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Tweek
November 23rd, 2007, 07:53 PM
so?

Pooky
November 23rd, 2007, 07:54 PM
So, battle damage isn't really the Halo style

Tweek
November 23rd, 2007, 07:56 PM
so?
:/

SMASH
November 23rd, 2007, 08:04 PM
So, battle damage isn't really the Halo style

Really? Have you ever noticed how battle damage causes 2 of the key entrance points to the main base in High Grounds?

Pooky
November 23rd, 2007, 08:06 PM
Really? Have you ever noticed how battle damage causes 2 of the key entrance points to the main base in High Grounds?
Not talking about some shitty Halo 3.

Con
November 23rd, 2007, 08:08 PM
Halo 3 is shitty because they added structural damage to their buildings?

If you mean gameplay, well, that has nothing to do with map styling does it?

Mass
November 23rd, 2007, 08:23 PM
You know i see it as a shame when people just use a skylight. Check out my rendering tutorial and see if it works for you, if it doesnt try out Lieuks.
http://www.h2vista.net/forums/showthread.php?t=6173

I like to wait until I have modeled in the lights before I put any in, that way the illumination is close to the likely in-game look.

buts thanks anyway, I got lazy and there weren't many details to show off in the first place.

SMASH
November 23rd, 2007, 09:33 PM
Not talking about some shitty Halo 3.

I like how you lower yourself to name calling to prove a point. A point where you are wrong.

Even beaver creek had battle damage, like the wall that you'd jump on to get to the roof, so it even goes back to H1.

And if you want to talk about realism, I guess years and years of battle wouldn't be shown in the wear and tear of a building :rolleyes:.

Pooky
November 23rd, 2007, 10:28 PM
Halo 3 is shitty because they added structural damage to their buildings?

If you mean gameplay, well, that has nothing to do with map styling does it?


I like how you lower yourself to name calling to prove a point. A point where you are wrong.

Even beaver creek had battle damage, like the wall that you'd jump on to get to the roof, so it even goes back to H1.

And if you want to talk about realism, I guess years and years of battle wouldn't be shown in the wear and tear of a building :rolleyes:.

You both took what I said completely the wrong way. Congratulations on failing.

While what I said was to some degree sarcasm... no, I do not like Halo 3. Commence -repping.

Bad Waffle
November 23rd, 2007, 11:51 PM
I like to wait until I have modeled in the lights before I put any in, that way the illumination is close to the likely in-game look.

buts thanks anyway, I got lazy and there weren't many details to show off in the first place.

No silly, i mean for rendering pictures to show to people, not for rendering radiosity tests.


You both took what I said completely the wrong way. Congratulations on failing.

While what I said was to some degree sarcasm... no, I do not like Halo 3. Commence -repping.


Fried, just let it go. Its the internet. Stop wasting your time and h2v bandwidth by wasting room in my thread.

Teh Ganon
November 24th, 2007, 12:14 AM
I made this, not anyone else. This is totally my model. Please give me crit.*Gun pointed at head*

http://img254.imageshack.us/img254/436/carbine4qy4.jpg
http://img254.imageshack.us/img254/8150/carbine3ge8.jpg
http://img254.imageshack.us/img254/534/carbine2ot7.jpg
http://img403.imageshack.us/img403/8530/carbine1sm2.jpg

il Duce Primo
November 24th, 2007, 12:19 AM
Wireframe pic?

SMASH
November 24th, 2007, 12:35 AM
Congratulations on failing.

hm... I get a -rep and the comment you left is this:

I like how you suck horse cock with your mother.

I like how you suck horse cock with your mother. Wow, you are just a mature adult aren't you? Grow some balls and do the only decent thing left to do and admit your wrong. I haven't -repped you so wtf is up your butt?

Also, about Ganon's, idk, if it's yours, it's at least an improvement, even if it looks like it's made of silly putty.

Teh Ganon
November 24th, 2007, 12:35 AM
Wireframe pic?

lol


Also, about Ganon's, idk, if it's yours, it's at least an improvement, even if it looks like it's made of silly putty.

The mesh is hi res for a normal map ._.

n00b1n8R
November 24th, 2007, 12:38 AM
cool render!

Dole
November 24th, 2007, 12:43 AM
STOP RAPING TURBOSMOOTH. :smith:

I haven't -repped you so wtf is up your butt?
...
...
... the horse's schlong?

Teh Ganon
November 24th, 2007, 12:45 AM
STOP RAPING TURBOSMOOTH.

Know what your talking about before you say it.

DaneO'Roo
November 24th, 2007, 12:50 AM
Lay off the turbo smooth.


Also, I smell bullshit somewhere.

Roostervier
November 24th, 2007, 12:51 AM
http://img207.imageshack.us/img207/6230/walldecorativebakedab6.jpg

I wish I had made it higher rez. D:

Anyway, I started the diffuse. It still needs more scratches and stuff, but I think it is coming along alright. Not as forerunnerish as I originally thought, but it doesn't matter. I guess I'll keep experimenting around to get a taste for the forerunner style. So anyway, what do you guys think? =p

e: I think it specifically lacks other lines in the other areas that I would put into the specular. Look at dano's sig and you will see what I mean.

Bastinka
November 24th, 2007, 12:55 AM
rooster i love you.

Archon23
November 24th, 2007, 12:55 AM
Oh shi- Its a mini Dane!

Con
November 24th, 2007, 12:58 AM
I made this, not anyone else. This is totally my model. Please give me crit.*Gun pointed at head*

http://img403.imageshack.us/img403/8530/carbine1sm2.jpg


I love how people post their work here in the Halo CE gallery thread when it has absolutely nothing to do with Halo CE or it'll never make it ingame. We have an offtopic gallery thread for a reason.

Roostervier
November 24th, 2007, 01:00 AM
I'd like my texture better if it were higher rez and it actually made sense. Like Con and many others have said, it's really too complex to be forerunner. But, I'll keep trying. :D

Teh Ganon
November 24th, 2007, 01:06 AM
I love how people post their work here in the Halo CE gallery thread when it has absolutely nothing to do with Halo CE or it'll never make it ingame. We have an offtopic gallery thread for a reason.

I actually just realized that, and I would of had I payed attention. O well, I appologize.


Lay off the turbo smooth.

... When this mesh is unwrapped onto a low poly model the turbo smoothed areas will fill the rounds of the straight edged areas of the low res model.

