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Bastinka
November 4th, 2007, 05:14 PM
do you always believe everything you read on the internet? :-3
:lmao: + rep.

The exact scale doesn't really matter if you model it right, then you can scale it up and down.

It's something called the scale tool.

Look into it.

Jay2645
November 4th, 2007, 06:45 PM
Yeah, I know about the scale tool.

And it's not on the internet, it's in a book, too! :p

Anyway, I've made a few changes, I have an interior I'm partially satisfied with, my opening and closing doors work, so I think it's time to show another screenie, this one with a light source! Ooh.
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT2.jpg

Rescaled, still no bitmaps and no smoothing. The untextured background gives a not-so-subtle hint on what this will be used for.

Roostervier
November 4th, 2007, 06:48 PM
Tweek is right, the head and feet are way off. o.o

Both should be smaller, and make the legs thicker. Looks like I could kick it and it'd snap in half tbh. It should be thicker width wise and thinner length wise, actually.


Ninjaz. Also, the head makes it look like a bobble-head :X

Jay2645
November 4th, 2007, 06:59 PM
Hmm... OK, I'll fix that. In the meantime, here's some normal renders:
Doors Shut:
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT3.jpg
Doors open:
http://i203.photobucket.com/albums/aa115/Jay2645/doorsopen.jpg

Leiukemia
November 4th, 2007, 07:07 PM
I'm sorry Jay, but it's just plain bad. The modelling looks poor, and quite simple. The legs are so obviously wrong it's not even funny. Not to mention the only real thing it has in common with the real thing would probably be a shadow of it. I think you should start over.

Jay2645
November 4th, 2007, 07:14 PM
I'm sorry Jay, but it's just plain bad. The modelling looks poor, and quite simple. The legs are so obviously wrong it's not even funny. Not to mention the only real thing it has in common with the real thing would probably be a shadow of it. I think you should start over.
I probably should start over, but the AT-AT itself is very simple, and most of the detail can be made with bitmaps.
The legs are wrong, I know I will have to redo them. The Drive Shaft, Body, and Neck are fine, I suppose I can waste more polies to add some details to them if I have to.
The Head can be salvaged, if I did enough work to fix it.

What do you expect, I'm brand-new to plane modeling.

Hurrvish
November 4th, 2007, 07:16 PM
That does not look like plane modeling.

Bastinka
November 4th, 2007, 07:44 PM
Oh god. :puke:

It looks horrible, the feet are way too enlarged but soo short. The head is oversized and done completely wrong. The door looks like crap too, add some detail.

It's nowhere near close to the model.

Mass
November 4th, 2007, 08:55 PM
MUST. SAVE. THREAD.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/newbaserevise2.jpg
well, maybe not, but whatever.

Leiukemia
November 4th, 2007, 09:01 PM
Glass panels on top look ick to me, but the rest is cool.

Jay2645
November 4th, 2007, 09:04 PM
MUST. SAVE. THREAD.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/newbaserevise2.jpg
well, maybe not, but whatever.

I should probably work my way up from Halomaps before I go here, lol.
Anyway, looks :awesome:, Mass.

ExAm
November 4th, 2007, 09:26 PM
oFrN22DAX00

Thanks to Kenney for the model.Fix the grenade throw, curl the throwing arm a bit towards the end.
Fix the melee, have him drive the stock forward to arm's length for great, face-smashing justice. Otherwise you're just quickly rotating the weapon in your hand, in front of your face, all faggoty-like. Add some more time between melee start and hit, otherwise it just looks retarded, like a CMT melee animation.
Fix the firing animation, it stutters downward just a bit at the very start.
Fix the reload like I told you over AIM.

Mass
November 4th, 2007, 09:34 PM
http://i118.photobucket.com/albums/o97/nate-the-great_photos/telebasenewrevise.jpg
Better or worse?

Dole
November 4th, 2007, 09:41 PM
Worse.

Teh Ganon
November 4th, 2007, 09:45 PM
I think its the glass.

Bastinka
November 4th, 2007, 09:55 PM
MUST. SAVE. THREAD.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/newbaserevise2.jpg
well, maybe not, but whatever.
I love it!
Reminds me a lot of that on Halo 3 map, go for it. It's looking real nice, IMO.

Oh and keep it this way.

Rob Oplawar
November 5th, 2007, 01:14 AM
I like the glass. but it needs moar scale reference. mc plz?

DaneO'Roo
November 5th, 2007, 02:20 AM
Leave the glass.

Tweek
November 5th, 2007, 03:45 AM
the little roof it has sucks.

the glass on the front side is good.

get rid of da roof.

FireDragon04
November 5th, 2007, 04:29 AM
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT3.jpg


Yea you really do need to work that, look at some released models of the AT-AT for inspiration or watch Empire Strikes Back...100 times... lol.

I looked at concepts from multiple StarWars ships and weapons along with far to many Sci-Fi films and made this:

http://firedragonsmaps.net/Crusader/crusader23.jpg

It's only 70% complete in that picture fyi.



MUST. SAVE. THREAD.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/newbaserevise2.jpg
well, maybe not, but whatever.

http://i118.photobucket.com/albums/o97/nate-the-great_photos/telebasenewrevise.jpg
Better or worse?


Putting those 2 together, i agree with Tweek, the glass roof seems unnecessary, and almost human design, try reworking your idea, or leaving the roof off. Also, like others have said...PLEASE!!! Do a render an image with an 'mc' for reference scale please. We are all intrigued at the scale.

DaneO'Roo
November 5th, 2007, 04:52 AM
oh SHIT.

Archon23
November 5th, 2007, 05:59 AM
^ I second that statement. :awesome:

Tweek
November 5th, 2007, 06:08 AM
ugh, i so hate that generic movie-style scifi stuff, just putting boxes everywhere for "detail" i hate it so much.

FireDragon04
November 5th, 2007, 07:48 AM
ugh, i so hate that generic movie-style scifi stuff, just putting boxes everywhere for "detail" i hate it so much.
Easy to pull off though ;)
PS: Sometimes it only looks like boxes, before you look closer.
Don't judge a book by it's immediate cover :p.

Tweek
November 5th, 2007, 10:27 AM
still looks fucking ugly though.
that whole style makes me sick.

sorry, but i hate it.

FireDragon04
November 5th, 2007, 10:40 AM
Your opinion ;)

Model was checked out by Pete Kneeshaw an ex-game designer, and thinks it's "A model for the portfolio" and "What employers are looking for".

May not be everyones taste but it gets the job done. CLICK HERE (http://firedragonsmaps.net/Crusader/index.htm)...

(How do i no an ex-game designer? He worked with various company's in England, even been a lead environmental artist. He has now settled down in a job as the media technition in my college. Great Guy. Great Friend too. [Had a few wild nights with Pete and lots of college guys]).

Rob Oplawar
November 5th, 2007, 05:34 PM
@FireDragon: Yeah it's pretty good and looks pretty cool, but I'm leaning towards Tweek's side just because it looks very generic to me. It may be quality stuff, but I'm the type to get tired of the same exact quality stuff presented over and over.

On that note, I'm getting really sick of Halo, lol.

Jay2645
November 5th, 2007, 05:54 PM
Yea you really do need to work that, look at some released models of the AT-AT for inspiration or watch Empire Strikes Back...100 times... lol.

I looked at concepts from multiple StarWars ships and weapons along with far to many Sci-Fi films and made this:

http://firedragonsmaps.net/Crusader/crusader23.jpg

It's only 70% complete in that picture fyi.

I would like to model something as detailed as that, and I was going to with the AT-AT, I got a foot done, but then I got concerned about polygon count.

Not to mention I'm not a modeling god. I'm trying, but it's a long way off, and will probably take me a few years at least to come close.

