Microsoft RLE,0x00200000,1,1,,6.06.6001.18000
Microsoft Video 1,0x00200000,1,1,,6.06.6001.18000
Zoran Decompressor,0x00200000,1,1,,6.06.6001.18000
TechSmith Screen Capture Codec,0x00200000,1,1,,6.06.6001.18000
Xfire Video Codec,0x00200000,1,1,,6.06.6001.18000

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
IMA ADPCM,0x00200000,1,1,,6.06.6001.18063
PCM,0x00200000,1,1,,6.06.6001.18063
Microsoft ADPCM,0x00200000,1,1,,6.06.6001.18063
GSM 6.10,0x00200000,1,1,,6.06.6001.18063
Messenger Audio Codec,0x00200000,1,1,,6.06.6001.18063
CCITT A-Law,0x00200000,1,1,,6.06.6001.18063
CCITT u-Law,0x00200000,1,1,,6.06.6001.18063
MPEG Layer-3,0x00200000,1,1,,6.06.6001.18063

Audio Capture Sources:
Microphone (Logitech USB Headse,0x00200000,0,0,,6.06.6001.18000
Line In (Bluetooth Hands-free A,0x00200000,0,0,,6.06.6001.18000
Line-In (SB Audigy),0x00200000,0,0,,6.06.6001.18000
Microphone (Bluetooth Hands-fre,0x00200000,0,0,,6.06.6001.18000
Microphone (SB Audigy),0x00200000,0,0,,6.06.6001.18000
S/PDIF-In (SB Audigy),0x00200000,0,0,,6.06.6001.18000

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,,6.06.6001.18063
Microsoft GS Wavetable Synth,0x00200000,1,0,,6.06.6001.18063

WDM Streaming Capture Devices:
SB Live! 24-bit,0x00200000,1,1,,6.00.6001.18000
SB Live! 24-bit,0x00200000,2,2,,6.00.6001.18000
Logitech USB Headset,0x00200000,2,2,,6.00.6001.18000
Bluetooth Hands-free Audio,0x00200000,2,2,,6.00.6001.18000

WDM Streaming Rendering Devices:
SB Live! 24-bit,0x00200000,1,1,,6.00.6001.18000
SB Live! 24-bit,0x00200000,2,2,,6.00.6001.18000
Logitech USB Headset,0x00200000,2,2,,6.00.6001.18000
Bluetooth Hands-free Audio,0x00200000,2,2,,6.00.6001.18000

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.6001.18061
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.6001.18177

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.6001.18000

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.6001.18177
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.6001.18000

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,EncDec.dll,6.06.6001.18177
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.6001.18177
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.6001.18177

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,6.00.6001.18000

Audio Renderers:
Speakers (Logitech USB Headset),0x00200000,1,0,,6.06.6001.18063
Default DirectSound Device,0x00800000,1,0,,6.06.6001.18063
Default WaveOut Device,0x00200000,1,0,,6.06.6001.18063
DirectSound: Speakers (Bluetooth Hands-free Audio),0x00200000,1,0,,6.06.6001.18063
DirectSound: Speakers (Logitech USB Headset),0x00200000,1,0,,6.06.6001.18063
DirectSound: Speakers (SB Audigy),0x00200000,1,0,,6.06.6001.18063
Speakers (Bluetooth Hands-free ,0x00200000,1,0,,6.06.6001.18063
Speakers (SB Audigy),0x00200000,1,0,,6.06.6001.18063


NO ISSUES
x86

English Mobster
May 26th, 2009, 08:38 PM
EXCEPTION AT STARTUP
Using Non-default UI. Noticing a lot of crashes with non-default UIs, could this be a problem? I'm going to download the default UI and try again; see if it makes a difference.
Also, I had to close Xfire AND install the DLL in order to even make it to the UI (so it could exception on me).


Current date/time: Tuesday, May 26, 2009 18:32:47
Computer name: COMPAQ_OWNER
Operating System: Windows XP (SP2) Home Edition (5.1, build 2600)
Language: English (Regional Setting: English)
System Manufacturer: Compaq Presario 061
System Model: PX786AA-ABA SR 1500NX NA530
BIOS: Rev. 3.14
Processor: AMD Sempron (tm) 3000+, MMX, 3DNow, ~2.0GHz
Memory: 1024 RAM
Page File: 1393MB used, 2534MB available
DirectX Version: DirectX 9.0c

Reaper Man
May 26th, 2009, 08:43 PM
Seeing there's several missing d3dx9_37.dll errors, maybe it should be packaged with OS.

Advancebo
May 26th, 2009, 08:55 PM
New101 and English Mobster seem to be the only two that dont seem to have 2+ CPUs (Doesnt say in the info). And they both had problems. But I dont think the number of CPU is the problem.

Cortexian
May 26th, 2009, 08:55 PM
The game loads perfectly fine, but the "gravity 0.001" command in console gives me a "The requested function gravity cannot be executed now" error. The game exeptions on startup if run with the "-devmode" argument.

DxDiag:


------------------
System Information
------------------
Time of this report: 5/26/2009, 19:52:22
Machine name: KEVINS-WINDOWS7
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7077) (7077.winmain_win7rc.090404-1255)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.0GHz
Memory: 8192MB RAM
Available OS Memory: 8190MB RAM
Page File: 1712MB used, 14666MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7077.0000 64bit Unicode

itszutak
May 26th, 2009, 09:02 PM
------------------
System Information
------------------
Time of this report: 5/26/2009, 19:00:13
Machine name: JOSEPH
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 10/29/08 13:51:59 Ver: 08.00.10
Processor: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (2 CPUs)
Memory: 3328MB RAM
Page File: 647MB used, 4564MB available
Windows Dir: C:\WINXP
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9442)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9442&SUBSYS_05021002&REV_00
Display Memory: 512.0 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6891 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/1/2008 13:51:31, 318464 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 12/1/2008 15:13:40, 3452928 bytes
Device Identifier: {D7B71EE2-D702-11CF-5969-0825A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x9442
SubSys ID: 0x05021002
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
Description: SB X-Fi Audio [C800]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_10031102&REV_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.1143 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 9/19/2005 01:53:56, 439424 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Full
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
Description: SB X-Fi Audio [C800]
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.1143 (English)
Driver Attributes: Final Retail
Date and Size: 9/19/2005 01:53:56, 439424 bytes
Cap Flags: 0x0
Format Flags: 0x0

-----------
DirectMusic
-----------
DLS Path: C:\WINXP\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: Enabled
Ports: SB X-Fi DMusic Synth [C800], Hardware (Kernel Mode), Output, DLS, Internal, Default Port
SB X-Fi Audio [C800], Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB X-Fi Synth B [C800] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB X-Fi Synth A [C800] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal
Registry: OK
Test Result: Not run

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Microsoft Wireless Optical Mouse® 1.0A
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x008C
FF Driver: n/a

Device Name: Microsoft Wireless Optical Mouse® 1.0A
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x008C
FF Driver: n/a

Device Name: XBCD XBox Gamepad
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x0738, 0x4516
FF Driver: C:\WINXP\system32\XBCDR.dll
FF Driver Date: 3/17/2005 18:56:44
FF Driver Version: 0.08.0000.0000
FF Driver Size: 71168 bytes

Device Name: Saitek Eclipse Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x8020
FF Driver: n/a

Device Name: Saitek Eclipse Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x8020
FF Driver: n/a

Device Name: Saitek Eclipse Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x8020
FF Driver: n/a

Poll w/ Interrupt: No
Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x27CB
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 4/13/2008 11:45:37, 59520 bytes
| Driver: usbd.sys, 8/10/2004 05:00:00, 4736 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x06A3, 0x8020
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 4/13/2008 11:39:48, 14592 bytes
| Driver: kbdclass.sys, 4/13/2008 11:39:47, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 4/13/2008 17:13:20, 40840 bytes
| Driver: kbdclass.sys, 4/13/2008 11:39:47, 24576 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x045E, 0x008C
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouclass.sys, 4/13/2008 11:39:47, 23040 bytes
| Driver: mouhid.sys, 8/10/2004 05:00:00, 12160 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 4/13/2008 17:13:20, 40840 bytes
| Driver: mouclass.sys, 4/13/2008 11:39:47, 23040 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)

DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 TCP/IP Service Provider: Local Area Connection 3 - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------
Baldur's Gate (DX7) - Registry: OK, ExeFile: BGMain.exe (1.00.0000.0001)

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 169.5 GB
Total Space: 476.9 GB
File System: NTFS
Model: ST3500630AS

Drive: D:
Free Space: 160.3 GB
Total Space: 238.4 GB
File System: NTFS
Model: Maxtor 7V250F0

Drive: E:
Free Space: 142.5 GB
Total Space: 286.2 GB
File System: NTFS
Model: Maxtor 6L300R0

Drive: F:
Model: _NEC DVD+-RW ND-3530A
Driver: c:\winxp\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/13/2008 11:40:46, 62976 bytes

--------------
System Devices
--------------
Name: Intel(R) 82801G (ICH7 Family) Ultra ATA Storage Controllers - 27DF
Device ID: PCI\VEN_8086&DEV_27DF&SUBSYS_81791043&REV_01\3&11583659&0&F9
Driver: C:\WINXP\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (English), 8/10/2004 05:00:00, 3328 bytes
Driver: C:\WINXP\system32\DRIVERS\pciidex.sys, 5.01.2600.5512 (English), 4/13/2008 11:40:29, 24960 bytes
Driver: C:\WINXP\system32\DRIVERS\atapi.sys, 5.01.2600.5512 (English), 4/13/2008 11:40:30, 96512 bytes

Name: Intel(R) 82801G (ICH7 Family) SMBus Controller - 27DA
Device ID: PCI\VEN_8086&DEV_27DA&SUBSYS_81791043&REV_01\3&11583659&0&FB
Driver: n/a

Name: Intel(R) 82801G (ICH7 Family) PCI Express Root Port - 27D0
Device ID: PCI\VEN_8086&DEV_27D0&SUBSYS_00000000&REV_01\3&11583659&0&E0
Driver: C:\WINXP\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 11:36:44, 68224 bytes

Name: Intel(R) 82801G (ICH7 Family) USB2 Enhanced Host Controller - 27CC
Device ID: PCI\VEN_8086&DEV_27CC&SUBSYS_81791043&REV_01\3&11583659&0&EF
Driver: C:\WINXP\system32\drivers\usbehci.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:35, 30208 bytes
Driver: C:\WINXP\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:36, 143872 bytes
Driver: C:\WINXP\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 17:12:08, 74240 bytes
Driver: C:\WINXP\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:37, 59520 bytes
Driver: C:\WINXP\system32\hccoin.dll, 5.01.2600.5512 (English), 4/13/2008 17:11:54, 7168 bytes

Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27CB
Device ID: PCI\VEN_8086&DEV_27CB&SUBSYS_81791043&REV_01\3&11583659&0&EB
Driver: C:\WINXP\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:35, 20608 bytes
Driver: C:\WINXP\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:36, 143872 bytes
Driver: C:\WINXP\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 17:12:08, 74240 bytes
Driver: C:\WINXP\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:37, 59520 bytes

Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27CA
Device ID: PCI\VEN_8086&DEV_27CA&SUBSYS_81791043&REV_01\3&11583659&0&EA
Driver: C:\WINXP\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:35, 20608 bytes
Driver: C:\WINXP\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:36, 143872 bytes
Driver: C:\WINXP\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 17:12:08, 74240 bytes
Driver: C:\WINXP\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:37, 59520 bytes

Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27C9
Device ID: PCI\VEN_8086&DEV_27C9&SUBSYS_81791043&REV_01\3&11583659&0&E9
Driver: C:\WINXP\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:35, 20608 bytes
Driver: C:\WINXP\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:36, 143872 bytes
Driver: C:\WINXP\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 17:12:08, 74240 bytes
Driver: C:\WINXP\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:37, 59520 bytes

Name: Intel(R) 82801G (ICH7 Family) USB Universal Host Controller - 27C8
Device ID: PCI\VEN_8086&DEV_27C8&SUBSYS_81791043&REV_01\3&11583659&0&E8
Driver: C:\WINXP\system32\drivers\usbuhci.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:35, 20608 bytes
Driver: C:\WINXP\system32\drivers\usbport.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:36, 143872 bytes
Driver: C:\WINXP\system32\usbui.dll, 5.01.2600.5512 (English), 4/13/2008 17:12:08, 74240 bytes
Driver: C:\WINXP\system32\drivers\usbhub.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:37, 59520 bytes

Name: Intel(R) 82801GB/GR/GH (ICH7 Family) Serial ATA Storage Controller - 27C0
Device ID: PCI\VEN_8086&DEV_27C0&SUBSYS_26011043&REV_01\3&11583659&0&FA
Driver: C:\WINXP\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (English), 8/10/2004 05:00:00, 3328 bytes
Driver: C:\WINXP\system32\DRIVERS\pciidex.sys, 5.01.2600.5512 (English), 4/13/2008 11:40:29, 24960 bytes
Driver: C:\WINXP\system32\DRIVERS\atapi.sys, 5.01.2600.5512 (English), 4/13/2008 11:40:30, 96512 bytes

Name: Intel(R) 82801GB/GR (ICH7 Family) LPC Interface Controller - 27B8
Device ID: PCI\VEN_8086&DEV_27B8&SUBSYS_00000000&REV_01\3&11583659&0&F8
Driver: C:\WINXP\system32\DRIVERS\isapnp.sys, 5.01.2600.5512 (English), 4/13/2008 11:36:41, 37248 bytes

Name: Intel(R) 945G/GZ/P/PL PCI Express Root Port - 2771
Device ID: PCI\VEN_8086&DEV_2771&SUBSYS_00000000&REV_02\3&11583659&0&08
Driver: C:\WINXP\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 11:36:44, 68224 bytes

Name: Intel(R) 945G/GZ/P/PL Processor to I/O Controller - 2770
Device ID: PCI\VEN_8086&DEV_2770&SUBSYS_00000000&REV_02\3&11583659&0&00
Driver: n/a

Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_00000000&REV_E1\3&11583659&0&F0
Driver: C:\WINXP\system32\DRIVERS\pci.sys, 5.01.2600.5512 (English), 4/13/2008 11:36:44, 68224 bytes

Name: Creative SB X-Fi
Device ID: PCI\VEN_1102&DEV_0005&SUBSYS_10031102&REV_00\4&CF81C54&0&08F0
Driver: C:\WINXP\system32\ksuser.dll, 5.03.2600.5512 (English), 4/13/2008 17:11:56, 4096 bytes
Driver: C:\WINXP\system32\ksproxy.ax, 5.03.2600.5512 (English), 4/13/2008 17:12:42, 129536 bytes
Driver: C:\WINXP\system32\drivers\ks.sys, 5.03.2600.5512 (English), 4/13/2008 12:16:36, 141056 bytes
Driver: C:\WINXP\system32\drivers\drmk.sys, 5.01.2600.5512 (English), 4/13/2008 11:45:14, 60160 bytes
Driver: C:\WINXP\system32\drivers\portcls.sys, 5.01.2600.5512 (English), 4/13/2008 12:19:41, 146048 bytes
Driver: C:\WINXP\system32\drivers\stream.sys, 5.03.2600.5512 (English), 4/13/2008 11:45:15, 49408 bytes
Driver: C:\WINXP\system32\wdmaud.drv, 5.01.2600.5512 (English), 4/13/2008 17:12:45, 23552 bytes
Driver: C:\WINXP\system32\drivers\ctac32k.sys, 5.12.0001.1143 (English), 9/19/2005 01:53:34, 501760 bytes
Driver: C:\WINXP\system32\drivers\ctaud2k.sys, 5.12.0001.1143 (English), 9/19/2005 01:53:56, 439424 bytes
Driver: C:\WINXP\system32\drivers\ctoss2k.sys, 5.12.0001.1143 (English), 9/19/2005 01:53:42, 114688 bytes
Driver: C:\WINXP\system32\drivers\ctprxy2k.sys, 5.12.0001.1143 (English), 9/19/2005 01:53:56, 7168 bytes
Driver: C:\WINXP\system32\drivers\ctsfm2k.sys, 5.12.0001.1143 (English), 9/19/2005 01:53:38, 142848 bytes
Driver: C:\WINXP\system32\drivers\emupia2k.sys, 5.12.0001.1143 (English), 9/19/2005 01:53:36, 77824 bytes
Driver: C:\WINXP\system32\drivers\ha10kx2k.sys, 5.12.0001.1143 (English), 9/19/2005 01:53:44, 751104 bytes
Driver: C:\WINXP\system32\drivers\haP16v2k.sys, 5.12.0001.1143 (English), 9/19/2005 01:53:44, 153088 bytes
Driver: C:\WINXP\system32\drivers\haP17v2k.sys, 5.12.0001.1143 (English), 9/19/2005 01:53:46, 178688 bytes
Driver: C:\WINXP\system32\drivers\ha20x2k.sys, 5.12.0001.1143 (English), 9/19/2005 01:53:50, 1093632 bytes
Driver: C:\WINXP\system32\drivers\pfmodnt.sys, 3.00.0000.0011 (English), 9/19/2005 02:12:24, 9216 bytes
Driver: C:\WINXP\system32\ctdlang.dat, 9/19/2005 01:57:38, 366041 bytes
Driver: C:\WINXP\system32\ctstatic.dat, 9/19/2005 01:51:28, 313207 bytes
Driver: C:\WINXP\system32\ctdaught.dat, 9/19/2005 01:51:28, 53932 bytes
Driver: C:\WINXP\system32\a3d.dll, 80.00.0000.0003 (English), 9/19/2005 02:11:02, 33792 bytes
Driver: C:\WINXP\system32\commonfx.dll, 5.12.0001.1143 (English), 9/19/2005 01:56:22, 87040 bytes
Driver: C:\WINXP\system32\ctaudfx.dll, 5.12.0001.1143 (English), 9/19/2005 01:56:26, 536576 bytes
Driver: C:\WINXP\system32\ctsblfx.dll, 5.12.0001.1143 (English), 9/19/2005 01:56:44, 548352 bytes
Driver: C:\WINXP\system32\cteapsfx.dll, 5.12.0001.1143 (English), 9/19/2005 01:56:40, 157696 bytes
Driver: C:\WINXP\system32\CTEXFIFX.dll, 5.12.0001.1143 (English), 9/19/2005 01:56:54, 1157632 bytes
Driver: C:\WINXP\system32\CTHWIUT.DLL, 5.12.0001.1143 (English), 9/19/2005 01:57:02, 61952 bytes
Driver: C:\WINXP\system32\CT20XUT.DLL, 5.12.0001.1143 (English), 9/19/2005 01:57:02, 158208 bytes
Driver: C:\WINXP\system32\ctemupia.dll, 5.12.0001.1143 (English), 9/19/2005 01:57:04, 106496 bytes
Driver: C:\WINXP\system32\piaproxy.dll, 5.12.0001.1143 (English), 9/19/2005 01:53:34, 73728 bytes
Driver: C:\WINXP\system32\ctdproxy.dll, 5.12.0001.1143 (English), 9/19/2005 01:53:52, 71680 bytes
Driver: C:\WINXP\system32\sfman32.dll, 5.12.0001.0130 (English), 9/19/2005 01:53:40, 21504 bytes
Driver: C:\WINXP\system32\data\cts20x.dat, 9/19/2005 01:51:28, 2091 bytes
Driver: C:\WINXP\system32\data\ctd20x.dat, 9/19/2005 01:51:28, 12545 bytes
Driver: C:\WINXP\system32\SBXFi.ico, 2/7/2005 02:45:22, 766 bytes
Driver: C:\WINXP\system32\XFi.bmp, 2/7/2005 02:45:20, 3128 bytes
Driver: C:\WINXP\system32\ctcoinst.dll, 3.00.0002.0011 (English), 9/19/2005 02:14:10, 81920 bytes
Driver: C:\WINXP\system32\ctdvinst.dll, 0.03.0000.0029 (English), 9/19/2005 02:14:10, 134656 bytes
Driver: C:\WINXP\system32\drivers\ctdvda2k.sys, 5.13.0001.0463 (English), 7/13/2005 02:18:48, 340704 bytes