DaneO'Roo
November 24th, 2007, 01:07 AM
Looks neat, but lacks uniformity, it's just a bit too "fingerprinted" in design if you get what I mean. Nice to see someone actually bothering to make stuff :D

It would of course fit well as a minor detail map for something.

Roostervier
November 24th, 2007, 01:10 AM
Yeah, I'll try it as a detail map, and see how that looks. :D

Also, I need to get better at bumps. :\ A lot of those look like they are at the same level, yet most are on different levels (you can even see the difference in the height map pretty easily).

Teh Ganon
November 24th, 2007, 01:12 AM
Incase some of you dont understand why the model looks like it does, this (http://img19.imageshack.us/img19/3759/screwsholes01iz3.jpg) might help. Helped me when he showed.... err me saw it. Also,Should i post this in the ot section?

SnaFuBAR
November 24th, 2007, 01:57 AM
I hate it because it's all one uniform thickness for the most part. the body is just screaming TURBOSMOOTHED DETAILED BOX. You didn't even really follow the reference very well at all.

Pooky
November 24th, 2007, 01:59 AM
I like how you suck horse cock with your mother. Wow, you are just a mature adult aren't you?

Actually no, I'm an immature 17 year old who posts on forums to ward off boredom.


Grow some balls and do the only decent thing left to do and admit your wrong. I haven't -repped you so wtf is up your butt?

It's not like it would matter if you did.


I made this, not anyone else. This is totally my model. Please give me crit.*Gun pointed at head*


I could have sworn that was a photograph of a play-doh gun :|

It would probably look decent if not over smoothed.

ExAm
November 24th, 2007, 02:19 AM
I made this, not anyone else. This is totally my model. Please give me crit.*Gun pointed at head*

http://img254.imageshack.us/img254/436/carbine4qy4.jpg
Aww, how cute! It's a Fisher Price "My First Assault Rifle"!

Jay2645
November 24th, 2007, 02:31 AM
Ganon has the strange habit of not applying gray to his meshes.

Teh Ganon
November 24th, 2007, 02:56 AM
I think Mech got the answers he wanted now.

Huero
November 24th, 2007, 04:12 AM
Even though it's better then I could ever do, it still looks like a toy, Ganon.
Then again, I suppose this isn't a very useful post considering that everyone else has already said this. D:
Oh, and the grip on the grenade launcher looks beyond uncomfortable.

Teh Ganon
November 24th, 2007, 04:21 AM
For those of you slow to catch my drift, I didn't make it. Someone else did. But he got what he wanted by me saying I did it. Booyakasha

Tweek
November 24th, 2007, 04:45 AM
Incase some of you dont understand why the model looks like it does, this (http://img19.imageshack.us/img19/3759/screwsholes01iz3.jpg) might help. Helped me when he showed.... err me saw it. Also,Should i post this in the ot section?

why, OH WHY didn't you make that BOX first, at least you would have not wasted all your time on making a more or less useless model.

theres limits to normalmapping.
a normalmap cant make a box MAGICALLY look like a gun by making a bad meshsmoothed model


... When this mesh is unwrapped onto a low poly model the turbo smoothed areas will fill the rounds of the straight edged areas of the low res model.

again, because you've got no clue of what you're dealing with here, you're all wrong. a normalmap doesnt magically turn a 90 degree angle into a nice curve.

you seem to have no idea what normalmaps do, and WHY.
you need to research stuff more before you spend your time on making thigns like this. do the tutorials as the tutorials say you're supposed to do it. if it sais, make a BOX, then make a BOX, not a gun.
edit: also, the box in the minitutorial you posted is NURBS.

LlamaMaster
November 24th, 2007, 12:47 PM
http://img207.imageshack.us/img207/6230/walldecorativebakedab6.jpg

I wish I had made it higher rez. D:

Anyway, I started the diffuse. It still needs more scratches and stuff, but I think it is coming along alright. Not as forerunnerish as I originally thought, but it doesn't matter. I guess I'll keep experimenting around to get a taste for the forerunner style. So anyway, what do you guys think? =p

e: I think it specifically lacks other lines in the other areas that I would put into the specular. Look at dano's sig and you will see what I mean.
I couldn't care less if thats not forerunner, thats awesome just the way it is. Everything doesn't have to look halo'ish to be in halo you know, it's called creativity and originality. Oh course it could be improved, but still...

DaneO'Roo
November 24th, 2007, 06:46 PM
For those of you slow to catch my drift, I didn't make it. Someone else did. But he got what he wanted by me saying I did it. Booyakasha


ASSHOLE

SnaFuBAR
November 24th, 2007, 10:40 PM
I think Mech got the answers he wanted now.
good, now he knows it's the suck.

Tarzan
November 24th, 2007, 11:30 PM
I made this, not anyone else. This is totally my model. Please give me crit.*Gun pointed at head*




http://img403.imageshack.us/img403/8530/carbine1sm2.jpg


How do you expect to see through the scope that's half blocked by whatever the hell that is behind it? hike the scope up some.. hell - get rid of the scope - with a front and rear sight, it's not needed. Also looks like it needs a laser emitter thing on the front somewhere if you're going to keep the scope.

Where's it from?

OmegaDragon
November 24th, 2007, 11:40 PM
I made this, not anyone else. This is totally my model. Please give me crit.*Gun pointed at head*
http://img403.imageshack.us/img403/8530/carbine1sm2.jpg


Is that based off a real/pre sketched gun, or made by you?

Also, looks over smoothed.

legionaire45
November 25th, 2007, 12:19 AM
He didn't make the gun. And Ganon, tell your little friend who modeled it (judging by the fact that you lied to us I can imagine he stole the model from someone else) that he is a pansy and should learn to except criticism instead of hiding behind someone else like a timid little girl.

Hurrvish
November 25th, 2007, 12:31 AM
Or he could just be banned from the forum.

DaneO'Roo
November 25th, 2007, 12:35 AM
^ iawtp

Bad Waffle
November 25th, 2007, 12:37 AM
i think ganon was forced to say that.

Mass
November 25th, 2007, 01:10 AM
He was getting crit on the gun for someone due to a mutual belief between him and the person that due to people here being bias the most honest crit would be gotten through Ganon.

I think the person is banned too.

Anyway, does anyone really give a shit? we all know the gun looks like a super soaker designed by an intoxicated chimp.

Pooky
November 25th, 2007, 02:15 PM
I think Mech got the answers he wanted now.

Given that mech could probably out model 300 of you, I doubt that.