How many polys is that model, by the way?

PenGuin1362
November 5th, 2007, 08:40 PM
look familiar anyone?

http://img.photobucket.com/albums/v721/PenGuin1362/dam1.jpg

http://img.photobucket.com/albums/v721/PenGuin1362/dam2.jpg

http://img.photobucket.com/albums/v721/PenGuin1362/dam3.jpg

http://img.photobucket.com/albums/v721/PenGuin1362/dambegining.jpg

http://img.photobucket.com/albums/v721/PenGuin1362/ppk.jpg

^
Walther PPK, Located references & modeled in an hour. Not an amazing model, but not to bad for doing the actual modeling in under an hour.

Thanks to l33t for origins.

CtrlAltDestroy
November 5th, 2007, 08:43 PM
:v

Hurrvish
November 5th, 2007, 08:58 PM
Looks :awesome:

beta test pl0x

ExAm
November 5th, 2007, 09:04 PM
awexome, Peng <3

SMASH
November 5th, 2007, 09:32 PM
Just a forerunner base I was experimenting with. I kinda took designs from Alpha Halo, Delta Halo and the Ark, to make this:

http://img221.imageshack.us/img221/5313/forerunnerbaserr5.png

I've been out of the loop of modelling for a long time. I'm really trying to get back in.

Mass
November 5th, 2007, 10:09 PM
Don't care for it, tbh.
Also, made a new render, and dare I say, It's a slam dunk!
http://i118.photobucket.com/albums/o97/nate-the-great_photos/sexyrender.jpg

SnaFuBAR
November 5th, 2007, 10:22 PM
i love it.

SMASH
November 5th, 2007, 10:35 PM
i love it.

Wait, mine or Massacres?

BobtheGreatII
November 5th, 2007, 10:49 PM
Wait, mine or Massacres?

I love them both. Great work. :D

SnaFuBAR
November 5th, 2007, 11:34 PM
Wait, mine or Massacres?
Massacre's. Yours could use a lot of polishing, so keep working at it.:)

n00b1n8R
November 5th, 2007, 11:43 PM
I love them both. Great work. :D
IAWTP

Jay2645
November 6th, 2007, 12:00 AM
Don't care for it, tbh.
Also, made a new render, and dare I say, It's a slam dunk!
http://i118.photobucket.com/albums/o97/nate-the-great_photos/sexyrender.jpg
Replace the top MC with an Oddball and THEN it's a Slam Dunk. Or maybe a 3 pointer.

Botolf
November 6th, 2007, 12:59 AM
Goldeneye Dam in Halo Ce = winsauce

Anton
November 6th, 2007, 01:58 AM
I really like that Massacre, and Peng, that does look good :)

FireDragon04
November 6th, 2007, 10:07 AM
I would like to model something as detailed as that, and I was going to with the AT-AT, I got a foot done, but then I got concerned about polygon count.

Not to mention I'm not a modeling god. I'm trying, but it's a long way off, and will probably take me a few years at least to come close.

How many polys is that model, by the way?

Yea, it's a good 215 mil atm. Havn't worked on it in a while. Hope u get something good made :D


@FireDragon: Yeah it's pretty good and looks pretty cool, but I'm leaning towards Tweek's side just because it looks very generic to me. It may be quality stuff, but I'm the type to get tired of the same exact quality stuff presented over and over.

On that note, I'm getting really sick of Halo, lol.

Yea, true. Thanks.




Don't care for it, tbh.
Also, made a new render, and dare I say, It's a slam dunk!
http://i118.photobucket.com/albums/o97/nate-the-great_photos/sexyrender.jpg

100% Better! Very good! Looking forward to seeing the rest of the map finished.

Rob Oplawar
November 6th, 2007, 02:09 PM
wow, yeah, see, that's about twice as big as I thought it was. It's important to have a point of reference.
I understand the green glow results from the teleporter, but I don't really care for that awful pale green it casts on the beige surface. Be sure to skin it carefully.

... it seems like I always say that. I guess it's because nothing posted here is ever skinned. The model is only half the job, people, it's not done until it's skinned.

Sever
November 6th, 2007, 02:27 PM
Here's some pics of the map I am working on. I just have the bridges into Red Base completed at the moment, but I am steadily progressing. This was all done using only spline modeling and moving vertexes/edges. And sorry, Rob, I don't know how to skin yet.

http://i45.photobucket.com/albums/f87/sever323/Untitled1-4.png
http://i45.photobucket.com/albums/f87/sever323/Untitled2-4.png
http://i45.photobucket.com/albums/f87/sever323/Untitled3-3.png
http://i45.photobucket.com/albums/f87/sever323/Untitled4-2.png
http://i45.photobucket.com/albums/f87/sever323/Untitled5-2.png
http://i45.photobucket.com/albums/f87/sever323/Untitled6-1.png

Love De Lux
November 6th, 2007, 02:38 PM
look familiar anyone?

http://img.photobucket.com/albums/v721/PenGuin1362/dam1.jpg

http://img.photobucket.com/albums/v721/PenGuin1362/dam2.jpg

http://img.photobucket.com/albums/v721/PenGuin1362/dam3.jpg

http://img.photobucket.com/albums/v721/PenGuin1362/dambegining.jpg

http://img.photobucket.com/albums/v721/PenGuin1362/ppk.jpg

^
Walther PPK, Located references & modeled in an hour. Not an amazing model, but not to bad for doing the actual modeling in under an hour.

Thanks to l33t for origins.

http://www.enregistrersous.com/images/174417864320071106213552.png

Right ? :D Looking awesome.

Pooky
November 6th, 2007, 03:33 PM
look familiar anyone?











^
Walther PPK, Located references & modeled in an hour. Not an amazing model, but not to bad for doing the actual modeling in under an hour.

Thanks to l33t for origins.

well goldeneye's not exactly high poly :v

looks awesome :bandwagon:

MNC
November 7th, 2007, 03:33 PM
So something new in my quest to animations http://video.google.com/videoplay?docid=-1107554213358233840

I don't know why, it started as a marine giving chief his assault rifle, but eventually I made him do some sort of salut thing, then giving it... Not polished up, but it's a meh. Small chance I'll actually use it in the future.

il Duce Primo
November 7th, 2007, 03:53 PM
The video doesn't work.

teh lag
November 7th, 2007, 04:49 PM
So something new in my quest to animations http://video.google.com/videoplay?docid=-1107554213358233840

I don't know why, it started as a marine giving chief his assault rifle, but eventually I made him do some sort of salut thing, then giving it... Not polished up, but it's a meh. Small chance I'll actually use it in the future.

WAY too robotic and blocky. Add some more small movements and blending, then it could be pretty good.

Donut
November 7th, 2007, 05:09 PM
after my first mini-fry with my admittedly shitty trip mine model, i am a bit nervous to get feed back on this but im proud of it. yes i realize it has horrible smoothing. i never got around to any real smoothing (ctrl+a, autosmooth)
http://i154.photobucket.com/albums/s277/TheKillerDonut/models/turret-1.jpg

Roostervier
November 7th, 2007, 05:15 PM
Tbh, the proportions are all wrong. I'm not particularly good at modeling guns though, so I'll leave it up to one of the better gun modeler's to give you crit.

Rob Oplawar
November 7th, 2007, 05:26 PM
@sever: i take it those bridges are pretty much vehicle-only? any pedestrians would be sitting ducks along them.

Now, it looks decent, but I don't approve of the method of bending it to make a curve. It makes those pods look oddly warped.

A pretty decent start, but definitely room for improvement. But then there's always room for improvement. ;D keep at it.

Sever
November 7th, 2007, 05:37 PM
I know they look warped, but I'm happy with how it is turning out. A good deal of the rest of the map will have the same method of warping applied to it, so it should fit in just fine.