Name: Realtek RTL8139 Family PCI Fast Ethernet NIC
Device ID: PCI\VEN_10EC&DEV_8139&SUBSYS_EE201113&REV_10\4&CF81C54&0&00F0
Driver: C:\WINXP\system32\DRIVERS\RTL8139.sys, 5.398.0613.2003 (English), 8/3/2004 23:31:34, 20992 bytes

Name: Microsoft UAA Bus Driver for High Definition Audio
Device ID: PCI\VEN_1002&DEV_AA30&SUBSYS_AA301002&REV_00\4&24AE49A5&0&0108
Driver: C:\WINXP\system32\DRIVERS\hdaudbus.sys, 5.10.0001.5013 (English), 4/13/2008 09:36:05, 144384 bytes

Name: ATI Radeon HD 4800 Series
Device ID: PCI\VEN_1002&DEV_9442&SUBSYS_05021002&REV_00\4&24AE49A5&0&0008
Driver: C:\WINXP\system32\DRIVERS\ati2mtag.sys, 6.14.0010.6891 (English), 12/1/2008 15:13:40, 3452928 bytes
Driver: C:\WINXP\system32\DRIVERS\ati2erec.dll, 1.00.0000.0016 (English), 12/1/2008 12:51:10, 53248 bytes
Driver: C:\WINXP\system32\ati2dvag.dll, 6.14.0010.6891 (English), 12/1/2008 13:51:31, 318464 bytes
Driver: C:\WINXP\system32\ati2cqag.dll, 6.14.0010.0404 (English), 12/1/2008 12:45:32, 577536 bytes
Driver: C:\WINXP\system32\Ati2mdxx.exe, 6.14.0010.2495 (English), 12/1/2008 13:40:41, 26112 bytes
Driver: C:\WINXP\system32\ati3duag.dll, 6.14.0010.0630 (English), 12/1/2008 13:27:53, 4120384 bytes
Driver: C:\WINXP\system32\ativvaxx.dll, 6.14.0010.0208 (English), 12/1/2008 13:11:54, 2495360 bytes
Driver: C:\WINXP\system32\atiicdxx.dat, 10/30/2008 07:45:42, 180720 bytes
Driver: C:\WINXP\system32\ativvaxx.dat, 5/14/2008 18:37:54, 3107788 bytes
Driver: C:\WINXP\system32\ativva5x.dat, 5/14/2008 18:37:54, 3107788 bytes
Driver: C:\WINXP\system32\ativva6x.dat, 5/14/2008 18:37:54, 887724 bytes
Driver: C:\WINXP\system32\amdpcom32.dll, 6.14.0010.0018 (English), 12/1/2008 12:57:33, 48640 bytes
Driver: C:\WINXP\system32\atiadlxx.dll, 6.14.0010.1021 (English), 12/1/2008 12:52:12, 86016 bytes
Driver: C:\WINXP\system32\ativvaxx.cap, 5/26/2009 15:53:24, 69112 bytes
Driver: C:\WINXP\system32\ATIDDC.DLL, 6.14.0010.0008 (English), 12/1/2008 13:37:21, 53248 bytes
Driver: C:\WINXP\system32\atitvo32.dll, 6.14.0010.4200 (English), 12/1/2008 12:52:02, 17408 bytes
Driver: C:\WINXP\system32\ativcoxx.dll, 6.13.0010.0005 (English), 11/9/2001 08:01:04, 24064 bytes
Driver: C:\WINXP\system32\ati2evxx.exe, 6.14.0010.4213 (English), 12/1/2008 13:38:42, 598016 bytes
Driver: C:\WINXP\system32\ati2evxx.dll, 6.14.0010.4177 (English), 12/1/2008 13:40:14, 143360 bytes
Driver: C:\WINXP\system32\atipdlxx.dll, 6.14.0010.2543 (English), 12/1/2008 13:41:02, 188416 bytes
Driver: C:\WINXP\system32\Oemdspif.dll, 6.15.0005.0001 (English), 12/1/2008 13:40:49, 147456 bytes
Driver: C:\WINXP\system32\ati2edxx.dll, 6.14.0010.2513 (English), 12/1/2008 13:40:32, 43520 bytes
Driver: C:\WINXP\system32\atikvmag.dll, 6.14.0010.0092 (English), 12/1/2008 12:53:36, 401408 bytes
Driver: C:\WINXP\system32\atifglpf.xml, 8/31/2007 06:20:50, 7167 bytes
Driver: C:\WINXP\system32\ATIDEMGX.dll, 2.00.3257.28585 (English), 12/1/2008 13:52:52, 425984 bytes
Driver: C:\WINXP\system32\Amdcaldd.dll, 6.14.0010.0145 (English), 12/1/2008 12:50:36, 3252224 bytes
Driver: C:\WINXP\system32\amdcalrt.dll, 6.14.0010.0145 (English), 12/1/2008 12:53:16, 45056 bytes
Driver: C:\WINXP\system32\amdcalcl.dll, 6.14.0010.0145 (English), 12/1/2008 12:53:07, 45056 bytes
Driver: C:\WINXP\system32\atibrtmon.exe, 2.00.0000.0000 (English), 10/21/2008 11:51:43, 118784 bytes
Driver: C:\WINXP\system32\atiok3x2.dll, 6.14.0010.8304 (English), 12/1/2008 12:50:52, 286720 bytes
Driver: C:\WINXP\system32\atioglxx.dll, 6.14.0010.8304 (English), 12/1/2008 13:46:17, 11304960 bytes
Driver: C:\WINXP\system32\atiiiexx.dll, 6.14.0010.4006 (English), 12/1/2008 13:19:53, 307200 bytes
Driver: C:\WINXP\atiogl.xml, 10/17/2008 07:19:10, 15079 bytes
Driver: C:\WINXP\system32\ATIODCLI.exe, 1.00.0000.0001 (English), 10/21/2008 10:40:00, 45056 bytes
Driver: C:\WINXP\system32\ATIODE.exe, 1.00.0000.0001 (English), 10/21/2008 10:40:00, 81920 bytes
Driver: C:\WINXP\system32\ATIODCLI.exe.manifest, 9/29/2008 14:22:29, 529 bytes
Driver: C:\WINXP\system32\ATIODE.exe.manifest, 10/3/2008 14:48:01, 527 bytes

------------------
DirectX Components
------------------
ddraw.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 279552 bytes
ddrawex.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 27136 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 8/10/2004 05:00:00 10496 bytes
d3d8.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 1179648 bytes
d3d8thk.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 8192 bytes
d3d9.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 1689088 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 8/10/2004 05:00:00 436224 bytes
d3dim700.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:51 824320 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 8/10/2004 05:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 8/10/2004 05:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 8/10/2004 05:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/10/2004 05:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 English Final Retail 8/10/2004 05:00:00 33040 bytes
dplayx.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 229888 bytes
dpmodemx.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 23552 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 8/10/2004 05:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 57344 bytes
dplaysvr.exe: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:17 29696 bytes
dpnsvr.exe: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:17 17920 bytes
dpnet.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 375296 bytes
dpnlobby.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:09:20 3072 bytes
dpnaddr.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:09:19 3072 bytes
dpvoice.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 212480 bytes
dpvsetup.exe: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:18 83456 bytes
dpvvox.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 116736 bytes
dpvacm.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 21504 bytes
dpnhpast.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 35328 bytes
dpnhupnp.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/10/2004 05:00:00 53520 bytes
dinput.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 158720 bytes
dinput8.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 181760 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 8/10/2004 05:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/10/2004 05:00:00 394240 bytes
joy.cpl: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:41 68608 bytes
gcdef.dll: 5.01.2600.0000 English Final Retail 8/10/2004 05:00:00 76800 bytes
pid.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:02 35328 bytes
dsound.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 367616 bytes
dsound3d.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 1293824 bytes
dswave.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 19456 bytes
dsdmo.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 181248 bytes
dsdmoprp.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 71680 bytes
dmusic.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 104448 bytes
dmband.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 28672 bytes
dmcompos.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 61440 bytes
dmime.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 181248 bytes
dmloader.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 35840 bytes
dmstyle.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 105984 bytes
dmsynth.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 103424 bytes
dmscript.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 82432 bytes
system.dll: 1.00.3705.6060 English Final Retail 4/27/2009 15:59:11 1179648 bytes
system.dll: 1.01.4322.2407 English Final Retail 12/30/2008 02:04:22 1232896 bytes
Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 5/18/2009 19:17:53 473600 bytes
Microsoft.DirectX.Direct3DX.dll: 5.04.0000.3900 English Final Retail 5/18/2009 19:17:48 2676224 bytes
Microsoft.DirectX.Direct3DX.dll: 9.04.0091.0000 English Final Retail 5/18/2009 19:17:49 2846720 bytes
Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 5/18/2009 19:17:49 563712 bytes
Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 5/18/2009 19:17:49 567296 bytes
Microsoft.DirectX.Direct3DX.dll: 9.07.0239.0000 English Final Retail 5/18/2009 19:17:50 576000 bytes
Microsoft.DirectX.Direct3DX.dll: 9.08.0299.0000 English Final Retail 5/18/2009 19:17:50 577024 bytes
Microsoft.DirectX.Direct3DX.dll: 9.09.0376.0000 English Final Retail 5/18/2009 19:17:51 577536 bytes
Microsoft.DirectX.Direct3DX.dll: 9.10.0455.0000 English Final Retail 5/18/2009 19:17:51 577536 bytes
Microsoft.DirectX.Direct3DX.dll: 9.11.0519.0000 English Final Retail 5/18/2009 19:17:51 578560 bytes
Microsoft.DirectX.Direct3DX.dll: 9.12.0589.0000 English Final Retail 5/18/2009 19:17:53 578560 bytes
Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 5/18/2009 19:17:53 145920 bytes
Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 5/18/2009 19:17:53 159232 bytes
Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 5/18/2009 19:17:54 364544 bytes
Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 5/18/2009 19:17:54 178176 bytes
Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 5/18/2009 19:17:52 53248 bytes
Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 5/18/2009 19:17:53 12800 bytes
Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 5/18/2009 19:17:51 223232 bytes
dx7vb.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 619008 bytes
dx8vb.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 1227264 bytes
dxdiagn.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:52 2113536 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 8/10/2004 05:00:00 924432 bytes
mfc42.dll: 6.02.4131.0000 English Final Retail 4/13/2008 17:11:56 1028096 bytes
wsock32.dll: 5.01.2600.5512 English Final Retail 4/13/2008 17:12:10 22528 bytes
amstream.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:49 70656 bytes
devenum.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:51 59904 bytes
dxmasf.dll: 6.04.0009.1133 English Final Retail 4/13/2008 17:11:52 498742 bytes
mciqtz32.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:56 35328 bytes
mpg2splt.ax: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:42 148992 bytes
msdmo.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:11:59 14336 bytes
encapi.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:53 20480 bytes
qasf.dll: 10.00.0000.3650 English Final Retail 10/11/2004 12:20:30 221184 bytes
qcap.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:03 192512 bytes
qdv.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:03 279040 bytes
qdvd.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:03 386048 bytes
qedit.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:03 562176 bytes
qedwipes.dll: 6.05.2600.5512 English Final Retail 4/13/2008 10:21:32 733696 bytes
quartz.dll: 6.05.2600.5731 English Final Retail 12/20/2008 15:14:38 1288192 bytes
strmdll.dll: 4.01.0000.3937 English Final Retail 10/3/2008 03:02:42 247326 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 4/13/2008 17:12:42 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 4/13/2008 17:12:42 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 4/13/2008 17:11:55 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 4/13/2008 17:11:55 338432 bytes
ir50_32.dll: 5.2562.0015.0055 English Final Retail 4/13/2008 17:11:55 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 4/13/2008 17:11:55 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 4/13/2008 17:11:55 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 4/13/2008 17:12:42 154624 bytes
mswebdvd.dll: 6.05.2600.5512 English Final Retail 4/13/2008 17:12:01 203776 bytes
ks.sys: 5.03.2600.5512 English Final Retail 4/13/2008 12:16:36 141056 bytes
ksproxy.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 129536 bytes
ksuser.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:11:56 4096 bytes
stream.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:45:15 49408 bytes
mspclock.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:50 5376 bytes
mspqm.sys: 5.01.2600.5512 English Final Retail 4/13/2008 11:39:51 4992 bytes
mskssrv.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:52 7552 bytes
swenum.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:53 4352 bytes
mstee.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:39:50 5504 bytes
bdaplgin.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 18432 bytes
bdasup.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:21 11776 bytes
msdvbnp.ax: 6.05.2700.2180 English Final Retail 8/10/2004 05:00:00 57856 bytes
psisdecd.dll: 6.05.2700.2180 English Final Retail 8/10/2004 05:00:00 185856 bytes
psisrndr.ax: 6.05.2700.2180 English Final Retail 8/10/2004 05:00:00 33280 bytes
ipsink.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 16384 bytes
mpeg2data.ax: 6.05.2700.2180 English Final Retail 8/10/2004 05:00:00 62976 bytes
ndisip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:22 10880 bytes
mpe.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:22 15232 bytes
streamip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:21 15232 bytes
msvidctl.dll: 6.05.2700.2180 English Final Retail 8/10/2004 05:00:00 1616384 bytes
slip.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:23 11136 bytes
nabtsfec.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:25 85248 bytes
ccdecode.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:23 17024 bytes
vbisurf.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 30208 bytes
msyuv.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:01 16896 bytes
kstvtune.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 61952 bytes
ksxbar.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 43008 bytes
kswdmcap.ax: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:42 91136 bytes
wstcodec.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:24 19200 bytes
wstdecod.dll: 5.03.2600.5512 English Final Retail 4/13/2008 17:12:10 50688 bytes
msdv.sys: 5.03.2600.5512 English Final Retail 4/13/2008 11:46:09 51200 bytes