Bad Waffle
November 25th, 2007, 06:16 PM
you know the gun has potential, but it was carried out horribly.

Con
November 25th, 2007, 06:24 PM
I think the design could use a bit more work, there's too many styles that are conflicting with each other and making the gun quite ugly IMO.

Teh Ganon
November 25th, 2007, 09:09 PM
Given that mech could probably out model 300 of you, I doubt that.

I was talking with Mech and he was showing me stuff, and then he just finished up the "first build" of that gun. He wanted me to post it here saying I did it, so you guys tear it up even more. It got the job done, and It does look like silly putty.

If any of you actually care to know hes a modeler for a Crysis mod team called Mechwarrior Living Legends (http://www.mechlivinglegends.net/).

I might post more of his models on his behalf, if he wants me to. (next time in the correct forum) Won't get the same effect but o well get raped.

Pooky
November 25th, 2007, 09:12 PM
I was talking with Mech and he was showing me stuff, and then he just finished up the "first build" of that gun. He wanted me to post it here saying I did it, so you guys tear it up even more. It got the job done, and It does look like silly putty.

If he did it to get people to bitch about it, then I believe you.

Jay2645
November 28th, 2007, 01:10 AM
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT7.jpg
My latest attempt at the AT-AT, I think I did better this time.
The exterior detail work will be separate planes that will be attached to the AT-AT at the end, so the exterior is largely undetailed, and it would be a pain in the ass to delete the planes in the front and back and then add in tiny details.

Any advice?

Here's how my modeling has come so far, largely thanks to you guys:
AT-AT V1:
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT2.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT3.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/doorsopen.jpg
AT-AT V2:
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT4.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT5.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT6.jpg
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT7.jpg

Con
November 28th, 2007, 01:19 AM
Big improvement, work on your renders though :gonk:

edit: are you using a reference?
http://www.the-blueprints.com/blueprints-depot/starwars/imperial/at-at2.GIF

Leiukemia
November 28th, 2007, 01:39 AM
There you go, great post Conscars. You've definantly improved over the last version jay.

Jay2645
November 28th, 2007, 03:48 PM
Big improvement, work on your renders though :gonk:

edit: are you using a reference?
http://www.the-blueprints.com/blueprints-depot/starwars/imperial/at-at2.GIF
I'm using that pic as a reference, actually.

And yes, I need to make a light source and use the rendering tutorial, I haven't sexified the renders yet. I'll do it in my next batch.

Disaster
December 1st, 2007, 06:04 PM
ok this model isnt made by me it was made by my friend deehunter
he is not curently registered here so he asked if i would post it for him
MESSAGE AT HALOMAPS:

its old...From wayyyy befor halo 3 ever came out. don't bother with the constructive criticism because its only a beta model.
http://fc01.deviantart.com/fs19/f/2007/240/7/8/halo_3_Elephant_WIP_by_DEEhunter.jpg

And heres the original from my deviantart.( i got banned because they think im 12 -_-)
http://deehunter.deviantart.com/art/halo-3-Elephant-WIP-63467059

Patrickssj6
December 1st, 2007, 06:15 PM
Banned? Try this (http://www.myproxy.ignorelist.com/index.php?q=aHR0cDovL2RlZWh1bnRlci5kZXZpYW50YXJ0Lm NvbS9hcnQvaGFsby0zLUVsZXBoYW50LVdJUC02MzQ2NzA1OQ%3 D%3D&hl=0).

Disaster
December 1st, 2007, 06:16 PM
no hes not registered here

Patrickssj6
December 1st, 2007, 06:22 PM
no hes not registered here
What?!

You said you were banned from DeviantArt...so I assumed you don't know how to bypass that by using a Proxy Server. That's where I tried to help :)

Disaster
December 1st, 2007, 06:24 PM
lol i didnt read the whole thing i just looked at the eye candy lol tell him..sorry lol

Tweek
December 1st, 2007, 06:54 PM
it's a mostly fail. but not as hard fail as you are.

the loads of errors just scream "i moved verts and inset/bevel'd/extruded, but i don't really know what the hell im doing"

thehoodedsmack
December 1st, 2007, 06:55 PM
I like it.

DEElekgolo
December 1st, 2007, 06:57 PM
Ok i noticed the conversation and i registered. Yes i did give him permission to post it. And i got banned off of DA because they think to 12. So i can login and stuff but i cant go in chatrooms, post replies, post comments, post art, or do anything...

n00b1n8R
December 1st, 2007, 07:42 PM
I like it.
.

LlamaMaster
December 1st, 2007, 07:48 PM
I like it too. :/

DEElekgolo
December 1st, 2007, 07:56 PM
n00b1n8R do i remember you on xbox live? As noobinater? i remember i asked you something about bioshock.

Leiukemia
December 1st, 2007, 07:58 PM
Looks kinda cool, I'd say it's worth fixing.

Pooky
December 1st, 2007, 08:16 PM
it's a mostly fail. but not as hard fail as you are.

the loads of errors just scream "i moved verts and inset/bevel'd/extruded, but i don't really know what the hell im doing"

:eyesroll:

I liked it as well.

Disaster
December 1st, 2007, 08:21 PM
lol told you everybody would like it hunter

DEElekgolo
December 1st, 2007, 08:22 PM
lol wow that model is from when i sucked at modeling and people still like it lol. Now that halo 3 is out ill be remakeing it with full detail.

Disaster
December 1st, 2007, 08:25 PM
lol im good listen to me

n00b1n8R
December 1st, 2007, 08:32 PM
n00b1n8R do i remember you on xbox live? As noobinater? i remember i asked you something about bioshock.
I've never had an XBL account.

Mass
December 1st, 2007, 08:40 PM
I don't like it, not only is the modeling "meh" at the best, but I don't particularly care for the original elephant's design and the plentiful innacuracies have reduced it to the appearence of some sort of beached whale.

It just doesn't look right, you fucked up the proportions and now the whole thing is just off. I know you probably weren't aiming for a straight conversion but this is just not working.

DaneO'Roo
December 1st, 2007, 08:41 PM
Looks bad to me, needs more outside the box thinking. Way too standard these days.

Con
December 1st, 2007, 08:44 PM
lol told you everybody would like it hunter

who says everyone likes it?

DEElekgolo
December 1st, 2007, 08:48 PM
don't bother with the constructive criticism because its only a beta model.
...

Con
December 1st, 2007, 08:52 PM
You're not going to get away with that on this website. There's two reasons people post their work here: to get crit, and to try and show off. We don't take kindly to people trying to show off unless they're looking for crit at the same time.