The lower bridge (background of picture 5) is actually infantry only, due to barriers, but the other two are the only incoming vehicle access to the base (which I am currently working on). I also have to break a hole in the high side of the larger bridge that allows infantry to access the area from the first level of the attached structure, while vehicles can still pass over the hole and into and out of the second level of the structure unhindered. I also have to make the structure, and another structure, and all of the complicated terrain, and a whole mess of other things. I will be keeping all of the stock weapons/vehicles/bipeds, however, so I don't have to do anything too complicated. I just have to get it done lol.

CtrlAltDestroy
November 8th, 2007, 10:30 PM
falloff colors, detail maps, cubemaps, etc are from h2, so not perfect atm

http://img228.imageshack.us/img228/3451/mkvieva00pf4.jpg
http://img228.imageshack.us/img228/1494/recon00ys2.jpg
http://img228.imageshack.us/img228/1281/evacqb00if3.jpg

click for coolness

:v

shoulderplates, other helmets, etc are wip.

ICEE
November 8th, 2007, 11:15 PM
that looks incredible

HDoan
November 8th, 2007, 11:53 PM
Cad does so much things with his Halo 3 Extractor =/

n00b1n8R
November 9th, 2007, 01:11 AM
:iia:

now get some elites >:U

Botolf
November 9th, 2007, 01:20 AM
Hot, CAD, just plain hot :awesome:

Tweek
November 9th, 2007, 04:06 AM
sorry, i dont really care for ripped shit.

Pyong Kawaguchi
November 9th, 2007, 08:39 PM
holy sex man
you own

echo216
November 9th, 2007, 09:00 PM
its ripped but awesome awesome..looks like you added your own style into them cause the feet are differnent and some things are differnent..as always ...OMG CAD YOUR AWESOME

FRain
November 9th, 2007, 09:20 PM
Sorry, CAD, don't care for ripped work unless you can show ingame-yness :v

echo216
November 9th, 2007, 09:23 PM
i dont think the entire thing is ripped..only some parts..cause i can see some differnces

Huero
November 9th, 2007, 09:27 PM
Models are ripped from halo 3, armor permutations.

echo216
November 10th, 2007, 07:41 AM
but some parts look as he modeled them in there there..oh well nvm

Mass
November 10th, 2007, 10:46 AM
... it seems like I always say that. I guess it's because nothing posted here is ever skinned. The model is only half the job, people, it's not done until it's skinned.
I did UVW's myself so please tell me if they suck.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/telebasetextured.jpg

echo216
November 10th, 2007, 10:54 AM
omg mass that is awesome +rep

Ki11a_FTW
November 10th, 2007, 12:34 PM
looks nice

Tweek
November 10th, 2007, 01:22 PM
gross light is gross

Hunter
November 10th, 2007, 01:48 PM
http://i58.photobucket.com/albums/g268/martynball/telebasetextured.jpg

Is that face error ment to be like that. or have you made it like that to make it look like its damaged?

FireDragon04
November 10th, 2007, 02:21 PM
Although Hunter has a gross avatar, hes right wtf is that.

Also, the green lighting seems unnessescary, try not using it, or making it not so bright. And how about a clay or mental style render? Give some impact?

Looking good though, keep working on it, looking forward to seeing more.

echo216
November 10th, 2007, 02:31 PM
that is supposed to be the tele base i think..thats why the light is green

Hunter
November 10th, 2007, 02:40 PM
what is wrong with my avatar

By the way, i wasnt saying that your model isnt good. I think it is awsome.

LlamaMaster
November 10th, 2007, 03:21 PM
what is wrong with my avatar

By the way, i wasnt saying that your model isnt good. I think it is awsome.
Not all of us want to see a half naked chick on a gameing forum. All I think when I see your avatar is: "wow, he must be dieing for attention"; "I bet he is an 11 year old or homosexual who hasn't come out of the closet and is trying to make up for his lack of masculinity by using an explicit picture as his avatar".

Ontopic: Like everything else said, lighting is blah, modeling is good, error is wtf!

TeeKup
November 10th, 2007, 04:01 PM
Not all of us want to see a half naked chick on a gameing forum. All I think when I see your avatar is: "wow, he must be dieing for attention"; "I bet he is an 11 year old or homosexual who hasn't come out of the closet and is trying to make up for his lack of masculinity by using an explicit picture as his avatar".

Or...

It's just immature. Llama I can see where you are coming from, but try not to over analyze some random kid on the internet, it can make you look ruder than you need to be.

LlamaMaster
November 10th, 2007, 04:12 PM
Or...

It's just immature. Llama I can see where you are coming from, but try not to over analyze some random kid on the internet, it can make you look ruder than you need to be.
....that too. :p Sorry, just another of my random rants...

Bastinka
November 10th, 2007, 04:26 PM
Reminds me of Reaper Man's avatar, but his actually makes me laugh instead of makes me think 'wtf' like your avatar.

Mass
November 10th, 2007, 04:27 PM
LULZ I SO KEWL MAH AVATAH IS PR0N

fixed it up, also lighting changed. Better?
http://i118.photobucket.com/albums/o97/nate-the-great_photos/renderregularlight.jpg

http://i118.photobucket.com/albums/o97/nate-the-great_photos/toneddowngreen.jpg

Huero
November 10th, 2007, 04:29 PM
I love you mass.

LlamaMaster
November 10th, 2007, 04:30 PM
Much better.

Bastinka
November 10th, 2007, 04:30 PM
I haven't been here for a while, but did Dane make those textures for you massacre?..

Mass
November 10th, 2007, 04:34 PM
I haven't been here for a while, but did Dane make those textures for you massacre?..
He supplyed them from his archive, dunno if he made them specifically. I doubt it, he's got way too much shit to do.

Atty
November 10th, 2007, 04:38 PM
heres a pic of a gun i have been working on for about a month im not fully finished..expect some more pics later

http://img159.imageshack.us/img159/632/mp5klr3.pngStealing is cool. I bet being banned is just as cool though.

:cool:

Mass
November 10th, 2007, 04:47 PM
justice...is served.

delicious.

LlamaMaster
November 10th, 2007, 04:49 PM
<3. Thanks for doing what jfap didn't. :)

Bastinka
November 10th, 2007, 04:51 PM
He supplyed them from his archive, dunno if he made them specifically.
I thought so.

You can always tell when dane makes a texture, it has his unique art written all over it.

The model though, is very nice. What's the rest of it going to look like?
:)

Huero
November 10th, 2007, 04:56 PM
Yeah, dano pretty much has his own style of forerunner architecture, that fits into the universe VERY well.

Sever
November 10th, 2007, 05:47 PM
Mass, just fix the fuglytile on the face that is facing us. Its lolfugly.

DaneO'Roo
November 10th, 2007, 07:02 PM
I see you put my textures to good use mass :)

Reaper Man
November 11th, 2007, 05:50 AM
Not all of us want to see a half naked chick on a gameing forum. All I think when I see your avatar is: "wow, he must be dieing for attention"; "I bet he is an 11 year old or homosexual who hasn't come out of the closet and is trying to make up for his lack of masculinity by using an explicit picture as his avatar".

Ontopic: Like everything else said, lighting is blah, modeling is good, error is wtf!
But..but... boobies :saddowns:

LlamaMaster
November 11th, 2007, 10:50 AM
But..but... boobies :saddowns:
I don't know why, but when you do it your awesome; when he does it, it's just.....well, pathetic. <3 bewbs.

Rob Oplawar
November 11th, 2007, 05:52 PM
Mass, just fix the fuglytile on the face that is facing us. Its lolfugly.

^
otherwise, good work.