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
WMVideo Advanced Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
ATI Media Center Video Encoder,0x00600000,1,1,atimcenc.dll,9.15.0000.2071 3
Creative LiveRecording Filter,0x00400000,0,1,LiveRec.ax,2.01.0001.0000
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.5731
ATI MPEG Audio Decoder,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
CT Upsampler filter,0x00100000,1,1,Upsample.ax,2.00.0005.0000
Nero Scene Detector 2,0x00200000,2,0,NeSceneDetector.ax,3.02.0000.0028
ATI Ticker,0x00200000,0,1,Ticker.ax,
Creative Wave Writer,0x00200000,1,0,WavWrite.ax,3.00.0012.0000
WST Renderer,0x00800000,1,1,WSTRenderer.ax,6.05.2700.2 180
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.5512
Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,3.02.0000.0028
Creative MLP Source Filter,0x00400000,0,1,MlpSrc.ax,3.00.0000.0000
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.5731
ATI EZShare Server,0x00200000,1,0,atidvcr.dll,9.15.0000.20713
WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3650
Creative NVF Filter,0x00400000,0,1,NvfSrc.ax,3.00.0000.0000
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3646
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.5731
BPM Metadata,0x001fffff,1,1,MetaBPM.ax,1.00.0004.0000
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.402 6.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.5731
Sonic Audio Depth Converter (Symphony),0x00200000,1,1,AudioDepthConverterS.ax, 5.00.0000.0001
Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.5512
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000
CT Time-Scaling filter,0x00100000,1,1,TimeScal.ax,2.03.0001.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2700. 2180
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00
Nero Resize,0x00200000,1,1,NeResize.ax,3.02.0000.0028
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5 731
Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
SVM Metadata,0x001fffff,1,1,MetaSVM.ax,1.00.0006.0000
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000. 4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.5731
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.5731
ATI EZShare Client,0x00200000,0,1,atidvcr.dll,9.15.0000.20713
VBI Codec,0x00600000,1,4,VBICodec.ax,6.05.2700.2180
ATI Time Shift Splitter,0x00600000,1,2,atidvcr.dll,9.15.0000.2071 3
ATI Time Shift Reader,0x00600000,0,1,atidvcr.dll,9.15.0000.20713
ATI MPEG File Writer,0x00200000,1,0,atidvcr.dll,9.15.0000.20713
ATI MPEG Video Decoder,0x005fffff,1,2,atidvcr.dll,9.15.0000.20713
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0028
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.5512
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
Nero Digital AVC Audio Encoder,0x00200000,1,2,NeNDAud.ax,3.02.0000.0028
Nero Digital AVC File Writer,0x00200000,1,0,NeNDMux.ax,3.02.0000.0028
Nero Digital AVC Null Renderer,0x00200000,1,0,NeNDMux.ax,3.02.0000.0028
Nero Digital AVC Muxer,0x00200000,2,1,NeNDMux.ax,3.02.0000.0028
Nero Digital AVC Video Enc,0x00200000,1,2,,
ATI VCR Video Converter,0x00200000,1,1,atidvcr.dll,9.15.0000.207 13
Nero QuickTime(tm) Video Decoder,0x00400000,1,1,NeQTDec.ax,3.02.0000.0028
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.5731
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.5731
MMACE ProcAmp,0x00200000,0,2,MMACEFilters.dll,
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3646
Nero Digital AVC Subpicture Enc,0x00200000,1,0,NeNDMux.ax,3.02.0000.0028
Nero Format Converter,0x00200000,1,1,NeroFormatConv.ax,3.02.00 00.0028
ATI Video Format Converter,0x00200000,1,1,atidvcr.dll,9.15.0000.207 13
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.5512
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.000 0
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
Sonic RTStreamSink (Symphony),0x00200000,1,0,RTStreamSinkS.ax,5.00.00 00.0001
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.5731
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
Nero Photo Source,0x00200000,0,1,NePhotoSource.ax,3.02.0000.0 028
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
PCM to EXT,0x00200000,0,0,Pcm2Ext.ax,6.00.0002.0000
Nero Video Analyzer,0x00200000,2,0,NeVideoAnalyzer.ax,3.02.00 00.0028
Stream Control Filter,0x001fffff,1,1,StreamCon.ax,1.00.0000.0001
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
ATI Media Center Audio Encoder,0x00600000,1,1,atimcenc.dll,9.15.0000.2071 3
Nero ES Video Reader,0x00600000,0,1,NDParser.ax,3.02.0000.0028
CT Karaoke filter,0x00100000,1,1,Karaoke.ax,2.00.0003.0000
Nero Audio CD Filter,0x00200000,0,1,NeAudCD.ax,3.02.0000.0028
Creative MP3 Source Filter,0x00400000,0,1,Mp3Src.ax,3.01.0003.0000
ATI CC Multiplexer,0x00200000,1,1,atidvcr.dll,9.15.0000.2 0713
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,10.00.0000.3 646
ASX file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
NSC file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ATI MPEG Audio Encoder,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
ATI VCR Stream Sink,0x00200000,0,0,atidvcr.dll,9.15.0000.20713
CT PDP filter,0x00100000,1,1,PDP.ax,1.00.0008.0000
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.5731
Windows Media source filter,0x00600000,0,2,wmpasf.dll,10.00.0000.3646
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.5731
Peak Follower Filter,0x001fffff,1,1,PassPeak.ax,1.00.0000.0003
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero DVD Navigator,0x00600000,0,4,NeDVD.ax,3.02.0000.0028
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2700.2180
ATI Media Center Multiplexer,0x00400000,2,1,atimcenc.dll,9.15.0000. 20713
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.5512
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.5731
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.5512
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.5731
Sonic MPEG Non-Pro Audio Decoder (Symphony),0x00200000,1,1,SonicMPEGAudioS.DLL,2.05 .0004.1403
ATI MPEG Video Encoder,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0028
Nero Vcd Navigator,0x00600000,0,2,NeVcd.ax,3.02.0000.0028
Creative AC3 Source Filter,0x00400000,0,1,AC3Src.ax,3.00.0002.0000
Nero Audio Processor,0x00200000,1,1,NeAudioConv.ax,3.02.0000. 0028
ATI MPEG Multiplexer,0x00200000,2,1,atidvcr.dll,9.15.0000.2 0713
CT SmartVolumeManagement filter,0x00100000,1,1,DSCompr.ax,1.00.0002.0000
Creative Audio Gain Filter,0x00200000,1,1,AudGain.ax,1.00.0000.0000
ATI Audio Delay Filter,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3650
CBVA Filter,0x00200000,1,1,CBVAFilter.dll,5.01.2700.218 0
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Mpeg2 Encoder,0x00200000,2,1,NeVCR.ax,3.02.0000.0028
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.5512
Creative MP3 Writer,0x00200000,1,0,MP3Write.ax,3.00.0002.0000
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000. 4487
Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0028
MMACE SoftEmu,0x00200000,0,2,MMACEFilters.dll,
File writer,0x00200000,1,0,qcap.dll,6.05.2600.5512
AudSkip Filter,0x001fffff,1,1,AudSkip.ax,1.00.0000.0004
Sonic MPEG Video Decoder (Symphony),0x00200000,2,1,SonicMPEGVideoS.DLL,2.05 .0004.1041
ATI Video Scaler Filter,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
CT HPVirtualizer filter,0x00100000,1,1,Virtual.ax,1.00.0000.0000
Nero PS Muxer,0x00200000,1,1,NePSMuxer.ax,3.02.0000.0028
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.000 0
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.5512
MMACE DeInterlace,0x00200000,0,2,MMACEFilters.dll,
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.5512
Nero Splitter,0x00600000,1,3,NeSplitter.ax,3.02.0000.00 28
CT CMSS3 filter,0x00100000,1,1,CMSS3.ax,3.00.0013.0000
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.5731
.RAM file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
ATI CC Splitter Filter,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
Nero File Source / Splitter,0x00600000,0,3,NeFSource.ax,3.02.0000.002 8
WST Pager,0x00800000,1,1,WSTPager.ax,6.05.2700.2180
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600 .5512
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.5512
Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
Creative PCM Raw Writer,0x00200000,1,0,RawWrit.ax,1.00.0000.0000
Noise Reduction,0x00100000,1,1,NoisRedu.ax,3.00.0002.000 0
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00
ATI Noise Reduction Filter,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
Nero Video Processor,0x00200000,1,1,NeroVideoProc.ax,3.02.000 0.0028
Nero Video Decoder,0x00600000,2,2,NeVideo.ax,3.02.0000.0028
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.5 512
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.5512
Creative WMA Writer,0x00200000,1,0,WMAWrite.ax,3.00.0010.0000
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.05.2700.2180
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000
Nero Audio CD Navigator,0x00200000,0,1,NeAudCD.ax,3.02.0000.0028
StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.270 0.2180
ATI Audio Pitch Correction Filter,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.5512
Creative WMA Source Filter,0x00400000,0,1,WmaSrc.ax,3.01.0000.0000
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.5512
Nero Scene Detector,0x00200000,1,0,NeSceneDetector.ax,3.02.00 00.0028
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5 731
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.5731
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.5731
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.5731
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.5731
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.5731
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.5731
XML Playlist,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
Nero File Source,0x00200000,0,1,NeFileSrc.ax,3.02.0000.0028
Nero QuickTime(tm) Audio Decoder,0x00400000,1,1,NeQTDec.ax,3.02.0000.0028
Sonic Cinemaster MPEG Splitter (Symphony),0x00200000,1,2,SonicMPEGSplitterS.dll,1 .00.0000.0103
Nero File Source (Async.),0x00400000,0,1,NeFileSourceAsync.ax,3.02. 0000.0028
Nero DVD Decoder,0x00600000,2,2,NeVideo.ax,3.02.0000.0028
DirectShow Tap (Symphony),0x00200000,1,1,DirectShowTapS.ax,5.00.0 000.0001
ATI Video Rotation Filter,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
Nero Digital Parser,0x00600000,0,3,NDParser.ax,3.02.0000.0028
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.5512
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.5731
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.5731
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.5731
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Creative CDDA Source Filter,0x00400000,0,1,CDDA.ax,3.00.0002.0000
Nero Frame Capture,0x00200000,1,1,NeCapture.ax,3.02.0000.0028
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0028
ATI VCR Stream Source,0x00600000,0,0,atidvcr.dll,9.15.0000.20713
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.5512
Nero DV Splitter,0x00200000,1,2,NeDVSplitter.ax,3.02.0000. 0028
BDA MPEG2 Transport Information Filter,0x00200000,1,0,psisrndr.ax,6.05.2700.2180
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.5 731
ATI FM-On-Demand Filter,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.5731
Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003

WDM Streaming Data Transforms:
Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.5512
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.5512
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.5512

Video Compressors:
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
WMVideo Advanced Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.5512
Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.573 1
Nero Digital AVC Video Enc,0x00200000,1,2,NeNDVid.ax,3.02.0000.0028
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.5512
Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.5512
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft MPEG-4 Video Codec V2,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft MPEG-4 Video Codec V1,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.5512
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.5512

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
ATI MPEG Audio Encoder,0x00200000,1,1,atidvcr.dll,9.15.0000.20713
IAC2,0x00200000,1,1,quartz.dll,6.05.2600.5731
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.5731
PCM,0x00200000,1,1,quartz.dll,6.05.2600.5731
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.5731
ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.5731
DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600 .5731
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.5731
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.5731
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.5731
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.5731
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.5731
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.5731
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.5731

Audio Capture Sources:
SB X-Fi Audio [C800],0x00200000,0,0,qcap.dll,6.05.2600.5512

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.5731
Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.5731
SB X-Fi Synth A [C800],0x00200000,1,0,quartz.dll,6.05.2600.5731
SB X-Fi Synth B [C800],0x00200000,1,0,quartz.dll,6.05.2600.5731

WDM Streaming Capture Devices:
SB X-Fi Audio [C800],0x00200000,3,2,,5.03.2600.5512

WDM Streaming Rendering Devices:
SB X-Fi DMusic Synth [C800],0x00200000,1,1,,5.03.2600.5512
SB X-Fi Synth A [C800],0x00200000,1,1,,5.03.2600.5512
SB X-Fi Synth B [C800],0x00200000,1,1,,5.03.2600.5512
SB X-Fi Audio [C800],0x00200000,3,2,,5.03.2600.5512

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2700.2180
Microsoft DVBC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2700.2180
Microsoft DVBS Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2700.2180
Microsoft DVBT Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2700.2180

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.05.2700.2180

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,1,0,psisrndr.ax,6.05.2700.2180
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.05.2700.2180

WDM Streaming Mixer Devices:
Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2700.2180
Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2700.2180
XDS Codec,0x00200000,0,0,encdec.dll,6.05.2700.2180

Audio Renderers:
SB X-Fi Audio [C800],0x00200000,1,0,quartz.dll,6.05.2600.5731
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.5731
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.5731
DirectSound: SB X-Fi Audio [C800],0x00200000,1,0,quartz.dll,6.05.2600.5731

WDM Streaming System Devices:
SB X-Fi DMusic Synth [C800],0x00200000,1,1,,5.03.2600.5512
SB X-Fi Synth A [C800],0x00200000,7,2,,5.03.2600.5512
SB X-Fi Synth B [C800],0x00200000,1,1,,5.03.2600.5512
SB X-Fi Audio [C800],0x00200000,9,2,,5.03.2600.5512



Worked. I got breakdancing hogs :v:

Rob Oplawar
May 26th, 2009, 09:27 PM
------------------
System Information
------------------
Time of this report: 5/26/2009, 20:21:56
Machine name: BUD
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: 122-CK-NF68
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Memory: 2046MB RAM
Page File: 989MB used, 2948MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode


Fails: missing d3dx9_37.dll. Fixed: Downloaded dll.

Booted into Halo CE, windowed, console, devmode, with custom UI. No problems.
Played with low gravity in latest build of BCE for a while. Had an immense amount of fun.
Decided to set gravity to 0.0; worked for about 5 seconds and then Halo CE froze; had to kill with task manager.
Reproduced error by reloading and setting gravity to 0 again. Fix: just don't set gravity to 0?


Seems to me like it's stable SO LONG AS the map maker and user know what to do and what not to do.

e: Dang, I forgot to check, but I'm pretty sure having this prevents any other such mods I have from working, ie, I had the bloom mod, the dll to which I had to rename... So yeah, it would be a slight irritation if that's the case, but it's really not a big issue.

ODX
May 26th, 2009, 09:50 PM
Time of this report: 5/26/2009, 21:42:24
Machine name: [Hidden]
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell DV051
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A04
Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
Memory: 1014MB RAM
Page File: 1664MB used, 777MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
Works fine, only thing it did was say it had to close unexpectedly (which it didn't) and then lost connection to Xfire. I tried again and I didn't lose connection to Xfire this time. Using the Library UI.

Cortexian
May 26th, 2009, 10:07 PM
Also doesn't work on my Vista installation (exception crashes on startup).



------------------
System Information
------------------
Time of this report: 5/26/2009, 21:05:27
Machine name: THE-TANK
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.0GHz
Memory: 3326MB RAM
Page File: 1358MB used, 5487MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

TVTyrant
May 26th, 2009, 10:12 PM
Works perfectly.
Running 32 bit windows Vista, Cutom UI, all on custom maps. Everything worked great. Even messed around with the gravity for some lulz. Any other interesting features on that little DLL?

jngrow
May 26th, 2009, 10:56 PM
------------------
System Information
------------------
Time of this report: 5/26/2009, 20:55:05
Machine name: DYLAN-PC
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: GT5228
BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.2GHz
Memory: 2046MB RAM
Page File: 1294MB used, 3046MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode


NO ERRORS
32-bit

Skarma
May 26th, 2009, 11:25 PM
These errors have very simple explanations! D3DX files are no longer distributed with the DirectX run-time. Kornman is most likely using some text drawing functions, although I do not know for sure, haven't looked at it in a while. Only way to fix this problem is for the end user to download these files and place them in the system directory. Including d3dx files with this project would unreasonably increase the download size. Another option for KM is to use a different method other than using d3dx functions, there are other ways to draw. Also could use engine rendering. More information and downloads here: http://www.toymaker.info/Games/html/d3dx_dlls.html.

As for the other problem with xfire, it's very simple problem. Xfire is also hooking Direct3D functions in the IDirect3dDevice9 interface: Release, Reset, and Present. There is some interference with KM's d3d9 wrapper and Xfire's hooks. Xfire also hooks 2 functions in DirectInput8, some functions in Winsock2, and some in User32 but I don't think those are the issue. d3d9 wrappers and xfire have always had issues since the beginning.

A simple fix is to disable Xfire in game, which stops it from hooking Halo. You can do this in Xfire's game settings. The other method would be to update the wrapper hook. Wrapping has many disadvantages, many which are quite obvious. Although a d3d9 wrapper is much more noob friendly, manual injection and engine VMT hooking is far superior. Since 64-biters have gotten this to work, OS shouldn't be the source of the problem as long as d3d9 is installed.

I could help with fixing it, but I'm sure KM is capable doing it himself!

sdavis117
May 27th, 2009, 05:13 AM
Darn, I meant to say that it worked in W7, but I accidentally selected the "It didn't work" option.


------------------
System Information
------------------
Time of this report: 5/27/2009, 05:12:19
Machine name: SCOTTSPC
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ (2 CPUs), ~2.0GHz
Memory: 1024MB RAM
Available OS Memory: 1022MB RAM
Page File: 733MB used, 1312MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7100.0000 32bit Unicode

UnevenElefant5
May 27th, 2009, 09:08 AM
------------------
System Information
------------------
Time of this report: 5/27/2009, 07:06:10
Machine name: DELLVOSTRO200
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Vostro 200
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz (2 CPUs)
Memory: 3326MB RAM
Page File: 902MB used, 4306MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit UnicodeFailure. Exception at startup with and without the dx3d9_37.dll Thought it was alldev maybe. Wasn't that either. Tried it with Orange and Default UI.

l2read, failures=red post ~con


nevermind

FireScythe
May 27th, 2009, 09:33 AM
Work's fine for me. I'm on 64bit Vista Premium.