DOMINATOR
December 1st, 2007, 09:22 PM
ok this model isnt made by me it was made by my friend deehunter
he is not curently registered here so he asked if i would post it for him
MESSAGE AT HALOMAPS:

its old...From wayyyy befor halo 3 ever came out. don't bother with the constructive criticism because its only a beta model.

[picture]

And heres the original from my deviantart.( i got banned because they think im 12 -_-)
http://deehunter.deviantart.com/art/halo-3-Elephant-WIP-63467059

that model has no flow... it's a legos model... blocks stacked together. i did read you were going to redo it or something so good luck.

Reaper Man
December 1st, 2007, 09:34 PM
i got banned because they think im 12 -_-)

I can't say that I'm surprised, as I thought/still think you're 12. Your deviations make my eyes bleed.
E: Post redirected at

Ok i noticed the conversation and i registered. Yes i did give him permission to post it. And i got banned off of DA because they think to 12. So i can login and stuff but i cant go in chatrooms, post replies, post comments, post art, or do anything...

Sever
December 1st, 2007, 09:37 PM
Oh you know what I'm chargin'.
http://i45.photobucket.com/albums/f87/sever323/halo_3_Elephant_WIP_by_DEEhunter.jpg

DEElekgolo
December 1st, 2007, 09:42 PM
LOL OMG sever323 LOLOOLOL!!! people i know that model sucks but THAT was funny!!!

Con
December 1st, 2007, 10:20 PM
Sever, I totally saw that too >_>

PenGuin1362
December 1st, 2007, 10:25 PM
I don't like it, not only is the modeling "meh" at the best, but I don't particularly care for the original elephant's design and the plentiful innacuracies have reduced it to the appearence of some sort of beached whale.

It just doesn't look right, you fucked up the proportions and now the whole thing is just off. I know you probably weren't aiming for a straight conversion but this is just not working.


Looks bad to me, needs more outside the box thinking. Way too standard these days.^


if you know it sucks don't post it. we don't want half assed shit from people who don't care. we're interested in seeing things people actually try on.

p.s. :XD: @ server

Rob Oplawar
December 2nd, 2007, 12:19 AM
lol sever I was thinking exactly the same thing.

It looks ok at first glance but at second glance it's obvious that it's not very good, and needs to be entirely redone in order to be improved.

SnaFuBAR
December 2nd, 2007, 01:04 AM
it sucks. end of story. glad you already know that, but we're not interested in your bullshit excuses. also, the kids who don't know how to model like it.

n00b1n8R
December 2nd, 2007, 01:08 AM
it sucks. end of story. glad you already know that, but we're not interested in your bullshit excuses. also, the kids who don't know how to model and are therefore the majority of people who will be playing it like it.
ftfy.

SnaFuBAR
December 2nd, 2007, 01:16 AM
uh, no. if a model is done poorly (like this) it'll look like shit ingame, and therefore, they will not like it.

Pooky
December 2nd, 2007, 01:41 AM
also, the kids who don't know how to model like it.

not knowing how to model is hardly criteria for being a 'kid'

CtrlAltDestroy
December 2nd, 2007, 01:45 AM
not knowing how to model is hardly criteria for being a 'kid'

http://en.wikipedia.org/wiki/Non_sequitur_%28logic%29

Pooky
December 2nd, 2007, 01:48 AM
He said people who liked it were kids that don't know how to model. I don't know how to model, but I'm not a kid. Also, points off for using wikipedia as a source.

Con
December 2nd, 2007, 02:05 AM
:shake:

You didn't get it Fried

Pooky
December 2nd, 2007, 02:07 AM
No I guess I didn't.

legionaire45
December 2nd, 2007, 03:22 AM
http://www.fukung.net/images/2418/thread_rox_01.jpg
I vote that at this point we change the topic. The model sucks. We know this.

You all know what Snaf meant. Stop abusing logic or I will begin logically analyzing every post you make.

n00b1n8R
December 2nd, 2007, 03:25 AM
2^3=7

Tweek
December 2nd, 2007, 05:51 AM
i would like to vote for a :gtfo: for disaster

m13120
December 2nd, 2007, 12:11 PM
don't bother with the constructive criticism because its only a beta model.

wtf? Constructive criticism is what every modeler should welcome with open arms. And you should be glad it people actually bother to give it to you.

Disaster
December 2nd, 2007, 12:37 PM
thats what Hunters halomaps post said..dont look at me

DEElekgolo
December 3rd, 2007, 12:06 AM
http://img407.imageshack.us/img407/1954/robohand1handvv9.jpg
Bioflexable hand v0.73 of the permutation project.

SnaFuBAR
December 3rd, 2007, 12:22 AM
explain more please. all i see is a box modeled hand with cylinders and a bump/normal map.

DEElekgolo
December 3rd, 2007, 12:25 AM
SO MANY PEOPLE keep saying that everything i make in zbrush is just a bump map.

SnaFuBAR
December 3rd, 2007, 12:59 AM
well that's because it doesn't look like anything special. it doesn't look like a high poly sculpt, just a low res bump. also, you didn't explain anything about your box-glove-thing.

DEElekgolo
December 3rd, 2007, 01:13 AM
The plates on the joints of the hand cant be made with bump maps because its pushed up to far, also they wouldnt have that kind of detail with a bump map except some of teh scratches. If i made the scratches to deep then it would look weird.

Masterz1337
December 3rd, 2007, 01:36 AM
I don't think people get acne on their hands.

SnaFuBAR
December 3rd, 2007, 01:38 AM
so what is it. :| what does it do...?

Masterz1337
December 3rd, 2007, 01:38 AM
It's a metal handjob glove. Dur...

DEElekgolo
December 3rd, 2007, 02:00 AM
its a hand its self that robots use. Its supposed to be bioflexable. The bumps are just for detail.

ExAm
December 3rd, 2007, 02:27 AM
its a hand its self that robots use. Its supposed to be bioflexable. The bumps are just for detail.IN ENGLISH

legionaire45
December 3rd, 2007, 02:53 AM
http://img407.imageshack.us/img407/1954/robohand1handvv9.jpg
Bioflexable hand v0.73 of the permutation project.
Looks like a box with protrusions to me. Try modeling an actual human hand realistically before you try and do something original or it will end up looking like that turd up there. Whatever the fuck it is supposed to be.