Leiukemia
November 12th, 2007, 02:41 AM
Something I cooked up in a few hours. Always wanted to make one, and I haven't seen a decent one around before. Could use some work, but I'm happy with how short of a time it took for its result. I couldn't be assed to find a nice big picture of the machete, so I made a quick 2 minute referance to make the modelling easier. 496 triangles, 1 1024^
http://i67.photobucket.com/albums/h320/Duncgs/halomachete2.jpg
http://i67.photobucket.com/albums/h320/Duncgs/macheteswing.jpg
http://i67.photobucket.com/albums/h320/Duncgs/halomachetecopy.jpg

Tweek
November 12th, 2007, 05:03 AM
fuck sakes!!!

stop posting in BOTH GALLERY THREADS!

Leiukemia
November 12th, 2007, 01:29 PM
no

LlamaMaster
November 12th, 2007, 01:41 PM
no
http://atdpweb.berkeley.edu/brokenlogic/images/ohsnap.jpg

....seriously though, there are two different threads for a reason. Looks awesome though. :)

Ki11a_FTW
November 12th, 2007, 01:45 PM
no

Leiukemia's models deserve both thread :-)

Leiukemia
November 12th, 2007, 01:46 PM
The reason I post in both is because this one goes a lot quicker with posts and sometimes I don't get replies. I like to get some sort of response from one or the other. Also, it's going to be for halo ce, and possibly I can get some one from cdg to compile it for css.

Bad Waffle
November 12th, 2007, 02:18 PM
then just post it in the thread with the most views, and ignore the other one, you attention whore.

Leiukemia
November 12th, 2007, 02:28 PM
Quiet you! There's differant people who post in each thread too, I have whore as much as possible. If An actual moderator asks me to stop then I will, otherwise I don't there's any harm done anyways.

SnaFuBAR
November 12th, 2007, 02:32 PM
quit yer bellyaching guyz. and leiuk, GET ON AIM YOU LAZY.

ExAm
November 12th, 2007, 02:59 PM
I vote thread merge.

Tweek
November 12th, 2007, 03:35 PM
i DEMAND THREAD DELETION!

NAO!!!

MNC
November 12th, 2007, 04:53 PM
new version of the drop pod, improved imo, but still not the best. no reference material gathered yet.
http://video.google.com/videoplay?docid=7693645784218973961&hl=en

Roostervier
November 12th, 2007, 08:40 PM
The landing is better, but not very smooth or real-like. :\

Also, since this flew under the radar in the other gallery topic and I will be putting this in halo, what do you guys think?

http://img208.imageshack.us/img208/8289/footbumptm1.jpg
Modeled, UVed, and bumped by me (btw, since the last topic, I reuved the whole thing).

Again, unfinished (parts left out), and the end result probably won't even remain final since I have the rest of the biped to do. Anyway, what do you guys think so far? This is really just a way to practice bump mapping, since I wouldn't get off my lazy ass and just do it, so crit would be very helpful. <_<

Also, bland side is bland (I will be changing that =p).

[edit] Oh fuck, forgot to make the transition from green metal to grey metal (the actual "foot part") more apparent; oh well.

Bad Waffle
November 12th, 2007, 08:53 PM
He should jump out of the pod a LOT faster.

Rooster, the shoe is nice. Fix the smoothing groups tho, i think you could suffice for putting everything as 1 except for the sole.

Roostervier
November 12th, 2007, 08:59 PM
Okay, thanks for the suggestion... I was thinking the same thing tbh. That area on the "buckle" is blegh.

Bad Waffle
November 12th, 2007, 09:12 PM
Rooster, were you the one who modeled the whole MC? if so, i really encourage you to continue on and bump map the whole thing, it's a great experience.

Roostervier
November 12th, 2007, 09:15 PM
Yes, but I had to restart because in order for my new system to work I had to reformat. D:

This model is beginning to be a whole lot better than the last. This time, I'm keeping the limbs and stuff separate though, so it's easier to UV. Once I am finished, I am going to weld all the connecting verts, and rig the bones. Then I'll put it ingame. :D

So, a small update. Didn't really change much but smoothing and one case of bad triangulation (still making in maya, but I am working some in max).

http://img102.imageshack.us/img102/2939/footbumpfe1.jpg

Bad Waffle
November 12th, 2007, 10:30 PM
if you need any help with the joints etc (they're the trickiest thing to modelling a proper biped) hit me up on aim, it can be found on my profile.

ExAm
November 12th, 2007, 10:38 PM
new version of the drop pod, improved imo, but still not the best. no reference material gathered yet.
http://video.google.com/videoplay?docid=7693645784218973961&hl=en
He needs to land closer to the pod, it looks like he's floating out.

Ki11a_FTW
November 13th, 2007, 01:41 PM
I got drop pods to fully work ingame.. i just need to make the exit animation better, its crap right now

Pooky
November 13th, 2007, 04:27 PM
its crap right now

Just like the one in Halo 2 :awesome:

TeeKup
November 13th, 2007, 06:57 PM
Something I cooked up in a few hours. Always wanted to make one, and I haven't seen a decent one around before. Could use some work, but I'm happy with how short of a time it took for its result. I couldn't be assed to find a nice big picture of the machete, so I made a quick 2 minute referance to make the modelling easier. 496 triangles, 1 1024^
http://i67.photobucket.com/albums/h320/Duncgs/halomachete2.jpg
http://i67.photobucket.com/albums/h320/Duncgs/macheteswing.jpg
http://i67.photobucket.com/albums/h320/Duncgs/halomachetecopy.jpg

Words....cannot describe the awesomeness of that. D:

ExAm
November 14th, 2007, 01:23 AM
Is it can be hammerzeit now?

For FRain and HDoan (2088 polygons)
http://i231.photobucket.com/albums/ee6/TheExAm/Picture053.png

http://i231.photobucket.com/albums/ee6/TheExAm/Picture051.png

http://i231.photobucket.com/albums/ee6/TheExAm/Picture052.png

As mostly usual, it's extruded and pinched and stretched from a single cube :3

And about those errors and extra polygons here and there, those will be cleaned up. I just wanted to show this in its near-finished state. Smaller details will be textured in, such as the blade engravings and any bolts or screws.

Made with love in Wings 3D <3

DaneO'Roo
November 14th, 2007, 01:30 AM
Looks like someones getting awesome at modelling :awesome:

ExAm
November 14th, 2007, 01:42 AM
y thank u miester <3

DaneO'Roo
November 14th, 2007, 05:06 AM
Easy for me to say Ross.

Owai-:haw:

Tweek
November 14th, 2007, 05:55 AM
I SEE LOTS OF ERRORS ON THAER

just saying,

n00b1n8R
November 14th, 2007, 06:17 AM
Looks good :)

Sever
November 14th, 2007, 08:46 AM
Its Hammer Time!

Can't touch this!

ExAm
November 14th, 2007, 12:44 PM
Someone else will be skinning it, or UVW-ing for me to skin, but it will be skinned. I need to learn how to UVW...

Tweek
November 14th, 2007, 01:17 PM
good time to learn then. don't have someone else do it.

the only time i let someone else UV my shit is when i simple cba.
if something is really complex, i love to do it myself, makes you get better at it.

ExAm
November 14th, 2007, 01:48 PM
I've tried out Wings's unwrapping tool before, but it was so damn confusing and the tutorials I found weren't any help. No one else I know knows how to use Wings, let alone the unwrapper. I might get around to trying it out again when I get some more information on how it's supposed to work and how I'm supposed to know where to texture what. For now, I cba.

Dole
November 14th, 2007, 09:37 PM
http://i67.photobucket.com/albums/h320/Duncgs/halomachete2.jpg
*blows up a reference and makes a silhouette* Click for scaled image, mind you.

