PDA

View Full Version : [WIP] Walther P-22 in progress



FreedomFighter7
July 7th, 2009, 08:30 PM
I'm making a model of a Walther P-22, and I've run into some smoothing errors. I've fixed things like this before, found a nice tutorial on it but I don't know why this happens. This is in Blender.

Pics:

http://img23.imageshack.us/i/p22wireframehelp.jpg/

http://img23.imageshack.us/i/p22help.jpg/

The smoothed parts have a trench running down them, the bottom of which are smoothed as well, but not the walls. This is where my problem is, the surface and the bottom should be smoothed along the curve going down, along the handle grip, but not the walls. I see some black parts where it should be gray and smooth, which is the problem. I know many of you may not use Blender, and may use different programs, but I'm assuming graphics are mostly universal.

Help plox?

Roostervier
July 7th, 2009, 08:35 PM
Give it separate smoothing groups/angles (depending on what blender uses)? Right now if you've got that all set to one then of course it's going to do that.

FreedomFighter7
July 7th, 2009, 08:46 PM
I did that, after reading your response but it still does that. I tried putting one smooth group for each face and it still does that.

Llama Juice
July 7th, 2009, 11:07 PM
Smoothing groups don't work that way...

Group stuff you want smooth together.

Rentafence
July 7th, 2009, 11:26 PM
Like this.

http://www.majhost.com/gallery/rentafence/Misc/smooth.jpg

FreedomFighter7
July 8th, 2009, 05:05 PM
I tried that to after you suggested it, but it still gives me that weird look. I was unsatisified with the grip and realized I was missing some detail so I remade the fore grip area (where the problem is) and applied the smoothing only to get the same problem. Does anyone know what this error is called so I can look around for myself?

I have to say, its been a challenger to get just this far, I knew this part of the model was going to be a challenge and I'm surprised by how far I've gotten without watching any tutorials or asking for much help here.

So here's the new mesh:

http://img33.imageshack.us/i/p22smoothingerrorhelp.jpg/ (http://img33.imageshack.us/i/p22smoothingerrorhelp.jpg/)

Why is it no one ever replies to my posts? Does everyone avoid me/hate me or something?

legionaire45
July 8th, 2009, 06:49 PM
No. My guess is that, since most of the people here are Max users, they don't know how to fix your problem.

Have someone with a copy of max smooth the mesh out for you? I don't know how Blender works with that.

FreedomFighter7
July 9th, 2009, 05:21 PM
Naw, I'll just look elsewhere. Its a minor detail for now, what I really need help with now is another part of the model.

http://img3.imageshack.us/i/p22help1.jpg/

In red, the models curve for the finger to the trigger meets up with the flat bottom side of the barrel area. I don't know how to keep the curve going with the already made curve, and make it line up with the barrel area bottom. How would I model this? I'm not asking for a tutorial, or a step by step in blender how to, I just need to know how to make that curve line up. Should I use a Bezier curve (which I've been using for the other curves including this one) and position then attach it, or extrude the current curve or something else? If I make a new Bezier curve for each change in direction, there's no way to make sure the curve is identical or even close to the original curve.

Another problem I have is this:

http://img14.imageshack.us/i/p22help2.jpg/

The picture of the actual gun shows a curve there that melds into a flat surface which becomes the bottom of teh gun barrela area. At least I think so, it makes sense for this area to be curved and ergonomical (fits flush with the top back of your thumb or the first link in your pointer/trigger finger). But I've only been able to make a sharp angle, and I'm not really sure how to make this curve or whatever.

Lastly:

http://img37.imageshack.us/i/p22help3.jpg/

I can't really tell how the handle grip transitions from the higher plane to the lower one near the trigger, I think I got it right I just don't know if I did. I don't like having triangles spanning out from one vertex and meeting a bunch of other vertices that causes a non planar (am I using this word right? Does it mean FLAT?) surface and is not what I want. How would I create a flat surface with more than one polygon if they don't line up with the Axes?

I would really like Snaf's or Rossmums help with this, I've seen in the past they are really good at modeling guns, I'm sure they could help. I'm concentrating on minute details because I want this model to be very accurate.

kid908
July 9th, 2009, 07:56 PM
For smoothing: Remember to Uncheck other smoothing group. A face can have both group 1 and group 2.

FreedomFighter7
July 9th, 2009, 09:09 PM
I don't know what you're talking about, Blender has just a single button to create smoothing.