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View Full Version : Infernal Map Pack - YAY GRAV LIFTS!!!



Inferno
June 5th, 2009, 09:40 AM
Grav - Lifts < :iamafag: - Lifts

http://video.xfire.com/c9d49-4.jpg (http://www.xfire.com/video/c9d49/)

Took a few tries and a couple of different methods but this worked the best. Ignore light maps and the pretty volumetric lift model/shader still needs some work.

Pooky
June 5th, 2009, 09:43 AM
How does it work with > 0 ping though?

Inferno
June 5th, 2009, 09:45 AM
It will sync as good as your player position. This is a more consistent lift than the type of lift used in h2 coag though so less laggy than any other lift I've seen in CE.

I'll do a test on LAN later. I'm really tired right now.

sevlag
June 5th, 2009, 09:57 AM
slowly but surely, CE maps are becoming better than halo 3 maps (most suck)

klange
June 5th, 2009, 09:59 AM
Looks perty.

L0d3x
June 5th, 2009, 10:03 AM
Bahaha i c wut u did thar!

117
June 5th, 2009, 11:33 AM
Nice job. Any chance you might release the tags for it/make a tutorial on how to do it?

Sel
June 5th, 2009, 11:41 AM
Send me this later if it syncs, I really want to kill those awkward ladders in rev.

MetKiller Joe
June 5th, 2009, 11:54 AM
Nice.

Reaper Man
June 5th, 2009, 01:11 PM
Awesome stuff, I've always been a huge fan of grav lifts, I was always disappointed in how limited they were in CE, I sure hope it syncs.

bobsam
June 5th, 2009, 02:32 PM
That's some nice sugar we got here... now don't we?

p0lar_bear
June 5th, 2009, 03:18 PM
You have them set up so they don't interrupt shield recharge, correct?

Choking Victim
June 5th, 2009, 03:22 PM
I'll feel better if I see it from a clients perspective.

Inferno
June 5th, 2009, 04:11 PM
Bahaha i c wut u did thar!
i see wut u saw thar

Nice job. Any chance you might release the tags for it/make a tutorial on how to do it?
will be open source when its done

Send me this later if it syncs, I really want to kill those awkward ladders in rev.
kk mech

You have them set up so they don't interrupt shield recharge, correct?
Yes


I'm going to do a client test now that I've actually gotten a few hours sleep. Being addicted to oblivion has caused me to stay up for 26 hours straight. :p

sevlag
June 5th, 2009, 04:16 PM
I'm going to do a client test now that I've actually gotten a few hours sleep. Being addicted to oblivion has caused me to stay up for 26 hours straight. :poh don't start this oblivion shit, my friend is hooked on that game, he doesn't even play L4D anymore :(


i hear its a good game and all but its gotta be worse than WoW

Inferno
June 5th, 2009, 04:33 PM
I've beat oblivion at least 4 or 5 times. I'm just playing some of the expansion mods lately like the lost spire and the thieves arsenal.

I'm not addicted though I'm just into the game right now. I was addicted when I played it the first time though (which was 1 week with almost no sleep)

On another note...

Client side test went VERY well. It seems that the lift syncs about 90% of the time and only has issues when your game is running choppy.

http://video.xfire.com/ca348-4.jpg (http://www.xfire.com/video/ca348/)

Odd yes but while I was recording and my frame rate got low it seemed to cause the lifts to not sync as well but when I stopped recording and lowered my settings to record with a better frame rate it seemed to always sync.

It may be a problem with the damage effects not continuously updating when your frame rate drops.

Inferno
June 6th, 2009, 05:33 AM
http://media.moddb.com/images/mods/1/13/12787/snowtrap_UV_red_base.jpg
http://media.moddb.com/images/mods/1/13/12787/snowtrap_UV_banshee_block.jpg

Progress!


Also I'm going to add a poll. Do you guys think pipeline needs a overhaul? I have a idea for a updated layout that sort of resembles snowbound from halo 3.

Alwin Roth
June 6th, 2009, 09:36 AM
wait... is this some kind of version of sandtrap?

Joshflighter
June 6th, 2009, 09:47 AM
wait... is this some kind of version of sandtrap?


Lol... I guess you weren't around for the beta he made of it.

CabooseJr
June 6th, 2009, 09:53 AM
I think the map is a bit too small for sniper rifles.

Alwin Roth
June 6th, 2009, 10:54 AM
Lol... I guess you weren't around for the beta he made of it.

well i was... but then my laptops charger broke, and delivery service didn't bring a new one til a week later... -_-

so in that 2 hours i had left on my laptop without the charger...
I... erm... did stuff.

Corndogman
June 6th, 2009, 12:51 PM
http://media.moddb.com/images/mods/1/13/12787/snowtrap_UV_red_base.jpg


Find a different texture for the side of that large structure, the current one you have doesn't fit in. I'm pretty sure its meant as an indoor texture anyways. Find one that tiles evenly, preferably.

Rook
June 6th, 2009, 01:25 PM
That 2nd test you did there looks pretty solid

I think the map is a bit too small for sniper rifles.

No ;)

Inferno
June 6th, 2009, 04:05 PM
Find a different texture for the side of that large structure, the current one you have doesn't fit in. I'm pretty sure its meant as an indoor texture anyways. Find one that tiles evenly, preferably.

That's a exterior texture but your right it looks out of place. I'm going to put that pretty glowy tech panel on it I think.

Inferno
June 7th, 2009, 01:24 AM
*cough*

http://media.moddb.com/images/mods/1/13/12787/haloce-20090607-001656.pnghttp://media.moddb.com/images/mods/1/13/12787/haloce-20090607-001552.png
http://media.moddb.com/images/mods/1/13/12787/haloce-20090607-001604.pnghttp://media.moddb.com/images/mods/1/13/12787/haloce-20090607-001615.pnghttp://media.moddb.com/images/mods/1/13/12787/haloce-20090607-001629.pnghttp://media.moddb.com/images/mods/1/13/12787/haloce-20090607-001645.png


Looking good so far I think. Still have to texture the massive middle structure and all the small hut things.

n00b1n8R
June 7th, 2009, 01:57 AM
What is this, snowtrap?

Inferno
June 7th, 2009, 02:00 AM
Yep

n00b1n8R
June 7th, 2009, 02:07 AM
o i c :o!

Mythril
June 7th, 2009, 02:20 AM
It looks awesome. That's Dee's sky right?

Inferno
June 7th, 2009, 02:50 AM
Yep

Inferno
June 8th, 2009, 05:37 PM
Sup hoes. Since the poll results showed a need for some change on pipeline (formally hypothermia) I decided to go ahead and open this map up to suggestions.

Here is a early concept of what I'm thinking.

http://dedi-servers.net/ftp/dmt/images/pipeline%20iso.jpg
http://dedi-servers.net/ftp/dmt/images/pipeline%20top.jpg

n00b1n8R
June 8th, 2009, 06:39 PM
I assume this is meant to be a slayer map.
As it stands, it is waaaay too open. Put more underground (and trench) paths in to start with.

Inferno
June 8th, 2009, 07:05 PM
Slayer and 1 Flag. Custom game type - 3 minutes, blue defend, red offend, no flag switch, 1 score to win.

The open ares will be filled with rocks and trees. The map is going to still be pipeline but a better layout. Also turrets will kill you if you go out on the frozen lake (ala snowbound) I think a cave of some sort on 1 side of the map would be good and make the underground tunnel maybe go around the back of the base and come out behind it out of the cliff wall instead of on the side out in the open.