Tweek
December 3rd, 2007, 04:49 AM
i am very amused by how you've got no clue what you're doing.

try tutorials before you come here to fail

PenGuin1362
December 3rd, 2007, 07:38 AM
It still looks like a foam cutout.

i concur with ros's mum


i mean rossmum.


i am very amused by how you've got no clue what you're doing.

try tutorials before you come here to fail

^

foam cutout + zbrush ≠ good model.

Tweek
December 3rd, 2007, 02:33 PM
ofcourse not ross, because that requires minimal knowledge to do!
hence it cannot be done.

DOMINATOR
December 3rd, 2007, 03:15 PM
holy hell does your thumb really extend right next to your fingers? damn you are a mutant.

Rob Oplawar
December 3rd, 2007, 06:42 PM
Seriously, why can't anyone figure out that there is an off topic gallery for off topic things? And if deehunter intends to put that in ce, I lol.

edit: also, it looks like my sparring glove. they get all wrinkly and scrunched up and gross from all the sweat that goes into them.

Pooky
December 3rd, 2007, 09:11 PM
http://img407.imageshack.us/img407/1954/robohand1handvv9.jpg
Bioflexable hand v0.73 of the permutation project.


AHAHAHAHA ITS A FOAM HAND WITH SMALLPOX!

:lol:

I haven't laughed this hard in a long time...

DEElekgolo
December 3rd, 2007, 11:44 PM
I can tell you guys have fun making fun of my work. your not even criticizing it your just making fun of it.

LlamaMaster
December 3rd, 2007, 11:49 PM
Sorry for not hopping on the oh-so-popular bandwagon, but I agree with him. Some of your comments are fine, but others are just downright pointless.

n00b1n8R
December 3rd, 2007, 11:52 PM
make a good real hand.

DEElekgolo
December 3rd, 2007, 11:58 PM
That not what i was trying to make. I was trying to make a robotic hand that pretty much has a good excuse so i can make it move around like a normal hand without needing to put in more stuff, like motors or pumps or wires and crap.

Con
December 4th, 2007, 12:01 AM
I'm not going to hop on the bandwagon and make a useless post, so here goes my little bit of criticism.

You could have done what ross said, and made the little circular things plastic. I think it looks like nice leather, but it definitely doesn't look like a glove. It looks like something that'd be strapped to the back of your hand, and that's kinda dumb. Also, this has no place in the CE gallery thread. I don't get why people post this stuff here.

DEElekgolo
December 4th, 2007, 12:03 AM
i think its because the it never specified that it had to be Halo CE related in the post. Il start posting in the off topic post.

Con
December 4th, 2007, 12:04 AM
It's in the CE subforum, so it's more implied than said.

Masterz1337
December 4th, 2007, 12:47 AM
That not what i was trying to make. I was trying to make a robotic hand that pretty much has a good excuse so i can make it move around like a normal hand without needing to put in more stuff, like motors or pumps or wires and crap.
If it's not robotic, then IT'S NOT A ROBOT!

Leiukemia
December 4th, 2007, 01:21 AM
No, actually he makes a fair point. It's already been said that post should be constructive, not just an obvious attempt at making fun of it. It's just like the situation we had a little while ago about offtopicness, I can't remember what mod said (I beleive it was Zeph) who pointed out the posts where people are just ranting on, and in an attempt to make it look like they're not being offtopic they put in some lame comment at the end to pretend like they really care about being on topic. Same sort of deal here, people really intending to make fun of it, and tacking on a half-assed peice of constructive critism to make it look like they're obeying the rules. C'mon guys, it's obvious the problem was with disaster and not this guy anyhow.

SnaFuBAR
December 4th, 2007, 01:24 AM
agreed. now get on aim, leiuk...

and if you're intending to say it's robotic, it sure had better be designed to give that impression, because you missed the mark in every part. the joints are not even correct. those buttons should've at least been vertical to insinuate joints.

Tweek
December 4th, 2007, 03:33 AM
some things aren't worth constructive criticism, since there nothing to construct upon.

Hunter
December 4th, 2007, 05:39 AM
Why don't you just tell him how to improve it instead of making fun of it, i know you enjoy making fun of other peoples work, but try and help them, if the works "looks ok" and stuff like that are in your vocabulary.

SnaFuBAR
December 4th, 2007, 06:16 AM
there's plenty of it. hush up.

p0lar_bear
December 4th, 2007, 03:56 PM
Why don't you just tell him how to improve it instead of making fun of it, i know you enjoy making fun of other peoples work, but try and help them, if the works "looks ok" and stuff like that are in your vocabulary.

I'd think they're dropping hints that the only way to do it is to throw the .max file into the recycle bin, then empty it and start over. It doesn't look anything like a robotic glove; it looks like a foam cutout.

You should know by now how brutally honest people are here with criticism. If it sucks, we make that fact known.

Pooky
December 4th, 2007, 04:16 PM
My post isn't useless if it's true.

SnaFuBAR
December 4th, 2007, 04:28 PM
its a hand its self that robots use. Its supposed to be bioflexable. The bumps are just for detail.
also, don't make up words to sound credible because you just sound like a fool, especially if you suck at neology.

making up words tells us two things. either you you don't know what you're talking about, or you don't have the vocabulary to communicate your concept (or lack thereof).

Patrickssj6
December 4th, 2007, 04:30 PM
...or you are German (http://german.about.com/library/blwort_long.htm)...Betäubungsmittelverschreibungsv erordnung
(die, 41 letters) "regulation requiring a prescription for an anesthetic"

or watch this:
Rindfleischetikettierungsüberwachungsaufgabenübert ragungsgesetz
(das, 63 letters) "beef labeling regulation & delegation of supervision law"

Tweek
December 4th, 2007, 06:13 PM
eisenbahnhinundhershieberbeobachter.

switchwatcher (train switch)

also, here's a dutch one: hottentottensoldatententententoonstelling

Rob Oplawar
December 4th, 2007, 06:42 PM
ot:
...bAHAHAHAHAHA! <3 German.

il Duce Primo
December 4th, 2007, 10:56 PM
Well for the robot hand. I think you should actually model in joints and some pipes and stuff. It seems like you just took the lazy way out. And then import it into zbrush and add in the scratches or w/e you want. And I don't see how it looks like foam.

ExAm
December 5th, 2007, 02:07 AM
It needs to be trashed and reworked. If you want it to be biomechanical, at least make it look better.