------------------
System Information
------------------
Time of this report: 5/27/2009, 01:13:36
Machine name: MARTIN-PC
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.2GHz
Memory: 4094MB RAM
Page File: 2588MB used, 5815MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 64bit Unicode

Siliconmaster
May 27th, 2009, 10:43 AM
------------------
System Information
------------------
Time of this report: 5/27/2009, 11:35:25
Machine name: NOAH-DESKTOP
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5Q-PRO
BIOS: BIOS Date: 05/26/08 00:51:17 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Memory: 3326MB RAM
Page File: 2213MB used, 4641MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit UnicodeFailure. Exception at Startup, Library UI + Version Changer, with and without dx dll

Limited
May 27th, 2009, 11:08 AM
------------------
System Information
------------------
Time of this report: 5/27/2009, 17:04:56
Machine name: JOHN
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: Award Modular BIOS v6.0
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 1024MB RAM
Page File: 382MB used, 6545MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
Failure, Exception at Startup. Default UI, No Xfire, Just after Halo CE Install (Yes its 1.08), Halo works fine without OS dll.

Note this is a clean Windows XP SP3 install.

Kornman00
May 27th, 2009, 01:11 PM
On XP, I believe there is a way to save the Exception Data of which it notoriously Gathers. Try clicking the "View Details" linkish looking thing (IIRC) and see if it lets you.

On Vista its a little different. This difference actually made developing hacks like Yelo more time consuming to debug on my end as the amount of steps involved.
1) Control Panel->Problem Reports and Solutions->View problem history
2) Find HaloCE (or it may be the name of the dll, dx3d9.dll or w/e)
3) Right click->View problem details.
4) Copy to clipboard & pasta in your post
5) ???
6) Fix?
7) Deficit

ThePlague
May 27th, 2009, 01:11 PM
How do I get system info like that?

Also, failed on default ui on startup. Worked fine before OS was on.

Here's some basic info I have:


Manufacturer: IBM
Processor: Intel(R) Pentium(R) M processor 1.86GHz
Memory: 1022MB RAM
Hard Drive: 39 GB
Video Card: ATI MOBILITY RADEON X300
Monitor: Plug and Play Monitor
Sound Card: SoundMAX Digital Audio
Speakers/Headphones: Stock
Keyboard: USB Root Hub
Mouse: USB Root Hub
Mouse Surface: Blue/Silver
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)

Siliconmaster
May 27th, 2009, 01:59 PM
I forgot to mention that mine had no xfire, and works fine without OS.

Exception code:
Problem signature
Problem Event Name: APPCRASH
Application Name: haloce.exe
Application Version: 1.0.7.615
Application Timestamp: 486d1dce
Fault Module Name: haloce.exe
Fault Module Version: 1.0.7.615
Fault Module Timestamp: 486d1dce
Exception Code: c0000005
Exception Offset: 000acbe0
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033I checked the other exception errors, and the details match exactly. Whatever it is, it's in that code. :/

ShadowSpartan
May 27th, 2009, 02:04 PM
Application Name: haloce.exe
Application Version: 1.0.7.615

You are using the wrong game version, you must use 1.08.

Siliconmaster
May 27th, 2009, 02:12 PM
Omfg..... :facepalm:

I had 1.08 installed a while back, but then for machinima purposes I reverted it all to 1.07. I went through all the trouble of finding that damn mini-image, and it didn't even occur to me that 1.08 DOESN'T NEED A CD. -_- Fuck my life.

Back in a bit with a test with 1.08.

jcap
May 27th, 2009, 02:41 PM
For those of you using version changer, are you absolutely sure that you are using the 1.08 exe, not the 1.04 or 1.07 one? Sure, you can play 1.08 servers using the version changer and an out of date exe, but OS will still crash. You would need to do it backwards.

Sunray
May 27th, 2009, 02:54 PM
No problems here. Worked first time. Vista x86.


------------------
System Information
------------------
Time of this report: 5/27/2009, 20:52:14
Machine name: XXXXXXXXX
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Vostro 1700
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A06
Processor: Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40GHz (2 CPUs), ~2.4GHz
Memory: 3582MB RAM
Page File: 1219MB used, 6143MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

teh lag
May 27th, 2009, 03:04 PM
------------------
System Information
------------------
Time of this report: 5/27/2009, 15:45:57
Machine name: teh z0r
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: nVIDIA
System Model: C51PVM06
BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3800+, ~2.4GHz
Memory: 1470MB RAM
Page File: 1766MB used, 1435MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

32 bit Vista - NO ISSUES also using a custom UI

Siliconmaster
May 27th, 2009, 03:14 PM
Reinstalled, updated to 1.08- works fine. Fuck my life.

On a side note, how do you enter commands? I'm trying to test an actual command to know if OS is working or just passively allowing the game to function. Unless I've totally forgotten how to use the console, you use devmode, then hit the ` key and up comes the little pink/purple letters. However, at the moment that key seems to do nothing at all, in either game mode. Help?

sdavis117
May 27th, 2009, 03:17 PM
Make sure you put "-console" after the target for whatever shortcut you are using.

.Wolfâ„¢
May 27th, 2009, 03:26 PM
Didn't work . Used Original UI , Yoyo UI, Library UI, Bacons UI. I switched between the normal Strings.dll and the Versionchanger strings.dll.. When i removed the OS it worked again like it normally should.

E: The game is up-to-date

Sasc
May 27th, 2009, 03:36 PM
------------------
System Information
------------------
Time of this report: 5/27/2009, 21:20:01
Machine name: X-PC
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Inspiron 530
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Duo CPU E4700 @ 2.60GHz (2 CPUs), ~2.6GHz
Memory: 2046MB RAM
Page File: 1910MB used, 2421MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

I had to install d3dx9_37.dll for CE to load. Operating system is 32-bit.

Other than that: NO ISSUES

sdavis117
May 27th, 2009, 03:37 PM
Make sure you put "-console" after the target for whatever shortcut you are using.

Silicon: You do that, then you press the ` key.

Siliconmaster
May 27th, 2009, 03:48 PM
Silicon: You do that, then you press the ` key.

Thanks. Low gravity is amazing. Link to list of other commands? I seem to have never actually gotten around to messing with OS, even though I followed its release.

Inferno
May 27th, 2009, 03:59 PM
Shadow bullied me into making a better error report.

http://dedi-servers.net/ftp/dmt/images/error%20report.PNG

He is a meany face. Like this :mad:

Limited
May 27th, 2009, 04:03 PM
I'll try to debug it myself and try different variations to get it to work, right now I'm pissed cuz my team lost in the champions league final :(.


http://img5.imageshack.us/img5/9666/debugu.png

ShadowSpartan
May 27th, 2009, 04:13 PM
I'll try to debug it myself and try different variations to get it to work, right now I'm pissed cuz my team lost in the champions league final :(.
Try using this build (http://www.halotrialmods.org/zteam/personal_files/shadow/d3d9.rar). I compiled the dll that Jcap linked to in the main post, and apparently I compiled in a debug config which could fuck things up for some people. So anybody who has had a problem, try using this build.

VickJr
May 27th, 2009, 04:39 PM
WORKED-after downloading the d3dx9_37.dll (http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_37)


Time of this report: 5/27/2009, 17:33:21
Machine name: DAN-910AAEB67EB
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: AOPEN_
System Model: AWRDACPI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Celeron(R) CPU 2.70GHz
Memory: 2048MB RAM
Page File: 1129MB used, 2814MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

32 bit

I even tried it with xfire and it worked. (though I don't know if xfire worked. It Gave an unhandled system error in the background and took a while, but then continued and worked as normal.

I did NOT have a custom ui but I DID have ONLY custom maps being used (not default maps), so I can confirm that that is not a problem.

Limited
May 27th, 2009, 05:47 PM
Try using this build (http://www.halotrialmods.org/zteam/personal_files/shadow/d3d9.rar). I compiled the dll that Jcap linked to in the main post, and apparently I compiled in a debug config which could fuck things up for some people. So anybody who has had a problem, try using this build.
Nah I tried that, same problem. I'll look into it tomorrow. Maybe compile my own version of OS.

English Mobster
May 27th, 2009, 09:16 PM
Tried the default UI, same problem.

Tried ShadowSpartan's DLL, same problem.

sdavis117
May 27th, 2009, 09:20 PM
I think you need to put Shadow's DLL into your system 32 folder, then run Halo CE in XP compatibility mode.

Maybe it is just me, but that DLL reminds me of one I had to use to get Dark Basic to work on W7, and that's how I got it working.

I may be wrong though.

New101
May 27th, 2009, 11:10 PM
I got halo ce working fine yet when i go to run the default sapien It crashes.

Debug says :

05.28.09 00:10:02 Couldn't read map file './sapienbeta.map'
05.28.09 00:10:02 EAX: 0x00000000
05.28.09 00:10:02 EBX: 0x00000040
05.28.09 00:10:02 ECX: 0x00000000
05.28.09 00:10:02 EDX: 0x00000000
05.28.09 00:10:02 EDI: 0x0012EDE0
05.28.09 00:10:02 ESI: 0x0012F310
05.28.09 00:10:02 EBP: 0x0012F1BC
05.28.09 00:10:02 ESP: 0x0012EDC4
05.28.09 00:10:02 EIP: 0x00417E20, 8B 01 8B 96 ?????
05.28.09 00:10:02 7C817077 ?????
05.28.09 00:10:02 00751B18 ?????
05.28.09 00:10:02 004F8200 ?????
05.28.09 00:10:02 EXCEPTION_ACCESS_VIOLATION


I take the .dlls out of halo ce and sapien opens fine

Advancebo
May 27th, 2009, 11:44 PM
Yeah, OS crashes my Sapien too. I fixed it by just removing the d3d9.dll file out of the halo custom edition folder.

English Mobster
May 28th, 2009, 12:31 AM
I think you need to put Shadow's DLL into your system 32 folder, then run Halo CE in XP compatibility mode.

Maybe it is just me, but that DLL reminds me of one I had to use to get Dark Basic to work on W7, and that's how I got it working.

I may be wrong though.
System 32? Not your CE folder?

I'll try it...

E: OK. Halo's running, but I can't open the console. I hit ~ and nothing appears, plus I can still move, etc. I'm going to enable devmode and try it again.

EE: Console appeared, but the gravity command didn't work. Going to put d3d9 in CE folder, try again.

EEE: Exception. I'm going to try Windows 98 compatibility like I have to for Sapien. Also, Sapien doesn't work.

EEEE: Exception. Trying Safe Mode.

EEEEE: Exception.

Skarma
May 28th, 2009, 02:38 AM
Sapien also relies on d3d9.dll. By default, a program searches the corresponding directory path for the dll files, so they are loaded first. If they are not found, the system directory is searched.

Sapien is loading OS because it needs to load the d3d9 library, when it was not programmed to work with Sapien. Something in the code is making it crash.

I can only hope my help is at least taken into consideration.

Sel
May 28th, 2009, 07:36 AM
Yeah, the issue with the HEK programs is already known about, and will probably be fixed later.

Skarma
May 28th, 2009, 08:11 AM
Yeah, the issue with the HEK programs is already known about, and will probably be fixed later.Well, unless you wanna do a big hack job, the only logical way to fix it, is to not use a proxy dll for the Direct3D interface. This method for OS is irrational and should consider being changed for the better. There are no perks other than it being a noob-friendly drag into the Halo folder.

Kornman00
May 28th, 2009, 09:14 AM
Other than critize current methodologies, you can present a working alternative. I know how to fix the sapien issues while keeping the dll, but never had the problem during development since my installations are split.

I've already tried modifying the v1.08 exe but it still verifys it's integrity as with all previous versions (except v1.00). I made automations for modifying the various exes (hek, haloce, dedi) to execute custom code and load a Yelo module. The automations are internal though, so thats just more things I have to include in the OS codebase (and the hek poritions are closed anyway).

With a dll hook you maintain the abstraction from the code of which is being modified. If I didn't use a dll hook, then I would have to also release a modified EXE. Great, now a app plus a dll bullet on Arteen's list. For haloce *and* dedi. This also makes it somewhat more of a hassel with version targeting. Its just more modifications to keep track of and update.

Cortexian
May 28th, 2009, 12:13 PM
I'll try the server version out of you need people to test stability on that as well... ;)

.Wolfâ„¢
May 28th, 2009, 12:26 PM
http://i96.photobucket.com/albums/l169/onabie/ErrorReport.jpg

Advancebo
May 28th, 2009, 12:49 PM
It would be cool if OS would work with Sapien, since Sapien only compiles the default script functions.
You could have like a space map. Where you start inside a base, then you move to the airlocks. And a trigger point is there, so when you exit the airlocks to the outside, you jump around as though you were in space and had less gravity.

Skarma
May 28th, 2009, 02:15 PM
Hehe, I would love to, but I am only throwing this on your table as a good alternative. As picky as you are with your code, please keep an open mind and just think about it.

The method I want you to float your mind around is dll injection. Not only can you inject the dll whenever you want, but you can also eject it whenever you want without having risk of crashing Halo because it would no longer have a loaded d3d9 module to use. This will also make it easier to debug and test code, without having to keep opening and closing Halo to load the dll over and over. External injection can also be very noob friendly, just like a proxy would. It can be as simple as opening an executable that has no interface controls and loads it automatically when it finds the game. Building your own custom dll injector sounds awesome anyway, to me. You brought up the point of modifying Halos executable code to load your dll, but this is not necessary since injection from an external source is possible without needing to touch Halo's code. Therefor there would be no need to lug around patched executables, only an injector and your dll.

As far as changes to your own dll code, it would be significantly small and very little work. There are many different ways to hook Direct3D, but I will propose what I think is the most logical method in this situation, which would have to be VMT pointer modifications. Instead of detouring or creating an old fashioned jmp hook, you just replace Halo's VMT pointers with the addresses of your own functions. This has some advantages. The return can be a call to the original d3d9 function, so programs like xfire, gamecam, fraps, gcc can all still be hooked and running properly. Also, unhooking is just as easy as hooking and you don't have to unwrap the entire interface, only hook and unhook individual functions freely. There is a lot more flexibility here and the only thing you will need to keep track of is Halo's device pointer, which is global and static, but I'm not sure if it changes between CE versions or not. I bet you already have the version checking code, so you would just need to add this variable under that check. You could also pattern scan for the CreateDevice call, which returns the device pointer and grab the address from a relative offset, so a version check is not even needed. Alternately a less viable method is to inject immediately when Halo starts and hijack Direct3dCreate9 and then CreateDevice, but that shouldn't be necessary.

There are some downsides to this method, just like any method, but I think it's more reasonable than the current one. You will have to lug an injector around, but this is not a bad thing. It can be used universally to inject any dll into any process and only needs to be downloaded once. Injectors are all over the place, so if one does not work, there is one that will, they all have the same basic method of entry. So, like I said, keep an open mind as will I. I didn't bash your method to break your heart, but as constructive criticism to think about other possibilities. There seems to be many problems hovering around this proxy method and I am just offering my advice and will help where I can.

supersniper
May 28th, 2009, 02:28 PM
Would modified content files affect how it runs? I'm sure many people here use that old CMT chat box or one of the many variants on Halomaps.org

jcap
May 28th, 2009, 02:35 PM
Depends on the "modified content." For the most part, no. Custom UIs, custom chatbox, and the version changer should not (and appear not to) crash the game. They're completely separate.

However, a modified exe will more than likely crash the game (if you can even get the game to start without OS). Strings.dll I'm not entirely sure about, but I wouldn't chance any foreign ones anyway. Besides, altering the code of those and redistributing them violates the DMCA.

Heathen
May 28th, 2009, 02:36 PM
Poll is inaccurate because so many "no" are becoming "yes"

jcap
May 28th, 2009, 02:39 PM
I have been slowly modifying the poll as the cases are resolved. I believe where it stands now is fairly accurate, unless you can refer me to a post I missed where someone who answered "no" got it working.

Underscore
May 28th, 2009, 02:52 PM
FAILED. Game exceptions on load!
Time of this report: 5/28/2009, 15:42:21
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+, MMX, 3DNow (2 CPUs), ~2.6GHz
Memory: 2048MB RAM
Page File: 718MB used, 4244MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 10.0 (4.10.0000.5512)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
DxDiag Previously: Crashed in system information (stage 4)

Heathen
May 28th, 2009, 03:00 PM
I have been slowly modifying the poll as the cases are resolved. I believe where it stands now is fairly accurate, unless you can refer me to a post I missed where someone who answered "no" got it working.
Nah, if you are watching I guess it should be accurate.

Dwood
May 28th, 2009, 03:57 PM
Umm I can't even get Halo CE to load in the first place :/.

This is after a few months of not playing/starting it at all.

jables
May 28th, 2009, 04:15 PM
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: MD2614U
BIOS: Rev 1.0
Processor: AMD Turion(tm) X2 Dual-Core Mobile RM-72 (2 CPUs), ~2.1GHz
Memory: 3072MB RAM
Available OS Memory 2814MB RAM
works

.Wolfâ„¢
May 28th, 2009, 04:15 PM
Well i didnt get it to work..Probably something in the halo custom edition folder or something.

