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FRain
June 23rd, 2009, 07:46 PM
So i've been getting false open edge errors and stuff, and I finally fixed them all and I get this:


ERROR found z-buffered trianges, <RED>
EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#1433 : dividing_edge->vetex_indices[1]==NONE

:(
what gives?

Arteen
June 23rd, 2009, 08:03 PM
In that situation, I would split the mesh in half, seal the openings with +sky, and try and get those through tool. If one side works fine, then the problem must be in the other half of the mesh. Just repeat until you recognize what's wrong.

Chainsy
June 23rd, 2009, 08:56 PM
I am sorry, I am an idiot

MetKiller Joe
June 23rd, 2009, 08:58 PM
Mesh smooth 4 times, go into vertices, select all of the vertices, scroll down on the tool bar and click the button "break". :)

Next time you ask for help who the hell will want to?

Chainsy
June 23rd, 2009, 09:58 PM
I am sorry, I am an idiot

Con
June 23rd, 2009, 10:42 PM
In that situation, I would split the mesh in half, seal the openings with +sky, and try and get those through tool. If one side works fine, then the problem must be in the other half of the mesh. Just repeat until you recognize what's wrong.
Best bet^

Don't spend time trying to understand it, just methodically search for the problem. It shouldn't take too long if you're steady.

edit: Chains, put down the shovel.

paladin
June 23rd, 2009, 10:54 PM
are you in edit mesh?

FRain
June 23rd, 2009, 10:55 PM
Yeah, I decided to fuck it after messing with it a while. I really was just fucking around. I'll make a bsp the PROPER way this time. I'll leave this open in case I run into any problems with THAT bsp,