PDA

View Full Version : "Not all animations were using the same node graph" error?



117
June 20th, 2009, 02:45 AM
Right, so basically I've been getting this when I try to bring animations I brought into 3ds max with the bluestreak animation importer. I even spent 3 days reworking and checking all my animations to make sure nothing went wrong/that all the nodes were not hidden, and I still can't get it to work.

Here's the error log:


H:\Program Files\Microsoft Games\Halo Custom Edition>tool animations characters\
h3_mp_armor
Couldn't read map file './toolbeta.map'
### B-driver unarmed idle.JMA
### CT-driver unarmed idle.JMA
### G-driver unarmed idle.JMA
### GT-gunner fixed idle.JMA
### GT-gunner unarmed idle.JMA
### MC-driver idle.JMA
### P-riderLF rifle idle.JMA
### W-driver unarmed idle.JMA
### W-gunner fixed idle.JMA
### W-passenger missle idle.JMA
### W-passenger pistol idle.JMA
### W-passenger rifle idle.JMA
### alert rifle move-front.JMA
### alert unarmed idle%1.JMA
### alert unarmed idle%2.JMA
### alert unarmed idle%3.JMA
### alert unarmed move-front.JMA
### crouch missile idle.JMA
### crouch missile move-back.JMA
### crouch missile move-front.JMA
### crouch missile move-left.JMA
### crouch missile move-right.JMA
### crouch pistol idle.JMA
### crouch pistol move-back.JMA
### crouch pistol move-front.JMA
### crouch pistol move-left.JMA
### crouch pistol move-right.JMA
### crouch rifle airborne.JMA
### crouch rifle idle.JMA
### crouch rifle land-hard.JMA
### crouch rifle land-soft.JMA
### crouch rifle move-back.JMA
### crouch rifle move-front.JMA
### crouch rifle move-left.JMA
### crouch rifle move-right.JMA
### h-kill back gut.JMA
### h-kill front gut.JMA
### h-kill front head.JMA
### h-kill left gut.JMA
### h-kill left head.JMA
### h-kill right gut.JMA
### h-kill right head.JMA
### s-kill back gut.JMA
### s-kill front chest.JMA
### s-kill front gut.JMA
### s-kill left gut.JMA
### s-kill right gut.JMA
### scorpion-driver unarmed idle.JMA
### scorpionLF rifle idle.JMA
### stand airborne-dead.JMA
### stand hammer fire.JMA
### stand landing-dead.JMA
### stand missle airborne.JMA
### stand missle fire-1.JMA
### stand missle idle.JMA
### stand missle land-hard.JMA
### stand missle land-soft.JMA
### stand missle move-back.JMA
### stand missle move-front.JMA
### stand missle move-left.JMA
### stand missle move-right.JMA
### stand missle reload.JMA
### stand missle stunned-front.JMA
### stand missle turn-left.JMA
### stand pistol airborne.JMA
### stand pistol idle.JMA
### stand pistol land-hard.JMA
### stand pistol land-soft.JMA
### stand pistol move-back.JMA
### stand pistol move-front.JMA
### stand pistol move-left.JMA
### stand pistol move-right.JMA
### stand pistol stunned-front.JMA
### stand rifle airborne.JMA
### stand rifle idle.JMA
### stand rifle land-hard.JMA
### stand rifle land-soft.JMA
### stand rifle melee.JMA
### stand rifle move-back.JMA
### stand rifle move-front.JMA
### stand rifle move-left.JMA
### stand rifle move-right.JMA
### stand rifle stunned-back.JMA
### stand rifle stunned-front.JMA
### stand rifle stunned-left.JMA
### stand rifle stunned-right.JMA
### stand rifle throw-grenade.JMA
### stand unarmed airborne.JMA
### stand unarmed move-right.JMA
### zW-passenger cannon idle.JMA
### zW-passenger flame idle.JMA
### zcrouch cannon airborne.JMA
### zcrouch cannon idle.JMA
### zcrouch cannon land-hard.JMA
### zcrouch cannon land-soft.JMA
### zcrouch cannon move-back.JMA
### zcrouch cannon move-front.JMA
### zcrouch cannon move-left.JMA
### zcrouch cannon move-right.JMA
### zcrouch flame idle.JMA
### zcrouch flame land-hard.JMA
### zcrouch flame land-soft.JMA
### zcrouch flame move-back.JMA
### zcrouch flame move-front.JMA
### zcrouch flame move-left.JMA
### zcrouch flame move-right.JMA
### zscorpionLF flame idle.JMA
### zstand cannon airborne.JMA
### zstand cannon idle.JMA
### zstand cannon land-hard.JMA
### zstand cannon land-soft.JMA
### zstand cannon melee.JMA
### zstand cannon move-back.JMA
### zstand cannon move-front.JMA
### zstand cannon move-left.JMA
### zstand cannon move-right.JMA
### zstand cannon throw-grenade.JMA
### zstand flame idle.JMA
### zstand flame land-hard.JMA
### zstand flame land-soft.JMA
### zstand