Kornman00
May 28th, 2009, 04:17 PM
The method I want you to float your mind around is dll injection. Not only can you inject the dll whenever you want, but you can also eject it whenever you want without having risk of crashing Halo because it would no longer have a loaded d3d9 module to use. This will also make it easier to debug and test code, without having to keep opening and closing Halo to load the dll over and over. External injection can also be very noob friendly, just like a proxy would. It can be as simple as opening an executable that has no interface controls and loads it automatically when it finds the game. Building your own custom dll injector sounds awesome anyway, to me. You brought up the point of modifying Halos executable code to load your dll, but this is not necessary since injection from an external source is possible without needing to touch Halo's code. Therefor there would be no need to lug around patched executables, only an injector and your dll.

As far as changes to your own dll code, it would be significantly small and very little work. There are many different ways to hook Direct3D, but I will propose what I think is the most logical method in this situation, which would have to be VMT pointer modifications. Instead of detouring or creating an old fashioned jmp hook, you just replace Halo's VMT pointers with the addresses of your own functions. This has some advantages. The return can be a call to the original d3d9 function, so programs like xfire, gamecam, fraps, gcc can all still be hooked and running properly. Also, unhooking is just as easy as hooking and you don't have to unwrap the entire interface, only hook and unhook individual functions freely. There is a lot more flexibility here and the only thing you will need to keep track of is Halo's device pointer, which is global and static, but I'm not sure if it changes between CE versions or not. I bet you already have the version checking code, so you would just need to add this variable under that check. You could also pattern scan for the CreateDevice call, which returns the device pointer and grab the address from a relative offset, so a version check is not even needed. Alternately a less viable method is to inject immediately when Halo starts and hijack Direct3dCreate9 and then CreateDevice, but that shouldn't be necessary.

There are some downsides to this method, just like any method, but I think it's more reasonable than the current one. You will have to lug an injector around, but this is not a bad thing. It can be used universally to inject any dll into any process and only needs to be downloaded once. Injectors are all over the place, so if one does not work, there is one that will, they all have the same basic method of entry. So, like I said, keep an open mind as will I. I didn't bash your method to break your heart, but as constructive criticism to think about other possibilities. There seems to be many problems hovering around this proxy method and I am just offering my advice and will help where I can.
Dll injection wouldn't work with how Yelo works. Yelo has to process the game's code before it actually starts running any of its subsystems. There isn't a sure bet way of injecting before any of these systems become initialized to my knowledge.

Dll injection still runs the risk of crashing the game as much as a dll hook as its still the same code being ran. So if the code in a dll hook crashes the game, so will one which is just injected. If I wanted to support unloading the DLL, I would also have to write rollback functions to turn the game back into its original state.
Dll injection is invaisive compared to a behind the scenes dll hook. The user has to run an extra step to get the extension running. Anytime you increase the amount of steps a user must perform, you increase the complexity. Someone could easily forget to load it.

VMT modification only helps in the DX area. However, if I modify the DX vtables, then any hooks from other apps (xfire) are rendered null and could potentially crash due to some data not being gathered.

The only problem associated with the dx hook is with sapien, and thats only if they have the HEK installed to their game directory. Like I said earlier, I know how to adjust for this.

Dwood
May 28th, 2009, 05:35 PM
Okay, so I got Open sauce to work.

Xfire didn't want to work with me when Open Sauce was on so there went that.
And second, when trying to join games, I can't join any others, because there aren't any displayed. Remove Open Sauce from the picture and it's fine.


------------------
System Information
------------------
Time of this report: 5/28/2009, 18:32:27
Machine name: ************
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: MSI {really, a custom build, msi is mobo just fyi}
System Model: MS-7250
BIOS: Default System BIOS
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs), ~2.0GHz
Memory: 3328MB RAM
Page File: 796MB used, 3904MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

(Problem of Xfire solved however I am able to run without any others joining the map so I am choosing *yes* on the poll)

supersniper
May 28th, 2009, 07:17 PM
Would modified haloceded.exe affect it?

Skarma
May 28th, 2009, 10:26 PM
Dll injection wouldn't work with how Yelo works. Yelo has to process the game's code before it actually starts running any of its subsystems. There isn't a sure bet way of injecting before any of these systems become initialized to my knowledge.

Dll injection still runs the risk of crashing the game as much as a dll hook as its still the same code being ran. So if the code in a dll hook crashes the game, so will one which is just injected. If I wanted to support unloading the DLL, I would also have to write rollback functions to turn the game back into its original state.
Dll injection is invaisive compared to a behind the scenes dll hook. The user has to run an extra step to get the extension running. Anytime you increase the amount of steps a user must perform, you increase the complexity. Someone could easily forget to load it.

VMT modification only helps in the DX area. However, if I modify the DX vtables, then any hooks from other apps (xfire) are rendered null and could potentially crash due to some data not being gathered.

The only problem associated with the dx hook is with sapien, and thats only if they have the HEK installed to their game directory. Like I said earlier, I know how to adjust for this.I see dx initialization ending with Yelo components initialization. Could you please explain the components a bit and how they work? Like what is it doing exactly? All these macros and typedefs are giving me a headache and I can't figure out what's going on where. I don't understand why Yelo has to initialize before Halo does, please explain so I know.

Um, all the crashes posted here are being related back to the dx hook. If it was updated or changed, there would be none, regardless of whether or not you changed any code other than the DX stuff.

Injection is not complex at all, as I explained it is very user friendly. The only extra step is opening an executable and possibly a press of a button. We are all capable of double clicking our browser icons to get to the web, so I don't see how this is much of a compared challenge. Ejecting is also very simple with a single API call, of course with a few simple checks to make sure the thread exits safely. I don't really understand your source very well, which is probably why I don't see where you are coming from and why you are being so defensive about your stuff here. If there is something that I don't seem to understand, please share! I'm not trying to be ignorant, I really would like information.

Last thing, you are not correct about vmt. I wasn't talking about modifying d3d9 module vtable. Halo has it's own device and vmt to d3d9. The method doesn't require even touching d3d9 module. All you are doing is replacing Halo's vtable pointers, so it's essentially an engine hook. So, for example let's assume Halo comes along to a Reset call, because I changed the screen resolution and let's assume I have replaced Halo's vTable Reset function pointer with my own Reset function. Well, Halo loads up ITS device pointer, then loads up the Reset pointer from ITS vTable(which is in the halo.exe space btw). It calls our Reset function, which returns by calling the original Reset function in the d3d9.dll module. Xfire has the original Reset hooked, so it must jmp to Xfires function, which returns to the original again and continues on it's normal path. There is no risk of crashing here, because Xfire and other d3d hooks do not mess with the games' device, only the d3d module. Replacing d3d9 module vTable pointers would not do anything, unless they were replaced before the game device was created, there would be no effect.

Kornman00
May 29th, 2009, 05:20 AM
The components macros are just there to cleanly layout the function points to the initializer and disposer for each component. There are a couple variants of the macro since some components aren't for client builds or aren't for dedi builds, or should only be used in debug-only builds of the code. Using macros hides the component list's data initialization. Like said, some components don't run under certain conditions (ie dx is not under dedi), so instead of checking what build type is being used for each component, I only do it once at the macro definitions.
I don't mean to sound crude, but macros aren't really that hard to comprehend. Just look at the macro's definition and visualize replacing the macro's argument instances with what are passed to it when the macro is used. Its no different from learning how a function in source code works. Just with a macro, you can easily inline code statements. The same can't be done with inline functions as the function arguments are strict types and can't be reused and retyped. Where I only use one argument for the component macro, which then expands into a string, and then two function pointers, I would have to manually type out all three. Why would I do such a thing when I can have the preprocessor do it for me and also provide a mark up of whats going on while hiding the details?

The only halo related problems with the dx hook is with sapien. Xfire is third party.

And as I explained, using injection creates an extra step for the user. Note how CMT was arguing that just by having an extra dll that it creates a complexity with the user, even though it can be handled by an installer.

The code has to be ran before halo's does due to which code it modifies (at least in Update 2). If I wanted to do a late-bind injection I would have to go about disposing of most of the game resources, patching the code, then re-initializing the resources again. That means more code to write and more assembly to reverse equaling more time I have to spend on implementation details when I already have one that works and doesn't require user intervention.

Halo was written in C, there are no vtables in it's code. The device pointer they have is a pointer to what DX gives them, so you're not modifying halo's "vtable" entry for Reset and such as you're still modifying DX's memory. Using a DX dll hook, modification is implicit (plus all C++ code, no assembly tricks) as its just a interface proxy. Using your idea, I would have to create the patch code myself which allows more errors to be introduced and required debugging. I try working smarter, not harder without being too lazy in the process.
The bloom program and xfire are just convenience programs, they don't directly affect map development (xfire can be argued since some like to do these so called broadcasts). I'm not going to sit down and rewrite my code which has already been tested and works when I can be writing new code that end users can enjoy and potential OS developers can use.

Love De Lux
May 29th, 2009, 10:30 AM
FAILED. Game exceptions on load! Got the same error report as Wolf.



------------------
System Information
------------------
Time of this report: 5/29/2009, 17:26:42
Machine name: ALEX PC
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.090206-1233)
Language: French (Regional Setting: French)
System Manufacturer: n/a
System Model: n/a
BIOS: n/a
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs), ~2.0GHz
Memory: 2048MB RAM
Page File: 695MB used, 2275MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode


Type de l'événement*: Erreur
Source de l'événement*: Halo
Catégorie de l'événement*: Aucun
ID de l'événement*: 1000
Date*: 28/05/2009
Heure*: 21:03:43
Utilisateur*: N/A
Ordinateur*: ALEX PC
Description*:
Faulting application haloce.exe, version 1.0.8.616, faulting module haloce.exe, version 1.0.8.616, fault address 0x0015b0f9.

Pour plus d'informations, consultez le centre Aide et support Ã* l'adresse http://go.microsoft.com/fwlink/events.asp.
Données*:
0000: 41 70 70 6c 69 63 61 74 Applicat
0008: 69 6f 6e 20 46 61 69 6c ion Fail
0010: 75 72 65 20 20 68 61 6c ure hal
0018: 6f 63 65 2e 65 78 65 20 oce.exe
0020: 31 2e 30 2e 38 2e 36 31 1.0.8.61
0028: 36 20 69 6e 20 68 61 6c 6 in hal
0030: 6f 63 65 2e 65 78 65 20 oce.exe
0038: 31 2e 30 2e 38 2e 36 31 1.0.8.61
0040: 36 20 61 74 20 6f 66 66 6 at off
0048: 73 65 74 20 30 30 31 35 set 0015
0050: 62 30 66 39 0d 0a b0f9..

Got it running and working ( gravity command at least worked) by using a dll injector. I just injected the d3d9.dll after HaloCE started. For some odd reason it put Halo back to 1.00.09.0616.

Cortexian
May 29th, 2009, 01:58 PM
Why am I getting a "Requested Function gravity could not be executed now" error in console? I have the dll loaded... Still crashing if I don't use an injector though:



Problem signature:
Problem Event Name: APPCRASH
Application Name: haloce.exe
Application Version: 1.0.8.616
Application Timestamp: 489a3b7e
Fault Module Name: haloce.exe
Fault Module Version: 1.0.8.616
Fault Module Timestamp: 489a3b7e
Exception Code: c0000005
Exception Offset: 0015b0f9
OS Version: 6.1.7077.2.0.0.256.1
Locale ID: 4105

.Wolfâ„¢
May 29th, 2009, 02:04 PM
Could it be the strings version?or does that matter..My strings version is 1.0.0.1 ..That shouldnt matter right?

jcap
May 29th, 2009, 02:08 PM
I believe strings.dll always reads that version, regardless of the update. However, the strings.dll is different with each update. Oh well.

.Wolfâ„¢
May 29th, 2009, 02:10 PM
So i could basicly do like De lux to get it working.. But when the official build is realesed, Will i need to it that way always?

jcap
May 29th, 2009, 02:19 PM
Hopefully you won't have to. I seems like it's working, but something is happening to CE while loading it which is causing the game to crash.

.Wolfâ„¢
May 29th, 2009, 02:28 PM
Could it be a other dll interfering the OS dll to work properly with halo?

Cortexian
May 29th, 2009, 09:11 PM
Got it working, fresh install on fresh install of Windows 7 (Build 7137).

jcap
May 29th, 2009, 09:16 PM
Freelancer, there has to be something in common that was interfering on both your laptop and desktop when you had the problem. Is there anything you can think of?

If you don't mind, can you copy the clean install of CE from Windows 7 to your other installation of Windows which CE didn't work on? Then we can isolate if it is something related to the game.

Cortexian
May 29th, 2009, 09:20 PM
Freelancer, there has to be something in common that was interfering on both your laptop and desktop when you had the problem. Is there anything you can think of?
I've had Rec0's app installed on both boxes, but I replaced all the changed files with original 1.08 ones when I tried to test OS... No idea what else it could have been... My Vista installation never had Rec0's app installed, yet it refused to boot Halo at all with OS applied. However, I've had the Vista installation for quite a long time so there's most likely SOMETHING I'm forgetting...

:confused:

I'll copy my install and try it out in a bit.

P.s. On my most recent (successful attempt) it was on Windows 7 build 7137, using the DXTweaker camofix.

English Mobster
May 29th, 2009, 10:35 PM
I have JUST BARELY reinstalled CE only about 2 weeks ago due to some files becoming corrupted by mistake when I was trying to work with Open Sauce (before I tried this release, I was working independently). I tried to run this build of OS with that clean install, so it MUST be something either about my computer or the game itself.
Everything on this computer is ancient, save the video card and RAM. I got the damn thing in 2004 when it was on sale at Wal-Mart, and updated my video card in late 2007 (OK, so maybe it is ancient). My RAM was installed just this January. I believe it has a single-core processor, not a dual like most around here, but I need to run Sapien in Windows 98 compatibility still (no idea why).
If it helps any, I am NOT running CE from my C: drive. I'm running it from a K: portable drive. I move around a lot from computer to computer, so putting CE on a single drive helps me keep my mapping projects and whatnot in one spot. I DO have the registry files pointing to the K drive install, on this computer at least.

Rob Oplawar
May 29th, 2009, 10:54 PM
Project Shockwave needs you, Korndawg.

English Mobster
May 29th, 2009, 10:59 PM
Got it to work with a DLL injector.

Did you disable any internet games with this? When I tried to connect to an internet game with the DLL injected, none showed up. The moment I restarted the game without the DLL, I could see them again. I joined a dedicated BG game, walked around, checked my ping (120) and injected the DLL. Then, I mysteriously got a ping so high, I disconnected from the server in about 3 seconds. Did you disable Internet games for this build? Or is this some kind of bug?

CodeBrain
May 29th, 2009, 11:25 PM
When using Open Sauce, Halo CE limits the servers listed, based on if the server being listed is running Open Sauce or not.

Of course, if it is being run, it'll show up.

If it doesn't, it won't.

If you want to play online, just don't inject the dll, and you'll be able to play online.

jcap
May 29th, 2009, 11:32 PM
Err, I have no problems with server listings. I get every server, whether it has OS or not.

StankBacon
May 29th, 2009, 11:34 PM
wtf?

when im running os, i can see and join all 1.08 servers just fine.

and i don't inject shit, dunno what your talking about.

English Mobster
May 29th, 2009, 11:40 PM
wtf?

when im running os, i can see and join all 1.08 servers just fine.

and i don't inject shit, dunno what your talking about.
It won't run unless I'm running a .DLL injector. It's the only way I can get around the startup exception at the moment.

OS works just fine after I get past that point, if I inject it.

StankBacon
May 29th, 2009, 11:46 PM
OS works just fine after I get past that point, if I inject it.

not if your not seeing servers...

English Mobster
May 30th, 2009, 02:00 AM
Besides that, of course.

Delta4907
May 30th, 2009, 02:48 AM
CRASH ON START UP

Programs running in background
xfire (in game chat enabled)
Used shorcut for DxTweaker (camo fix)

With Both programs running.
------------------
System Information
------------------
Time of this report: 5/30/2009, 03:39:58
Machine name: BASEMENTLEFT
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell DV051
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
Processor: Intel(R) Pentium(R) 4 CPU 3.20GHz
Memory: 2038MB RAM
Page File: 577MB used, 3353MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

You have to exit Xfire before testing, otherwise it won't work.

Con
May 30th, 2009, 02:50 AM
I dont know if this is caused by OS, but it just happened recently and hasn't happened before, so it's likely.

I was able to use OS fine for a day, but today I had no text chat ingame. I ran the msi in the redist folder like you're supposed to, but now the game exceptions as the ingame F2 menu disappears after loading a map (when chat is meant to be shown). Removing OS doesn't fix this.

StankBacon
May 30th, 2009, 02:52 AM
perhaps your "content" folder got deleted or the contents corrupted?

Kaishounashi
May 30th, 2009, 03:05 AM
When using Open Sauce, Halo CE limits the servers listed, based on if the server being listed is running Open Sauce or not.

Of course, if it is being run, it'll show up.

If it doesn't, it won't.

If you want to play online, just don't inject the dll, and you'll be able to play online.