Note the blade is longer, more accute at the tip, and the bottom lip of the front edge is not round, bulbous, or malformed.
Also, the handle grip balloons subtlely around the top and the handguard seems to taper inward a bit.
http://img46.imageshack.us/img46/6591/combatknifeiw2.jpg

Leiukemia
November 16th, 2007, 04:50 PM
Yeah, I noticed some of that about half way through colouring the referance. I never even looked at a perspective shot like you have, just some 90X90 third or fourth picture I saw on google. Best thing about it not being for someone else is artistic liscence. Which is why I chose a differant texture/colour scheme too.

Dr Jaul
November 18th, 2007, 01:35 PM
something to maybe make the brutes better, the brutes have hair "sprites" on places like their elbows, cheeks, chins, forearms, pecs... mostly places that have a big contour or an angle where the hair doesnt lie flat against their body.

Bad Waffle
November 18th, 2007, 01:49 PM
something to maybe make the brutes better, the brutes have hair "sprites" on places like their elbows, cheeks, chins, forearms, pecs... mostly places that have a big contour or an angle where the hair doesnt lie flat against their body.
wha?

Tweek
November 18th, 2007, 01:51 PM
something to maybe make the brutes better, the brutes have hair "sprites" on places like their elbows, cheeks, chins, forearms, pecs... mostly places that have a big contour or an angle where the hair doesnt lie flat against their body.

lol sprites.

i lol'd hard.

ExAm
November 18th, 2007, 08:44 PM
Planes with a masked texture, I think.

Roostervier
November 18th, 2007, 09:32 PM
So, I actually decided to try and start the design of a forerunner-esque texture...

http://img208.imageshack.us/img208/152/designcritho9.jpg

Was trying to wait for Dano to get online, but I have to go and I'd like crit from everyone else. Also, it's a bit cluttered. =p

[edit] Also, I now regret making it 512^ instead of 1024^. :X

[edit] Also, this is before I cleaned up all the little spots where the lines don't connect.

LlamaMaster
November 18th, 2007, 10:40 PM
Nice. I see some spots I don't like, but I don't feel like pointing them out right now. >.> Also, can you shade it so we know the levels?

madworkz
November 18th, 2007, 10:54 PM
These screenies Suck, but it shows what was possiable with 45 minutes of messing around with unreal 3 editor. AND NO, i have never touched any of the unreal editors befor. Its just that simple.

unreal 3 editor = leetsause. just exported mesh as .ASE and imported into unreal. no need to follow seal world rules as you can asign per-poly collison to mesh :0. and you can drop into your map and play on the fly without compiling. lol took only 45 minutes to play around with it to fall in love. talk about a artist dream come true.

those of you looking to use next-gen engine for design, get GoW or unreal 3.

http://www.madworkzstudio.com/halo/canyonwip.jpg

LlamaMaster
November 18th, 2007, 11:03 PM
45 minutes? Damn! It's not Halo, but still....awesome. ALso, arn't you the guy that made that ATV? Yoyocast needs you. (I bet you know that already though)

Edit: WOOT! THREE BARS!!!

Roostervier
November 18th, 2007, 11:08 PM
Nice to see you again madworkz! Where have you been?

Also, :awesome:. I need to get GoW PC or something with unreal editor soon.

DaneO'Roo
November 18th, 2007, 11:58 PM
Yeah, thats pretty fucking awesome :D

See Tweek, told you that you don't need to do the bsp brush thing :<

DaneO'Roo
November 19th, 2007, 12:01 AM
Nice to see you again madworkz! Where have you been?

Also, :awesome:. I need to get GoW PC or something with unreal editor soon.

Get UT3, cause it's more awesome than gow :<

Rob Oplawar
November 19th, 2007, 12:26 AM
yeah, crap, i'm gonna have to add ut3 to the ever growing list of games I need to buy... but after I finish with bce.

but it's weird to see what's-his-name in what's clearly a Halo themed map, lol. I wish it could always be like this- GoW and Halo happily living together, but instead we've got rabid fanbois at each others' throats. sigh...

DaneO'Roo
November 19th, 2007, 12:41 AM
No we don't :/

There are Half Life v Halo fights (:<), but no Halo v UT3 or GOW fights. We all know how dumb that argument would be.

legionaire45
November 19th, 2007, 12:57 AM
Marcus Pheonix looks reeeeeeally weird in a bright happy environment like that xD.

It's pretty amazing what you can do with Unreal 3. Hell, I'll probably give both this and CryEngine 2's editor a shot and see which is better. I want to start making some maps now xD.

ExAm
November 19th, 2007, 01:16 AM
It's Marcus Fenix, not Marcus Phoenix :P

Rob Oplawar
November 19th, 2007, 01:25 AM
I don't know what dimension you're living in, Dano (oh right, upsidedownia, that makes sense i guess), but when GoW came out when I was living in the dorms, there was a massive schism between GoW players and Halo players, and I was caught in the crossfire. It was sad.

n00b1n8R
November 19th, 2007, 02:39 AM
awesome madworkz is back :D

I don't suppose this means that yoyorast gets to use his ATV?

madworkz
November 20th, 2007, 09:47 AM
awesome madworkz is back :D

I don't suppose this means that yoyorast gets to use his ATV?

you means this :). i did, i zipped the model and all the tags and sent it to his email long ago. befor i left out of the country. http://www.madworkzstudio.com/halo/canyonwip2.jpg

Hunter
November 20th, 2007, 10:04 AM
Is there any chance that you could post some links to were i can get the unreal editor from, or do you have to buy it?

And the ATV looks awsome in-game madworkz.

And here is my WIP that everyone has probably seen;


http://i58.photobucket.com/albums/g268/martynball/Rifle1.png
http://i58.photobucket.com/albums/g268/martynball/Rifle2-1.png
http://i58.photobucket.com/albums/g268/martynball/Rifle3.png
http://i58.photobucket.com/albums/g268/martynball/Rifle4.png
http://i58.photobucket.com/albums/g268/martynball/Rifle5.png


I am also working on the halo 3 Long Sword, which is looking awesome. The problem will be texturing it. And getting the engine sounds because i dont think you can hear them in halo 3. I am using a reference of were the H3 long sword crashes into the sand on "The Ark", because you can see it in the theater and go all around it even though it is not a vehicle, it has got no collision and is just animated scenery or something like that.

Errors i know but here is what i have done so far, I have followed bungies model all the way because you can see where each edge ends if you angle the camera correctly, so you can see where the faces are. And i know there is no detail in it, there is no detail in bungies model at all, its all bump maps, im going have to try and texture it well to make it look good. I also may need to make insides.
Halo 3 Long Sword WIP

http://i58.photobucket.com/albums/g268/martynball/Halo3LongSword2.jpg
http://i58.photobucket.com/albums/g268/martynball/Halo3LongSword1.jpg

Halo 3 Long Sword Pictures, I'm not using these as a reference, im using the actual game to reference it by flying around it.

http://i58.photobucket.com/albums/g268/martynball/12307639-Full.jpg
http://i58.photobucket.com/albums/g268/martynball/12307640-Full.jpg

JunkfoodMan
November 20th, 2007, 10:15 AM
Madworkz, That looks Incredible.

Also,

http://img156.imageshack.us/img156/4593/idontknowforerunnersomehh8.jpg

Just made it up as I went along...=\
I'm trying to work on my forerunner architecture.

Tweek
November 20th, 2007, 10:49 AM
Is there any chance that you could post some links to were i can get the unreal editor from, or do you have to buy it?


buy the game.

Hunter
November 20th, 2007, 11:04 AM
ok, thnks.
What do you think about those (below)

Is there any chance that you could post some links to were i can get the unreal editor from, or do you have to buy it?

And the ATV looks awsome in-game madworkz.