Bad Waffle
December 5th, 2007, 02:20 AM
it looks like a foam cutout thats almost like a guard for the hand and fingers.

Rob Oplawar
December 5th, 2007, 03:57 PM
also, it looks like my sparring glove.Can we please stop saying the same thing over and over and just move on? DEEhunter: It fails. Start over. Everybody else (including me): shut up.

Slightly more on topic: has there been anything at all in here lately that has actually gone into Halo CE?

SuperSunny
December 5th, 2007, 08:32 PM
I had a chance to use a laptop with a Quadro FX 2500m, 2 gb of ram, and a 2.4 Ghz Core 2 Duo Processor, from my Robotics team. Being the sneaky me I am, I installed CE on it, and ran it at 1920x1200 resolution, and took some screenshots. I was getting killer FPS. I wish I could keep the laptop. It's been a long time since I even used CE.

Shrunken Down:

http://i12.tinypic.com/80ob8f8.jpg

http://i13.tinypic.com/8fwt7kh.jpg

Full Res (1920x1200):

http://i9.tinypic.com/7w8wj9v.jpg

http://i19.tinypic.com/6sryr2g.jpg

Con
December 5th, 2007, 08:42 PM
Looks great Sunny :)

SuperSunny
December 5th, 2007, 08:44 PM
Thanks! I have to attempt to try Crysis on it.

PenGuin1362
December 5th, 2007, 09:06 PM
i concure with concures conscars. btw where have you been mister? >:|

Sel
December 5th, 2007, 09:22 PM
Isnt that AR a bit far forward O_o?

Otherwise that looks pretty bitchin.

Con
December 5th, 2007, 09:23 PM
Isnt that AR a bit far forward O_o?

Otherwise that looks pretty bitchin.
High FOV

SuperSunny
December 5th, 2007, 09:28 PM
I've been busy, away, etc :P I currently teach and basically complete the animation team for my Robotics Team in my High School, and have to teach the newcomers how to use 3ds Max to animate and render.

I still don't have a dedicated graphics solution, but I am seriously going to spend as much time with this lappy as I can do further complete any other Halo workings I have left off.

The FOV in this map is the same as the Xbox Halo FOV (in multi.) I prefer it because it gives the game a less locked-in feel, and lets the world be seen a little more :P I have it integrated into the map without an FOV tool.

I also dropped Halo 2 Vista. I can't edit on it freely. I tried, but, it's just a pain to startup Sapien and watch 50x errors that are supposed to be there appear and slow down the startup, then wait for compiling, then wait for starting up, then wait for testing, etc, over and over again. Everything feels slower and less productive.

Sever
December 5th, 2007, 09:33 PM
I prefer it because it gives the game a less locked-in feel, and lets the world be seen a little more :P I have it integrated into the map without an FOV tool.

Your maps are the ones that deserve to be seen a bit more! Glad to see that you're still having time to work on your mapping!

SuperSunny
December 6th, 2007, 03:28 PM
I took some more screenies! It's lovely to play around in!

http://i16.tinypic.com/7yhzszb.jpg

http://i18.tinypic.com/6tuvn6x.jpg

http://i3.tinypic.com/85kuk1z.jpg

http://i19.tinypic.com/8a1ump1.jpg

http://i15.tinypic.com/85vjygi.jpg

http://i1.tinypic.com/6yakvu9.jpg

kenney001
December 6th, 2007, 05:59 PM
I've been busy, away, etc :P I currently teach and basically complete the animation team for my Robotics Team in my High School, and have to teach the newcomers how to use 3ds Max to animate and render.

I still don't have a dedicated graphics solution, but I am seriously going to spend as much time with this lappy as I can do further complete any other Halo workings I have left off.

The FOV in this map is the same as the Xbox Halo FOV (in multi.) I prefer it because it gives the game a less locked-in feel, and lets the world be seen a little more :P I have it integrated into the map without an FOV tool.

I also dropped Halo 2 Vista. I can't edit on it freely. I tried, but, it's just a pain to startup Sapien and watch 50x errors that are supposed to be there appear and slow down the startup, then wait for compiling, then wait for starting up, then wait for testing, etc, over and over again. Everything feels slower and less productive.

My high school tried to teach its robotics team members 3ds max, but they failed and sought me out to do all the modeling for them.
I did this all in 1 night (from about 4pm to 1am), but our robot failed miserably. We Won presentations :)

http://i148.photobucket.com/albums/s13/kenney001/robotfinalxxl.jpg
http://i148.photobucket.com/albums/s13/kenney001/robotrenderfinal4.jpg
http://i148.photobucket.com/albums/s13/kenney001/servos.jpg

Con
December 6th, 2007, 06:58 PM
I remember that, what did it do exactly?

kenney001
December 6th, 2007, 08:03 PM
I remember that, what did it do exactly?

i dont know...

Leiukemia
December 6th, 2007, 08:08 PM
Woops, moved to Offtopic gallery.

n00b1n8R
December 6th, 2007, 08:10 PM
still looks cool.

I like what you did with the second one! :)

SuperSunny
December 6th, 2007, 08:12 PM
I like! Keep it up!

LlamaMaster
December 6th, 2007, 08:12 PM
By "hand painted" do you mean with a tablet? Looks cool, I like it. Not OMG good, but still. :)

il Duce Primo
December 8th, 2007, 11:34 PM
I started on the environment.
Higher res: http://img211.imageshack.us/img211/2066/masssuckszi7.jpg
http://img468.imageshack.us/img468/7808/masssuckseb8.jpg

ExAm
December 9th, 2007, 12:16 AM
^sex

Anton
December 9th, 2007, 12:22 AM
ExAm thats not sex, thats sex in can of apple sauce. Which in the wise words of someone I know, Porta-sex.

LlamaMaster
December 9th, 2007, 01:11 AM
Very, very nice.

Con
December 9th, 2007, 01:34 AM
Now that's what everyone's cliffs should be like; big and bold and sculpted. Halo's all about that.

DaneO'Roo
December 9th, 2007, 02:37 AM
Not realy, Con. Halo's cliffs all suck ass imo.

BobtheGreatII
December 9th, 2007, 02:59 AM
I thought that was sarcasm... >.>

n00b1n8R
December 9th, 2007, 03:38 AM
It looks good. like some kind of sandstone that's been smoothed through exposure to the elements :)

p0lar_bear
December 9th, 2007, 04:37 AM
Not realy, Con. Halo's cliffs all suck ass imo.