I had the server listing issue too. I tried using the latest OS listed on the first post (the 'correct version'). Under client version it's identified as 1.09 so maybe that's why you can only see servers running OS. reverted back to the OS link that is crossed out and I could see the servers once more.

supersniper
May 30th, 2009, 03:31 AM
CRASH ON START UP
Programs Running in Background/Modified Files


Xfire (in game chat enabled)
HSE Beta2 is installed into root folder
Haloceded.exe is patched with HCELagTweak.exe and SAPP's Patcher
SAPP.dll is in root folder along with SAPP folder
CMT Chatbox (with edited files to get rid of made by conscars in the corner)
Running Halo ce through DXTweaker to use the camo fix

Runs with command arguments of "-console -screenshot -window
IG-BRAINZ_150_MODIFIED and default.tbf
2 batch files to help run server (runs all server apps automatically)
init.txt (for dedi)
motd.txt (message of the day for dedi)
maps1.txt, maps2.txt, stunts.txt (different mapcycles for abyll's app)
Abyll's app
Geomitar's Version changer (modified strings)

DirectX Diagnostics - System Information (32Bit)
------------------
System Information
------------------
Time of this report: 5/30/2009, 03:39:58
Machine name: BASEMENTLEFT
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell DV051
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
Processor: Intel(R) Pentium(R) 4 CPU 3.20GHz
Memory: 2038MB RAM
Page File: 577MB used, 3353MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
Init.txt File Error Report
[Server]
sv_name "! Froster's Time of your Life!"
sv_public 1
sv_maxplayers 14
sv_password
sv_mapcycle_timeout 10
sv_motd "motd.txt"
sv_rcon_password yellow

[Logfile]
sv_log_file "haloserver"
sv_log_enabled 1
sv_log_echo_chat 1
sv_log_rotation_threshold 1000

[Autoban]
sv_tk_ban 3
sv_tk_grace 300
sv_tk_grace 4
sv_tk_penalty 30m 2h 1d 7d

[Mapcycle]
sv_mapcycle_del 0
sv_mapcycle_del 0
sv_mapcycle_del 0
sv_mapcycle_del 0
sv_mapcycle_del 0
sv_mapcycle_del 0
sv_mapcycle_del 0
sv_mapcycle_del 0
sv_mapcycle_del 0
sv_mapcycle_del 0
sv_mapcycle_del 0
sv_mapcycle_add putput "ss_s-shotties"
sv_mapcycle_add chillout "ss_tag"
sv_mapcycle_add deathisland "ss_ctf"
sv_mapcycle_add ratrace "ss_ts-snipers-no-shields"
sv_mapcycle_add prisoner "ss_tob"
sv_mapcycle_add hangemhigh "ss_ts-no-pistols"
sv_mapcycle_add sidewinder "ss_c-tkoth-heavies"
sv_mapcycle_add bloodgulch "ss_ctf"
sv_mapcycle_add timberland "ss_ts-snipers"
sv_mapcycle_add icefields "ss_assault"
sv_mapcycle_add wizard "ss_juggernaut"
sv_mapcycle_begin

[SAPP]
load
afk_kick 300
png_kick 850
coldsnap_ag 1
anticaps 1
antihalofp 1
beep

[Teleport Locations]
-Blood Gulch-
-Chiron TL 34
-Chill Out-
-Death Island-
-Rat Race-
-Prisoner-
-Hang 'Em High-
-Sidewinder-
-Timberland-
-Ice Fields-
-Wizard-


When the init.txt is named init.txt and located in the root folder, Halo CE crashes on start up.
If it is not in the root folder or named something else in the root folder Halo CE does not crash on start up.
There are 2 ways to bypass this error: rename the init.txt or create a new folder for your dedicated server outside the root folder.
Creating a separate Dedicated Server folder:

Make a new folder (anywhere you want except the Halo CE root folder).
Copy haloceded.exe and the original strings.dll (not the version changer or rec0 app one, I hope you backed it up...) into that new folder.
Now create a folder in the new folder called maps
Go back to your Halo CE root folder then the maps folder.
Copy the bitmaps.map, loc.map, and shared.map files into the new maps folder in your separate dedi folder.
Now copy any other maps that are needed to run your server (IE: all maps that are in your mapcycle).
Now copy your init.txt (you don't need to rename it) into the new folder.
Copy any other files needed for your halo ce dedi (reco app, sapp, motd.txt, hse bet 2, abyll app).
And the run the dedi and your good to go.


Running the haloceded.exe from the root folder with a renamed/relocated init.txt:
You can either run haloceded.exe through command prompt or create a patch file.
Running it through command prompt:

Start > Run > type cmd then hit enter.
Then type in cd <navigate to halo ce root folder>.
Example: cd c:\program files\microsoft games\halo custom edition
Hit enter.
Then type haloceded.exe <navigate to newly renamed init.txt>.
Example: haloceded.exe -exec "c:\program files\microsoft games\halo custom edition\inits.txt
See picture below if unclear:http://i39.tinypic.com/11930bl.jpg


Creating a batch file:

Create a new text document.
On the first line type in cd <navigate to halo ce root folder>.
Example: cd c:\program files\microsoft games\halo custom edition
Hit enter.
On the 2nd line type in haloceded.exe -exec "<navigate to newly renamed init.txt>.
Example: haloceded.exe -exec "c:\program files\microsoft games\halo custom edition\inits.txt"
It should look like this: cd c:\program files\microsoft games\halo custom edition
haloceded.exe -exec "c:\program files\microsoft games\halo custom edition\inits.txt"
Then File > Save As.
Change Save As Type to All Files.
Name it Halo CE dedi.bat
Then hit save (you can save it anywhere you want).



Xfire Error Report


Halo CE crashes on start up when xfire in-game chat is enabled.
To bypass this error disable in-game chat in the xfire settings.

DXTweaker Error Report


Halo CE crashes on start up when you load it through DXTweaker.
To bypass this error don't load throught DXTweaker (sorry Nvidia users).

No Servers Error Report


Halo CE's version number changes from 01.00.08.0616 to 01.00.09.0616.
Picture is below:http://i44.tinypic.com/etyv81.jpg
To bypass this error you need to download geomitar's version changer. (http://goemitar.wordpress.com/2008/08/21/halo-version-changer/)

Then back up your old strings.dll.
Put the new strings.dll into your halo ce root folder.
Then when you get to the main menu.
Hit the ` key to enable console then type version 1.08ce
Hit enter.
You should now be able to view and join all 1.08 servers again.
BE AWARE that if you check the about settings it will still say 1.09 but it really isn't.



****HALO CE DOES NOT CRASH ON START UP, GRAVITY WORKS, AND MULTIPLAYER SERVERS ARE VISIBLE AND JOINABLE****

Skarma
May 30th, 2009, 03:47 AM
E.Hmmm, could be the SAPP thing..

English Mobster
May 30th, 2009, 03:49 AM
Hah, thanks, I managed to get into a Blood Gulch server and tried to mess around with OS. It just made it look like I was REALLY lagging when I modified the gravity, and, sadly, I couldn't get in the side seat of an opposing Warthog (it almost splattered me when I tried and saw the option to get in, but when I killed the driver I tried to get in when it was just the gunner, to no avail).

Again, I can ONLY load up OS through a common .DLL injector. I think it might be wisest to include a static .DLL injector with any download of OS. It wouldn't really be any extra coding, I got it to work with a .DLL injector meant for the game America's Army, so it shouldn't have to be customized.

.Wolfâ„¢
May 30th, 2009, 04:04 AM
Might be it..I got both DxT and a Dedi Init in my halo ce folder.

supersniper
May 30th, 2009, 04:12 AM
yeah try running it without dxt and the init file...
I don't know why the init file does anything.
Trust me I ran a clean install (I reinstalled halo ce, then put in the init.txt file and it crashed...
even with ALL the other programs I have in the root folder it was the init.txt file that crashed it.

English Mobster
May 30th, 2009, 04:27 AM
I have an init.txt in my CE folder, too...

Hmm... I'll try it.

Love De Lux
May 30th, 2009, 04:39 AM
Just removed init.txt from haloce directory. It now works like a charm without dll injection. :p

Cortexian
May 30th, 2009, 05:09 AM
I've got the server listing issue as well, with OS I see no servers and the game shows up as 1.09. Without OS it's fine as 1.08.

StankBacon
May 30th, 2009, 06:17 AM
lolwat... 1.09?

.Wolfâ„¢
May 30th, 2009, 06:38 AM
------------------
System Information
------------------
Time of this report: 5/27/2009, 16:36:53
Machine name: ****************
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.080814-1233)
Language: Swedish (Regional Setting: Swedish)
System Manufacturer: ATI___
System Model: AWRDACPI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Pentium(R) D CPU 2.66GHz (2 CPUs)
Memory: 2046MB RAM
Page File: 1584MB used, 2354MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

Works!Had to remove DXTweaker and the Init.txt..Init.txt seemed to crash it.Gravity Worked aswell.

supersniper
May 30th, 2009, 06:58 AM
Did you try joining servers in multiplayer...
for me it changed my halo ce version to 1.09.
maybe if I put in the version changer and changed it back to 1.08...

:D that fixed the no server error!!!!!!!!!!
so everyone that has this error get the version changer and when you get to the main menu
go in console and type version 1.08ce
and you can see all and join all the servers.

.Wolfâ„¢
May 30th, 2009, 07:02 AM
Yes it worked to join servers aswell.

Kornman00
May 30th, 2009, 09:43 AM
Hah, thanks, I managed to get into a Blood Gulch server and tried to mess around with OS. It just made it look like I was REALLY lagging when I modified the gravity, and, sadly, I couldn't get in the side seat of an opposing Warthog (it almost splattered me when I tried and saw the option to get in, but when I killed the driver I tried to get in when it was just the gunner, to no avail).

Again, I can ONLY load up OS through a common .DLL injector. I think it might be wisest to include a static .DLL injector with any download of OS. It wouldn't really be any extra coding, I got it to work with a .DLL injector meant for the game America's Army, so it shouldn't have to be customized.
The host of the game MUST be running OS too for things such as gravity changes and MTV to sync correctly. You can't just join another regular server and try getting into an enemy vehicle, it won't work.

Update 2 CAN'T be used with a DLL injector. A portion of the new code has to be ran before the game's systems are initialized.

Release builds have their game builds set to a new version (9). Debug doesn't (which is what jcap is still using) Why? Because release was meant for public usage and I didn't want to have people all :confused2: about why MTV wasn't working, but instead they're all :confused2: about not seeing any servers

Also, I would assume it pretty much a common sense thought that if you're running anything that messes with DX, and the game is still crashing, that you should test it without. IE, DXT camo fix

jcap
May 30th, 2009, 10:32 AM
Wolf, can you please post the contents of your init.txt? I was thinking that it could be the source of crashing for SOME, but I didn't have a problem with it so I never mentioned it as a possibility.

Kaishounashi
May 30th, 2009, 12:10 PM
The host of the game MUST be running OS too for things such as gravity changes and MTV to sync correctly. You can't just join another regular server and try getting into an enemy vehicle, it won't work.


*is slow, so needs some clarification* Could this by chance work on a dedi too if I upload the files? I'm really only interested in MTV working to screw around with it. However, I guess if it does work my server wouldn't show up in 1.08?

jcap
May 30th, 2009, 12:25 PM
I'm pretty sure you would need the modified haloceded.exe for it to work.

Hunter
May 30th, 2009, 12:50 PM
Works fine. Set gravity to 1.000, bullets dont go very fay haha, well not on the PP without a charged bolt. And you die if you jump... haha

Operating System: Windows XP Home Edition Service Pack 3 (build 2600)
Processor: 3.00 gigahertz Intel Pentium 4 16 kilobyte primary memory cache 2048 kilobyte secondary memory cache
Motherboard: Dell Inc. 0J8885Memory (RAM)1016 Megabytes Installed Memory
Graphics Card: Intel(R) 82945G Express Chipset Family [Display adapter] (2x)
Sound Card: SigmaTel High Definition Audio CODEC
Primary Hard Drive: Hitachi HDP725025GLA380 [Hard drive] (250.06 GB) -- drive 0
Secondary Hard Drive: Maxtor 7L250S0 [Hard drive] (250.00 GB) -- drive 1Primary Optical DriveDVD/RW
Secondary Optical Drive: 4 Card Reader

What program do you guys use to get yor computer specs?

.Wolfâ„¢
May 30th, 2009, 01:20 PM
sv_name "Test"
sv_public True
sv_maxplayers 10
sv_rcon_password ***
sv_Log_File
sv_log_enabled
sv_mapcycle_timeout 15
sv_mapcycle_add Orion_Final CTF
sv_mapcycle_begin
-port 2312

Hunter
May 30th, 2009, 01:34 PM
Prob 1:
Halo seems to close when you add an attribute like "-window" to the shortcut.

Prob 2:
No servers are showing up when I click Search...

jcap
May 30th, 2009, 01:37 PM
Using "-windowed" doesn't cause a problem. You may not have used it right.

The no server issue is addressed in the first post, and on previous pages.

------------------

I'm still looking into that init.txt issue. I have no idea why it's not working (crashes for me too) :-/

jcap
May 30th, 2009, 01:46 PM
Ok, with regard to init.txt:

It seems ANY init.txt WILL crash Halo CE on startup, right before it reaches the main menu.

To clear up the reason I didn't have any problems when I tested, it was because I had a malformed init.txt which put everything as one long line with no spaces. No idea what caused that to happen, but now it's clear what could be the reason for many crashes.

To be specific, it is sv_name which crashes it. When the name is specified, the game will not make it past the loading screen.

supersniper
May 30th, 2009, 01:49 PM
Prob 1:
Halo seems to close when you add an attribute like "-window" to the shortcut.

Prob 2:
No servers are showing up when I click Search...http://www.modacity.net/forums/showpost.php?p=406852&postcount=114

Hunter
May 30th, 2009, 01:49 PM
Using "-windowed" doesn't cause a problem. You may not have used it right.

The no server issue is addressed in the first post, and on previous pages.

------------------

I'm still looking into that init.txt issue. I have no idea why it's not working (crashes for me too) :-/

My bad, read that post on my phone a few days ago and forgot. So, are you developing a final build of the .dll to release which will no change the version to (00.9) so the public can use OS in public servers?

supersniper
May 30th, 2009, 01:57 PM
My bad, read that post on my phone a few days ago and forgot. So, are you developing a final build of the .dll to release which will no change the version to (00.9) so the public can use OS in public servers?Like I said in my post... just use version changer and change the version to 1.08.

Kornman00
May 30th, 2009, 02:14 PM
My bad, read that post on my phone a few days ago and forgot. So, are you developing a final build of the .dll to release which will no change the version to (00.9) so the public can use OS in public servers?
There are no benefits from using OS features in regular 1.08 games. Regular games don't have MTV enabled (thus you can't use it) and they don't have the ability to change gravity. This is why I didn't allow OS to see regular v1.08 games.

Command line arguments like "-port" cannot be used in the init file. Isn't there a separate "init" file used for the dedi server anyway? Most of those commands make no sense in a "client" startup.

supersniper
May 30th, 2009, 02:19 PM
yeah -port can only be used in a .bat file or loading haloceded.exe through cmd

jcap
May 30th, 2009, 02:19 PM
The init is the same for the client and server. Yeah, I know it makes no sense for CE to load it, but it does anyway. Maybe have OS prevent CE from loading it?

For the version number, maybe there should be a way for you to either see both 1.08 and "1.09" servers, but you can type something to filter only "1.09". I know someone figured out how to get a 1.08 server to display for all versions of clients, but can you do something similar for the client?

If not, I think it would be best to leave the version number at 1.08. Changing it would make the population smaller.

Hunter
May 30th, 2009, 02:37 PM
Wait, so people who have the OS active can see 1.09 servers?

Also, what other new and cool commands is there?

.Wolfâ„¢
May 30th, 2009, 02:59 PM
There are no benefits from using OS features in regular 1.08 games. Regular games don't have MTV enabled (thus you can't use it) and they don't have the ability to change gravity. This is why I didn't allow OS to see regular v1.08 games.

Command line arguments like "-port" cannot be used in the init file. Isn't there a separate "init" file used for the dedi server anyway? Most of those commands make no sense in a "client" startup. I guess. But i was just messing around to see if i could get it to work.

jcap
May 30th, 2009, 03:19 PM
IMPORTANT:

For everyone who marked it as not working, please test again with the new help tips IN RED in the first post. I need to clarify that it doesn't work, or else your vote will have to be purged.

Make a new post after you tested with the new dll, and make your post green if it was successful.

supersniper
May 30th, 2009, 03:21 PM
Mine works just look here
http://www.modacity.net/forums/showpost.php?p=406852&postcount=114

Hunter
May 30th, 2009, 03:39 PM
Successful

Roostervier
May 30th, 2009, 03:48 PM
Ran new DLL, was successful.


------------------
System Information
------------------
Time of this report: 5/30/2009, 15:44:14
Machine name: TYREL-PC
Operating System: Windows® Vista Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz (2 CPUs), ~700MHz
Memory: 3582MB RAM
Page File: 2011MB used, 5368MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

p0lar_bear
May 30th, 2009, 05:33 PM
Works. Loaded a test map with custom content in it, killed some dummy biped, fucked with gravity, etc.