And here is my WIP that everyone has probably seen;


http://i58.photobucket.com/albums/g268/martynball/Rifle1.png
http://i58.photobucket.com/albums/g268/martynball/Rifle2-1.png
http://i58.photobucket.com/albums/g268/martynball/Rifle3.png
http://i58.photobucket.com/albums/g268/martynball/Rifle4.png
http://i58.photobucket.com/albums/g268/martynball/Rifle5.png


I am also working on the halo 3 Long Sword, which is looking awesome. The problem will be texturing it. And getting the engine sounds because i dont think you can hear them in halo 3. I am using a reference of were the H3 long sword crashes into the sand on "The Ark", because you can see it in the theater and go all around it even though it is not a vehicle, it has got no collision and is just animated scenery or something like that.

Errors i know but here is what i have done so far, I have followed bungies model all the way because you can see where each edge ends if you angle the camera correctly, so you can see where the faces are. And i know there is no detail in it, there is no detail in bungies model at all, its all bump maps, im going have to try and texture it well to make it look good. I also may need to make insides.
Halo 3 Long Sword WIP

http://i58.photobucket.com/albums/g268/martynball/Halo3LongSword2.jpg
http://i58.photobucket.com/albums/g268/martynball/Halo3LongSword1.jpg

Halo 3 Long Sword Pictures, I'm not using these as a reference, im using the actual game to reference it by flying around it.

http://i58.photobucket.com/albums/g268/martynball/12307639-Full.jpg
http://i58.photobucket.com/albums/g268/martynball/12307640-Full.jpg

yoyorast
November 20th, 2007, 03:19 PM
you means this :). i did, i zipped the model and all the tags and sent it to his email long ago. befor i left out of the country.

I never got anything Madworkz :( but I'm still there and the map isn't out yet so I'd still be more than happy to add it to YoyoV2.. here is my email : yohlevy@gmail.com Hoping we won't miss eachother this time.. Thanks.. and awesome pics!

Roostervier
November 20th, 2007, 03:30 PM
Hunter, none of your models are good tbh. :X

All you did was make the outline, extrude, and copy the faces from the other side to the other. The longsword doesn't look like you are following the reference.

Also, extruded and beveled cylinder != scope.

Chewy Gumball
November 20th, 2007, 04:14 PM
...
Also, extruded and beveled cylinder != scope.

I do believe you can make a pretty darn good scope with just extrude and bevel on a cylinder. He just didn't.

FireDragon04
November 20th, 2007, 07:17 PM
Bit of a back log reply, but Madworks the UT3 Engine makes that look even more amazing :lol:

I've played GOW on my friends PC, its pretty damn good, considering it was on the 360.

I'll have to pick it up...or mb not, i might just still get UT3 it's self next month and map for that...hmmm.

Anyway good work.

Roostervier
November 20th, 2007, 07:27 PM
I do believe you can make a pretty darn good scope with just extrude and bevel on a cylinder. He just didn't.How would you ever attach it to the gun then? :raise:

Dole
November 20th, 2007, 08:18 PM
you means this :). i did, i zipped the model and all the tags and sent it to his email long ago. befor i left out of the country.
Why does everything look spectacular? Besides the tires, that is?

The rubber has no color depth and the bumps seem to be formless. :(

Mass
November 20th, 2007, 08:45 PM
Madworkz, That looks Incredible.

Also,

http://img156.imageshack.us/img156/4593/idontknowforerunnersomehh8.jpg

Just made it up as I went along...=\
I'm trying to work on my forerunner architecture.
I've seen much worse. I like it.
anyway, I have another update on my map, this time the base(s), and I can't say what but I feel something is wrong/missing.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/yabbadabba.jpg

LlamaMaster
November 20th, 2007, 08:47 PM
Looks awesome to me. I agree that it might need ***something*** but I don't know what.

Hurrvish
November 20th, 2007, 08:49 PM
You're missing a map with this base in it.

Looks great, although you may need a pane of glass to cover that hole

Mass
November 20th, 2007, 09:08 PM
You're missing a map with this base in it.

Looks great, although you may need a pane of glass to cover that hole
We are doing an investigation It's in progress.

Also, how about an interior instead :downs:

http://i118.photobucket.com/albums/o97/nate-the-great_photos/yabbadabba2.jpg
Fixed an error.

Bad Waffle
November 20th, 2007, 09:19 PM
i see what you fixed, much better.

Roostervier
November 20th, 2007, 09:26 PM
Yes, it is better. That non planar was ugly. D:

Anyway, it looks like the door near the front only leads out the opposite way. If this is the case, I suggest making another doorway into a/the (depending if this is even established) room under the opening at the top. It seems to serve little purpose but for a small amount of cover if it just leads out the other way.

Anton
November 20th, 2007, 09:33 PM
It could possibly lead to a small teleporter? But probably not.:)

Mass
November 20th, 2007, 09:33 PM
Yes, it is better. That non planar was ugly. D:

Anyway, it looks like the door near the front only leads out the opposite way. If this is the case, I suggest making another doorway into a/the (depending if this is even established) room under the opening at the top. It seems to serve little purpose but for a small amount of cover if it just leads out the other way.
It will. I haven't done the interior yet, I was just wondering what people thought of the exterior.

Chewy Gumball
November 20th, 2007, 09:34 PM
How would you ever attach it to the gun then? :raise:

We was not be talking about attaching a scope to a gun now was we?:downs:

Con
November 20th, 2007, 09:35 PM
Mass, I see you've taken inspiration from h3's control room exterior, so why not add another level?


http://img261.imageshack.us/img261/7944/14556607qj7.jpg

Note the weapon placements on top of the base and inside the ramp room, also the red highlighted area where theres some grossies.

edit: flag should be inside that room you can jump down into from the roof, while players should spawn on top.

Mass
November 20th, 2007, 09:38 PM
I'VE BEEN EXPOSED.

I was thinking about it just before I read that post, actually, and I'm thinking it will be like that but almost completely buried and mostly for visuals. it'll be good looking if it resembles the idea I have in my head.

E: I see your edit and raise you an "I agree."

Con
November 20th, 2007, 09:39 PM
if it's half buried, that's a good way to cover up one or two of the many entrances into the place too.

Mass
November 20th, 2007, 09:48 PM
These are getting worse and worse, I think I'm gonna do something like this:
http://i118.photobucket.com/albums/o97/nate-the-great_photos/buried.jpg

Huero
November 21st, 2007, 12:05 AM
I think it's missing variation on the floor upstairs.
Oh, and that front part with the bars; it looks like shit, sorry D:

n00b1n8R
November 21st, 2007, 12:22 AM
well that's a first.
I don't like it mass, the "nose" is just too freaking long and dull.

perhaps if it had a steeper angle and second angle (like on forruner pipes) I'd like it better, but as it is It's a rare dose of Mass Brandâ„¢ do-not-want.

n00b1n8R
November 21st, 2007, 01:16 AM
actually, it reminds me of a wine bottle :S

Mass
November 21st, 2007, 01:21 AM
tried for an hour or so to get that idea into existance a bit more.

http://i118.photobucket.com/albums/o97/nate-the-great_photos/baseyabbadabba.jpg

Tweek
November 21st, 2007, 02:11 AM
looks OK.

i don't like how it's so stretched though.
it feels like it's only a small part of a larger structure.

make bug structure connected to it.
GOGO

n00b1n8R
November 21st, 2007, 02:27 AM
or build into canyon wall with other protrusions for snipers/inacessible higher up.

It looks abit better, but still it's too long IMO :|

Kalub
November 21st, 2007, 02:44 AM
looks OK.

i don't like how it's so stretched though.
it feels like it's only a small part of a larger structure.

make bug structure connected to it.
GOGO

IAWTP


or build into canyon wall with other protrusions for snipers/inacessible higher up.