Keyword: supposed. :eng101:

Jay2645
December 9th, 2007, 04:27 PM
I started on the environment.
Higher res: http://img211.imageshack.us/img211/2066/masssuckszi7.jpg
http://img468.imageshack.us/img468/7808/masssuckseb8.jpg
Looks good. But remember what I talked to you about making it flow smoothly? It needs to be worn down a bit more, but smoothing MAY take care of it. If not, you might need to make more polygons for it.

Also, I spot 1 messed-up polygon, it's on the top right rock, just where it meets the left rock. It might just be the angle, but I don't know.

Oh, just caught one more. Near the bottom of the picture, just under where the bottom right rock meets the ground, that edge right there doesn't flow into the ones next to it.

But keep up the good work!

TeeKup
December 9th, 2007, 05:07 PM
I started on the environment.
Higher res: http://img211.imageshack.us/img211/2066/masssuckszi7.jpg
http://img468.imageshack.us/img468/7808/masssuckseb8.jpg

I would like to bear your children.

Hurrvish
December 9th, 2007, 05:12 PM
Isn't that Massacre's structure, the one with the circle on the side? :raise:

ExAm
December 9th, 2007, 05:15 PM
It is, I think Primo's just doing the cliffs.

TeeKup
December 9th, 2007, 05:16 PM
It is, I think Primo's just doing the cliffs.

In that case, I withdraw my previous statement.

Where is Massacre. >_>

Mass
December 9th, 2007, 05:23 PM
Not modeling terrain.

:downs:

Also, cliffs look like actual cliffs. This is nice.

Tweek
December 9th, 2007, 05:40 PM
no, this looks like cliffs
http://goree.rice.edu/files/images/Gor&#37;C3%A9e77-Morning%20Walk%20and%20Cliffs.preview.JPG

il Duce Primo
December 9th, 2007, 07:38 PM
Well for the people who don't know. I'm doing the whole landscape. So everything but the structures are going to be mine.

Sorry for any confusion.

Disaster
December 9th, 2007, 07:39 PM
no, this looks like cliffs
http://goree.rice.edu/files/images/Gor%C3%A9e77-Morning%20Walk%20and%20Cliffs.preview.JPG

that does look like cliffs but that would lag the halo engine so much if it was put in lol..but it would look good

CtrlAltDestroy
December 9th, 2007, 07:49 PM
Stop talking about things you don't know. You don't 'lag' an engine; you 'lag' the system it's running on.

Jay2645
December 9th, 2007, 07:53 PM
no, this looks like cliffs
http://goree.rice.edu/files/images/Gor%C3%A9e77-Morning%20Walk%20and%20Cliffs.preview.JPG
Yes, those do look like cliffs, but I don't think that a drop off of a beach is what he's going for. I think he's aiming more for the grassy part of the H3 level "The Covenant".

Sel
December 9th, 2007, 07:56 PM
The cliff shape depends on where you are.

Ive seen a lot of ridiculously shaped mini cliffs, there really arent many where I live, so the ones I did see were like, 2M high.

Huero
December 9th, 2007, 08:35 PM
Hey it would be enough for the fall damage to kill you in halo 1 :/

Mass
December 9th, 2007, 08:38 PM
I think they look like cliffs, the ones I climbed on last looked like that:
http://www.climbingcentral.com/rock/devilslake/WestBluffScenic.jpg

il Duce Primo
December 9th, 2007, 08:42 PM
The fall damege would not kill you there. I measured.:eng101:
But you might breack a limb.

Edit: Mass get on xfire.

Huero
December 9th, 2007, 08:49 PM
I was making a point that the fall damage in H1 is rediculous <_<

Hickle Stine
December 10th, 2007, 01:30 AM
A map I am working on:
http://i18.photobucket.com/albums/b140/HickleStine/redbase-2.jpg
^^Thats red base^^

http://i18.photobucket.com/albums/b140/HickleStine/sniperpost-1.jpg
^^Thats like a little place for sniping up in the cliffside^^

constructive criticism plz...

oh and +rep plz if u like them! :)

ExAm
December 10th, 2007, 01:34 AM
Cool.

n00b1n8R
December 10th, 2007, 01:50 AM
You will be able to walk on that wall right?

also what are the 2 things on the sides of the canyon at redbase? i can imagine vehicles spawning under the right quater pipe thing, but I think if the left doesn't really serve a purpose, it would be better placed outside of the base tol make another area more interesting and save poly's.

Hickle Stine
December 10th, 2007, 02:01 AM
Yeah the wall will be walkable-on. The left structure will be a warthog spawn, and the one on the right is just random. I added it for balance. It makes the place look complete.

n00b1n8R
December 10th, 2007, 02:07 AM
well if it the whole level was just a straight canyon, you could just put a thing like on the left on the right of the enemy base and leave that thing out all together.

or if the level wasn't straight and bent around, then it would be fine IMO. it just looks clutterd to my eye.

Hickle Stine
December 10th, 2007, 02:22 AM
u got it! the level bends around! lawl. Its kinda like sidewinder in general shape.

Bad Waffle
December 10th, 2007, 02:30 AM
Man, all these caves and cliffs are making me want to model a level...maybe i should work on ravaged some...

...right after i finish that m4 :D

n00b1n8R
December 10th, 2007, 03:08 AM
u got it! the level bends around! lawl. Its kinda like sidewinder in general shape.
well then remove the thing on the right, bend it around so that the thing on the right is on the outside of the U (the bottom edge) and then place structure that was on the right in the middle on the top side of the U and it will look nice and ballanced (and give a nice looking peice in the middle to extend how far you have to walk to see around it) :)

that's what I would do anyway.

Tweek
December 10th, 2007, 03:09 AM
Man, all these caves and cliffs are making me want to model a level...maybe i should work on ravaged some...

...right after i finish that m4 :D

nah, it'd suck.

Hickle Stine
December 10th, 2007, 03:32 AM
well then remove the thing on the right, bend it around so that the thing on the right is on the outside of the U (the bottom edge) and then place structure that was on the right in the middle on the top side of the U and it will look nice and ballanced (and give a nice looking peice in the middle to extend how far you have to walk to see around it) :)

that's what I would do anyway.