Also runs with Steam's In-Game Overlay wooooooooooo


------------------
System Information
------------------
Time of this report: 5/30/2009, 18:24:47
Machine name: DELL2400
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
System Model: Dimension 2400
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A05
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 1016MB RAM
Page File: 856MB used, 1589MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

jcap
May 30th, 2009, 05:40 PM
I find it a little sad on Xfire's part that the dll doesn't work with them but it works with Steam. Hmmmmm... Maybe Xfire is doing it the "wrong" way? Shitty coding?

p0lar_bear
May 30th, 2009, 05:46 PM
The steam IGO is an executable that only runs if you launch a game via your Steam Games list. I have a feeling that it actually executes the game you want inside of itself, or something like that.

t3h m00kz
May 30th, 2009, 05:59 PM
I'd give it a try if I weren't completely in love with 1.07 Version Changer and all the 1.07 apps. :ohdear:

jcap
May 30th, 2009, 06:01 PM
Then don't post.

ODX
May 30th, 2009, 06:06 PM
I find it a little sad on Xfire's part that the dll doesn't work with them but it works with Steam. Hmmmmm... Maybe Xfire is doing it the "wrong" way? Shitty coding?It worked perfectly fine with me, I was even talking to IVEE while messing with gravity. Dunno what I did, just shoved the stuff in my directory and played.

jcap
May 30th, 2009, 06:11 PM
Ok, now that's interesting. You're saying that Xfire worked for you, right? How is that even possible? :|

.Wolfâ„¢
May 30th, 2009, 06:14 PM
Maybe he uses Xfire plus?

ODX
May 30th, 2009, 06:26 PM
Uh no, I'm not using Xfire plus. I'll see if I can make a video showing it, probably will make and upload it to my youtube (ODX999) tonight. I swear to you though, xfire worked. The only thing that was odd was that Halo told me it was going to shut down unexpectedly, but then didn't.

p0lar_bear
May 30th, 2009, 06:27 PM
I just tried it. XIG didn't pop up, but I also got that error box and Halo was still running...

supersniper
May 30th, 2009, 06:32 PM
Uh no, I'm not using Xfire plus. I'll see if I can make a video showing it, probably will make and upload it to my youtube (ODX999) tonight. I swear to you though, xfire worked. The only thing that was odd was that Halo told me it was going to shut down unexpectedly, but then didn't.I think your confused... Xfire does work while the OS is in the root folder. You can play it and talk at the same time but the chat windows are seperate than halo ce right. You have to alt+shit+tab to the window to talk to him. Instead of using the in-game chat feature. Xfire does work but not the in-game chat feature or any in-game features.

Hunter
May 30th, 2009, 06:39 PM
I just tried it. XIG didn't pop up, but I also got that error box and Halo was still running...

I had that, didnt try xfire though, but it was turned on.

ODX
May 30th, 2009, 09:12 PM
I think your confused... Xfire does work while the OS is in the root folder. You can play it and talk at the same time but the chat windows are seperate than halo ce right. You have to alt+shit+tab to the window to talk to him. Instead of using the in-game chat feature. Xfire does work but not the in-game chat feature or any in-game features.Ah, I see. Well, I was in windowed mode, but yeah the overlay didn't work.(This one, I'm damn sure it does work in windowed mode even) Thanks for clearing that up and making me look like a douche :D

ICEE
May 30th, 2009, 09:40 PM
No issues for me


Copypasta from xfire profile page


Manufacturer: System manufacturer
Processor: Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz
Memory: 3582MB RAM
Hard Drive: 500 GB
Video Card: NVIDIA GeForce 9600 GSO 512
Monitor: Generic PnP Monitor
Sound Card: Speakers (VIA High Definition Audio)
Speakers/Headphones:
Keyboard: USB Root Hub
Mouse: USB Root Hub
Mouse Surface:
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)

STLRamsFan
May 30th, 2009, 09:54 PM
I'd give it a try if I weren't completely in love with 1.07 Version Changer and all the 1.07 apps. :ohdear:

Yea I use version changer as well but it was real easy to switch to and from it. Of course, that is if you backed up your stuff (strings, Halo 1.08, ect)...

No problems
Works with Yoyorast UI
Will post information tomorrow if I remember and am not running on 5 hours of sleep. :rolleyes:

jcap
May 30th, 2009, 10:17 PM
May I ask, what happens if you inject the OS dll after you launched the game with Xfire? I'm curious if they can both work at once. If they can, then that's something that Xfire needs to look into doing, like Steam.

Scooby Doo
May 30th, 2009, 10:26 PM
*sorry* i didn't post about my prob earlier. it crashed when i booted up. i'm running vista x64. core 2 quad, 4 gb ram, evga 9800 gtx, evga 780i sli mobo.

thank you VMware. ima boot up all of my VMs and test this to see how it runs. :)

i'll get back to you asap...


~Scooby

jcap
May 30th, 2009, 10:32 PM
Scoob, make sure you're not using Xfire and check that there's no init.txt in your CE directory.

Also, does Halo crash immediately on launch, or does it load and then crash before the main menu?

Edit: If you have the dll error, then download the new OS d3d9 in the first post. There was a mistake during compiling which caused to ask for d3d9x_37.dll

supersniper
May 30th, 2009, 11:21 PM
There you go Jcap.

I opened up halo CE first.
Then injected it.

http://www.xfire.com/video/c59f8/

ICEE
May 30th, 2009, 11:27 PM
Offtopic here, but is there a list of commands that i can use with OS? I have no idea how to make it any different than reg CE

jcap
May 30th, 2009, 11:28 PM
There you go Jcap.

I opened up halo CE first.
Then injected it.

http://www.xfire.com/video/c59f8/
Well there we have it. Xfire doesn't know how to hook a game properly.

I'm going to guess that if it Xfire could look like Steam, both would work.

Xfire should be injecting itself into the game after it has fully loaded, much like Steam does. This is a problem with Xfire's programming, not with OS or any d3d9. No matter what you use, Xfire will crash the game with a hook in the folder. This is just shitty coding by them.

I'm considering making a post on their forums about it in the feature requests section. They should absolutely do it the same way Steam does.

I wonder if this happens for all games. It probably does. It might be the reason why SoftTH (Software Triplehead) disabled Xfire from hooking into the game - because it crashed with everything.

English Mobster
May 30th, 2009, 11:39 PM
Success!

I deleted init.txt from my CE directory, and everything worked! I tested OS on one of the maps in the Infernal Map Pack.

Also, I request a list of commands, as well. Speed doesn't work, and I can't tell what does or doesn't.

jcap
May 31st, 2009, 12:12 AM
Ok, so it turns out that you can inject OS after Xfire has loaded, but Xfire cannot be injected after OS is loaded. Interesting.

I noticed that if you open Xfire after CE has loaded, it will immediately inject itself. So, I then started CE with OS, then launched Xfire. A few seconds later, Halo crashed.

There has to be a conflict that Xfire has, trying to modify something that OS has already modified. OS can work with whatever Xfire hooks, but Xfire cannot work with whatever OS hooks. But what? Is it possible to find out?

paladin
May 31st, 2009, 12:25 AM
------------------
System Information
------------------
Time of this report: 5/30/2009, 22:22:52
Machine name: SCOTTSTATIONARY
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: Maximus II Formula
BIOS: BIOS Date: 07/21/08 18:05:22 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4094MB RAM
Page File: 4165MB used, 4206MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 64bit Unicode
DxDiag Previously: Crashed in system information (stage 4)

NO ISSUES

64bit BTW.

e.

Offtopic here, but is there a list of commands that i can use with OS? I have no idea how to make it any different than reg CE

This.

supersniper
May 31st, 2009, 01:03 AM
Also if you use the dxtweaker to use con's filter effects or the camo fix
just inject the .dll after halo ce loads and it will work fine and run the halo camo patch.

ThePlague
May 31st, 2009, 01:20 AM
Yes, works with default UI on Windows XP SP3

Cortexian
May 31st, 2009, 02:02 AM
Offtopic here, but is there a list of commands that i can use with OS? I have no idea how to make it any different than reg CE
This.
This.

Kornman00
May 31st, 2009, 06:45 AM
On XP, I believe there is a way to save the Exception Data of which it notoriously Gathers. Try clicking the "View Details" linkish looking thing (IIRC) and see if it lets you.

On Vista its a little different. This difference actually made developing hacks like Yelo more time consuming to debug on my end as the amount of steps involved.
1) Control Panel->Problem Reports and Solutions->View problem history
2) Find HaloCE (or it may be the name of the dll, dx3d9.dll or w/e)
3) Right click->View problem details.
4) Copy to clipboard & pasta in your post
5) ???
6) Fix?
7) Deficit
How about people start doing this instead of pulling ideas as to why it isn't working out of their arse

You can inject OS and have it work because none of its DX code gets called. Its only when the game calls it's version of Direct3DCreate9 that OS's DX code is executed. While I didn't use any of the DX resources by default in Update 1, Update 2 does (a la Battery menu system).

Limited
May 31st, 2009, 06:52 AM
:D
Success!


------------------
System Information
------------------
Time of this report: 5/27/2009, 17:04:56
Machine name: JOHN
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: Award Modular BIOS v6.0
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 1024MB RAM
Page File: 382MB used, 6545MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode


Renamed the init.txt and OS works like a charm.

Just out of curiosity kornman, has the OS sdk changed at all to allow these fixes, if so will there be an updated release?

Hunter
May 31st, 2009, 09:27 AM
9LKTzsQ6hVE

Bit of proof. It is awesome setting gravity to 0.000 when you are in the air, the physics kick in proper good if you spin around.

jcap
May 31st, 2009, 10:22 AM
So it is xfire_toucan_xxxxx.dll (in this case xfire_toucan_37323.dll) which injects itself into the game. Find the conflict!

Edit: Ok, maybe the dll doesn't directly crash it. I can inject it, but of course it won't do anything without Xfire to work with it (Xfire was closed). I started CE with the d3d9, injected toucan, and then it was fine, despite not having any actual overlay because the key commands in Xfire's settings do not work.

ICEE
May 31st, 2009, 12:52 PM
whenever i put the dll into the folder after startup, xfire works but its as if open sauce isnt there. The gravity command doesnt work, and thats the only one i know.

jcap
May 31st, 2009, 12:59 PM
That's because CE can only inject it on startup. And as Kornman has said numerous times, it needs to be loaded before CE loads its code for all of its features to work properly.


Update 2 CAN'T be used with a DLL injector. A portion of the new code has to be ran before the game's systems are initialized.

supersniper
May 31st, 2009, 01:20 PM
Or just use winject and inject it after load up...
it bypasses all errors really. and still works.

seanthelawn
May 31st, 2009, 01:52 PM
Works for me.


------------------
System Information
------------------
Time of this report: 5/31/2009, 14:48:43
Machine name: SEAN-PC
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Compaq-Presario
System Model: KQ513AA-ABA SR5510F
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ (2 CPUs), ~2.6GHz
Memory: 3070MB RAM
Page File: 1569MB used, 4792MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
Running on 32-bit, no crash, gravity worked fine.

Worked with my friend too.


------------------
System Information
------------------
Time of this report: 5/31/2009, 15:49:59
Machine name: DAN-PC
Operating System: Windows Vistaâ„¢ Business (6.0, Build 6000) (6000.vista_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 10/14/08 13:14:26 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz (2 CPUs), ~2.8GHz
Memory: 3326MB RAM
Page File: 1233MB used, 5597MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 32bit Unicode


We even played a game, testing the multiteam vehicles and everything. We didn't find any problems. (Except when we found out that normal gravity is 0.003565, when I assumed it was 1)

Rhydgaled
May 31st, 2009, 03:17 PM
To check Halo's version number: Right click haloce.exe > properties > details > "File version". The version should read 1.0.8.616.I have this version of haloce.exe but I'm not using the copy of sauce you had for download, I'm using the one I complied (I'm 99.99% sure it is the one I attempted to upload to halomaps). The code is pretty much unchanged, but the statistics line is commented out, as sugested by Kornman. Last night I decided to run it (with the -console extension in the halo shortcut), and all seemed fine, except for one thing
This extension will change the version of Halo temporarily, appearing as 1.09. THIS IS NOTHING TO WORRY ABOUT. You will not see any servers while testing, but you can remove the dll when done and be back to normal. (or use version changer)
I have never downloaded version changer, and yet I was still able to find servers!! Also I had been playing with the gravity command prior to decideing to look for some servers, and when I joined the game it seemed I still had reduced gravity, while everyone else appeared normal. Just out of interest I typed cheat all weapons in, and to my supprise it worked (I had the -console extension remeber, not -devmode, or I wouldn't have been able to join the game). I'm not really the sort of person who cheats online though, so I promptly stopped using the dev button after trying to set my gravity back to normal. However, I don't know what number normal is, and typing gravity reset didn't seem to do anything (I'm guessing the fuction doesn't except strings).

Also, back on my hek PC a while back, the .dll seemed to be crashing Sapien, so I couldn't use the gravity command in scripts.

Limited
May 31st, 2009, 03:20 PM
Rhydgaled simple answer is you dont have the source code that makes Halo think its 1.09.

The copy kornman has put up for download isnt the one with 1.09. Thats why you could join 1.08 servers.

English Mobster
May 31st, 2009, 03:37 PM
I found a few bugs no one's really touched on:
1. I can't see ANY text anymore. I tried running that MSI thing, but to no avail. I even removed the .DLL from the CE folder, still nothing. I can't even see "the English committed suicide", etc. in a LAN game.
2. When you close Halo, although the task manager doesn't say the WINDOW is up, and while it doesn't appear down on the start menu windows bar, the PROCESS haloce.exe is STILL running, and every time you open and close the game, another process is created, but not destroyed. I was wondering why my computer turned into a snail, when I noticed that, even though Halo is technically closed, I was running close to 20 haloce.exe processes still, and each one of them took up as much system memory as if the window was still running. Again, this DOES NOT go away when you delete the .DLL.

Also, probably unrelated, but now my Firefox is slowing to a crawl, as well. It works fine for all of 10 minutes, then I have to end the process and start Firefox back up because all of a sudden, Firefox is taking up 99% of my CPU power, according to Task Manager. This didn't start until I started Open Sauce, though it may be unreleated.
I've run several virus scans, and all turned up zilch.

Rhydgaled
May 31st, 2009, 04:40 PM
Rhydgaled simple answer is you dont have the source code that makes Halo think its 1.09.

The copy kornman has put up for download isnt the one with 1.09. Thats why you could join 1.08 servers.
So, the version available on the first page is built from a newer source than the one that is publiclly available?

StankBacon
May 31st, 2009, 04:47 PM
why does it change it to 1.09?

jcap
May 31st, 2009, 04:50 PM
I found a few bugs no one's really touched on:
1. I can't see ANY text anymore. I tried running that MSI thing, but to no avail. I even removed the .DLL from the CE folder, still nothing. I can't even see "the English committed suicide", etc. in a LAN game.
2. When you close Halo, although the task manager doesn't say the WINDOW is up, and while it doesn't appear down on the start menu windows bar, the PROCESS haloce.exe is STILL running, and every time you open and close the game, another process is created, but not destroyed. I was wondering why my computer turned into a snail, when I noticed that, even though Halo is technically closed, I was running close to 20 haloce.exe processes still, and each one of them took up as much system memory as if the window was still running. Again, this DOES NOT go away when you delete the .DLL.
Connor was telling me something similar last night. No text, and he couldn't join any games even after it was removed. I denounced it as user error, though, because what he was describing seemed impossible for a dll to do.

I'm wondering if they are related to CE not closing, though. Did you close every instance? Did you try restarting your computer?

I ran with the d3d9, and I had no issues (with both the old and "new" one). I don't see how anyone could be any different.

English Mobster
May 31st, 2009, 04:53 PM
Connor was telling me something similar last night. No text, and he couldn't join any games even after it was removed. I denounced it as user error, though, because what he was describing seemed impossible for a dll to do.

I'm wondering if they are related to CE not closing, though. Did you close every instance? Did you try restarting your computer?

I ran with the d3d9, and I had no issues (with both the old and "new" one). I don't see how anyone could be any different.
Every instance was closed via "Quit" on the main menu, how I normally do it. However, there is still the process running, even though the window is closed.

I've restarted 3 times since, and I'm still running into the same problem.

jcap
May 31st, 2009, 06:24 PM
Another question: What screen resolution are you running at?

English Mobster
May 31st, 2009, 06:45 PM
1280x1024.

jcap
May 31st, 2009, 06:54 PM
Con is having the same problems at that resolution, though I don't think he had an issue with Halo not ending the process.

Try running Halo and OS at a different resolution, such as 1024 x 768.

supersniper
May 31st, 2009, 06:58 PM
Weird... That is my normal resolution for my comp but I nromally play in window mode.
Should I try in non-window mode and risk this happening to me?

English Mobster
May 31st, 2009, 06:58 PM
Oh, boy, THIS resolution is fun.

I'm booting up Halo as I type, get you your results in a bit.

E: 1024x768 didn't work. Trying 800x600.

EE: Didn't work. Changing the resolution doesn't help.

supersniper
May 31st, 2009, 07:26 PM
I didn't have a problem.

klange
May 31st, 2009, 09:40 PM
Awesome Sauce.
Just installed Win7, working fine. lol@(gravity 0.01) or higher

------------------
System Information
------------------
Time of this report: 5/31/2009, 22:39:00
Machine name: OASISD
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
Language: English (Regional Setting: English)
System Manufacturer: Acer
System Model: Aspire 5610
BIOS: Ver 1.00PARTTBLP
Processor: Genuine Intel(R) CPU T2250 @ 1.73GHz (2 CPUs), ~1.7GHz
Memory: 1024MB RAM
Available OS Memory: 1014MB RAM
Page File: 746MB used, 1291MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7100.0000 32bit Unicode

NO ISSUES

English Mobster
May 31st, 2009, 09:48 PM
I put gravity -20 for giggles.

