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View Full Version : [MAP] TM Fracture Release 1



Higuy
June 5th, 2009, 04:26 PM
This is Fracture.
http://i238.photobucket.com/albums/ff260/showbizfluffy/middle-5.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/bluesideclosetomiddle.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/redside.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/bluebase-3.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/bluecave.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/baselayout.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/redturret.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/basetele.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/bluebaseinisde.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/blueside.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/redcavethingy.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/redbase.jpg
http://i238.photobucket.com/albums/ff260/showbizfluffy/Fracturesky.jpg

Fracture, a large canyon wide, Valhalla style map. This map is trying to bring large vehicle battles, while still having that touch of close 1vs1 combat.
Recommended players: 12 - 16 (lol, its big)

Side Notes:

Fracture, was technically started by Sheer. He showed me it, and then, we started working on it together. Then Disaster came around and started helping. We made a team, TM. We also threw DEEhunter, and Advancebo in to the mess as well. It's been about 7 months since it was started, 3 of it wasted by waiting for maniac to finish textureing, which we hope he will finish. In the mean time, we are releasing version 1 of Fracture. Version 2, will have many of the bugs fixed, and new weapons and other things in it.

Bug's in v1
Since I completely messed up my max file of fracture, it has no portals =] so some faces disappear
Some of the terrain near the middle structure is a little screwed, shouldn't be too big of a problem though
Covenant crates has weird collision (You can sit on top of it partially)

Recognition to people who helped:
Killa_FTW - Let us use some awesome scenery!
Wolf - Repopulated the entire map after one of the beta's being to lagy.
Adumbass - Helped fix a bunch of errors to get it ingame
CMT - let us use there CMT Tensity sky tags, and show us in the right direction's in a few things.
All the beta testers - you beta'd the map, were thanking you for that :P
GGL - making that trailer about 3 months ago
Almost forgot you, Veex! - he did the banshee shaders.

TM is,
Higuy
Disaster
Sheer
Deelekgolo
Advancebo


Download links:
Filefront:
Taken Down
Halomaps:
http://hce.halomaps.org/index.cfm?fid=4629

Be patient for the download links, my internet is complete crap

Don't cluter this topic up, please!!

<3 TM

BobtheGreatII
June 5th, 2009, 04:54 PM
Looks great, downloading.

Joshflighter
June 5th, 2009, 04:55 PM
I'm in the credits.. :p

Also, finally! Awesome! :)

SMASH
June 5th, 2009, 04:56 PM
Looks nice, waiting for the DL link... I'll play once you get it up.

Invader Veex
June 5th, 2009, 05:08 PM
Cool, can't wait to play!

CodeBrain
June 5th, 2009, 06:00 PM
Beta test on saturday, with teh bunghole?

Sounds like fun!

Edit: If you successfully got this map ingame (which i see in the screenshots), use the Halo CE BSP Extractor on Halomaps, gets you a perfect bsp *almost* everytime.

I say almost because I used it with bloodgulch, and it didn't want to compile due to open edges.

Sabre
June 5th, 2009, 06:15 PM
am I blind or is there no download link?
Win map is Win.

Roostervier
June 5th, 2009, 06:16 PM
Looks neat. Modeling could be a bit better, but it's not bad.

Angatar
June 5th, 2009, 06:28 PM
Higuy's connection decided to die and the upload failed. Someone else is uploading for him.

Higuy
June 5th, 2009, 06:30 PM
sup it only took 2 hours to upload but i got the job done
http://files.filefront.com/TM+Fracturerar/;13859090;/fileinfo.html

DEElekgolo
June 5th, 2009, 07:22 PM
Took a while to do lightmaps having vray crash in between renders.

Masterz1337
June 5th, 2009, 08:09 PM
Looks awesome, great job.

sevlag
June 5th, 2009, 08:19 PM
dling and gonna try to play

hopefully i dont get brutal lag spikes and if i do i'm fucking giving up on halo

Advancebo
June 5th, 2009, 08:45 PM
Easter Eggs:

http://screenshot.xfire.com/screenshot/natural/484ef399b63a53145dd5c67ef095caa7e41b1717.png
http://screenshot.xfire.com/screenshot/natural/461ff8a6a17872e6089ed0453f7d37630bbc4805.png
http://screenshot.xfire.com/screenshot/natural/c363a251ac522c7f1a013f7829baca4a82d5dd4a.png
http://screenshot.xfire.com/screenshot/natural/0a87d359fcf57224a868d5b0fc8ba0e815091b62.png

Alwin Roth
June 5th, 2009, 08:46 PM
After playing it, as said in game, i like the map very much, nice scenery, shadows are nice, banshee is cool, the terrain is amazingly awesome. It's just a bit Very sad that i cant play it if i turn off specular, turn the detail to medium, take away shadows and put particles on low with the resolution set to 460x600...

Damn my laptop sucks -_-

StankBacon
June 5th, 2009, 08:52 PM
very nice looking map, good job.

Disaster
June 5th, 2009, 09:02 PM
Thank you everybody who I got to work with on this map. I really had a blast and learned alot about modeling and methods that work.

Inferno
June 5th, 2009, 09:05 PM
Nice to see this finally released. Good job.

Advancebo
June 5th, 2009, 09:17 PM
Theres a version 2 coming along with new textures for the structure, better lightmaps (I think), and portals on the map.

killer9856
June 5th, 2009, 11:15 PM
Thank you everybody who I got to work with on this map. I really had a blast and learned alot about modeling and methods that work.

YOUR WELCOME BUDDY

=D

Con
June 5th, 2009, 11:43 PM
I'm pretty sure I made another version of that sky without snow at the bottom of the mountains, and it would've matched the map better. The map reminds me of mystic, we should get it going on a gamenight.

BobtheGreatII
June 6th, 2009, 01:01 AM
I'm pretty sure I made another version of that sky without snow at the bottom of the mountains, and it would've matched the map better. The map reminds me of mystic, we should get it going on a gamenight.

The serious cat is right.

Higuy
June 6th, 2009, 04:13 AM
I'd love to see a gamenight with this included. I probally wouldn't be able to play though. Oh well, if you guys do tell me how it was :)
Thanks for all the support guys, I hope this turns out to be a awesome map and my team's work putting this together was well worth it.

.Wolf™
June 6th, 2009, 05:58 AM
I´ll be there:)

killer9856
June 6th, 2009, 10:55 AM
The "gamenight" is Saturday night right?

Lateksi
June 7th, 2009, 07:23 AM
The map reminds me of Mystic and Danger Canyon for some reason. I like it but I've only played it once with 2 players... If you plan to make another release, include the sky Con made (?) and fix some of those clippings cause there were LOTS of 'em. But yeah, really nice map.

Edit:
For the v2, it is going to be snow. It will be a LOT better, with some cool chages Is this true?

KiLLa
June 7th, 2009, 08:40 PM
Clutter.

Higuy
June 8th, 2009, 01:47 PM
Clutter? Also yes, we might do a snow theme.

KiLLa
June 8th, 2009, 09:47 PM
You said not to clutter the thread, so I cluttered it with clutter!!
haha, jokes aside..looks pretty awesome, nice to see quality contents still being put out for this old hag :)

Higuy
June 13th, 2009, 07:50 AM
Map is now on Halomaps
http://hce.halomaps.org/index.cfm?fid=4629