It looks abit better, but still it's too long IMO :|

Screw You

n00b1n8R
November 21st, 2007, 02:56 AM
umm..

I was basically agreeing with tweek and suggesting a way to give it the appearence of the entrance to a much larger structure.

<__<

Tweek
November 21st, 2007, 03:03 AM
LIAR
stop agreeing with me, bandwagon bitch.
lololol

n00b1n8R
November 21st, 2007, 03:04 AM
N U :bandwagon:

Hunter
November 21st, 2007, 11:00 AM
Well you need to look at the halo 3 long sword and mine because i think you will notice that they are extremely similar, if you had a wire frame of the halo 3 long sword.

Tweek
November 21st, 2007, 12:08 PM
Well you need to look at the halo 3 long sword and mine because i think you will notice that they are extremely similar, if you had a wire frame of the halo 3 long sword.

i have.
no theyre not.
no you can't.

Con
November 21st, 2007, 12:11 PM
Didn't look like he was finished. Post it again when you're done.

Jay2645
November 21st, 2007, 05:07 PM
I'm back from my vacation to Florida!
I took your guys' advice and started over from scratch. I gathered more reference pics, and now I have the legs to my All Terrain Armored Transport mostly finished:
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT4.jpg
Please don't hurt me...
Do the legs look any better this time? I tried my best to scale everything as well as I can. Here's a comparison of the AT-AT and MC:
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT5.jpg

Yes, the rear of the legs do need work, the back isn't as pretty as the front, that's why they are MOSTLY finished. You won't see the back of the top circles on the legs, those are going to be covered up by the drive shaft.

Any comments?

Disaster
November 21st, 2007, 05:58 PM
hey im new to these forums and all ..ive just made a an uzi and i wanted to get some feedback so im posting it here

http://img259.imageshack.us/img259/2424/uzifinishedat5.png

TeeKup
November 21st, 2007, 06:03 PM
tried for an hour or so to get that idea into existance a bit more.

http://i118.photobucket.com/albums/o97/nate-the-great_photos/baseyabbadabba.jpg

Mass, I'm going to invite you to my house for Thanksgiving, then you will proceed to have my children. Good? Good.

Disaster
November 21st, 2007, 06:11 PM
anybody have any suggestions or good feedback for my uzi?

Jay2645
November 21st, 2007, 06:23 PM
anybody have any suggestions or good feedback for my uzi?
Sometimes you need to wait a while for someone to respond to a question.

Bad Waffle
November 21st, 2007, 06:27 PM
Mass, I'm going to invite you to my house for Thanksgiving, then you will proceed to have my children. Good? Good.

Sorry, but you don't have the sex organs required. Unless you pay me $400, then i'll fix you up.

TeeKup
November 21st, 2007, 06:55 PM
Where have you been, I've had them installed for the past week. D: <

Mass
November 21st, 2007, 08:16 PM
Mass, I'm going to invite you to my house for Thanksgiving, then you will proceed to have my children. Good? Good.
If you insist...

Sel
November 21st, 2007, 08:27 PM
If you insist...

You still have to come to my house with lube, candles, condoms, and 5 russian men for me >:(

And my wallet >_>

Mass
November 21st, 2007, 09:28 PM
Right....listen I'll have them soon...

Anyway, I tried to take Tweek's advice.

http://i118.photobucket.com/albums/o97/nate-the-great_photos/epicified.jpg

Tweek
November 21st, 2007, 09:42 PM
looks nice but that extruded outline thi sux.

ill draw up some suggewstion web uts not 4:50 am

Mass
November 21st, 2007, 10:38 PM
looks nice but that extruded outline thi sux.

ill draw up some suggewstion web uts not 4:50 am
I know, I've been trying to think up a good way to get some deatail on that wall, because right now, I hate it.

:smith:

Bastinka
November 21st, 2007, 11:14 PM
Right....listen I'll have them soon...

Anyway, I tried to take Tweek's advice.

http://i118.photobucket.com/albums/o97/nate-the-great_photos/epicified.jpg
Now thats what I call Improvement.

n00b1n8R
November 22nd, 2007, 12:11 AM
I got a burning hardon looking at that mass.
http://mayhem-chaos.net/photoblog/images/fire_tornado.jpg

DaneO'Roo
November 22nd, 2007, 12:26 AM
That extrusion in the "main" flat wall thing, it shouldn't follow the exact shape again. Look at the forerunner textures I sent you to see what I mean.

Otherwise, HOT.


Also mad, your atv's specular needs serious work, but it's looking great. Needs to be more dull overall, but more contrasted.

MNC
November 22nd, 2007, 07:51 AM
Now thats what I call Improvement.
I call that sex hot steaming sex. Ah fuck, I need to spread before givin'.

Sel
November 22nd, 2007, 08:29 AM
the cliffs are a bit ugly, but the structure is hawt

Disaster
November 22nd, 2007, 11:00 AM
can someone please tell me what they think about my model?
i want to know badly

Con
November 22nd, 2007, 11:04 AM
I love it mass, and as for that uzi that got posted, not really sure if it's yours or not buddy. If you just show up now with 3 posts and a nice looking model, don't blame us for being suspicious, it happens all the time.

Disaster
November 22nd, 2007, 11:05 AM
lol i can assure you i made it..go looking around and ill even get you a wf pic

Con
November 22nd, 2007, 11:07 AM
wireframe doesn't prove anything, you'll just have to show some WIP models so we can see your progress.

Disaster
November 22nd, 2007, 11:13 AM
ok http://img147.imageshack.us/my.php?image=uzink2.pnghttp://img160.imageshack.us/img160/5161/uzistep3wq9.png http://img512.imageshack.us/img512/4770/uziwfrm7.png

Sel
November 22nd, 2007, 11:13 AM
lol i can assure you i made it..go looking around and ill even get you a wf pic

wwait, are you claiming mass' work as your own?

Nvm, got confuzzled.

Disaster
November 22nd, 2007, 11:15 AM
no my uzi dude..the one i gave you earlier

Tweek
November 22nd, 2007, 12:02 PM
it sucks on epic proportions.

there.
happy now?

Disaster
November 22nd, 2007, 12:20 PM
lol really?

Umt~Wolf
November 22nd, 2007, 12:30 PM
lol really?
Tweek is always serious..

Disaster
November 22nd, 2007, 12:34 PM
ok..fine..i thought it was good

FRain
November 22nd, 2007, 12:43 PM
Yeah, that model is kinda blech.

I mean, it looks good, but looking at the wireframe it looks blech.

SnaFuBAR
November 22nd, 2007, 12:59 PM
proportions are bad. also, your sig is too big, fix it. now. also, the render sucks.

Patrickssj6
November 22nd, 2007, 01:05 PM
The render and your name...what a coincidence.

Rob Oplawar
November 22nd, 2007, 02:11 PM
well disaster, you didn't get totally flamed. i really hope you take the crit and work on it some, cause the fact that ppl didn't say "it sux you sux gtfo" says to me that you've got potential.

Rosco
November 22nd, 2007, 03:17 PM
well disaster, you didn't get totally flamed. i really hope you take the crit and work on it some, cause the fact that ppl didn't say "it sux you sux gtfo" says to me that you've got potential.

Too bad no-one told him to get the fuck out.

DaneO'Roo
November 22nd, 2007, 03:21 PM
Disaster get the fuck out you shit person you.

Disaster
November 22nd, 2007, 03:47 PM
snaf..can you tell me where the proportions are wrong so i can fix it up. and also plz tell me whats wrong with it..not just: it sucks

Hurrvish
November 22nd, 2007, 04:15 PM
You should get multiple references for that Uzi.