flame melee.JMA
### zstand flame move-back.JMA
### zstand flame move-front.JMA
### zstand flame move-left.JMA
### zstand flame move-right.JMA
### zstand flame throw-grenade.JMA
### B-driver enter.JMM
### B-driver exit.JMM
### CT-driver exit.JMM
### G-driver enter.JMM
### G-driver exit.JMM
### GT-gunner enter.JMM
### GT-gunner exit.JMM
### MC-driver exit.JMM
### P-rider enter.JMM
### P-riderLF enter.JMM
### P-riderLF exit.JMM
### P-riderRF enter.JMM
### P-riderRF exit.JMM
### W-driver enter.JMM
### W-driver exit.JMM
### W-gunner enter.JMM
### W-gunner exit.JMM
### W-passenger enter.JMM
### W-passenger exit.JMM
### mc-driver enter.JMM
### scorpion-driver enter.JMM
### scorpion-driver exit.JMM
### scorpionLF enter.JMM
### scorpionLF exit.JMM
### alert unarmed turn-left.JMT
### alert unarmed turn-right.JMT
### crouch missile turn-left.JMT
### crouch missile turn-right.JMT
### crouch pistol turn-left.JMT
### crouch pistol turn-right.JMT
### crouch rifle turn-left.JMT
### crouch rifle turn-right.JMT
### stand pistol turn-left.JMT
### stand pistol turn-right.JMT
### stand rifle turn-left.JMT
### stand rifle turn-right.JMT
### zcrouch cannon turn-left.JMT
### zcrouch cannon turn-right.JMT
### zcrouch flame turn-left.JMT
### zcrouch flame turn-right.JMT
### zstand cannon turn-left.JMT
### zstand cannon turn-right.JMT
### zstand flame turn-left.JMT
### zstand flame turn-right.JMT
### G-driver acc-front-back.JMO
### G-driver acc-left-right.JMO
### G-driver acc-up-down.JMO
### GT-gunner acc-front-back.JMO
### GT-gunner acc-left-right.JMO
### GT-gunner acc-up-down.JMO
### W-driver acc-front-back.JMO
### W-driver acc-left-right.JMO
### W-driver acc-up-down.JMO
### W-driver unarmed aim-still.JMO
### W-gunner acc-front-back.JMO
### W-gunner acc-left-right.JMO
### W-gunner acc-up-down.JMO
### W-gunner fixed aim-still.JMO
### W-passenger acc-front-back.JMO
### W-passenger acc-left-right.JMO
### W-passenger acc-up-down.JMO
### W-passenger missle aim-still.JMO
### W-passenger pistol aim-still.JMO
### W-passenger rifle aim-still.JMO
### alert unarmed aim-still.JMO
### crouch missile aim-move.JMO
### crouch missile aim-still.JMO
### crouch pistol aim-still.JMO
### crouch rifle aim-move.JMO
### crouch rifle aim-still.JMO
### s-ping front gut%0.JMO
### s-ping front gut%1.JMO
### s-ping front gut%2.JMO
### scorpion-LF acc-left-right.JMO
### scorpion-LF acc-up-down.JMO
### scorpion-driver acc-front-back.JMO
### scorpionLF rifle-aim-still.JMO
### stand look.JMO
### stand missle aim-move.JMO
### stand missle aim-still.JMO
### stand missle rl fire-1.JMO
### stand missle rl melee.JMO
### stand pistol aim-move.JMO
### stand pistol aim-still.JMO
### stand pistol b melee.JMO
### stand pistol hp fire-1.JMO
### stand pistol hp melee.JMO
### stand pistol ne melee.JMO
### stand pistol pp melee.JMO
### stand push.JMO
### stand rifle aim-move.JMO
### stand rifle aim-still.JMO
### stand rifle ar fire-1.JMO
### stand rifle ar fire-2.JMO
### stand rifle ar melee.JMO
### stand rifle f melee.JMO
### stand rifle pr melee.JMO
### stand rifle sg chamber-1.JMO
### stand rifle sg fire-1.JMO
### stand rifle sg melee.JMO
### stand rifle sr melee.JMO
### zW-passenger cannon aim-still.JMO
### zW-passenger flame aim-still.JMO
### zcrouch cannon aim-move.JMO
### zcrouch cannon aim-still.JMO
### zcrouch flame aim-move.JMO
### zcrouch flame aim-still.JMO
### zscorpionLF flame aim-still.JMO
### zstand cannon aim-move.JMO
### zstand cannon aim-still.JMO
### zstand flame aim-move.JMO
### zstand flame aim-still.JMO
### stand missle rl reload-1.JMR
### stand pistol ne reload-1.JMR
### stand rifle ar reload-1.JMR
### stand rifle ready.JMR
### stand rifle sg reload-1.JMR
### stand rifle sr reload-1.JMR

not all animations were using the same node graph! import failed.
ask jason to push you around in a wheelchair if you need it.

model animation compression saved 0 bytes

Sel
June 20th, 2009, 03:06 AM
One, or more of the animations, is using a GBX model with a different node setup than the animations files.

KiLLa
June 20th, 2009, 01:21 PM
Just go through the files (jma, jmo ect.) and make sure the node checksum match..
Find the ones that it doesn't, and change it..

117
June 20th, 2009, 01:28 PM
Alright, thanks.