Oh, boy. I flew THROUGH the skybox (you know, that thing which SEALS THE MAP???) and kept going in what was essentially outer space just because.

Also, the Banshee fuel rods fall up, not down when you have negative gravity, and they go straight in zero gee.

StankBacon
May 31st, 2009, 11:52 PM
lmfao.

jcap
May 31st, 2009, 11:56 PM
This gravity thing is going to be awesome for custom maps ^_______^

But we need to figure out where this extremely rare no text issue is coming from first.

FRain
June 1st, 2009, 12:06 AM
Also, outer space levels will be cool. Drive through some fucking window that just depressurizes the whole space station and now the EVERYTHING is in zero-gee.

ThePlague
June 1st, 2009, 12:16 AM
Also works with Windows 7 build 7100 RC 32 bit on 1.08

Heathen
June 1st, 2009, 12:21 AM
Also, outer space levels will be cool. Drive through some fucking window that just depressurizes the whole space station and now the EVERYTHING is in zero-gee.
is that possible? to have the gravity only happen after the window breaks?

English Mobster
June 1st, 2009, 01:56 AM
Yes.

Hunter
June 1st, 2009, 07:33 AM
You would need some crazy explosions and effects and debris braking away when it depressureizes. That would look immense Lol, Would be good if it sucked you offout

klange
June 1st, 2009, 08:56 AM
I put gravity -20 for giggles.

Oh, boy. I flew THROUGH the skybox (you know, that thing which SEALS THE MAP???) and kept going in what was essentially outer space just because.

Also, the Banshee fuel rods fall up, not down when you have negative gravity, and they go straight in zero gee.

http://blog.phpwnage.com/%7Eklange/udonge/sprites/stand000.png I never would have guessed that the laws of physics would hold true.

Disaster
June 1st, 2009, 09:20 AM
I seem to have fixed it by deleting my bloom hack dll I had renamed in the halo directory

.Wolfâ„¢
June 1st, 2009, 01:16 PM
Well now Xfire works.. All i did was to launch the game with xfire once and then it worked starting it normaly.

jcap
June 1st, 2009, 04:04 PM
English Mobster:

If you remove the dll from the CE directory, does the text appear again?

L283023
June 1st, 2009, 04:09 PM
This works fine with Windows XP.
Now for me to say that it is "able to flawlessly run" would be inaccurate for the polls, since I cannot run Xfire with it.

So, my vote stays the same.

jcap
June 1st, 2009, 04:20 PM
Actually, you are able to flawlessly run it. Xfire is an external, third party app that is improperly written to inject its own code. It has nothing to do with actual OpenSauce stability.

klange
June 1st, 2009, 04:21 PM
http://blog.phpwnage.com/%7Eklange/udonge/sprites/stand000.png Get a second computer and run your IMs there.

Kornman00
June 1st, 2009, 06:08 PM
or an iphone\touch :downs:

supersniper
June 1st, 2009, 09:12 PM
Or just don't put the .dll in the root folder and inject it instead...

English Mobster
June 2nd, 2009, 01:44 AM
English Mobster:

If you remove the dll from the CE directory, does the text appear again?
No. Completely deleting the DLL doesn't solve either problem.

supersniper
June 2nd, 2009, 01:59 AM
Hey wait a sec... remember all those mysterious errors that YeloBattery had way back in the day... if it ran on the same source OS runs on wouldn't the init.txt file also make yelobattery crash?
OMG Maybe I can get it to work for me now!!!!!!!!

Skarma
June 2nd, 2009, 02:00 AM
http://hce.halomaps.org/index.cfm?nid=268

Also, the lagging text in Halo is caused by some resources being reset improperly when minimizing or resizing the screen resolution. A call to Reset again in Halo's IDirect3dDevice9 interface should fix this problem from a developers perspective.

English Mobster
June 2nd, 2009, 02:05 AM
I've tried that. It's not an issue of LAGGING text, it's an issue of MISSING text.

Skarma
June 2nd, 2009, 12:30 PM
I've tried that. It's not an issue of LAGGING text, it's an issue of MISSING text.You haven't tried anything yet. Because the link I just posted above tells you how to fix the missing text, it has worked for everyone I have helped with that problem, including myself. I was just pointing out what causes the lagging text problem.

English Mobster
June 2nd, 2009, 01:21 PM
You haven't tried anything yet. Because the link I just posted above tells you how to fix the missing text, it has worked for everyone I have helped with that problem, including myself. I was just pointing out what causes the lagging text problem.
You're telling me to use the msxmlenu.msi file. I have tried that already. No results.
Plus, I have a more severe case of one of the symptoms:




When you kill another player, you see just "Player Name" over the crosshairs instead of "You killed Player Name."


I don't even see "Player Name". =/
I DO, however, see the name when I press F3.

I'm just going to reinstall CE and see if it helps.

jcap
June 2nd, 2009, 01:43 PM
Connor has the same issue. I've been trying to help him. Nothing has worked. He tried reinstalling msxmlmenu.msi - didn't work. He also tried reinstalling CE from complete scratch - didn't work either. Also tried registering the dlls - nothing.

English Mobster
June 2nd, 2009, 02:31 PM
Just reinstalled. No.

StankBacon
June 2nd, 2009, 03:25 PM
that's fucked up, how can os cause that?

im guessing there are more factors here.

jcap
June 7th, 2009, 11:54 AM
I believe we have come up with a solution for the halo chat text disappearing with the d3d9. Conscars tried it and he got his text back this morning.

Understand this does NOT apply to "text lag" you experience during a multiplayer game. This is ONLY if the chat text was working prior to copying over the d3d9, but then stopped working even after the d3d9 was removed.

You need to download and install the latest version of DirectX 9 (March 2009). The download can be found from Microsoft's website at: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

Anyone who is experiencing this issue, please comment back. The only last one I know who had this problem is English Mobster.

TVTyrant
June 7th, 2009, 12:00 PM
My brother has this problem on his other PC. Its a 32-bit Windows XP.

ICEE
June 7th, 2009, 12:00 PM
hmm, when i first started using OS it worked fine, but lately when I try to start up the game it has about a 70% crash rate.

jcap
June 7th, 2009, 12:23 PM
hmm, when i first started using OS it worked fine, but lately when I try to start up the game it has about a 70% crash rate.
Is that with or without the dll? If with, what happens when you remove it?

Also, because I can't stress this enough, is Xfire open or in the background while you run Halo? Halo will not always crash while Xfire is open with OS, but there is a VERY high chance it will.

If all else fails, try reinstalling DirectX anyway. It can't hurt anything, and it could possibly solve the problem.

Copy your error report too.

I have had absolutely no problems with launching. For testing, I've been having to endlessly reload CE, and it's never crashed on startup by itself.


My brother has this problem on his other PC. Its a 32-bit Windows XP.
Run the installer; report back.

TVTyrant
June 7th, 2009, 01:37 PM
Used Direct X installer, running perfectly now.

English Mobster
June 8th, 2009, 05:48 PM
Bug-free on my end.

t3h m00kz
July 1st, 2009, 07:13 PM
just reinstalled. works for me.

E: BAH IT FUCKED UP MY TEXT

FluffyDuckyâ„¢
July 1st, 2009, 08:47 PM
Everything worked for me. With xfire, just disabled in-game.

English Mobster
July 3rd, 2009, 04:42 PM
The issue I was having with no text/having to ctrl+alt+delete and "End Process" with the issue of Halo not closing is back. No idea why, as I have not touched any files other than the ones I normally map with.

I tried running the DirectX installer, all it did was tell me my copy of DirectX was up to date and that it didn't install anything. Reinstalling CE does not help.

t3h m00kz
July 3rd, 2009, 10:17 PM
Fixed the missing text, just had to reinstall msxmlenu or whatever from the Halo Custom Edition/redist folder

English Mobster
July 3rd, 2009, 11:55 PM
Doesn't solve anything for me.

And I finally remembered the term I was looking for: Memory leaks. After I installed OS, Halo has been getting LOTS of memory leaks, which persist AFTER I close Halo. I have to go end each individual leak manually. It's a pain in the ass.

This only happens on my desktop. On my laptop, it runs fine.

Limited
July 5th, 2009, 05:45 AM
Doesn't solve anything for me.

And I finally remembered the term I was looking for: Memory leaks. After I installed OS, Halo has been getting LOTS of memory leaks, which persist AFTER I close Halo. I have to go end each individual leak manually. It's a pain in the ass.

This only happens on my desktop. On my laptop, it runs fine.
I didnt notice any memory leaks and I've spent hours opening and closing Halo last night working on something in OS.

English Mobster
July 5th, 2009, 02:53 PM
I'm STILL getting memory leaks. I've now uninstalled and reinstalled three times, and it's still an issue. =/

jcap
July 5th, 2009, 02:55 PM
There's probably something actually wrong with your computer or current operating environment.

I'm willing to bet that you have either outdated drivers for something or an app which is interfering with the memory of DirectX and Halo.


The only problem I experience with my computer is that sometimes Halo just doesn't exit (or always crashes on exit). But that's just Halo without any additions to it (other than maybe another d3d9 for Triplehead). I wonder if it has something to do with Windows Vista x64.

English Mobster
July 5th, 2009, 02:57 PM
There's probably something actually wrong with your computer or current operating environment.

I'm willing to bet that you have either outdated drivers for something or an app which si interfering with the memory of DirectX and Halo.

The only problem I experience with my computer is that sometimes Halo just doesn't exit (or always crashes on exit). But that's just Halo without any additions to it (other than maybe another d3d9 for Triplehead).
But this only started happening after the installation of OS.

I'll still run a check to make sure I have all the current drivers, just in case.

Kornman00
July 5th, 2009, 03:54 PM
If the memory leaks still happen even when OS is NOT loaded, then its not OS...

Syuusuke
July 8th, 2009, 10:13 PM
In the beginning there nothing, then there was an exception

and I was not pleased, I rested on all 7 days.

Then i deleted init.txt and I was happy.

Windows 7 64-bit



------------------
System Information
------------------
Time of this report: 7/8/2009, 23:02:08
Machine name: mmmBop
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7137) (7137.winmain.090521-1745)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer Inc.
System Model: G50VT
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz (2 CPUs), ~2.3GHz
Memory: 4096MB RAM
Available OS Memory: 4096MB RAM
Page File: 2495MB used, 13891MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7137.0000 64bit Unicode

Truth Unknown
July 12th, 2009, 04:33 PM
------------------
System Information
------------------
Time of this report: 7/12/2009, 15:17:47
Machine name: RED-SEVEN
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
Language: English (Regional Setting: English)
System Manufacturer: VIAP4X
System Model: AWRDACPI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: n/a
Memory: 2048MB RAM
Available OS Memory: 2048MB RAM
Page File: 2016MB used, 2078MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7100.0000 32bit Unicode

Functions Properly
No exceptions, no errors. Gravity was modified with OpenSauce.

Halo CE does not completely close.
Forced to End Process after quitting Halo CE.

English Mobster
July 12th, 2009, 04:47 PM
Halo CE does not completely close.
Forced to End Process after quitting Halo CE.
T'was my problem. Memory leaks. Now I know I'm not the only one who's getting those.
It IS an issue with OS, not the computer. No cure for it nor my missing chat woes as of yet.

I did some research, and I found one other person who was using a program VERY similar to OS for PC, who had encountered the same problem.

Unfortunately, he fixed it by getting a new video card/reformatting.
All my efforts to reinstall DirectX have failed. Every time, DirectX gives me a message saying that there is a newer or equivalent copy of DirectX installed. While that IS true, there is an equivalent copy installed, it's one which possibly has some broken files. DirectX eradicator thinks I'm running Vista when I'm really running XP with some modifications made to some system files (Something called Vistamizer), so I can't uninstall DirectX.

I think I've found what the hell I did to cause it, as well.
I was one of the first to jump onto the OS thread with this computer, before people explained I needed to put the d3d9.dll into my CE folder. Well, actually, I did put it into my CE folder, but the init.txt caused it to exception. But I didn't know that was what caused it, so I moved the d3d9 into my system32 folder, backing up the original and replacing it.
Now, Windows isn't letting me overwrite it with the backup, even though it was totally fine with me fucking it up in the first place. So I need to be able to delete that d3d9, overriding Windows' "protection" of the DirectX files, so I could reinstall the backup.

jcap
July 12th, 2009, 04:54 PM
It's not OS, I think. It seems to be the issue with any d3d9.dll. Before I used OS, I used Software TripleHead, and I had the problem a lot. Now, I don't have the problem where it will remain in memory anymore, but I don't remember exactly when they stopped, if it happened immediately after I stopped using the dll.

I have been using the OS dlls since then, though all modified versions, and I'm not having any problems with it.

English Mobster
July 12th, 2009, 04:57 PM
Huh. I'm still not getting any text, but I had no memory leaks this time. No clue why it stopped.

May as well throw in my ninja last-second-edit I made on the bottom of the last page:
I did some research, and I found one other person who was using a program VERY similar to OS for Halo PC, who had encountered the same "missing text" problem.

Unfortunately, he fixed it by getting a new video card/reformatting.
All my efforts to reinstall DirectX have failed. Every time, DirectX gives me a message saying that there is a newer or equivalent copy of DirectX installed. While that IS true, there is an equivalent copy installed, it's one which possibly has some broken files. DirectX eradicator thinks I'm running Vista when I'm really running XP with some modifications made to some system files (Something called Vistamizer), so I can't uninstall DirectX.

I think I've found what the hell I did to cause it, as well.
I was one of the first to jump onto the OS thread with this computer, before people explained I needed to put the d3d9.dll into my CE folder. Well, actually, I did put it into my CE folder, but the init.txt caused it to exception. But I didn't know that was what caused it, so I moved the d3d9 into my system32 folder, backing up the original and replacing it.
Now, Windows isn't letting me overwrite it with the backup, even though it was totally fine with me fucking it up in the first place. So I need to be able to delete that d3d9, overriding Windows' "protection" of the DirectX files, so I could reinstall the backup.

jcap
July 12th, 2009, 05:06 PM
Did you try installing DirectX from that link I posted? You don't need to uninstall it - it just installs over the current installation. Doing that should overwrite the dll that you overwrote.

Try booting into safe mode to delete the dll, then replace it. You shouldn't need to take ownership of any kind, like you do in Vista and W7. The actual file protection is caused by the dllcache Windows XP has which monitors the files in the system32 folder for any changes and then replaces them with the backup in system32\dllcache if it notices a change. The copy in dllcache is an original (possibly even old), so you shouldn't touch anything in there.

supersniper
July 12th, 2009, 05:07 PM
... take ownership of the file.
Or log onto the True administrator account.
XP just boot up safemode and it's their.
For vista you need to google how to activate it. (un hide it)

Kornman00
July 12th, 2009, 10:29 PM
If the memory leaks still happen even when OS is NOT loaded, then its not OS...
...

English Mobster
July 13th, 2009, 12:41 AM
Did you try installing DirectX from that link I posted? You don't need to uninstall it - it just installs over the current installation. Doing that should overwrite the dll that you overwrote.

Try booting into safe mode to delete the dll, then replace it. You shouldn't need to take ownership of any kind, like you do in Vista and W7. The actual file protection is caused by the dllcache Windows XP has which monitors the files in the system32 folder for any changes and then replaces them with the backup in system32\dllcache if it notices a change. The copy in dllcache is an original (possibly even old), so you shouldn't touch anything in there.
Yes, straight from your link. It simply tells me that I have a newer or equivalent version of DirectX installed.


... take ownership of the file.
Or log onto the True administrator account.
XP just boot up safemode and it's their.
For vista you need to google how to activate it. (un hide it)
I've tried. =/


...
But I'm not the only one reporting these leaks after using OS. OS is the only common factor here, and both of us only started to get these problems once we installed OS.

Kornman00
July 13th, 2009, 02:39 AM
OS is the only common factor here
Thats a bold claim to make. I wouldn't start jumping to conclusions until we know what else you're both running (as far as applications) while running halo.

See what happens when you run halo pc...

English Mobster
July 14th, 2009, 12:41 AM
No leaks at all with PC. Only CE has an issue.

Warsaw
July 14th, 2009, 06:34 PM
OS works fine for me, using motion blur and faux HDR shaders by FireScythe. Halo CE 1.08, init.txt removed, etc. Even having DXTweaker and XFire running over it didn't cause any issues.



------------------
System Information
------------------
Time of this report: 7/14/2009, 19:31:52
Machine name: GENSEVEN
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: )Phoenix - Award WorkstationBIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.2GHz
Memory: 2048MB RAM
Page File: 587MB used, 3353MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

jcap
July 14th, 2009, 06:43 PM
Even having DXTweaker and XFire running over it didn't cause any issues.

WHAT!?

supersniper
July 14th, 2009, 06:51 PM
OS works fine for me, using motion blur and faux HDR shaders by FireScythe. Halo CE 1.08, init.txt removed, etc. Even having DXTweaker and XFire running over it didn't cause any issues.

WHAT!?


Was it in the root folder or did you inject the .dll file?