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Hunter
May 31st, 2009, 11:54 AM
C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps bitmaps\hud\sh
eild
Couldn't read map file './toolbeta.map'
### sheild.tif
bitmap created: #255x#31, separate alpha-intensity, 15K-bytes
### sheild_outline.tif
skipping bitmap with non-power-of-two dimensions (#255x#31#1)

Okay, I have not got a clue why it is saying that, because the images are EXACLTY the same size, just got different content... So why is sheild_outline not compiling? :S

Limited
May 31st, 2009, 12:00 PM
Okay, I have not got a clue why it is saying that, because the images are EXACLTY the same size, just got different content... So why is sheild_outline not compiling? :S
Hunter, your spelling is atrocious. Shield, I before E except after C!

The clue is in the actual tool error line, which you must have completely missed.
"skipping bitmap with non-power-of-two dimensions (#255x#31#1)"

The bitmap isnt a power of two in dimensions. What size is it? 255x 31? I bet its some weird disproportionate size.

It should be 256 x 32.

Delta4907
May 31st, 2009, 12:04 PM
Ok forget I said anything.

Cagerrin
May 31st, 2009, 12:05 PM
I may be completely on the wrong track with this, but I remember something similar that popped up recently.

How much blue is there around the edges of the bitmap? I seem to recall Tool cutting the size down if the edge(s) of a bitmap are pure blue.

Delta4907
May 31st, 2009, 12:10 PM
I may be completely on the wrong track with this, but I remember something similar that popped up recently.

How much blue is there around the edges of the bitmap? I seem to recall Tool cutting the size down if the edge(s) of a bitmap are pure blue.


That's actually what I said, but Limited pointed out what I wasn't paying attention to, so I edited my post.

Hunter
May 31st, 2009, 12:12 PM
The image is 257 x 33 with a 1 pixel border of pure blue... Which means tool makes it 256 x 32...

Never mind, took the shitty blue of and made it 256 x 32 and it works... can tell I done no tag work or anything for a long time Lol.

Whilst I have a topic, how do I add the Halo 3 visor border thing to the HUD?

Cagerrin
May 31st, 2009, 12:16 PM
That's actually what I said, but Limited pointed out what I wasn't paying attention to, so I edited my post.
Serves me right for taking so long to try and look up the thread I was referring too.

Hunter
May 31st, 2009, 12:28 PM
I need help here as well, I am trying to make the Halo 3 HUD, I have not managed to change the sheild meter yet, because I do not understand what images I need to change. There are mutiple sheild meter images referenced in mutiple tags... Which one do I change lmao. I changed one just and got an error whilst compiling and now I cannot open up that tag again :/



C:\Program Files\Microsoft Games\Halo Custom Edition>tool build-cache-file level
s\test\bloodgulch\test_gulch
Failed to load/create D3D
Couldn't read map file './toolbeta.map'
EAX: 0xFFFFFFFE
EBX: 0x00000001
ECX: 0x0013A1A0
EDX: 0x000002CC
EDI: 0x0013A1A0
ESI: 0x00000000
EBP: 0x0013A078
ESP: 0x0013A068
EIP: 0x7C90E514, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157 : #1 is not
a valid bitmap_data_block index in [#0,#1)

ThePlague
May 31st, 2009, 03:17 PM
This is for HUD backgrounds, such as the visor
http://i301.photobucket.com/albums/nn64/Hazard1337/UHB.png

And this is for the shield meter
http://i301.photobucket.com/albums/nn64/Hazard1337/SPM.png

Hunter
May 31st, 2009, 03:36 PM
The title part kinda gives that away doesnt it Lmao, I just never read everything... Cheers. What tag is that in though?

ThePlague
May 31st, 2009, 03:38 PM
unit_hud_interface

Hunter
May 31st, 2009, 05:41 PM
Edit: Never mind, Rooster solved it :)

FRain
May 31st, 2009, 07:28 PM
It will still compile the bitmap if there is pure blue around the bitmap.

Advancebo
May 31st, 2009, 07:43 PM
Your supposed to compile them in sprite format.