SnaFuBAR
November 22nd, 2007, 04:21 PM
things that caught my eye specifically are the dodgy barrel size, weapon width, and sights. Find high res images of the uzi so that you can see the details better, too.

Disaster
November 22nd, 2007, 05:17 PM
lol i did get hi res pics..i had multiple ones too..oh yeah its supposed to be an uzi micro not a regular one. its thick the barrel is somewhat small and the sights are that big.. see heres the reference that i specificaly used in max to move the verts and edges

http://img411.imageshack.us/img411/5959/0401131026301078uzipistwt9.jpg

Roostervier
November 22nd, 2007, 05:25 PM
I can already tell you were way off on following your references...

Disaster
November 22nd, 2007, 05:27 PM
how?..i just didnt put that clip holder at bottom and i made the clip a bit longer so it would actually look like an uzi?

Roostervier
November 22nd, 2007, 05:36 PM
Yes, that. Plus, you just didn't follow the proportions.

e: Also, it must not look like an uzi, because what you modified was what a real one looked like. Good going. :downs:

Disaster
November 22nd, 2007, 05:39 PM
lol ok ill make clip smaller..and the proportions are right let me show you the reference i followed for thickness

http://img513.imageshack.us/img513/5596/uzipistolvl5.gif

Roostervier
November 22nd, 2007, 05:40 PM
Yes, now show the uzi at that angle for a decent comparison.

Bastinka
November 22nd, 2007, 05:41 PM
You must have bad eyesight, also look at the trigger-guard thing. It's thin, yours is thick and ugly. Thats one thing I can notice.

Disaster
November 22nd, 2007, 05:44 PM
k here it is
http://img513.imageshack.us/img513/3448/uziproofne0.png

Bastinka
November 22nd, 2007, 05:45 PM
Bright and hard to make out details.. If there are any details to begin with.

Disaster
November 22nd, 2007, 05:47 PM
k here it is fixed and i know i need to smooth it
http://img105.imageshack.us/img105/2291/uziproofzt1.png

Bastinka
November 22nd, 2007, 05:49 PM
Fix the trigger guard to be thinner, and the back of the handle is rounded. More round then you have it. Look at the reference.

Disaster
November 22nd, 2007, 05:50 PM
thank you for helping me + rep im fixing those now

EDIT: ok i did smoothing really fast and fixed the proportions that you told me if you still see errors then tell me

http://img140.imageshack.us/img140/1351/uzismootheddl1.png

Tweek
November 22nd, 2007, 06:21 PM
i still see errors, and your smoothing is a failure.

DaneO'Roo
November 22nd, 2007, 06:31 PM
Plus your missing loads of details...

LinkandKvel
November 22nd, 2007, 10:36 PM
thank you for helping me + rep im fixing those now

EDIT: ok i did smoothing really fast and fixed the proportions that you told me if you still see errors then tell me

http://img140.imageshack.us/img140/1351/uzismootheddl1.png
It's very inaccurate. Make sure to get more references. Would you like to see pics mine to get a better idea of how it should look? How much detail should be implemented. Dont rely detail on the skin. Looks like box modeling with extrudes and bevels which is the extremely wrong way to model guns. Correct me if im wrong.

Mass
November 23rd, 2007, 02:40 AM
Trying to get the tone right for human structures, haven't done any in quite a while.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/fort.jpg

Tweek
November 23rd, 2007, 03:38 AM
your crack fails.

and the collumns tingys dont really fit in.

the round holes, are. well, too round. especially the big hole in the wall, it should be more random cracks and stuff, it's too perfect and round.
that rock panels tutorial thing i made might give you a bit of a clue.

kenney001
November 23rd, 2007, 10:52 AM
Trying to get the tone right for human structures, haven't done any in quite a while.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/fort.jpg

the crack is too smooth and straight. Make it more jagged....

FRain
November 23rd, 2007, 11:46 AM
Trying to get the tone right for human structures, haven't done any in quite a while.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/fort.jpg


Those cracks are gay.

Roostervier
November 23rd, 2007, 12:07 PM
Maybe hop off the bandwagon? Also, most columns like that have a part going inward on the outside. Can't really explain it. :\

Mass
November 23rd, 2007, 12:32 PM
Seriously, I already regard what Tweek has to say very highly, when you repeat it it just seems to get to be a worse idea.

He's usually right and if he's already said do you honestly think anyone cares that you agree?

You even squeezed out more use of "gay" ffs.

Tweek is being blunt, you're being an asshat.

FRain
November 23rd, 2007, 12:37 PM
What? I can't post my own FUCKING opinion on something, just because it might be a restate of what somebody else said?


Grow the fuck up, learn that people all have their own opinions, some people the same, some people different.

I hadn't seen Tweek's post until after I posted, but you know what? It seems to be that if I AGREE with ANYTHING it seems to be me sucking up to them and wanting to kiss their ass, well guess what.

Game over.

Rob Oplawar
November 23rd, 2007, 12:41 PM
cracks aside, i still say the underside of the awning is too flat. it needs some horizontal i-beams supporting it or something. Also, the 45 degree slop that the crack is in still seems very much more forerunner than human to me.

edit: @fr: wow dude chill out. Man, what is it about the internet that makes everybody take everything the wrong way?

FRain
November 23rd, 2007, 12:43 PM
Who bets my rep (not the bars) will go in a ditch again by the end of today?

Rob Oplawar
November 23rd, 2007, 01:04 PM
keep making posts like that in the gallery thread and it will


@Mass: It occurred to me that it needs lights and security cameras and speakers and other random things placed on the walls, but those are best done with scenery. Hmm, you should play through the second level of Halo 3, I forget what it's called. Use that as inspiration.

Bad Waffle
November 23rd, 2007, 01:23 PM
Hey guys, guess what? instead of yelling at eachother like pansies, you could have read the rules and then taken correct action (but, warning is all we can do)

Lets look at the rulebook, eh? heres a link for the lazies--http://www.h2vista.net/forums/announcement.php?f=2



FLAMES VS. CRITIQUE


A flame is a verbal attack. Flames are made to insult a user, and are made with absolutely no backing to them. The aim of a flame is to get under someone's skin by just saying something as simple as "you're gay."

Now, in all actuality--massacres model isn't god awful but it isn't the best and he knows it, because its a ONLY A MODEL STUDY. he wants crit, and what tweek (and kenney, even) have done are what massacre asked for. So, next time, remember why we have a warning system instead of just yelling at the person :v

Con
November 23rd, 2007, 01:35 PM
Trying to get the tone right for human structures, haven't done any in quite a while.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/fort.jpg

I actually quite like the supporting beams on the outside and the little walkway you have in there. The crack looks like a slash more than some sort of explosives damage. Try to rework that a little bit. The bunker you have on the left is a bit plain looking, but I like the styling of the rest.

Hunter
November 23rd, 2007, 02:50 PM
I think it looks awesome.

Bad Waffle
November 23rd, 2007, 05:06 PM
Trying to get the tone right for human structures, haven't done any in quite a while.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/fort.jpg

You know i see it as a shame when people just use a skylight. Check out my rendering tutorial and see if it works for you, if it doesnt try out Lieuks.
http://www.h2vista.net/forums/showthread.php?t=6173

Con
November 23rd, 2007, 05:16 PM
Can you put skylights at an angle?

Tweek
November 23rd, 2007, 06:24 PM
no, you angle the camera.

it's not a directed light at all, it's global illumination.
and then some camera angle shit.

i dunno why it works the way it does, i just know how it works.
just adding an omni, or spot will make a huge difference though

Pooky
November 23rd, 2007, 06:46 PM
Trying to get the tone right for human structures, haven't done any in quite a while.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/fort.jpg

If that's for Halo, the battle damage is really unnecessary, there's no battle damage in any Halo multiplayer map except chillout