Good idea about swapping the two structures around. The 'nice looking piece in the middle' is actually just gonna be a big butte sorta thing. it mught form a huge arch though...arg hard to explain, but theres gonna be something that divides the middle section of the level into two separate ways.

n00b1n8R
December 10th, 2007, 04:04 AM
picutres help :downs:

Hickle Stine
December 10th, 2007, 05:27 AM
They sure do! And here is one:
http://i18.photobucket.com/albums/b140/HickleStine/overhead.jpg

Please dont comment on the crapness of the landscape. I KNOW it needs work. this is just to give a feel for how the level's layout is. To the left (and out of sight) is blue base, inside an enormous cave. I am halfway through one of the base structures there (pic soon).

Keep in mind the buildings are fairly large, this map is actually around blood gulch size, maybe bigger. I want it to have good ground and vehicle combat. If you want i'll post a layout pic but i cant be screwed at the mo.

Higuy
December 10th, 2007, 06:16 AM
my 2 things i feel like showing:
http://s238.photobucket.com/albums/ff260/showbizfluffy/?action=view&current=sunsettennsion.jpg

http://s238.photobucket.com/albums/ff260/showbizfluffy/?action=view&current=frozenfall.jpg

havent been doing much but just released my mod, HGK snowhold

http://hce.halomaps.org/index.cfm?pg=3&fid=3383

:words:

DaneO'Roo
December 10th, 2007, 06:33 AM
Meh, needs more flair.

Rob Oplawar
December 10th, 2007, 01:41 PM
Look, we want you to express yourself, ok? If you think the bare minimum is enough, then ok. But some people choose to wear more and we encourage that, ok? You do want to express yourself, don't you?


It's decent, but it looks almost tacked on, like you modeled a bunch of structures separately and then glued them onto a random canyon. I think part of it is that they're at odd angles to each other.

What style is it supposed to be, forerunner? Because if it is you're close but not quite there.

Hunter
December 10th, 2007, 01:55 PM
W.I.P Halo 3 Magnum.


http://i58.photobucket.com/albums/g268/martynball/render3-1.png
http://i58.photobucket.com/albums/g268/martynball/render4-1.png
http://i58.photobucket.com/albums/g268/martynball/render5-1.png
http://i58.photobucket.com/albums/g268/martynball/render6.png
http://i58.photobucket.com/albums/g268/martynball/render7-1.png
http://i58.photobucket.com/albums/g268/martynball/render9.png
http://i58.photobucket.com/albums/g268/martynball/render10.png
http://i58.photobucket.com/albums/g268/martynball/render8_wireframe.png
http://i58.photobucket.com/albums/g268/martynball/render7_wireframe.png

This is my best work so far. I am UVW Unwraping it at the moment.

Hickle Stine
December 10th, 2007, 03:17 PM
is verry nice! but the extrusions on the handle look kinda bad to me...

but apart from that...:)

Pooky
December 10th, 2007, 04:25 PM
W.I.P Halo 3 Magnum.


http://i58.photobucket.com/albums/g268/martynball/render3-1.png
http://i58.photobucket.com/albums/g268/martynball/render4-1.png
http://i58.photobucket.com/albums/g268/martynball/render5-1.png
http://i58.photobucket.com/albums/g268/martynball/render6.png
http://i58.photobucket.com/albums/g268/martynball/render7-1.png
http://i58.photobucket.com/albums/g268/martynball/render9.png
http://i58.photobucket.com/albums/g268/martynball/render10.png
http://i58.photobucket.com/albums/g268/martynball/render8_wireframe.png
http://i58.photobucket.com/albums/g268/martynball/render7_wireframe.png

This is my best work so far. I am UVW Unwraping it at the moment.

I'm no gun expert, but that doesn't look like it would be very comfortable to hold.

Higuy
December 10th, 2007, 04:28 PM
Look, we want you to express yourself, ok? If you think the bare minimum is enough, then ok. But some people choose to wear more and we encourage that, ok? You do want to express yourself, don't you?


It's decent, but it looks almost tacked on, like you modeled a bunch of structures separately and then glued them onto a random canyon. I think part of it is that they're at odd angles to each other.

What style is it supposed to be, forerunner? Because if it is you're close but not quite there.

soory im not very good at modeling.
i really like to use sapien and all though thats what im best at!:)
If you ever need any help in the sapien part of mapping pm me.

Corndogman
December 10th, 2007, 04:44 PM
higuy, i think rob was talking to Hickle Stine. that was a lot of names for one sentence.

Phobias
December 11th, 2007, 03:13 AM
I'm no gun expert, but that doesn't look like it would be very comfortable to hold.

Yeah...that magnum looks like it would give you cramps after a few minutes holding it. Needs more finger grooves, or curves.

Hunter
December 11th, 2007, 12:29 PM
Here is another picture of it firing, not the proper firing position but it makes it look better :D

http://i58.photobucket.com/albums/g268/martynball/Render_Fire_wivsmoke.png

Ki11a_FTW
December 11th, 2007, 01:59 PM
Handle looks horrible, i spy a lot of smoothing errors, and the bottom half of the gun needs more detail

SnaFuBAR
December 11th, 2007, 03:28 PM
SQUAWK SQUAWK!
Good parrot, reapeat what I say. Here's a cracker! :: pets ::

Hickle Stine
December 12th, 2007, 05:27 AM
blue base, it needs work though:
http://i18.photobucket.com/albums/b140/HickleStine/bluebase1.jpg

thehoodedsmack
December 12th, 2007, 07:20 AM
http://i46.photobucket.com/albums/f141/thehoodedsmack/ftfy.jpg

I suggest that. The way you have it makes the whole bottom look like it slants in. It'll look straighter this way.

Tweek
December 12th, 2007, 08:01 AM
The way you have it makes the whole bottom look like it slants in.

it IS

n00b1n8R
December 12th, 2007, 08:03 AM
TBH^

actually, alot of your structures need more of that sort of thing.

CtrlAltDestroy
December 12th, 2007, 08:11 PM
HOp2O0noaBc


a;lksdjf;lksjkd

n00b1n8R
December 12th, 2007, 08:21 PM
:O!

is that going to be in the campaign somewhere?

Botolf
December 12th, 2007, 08:34 PM
Gun seems to be moving a tad quick, but other than that, zomgz kewl!

Roostervier
December 12th, 2007, 09:00 PM
Leet told me it was a draft and not the full animation with all its pretties, etc. But yeah, I find the ending meh myself.

But the material is hawt.

Archon23
December 12th, 2007, 09:59 PM
I think the endings a bit quick. Rest is :o

n00b1n8R
December 13th, 2007, 12:02 AM
I think what needs to happen is the left arm needs to start coming up earlier (but not untill around the time he gets the gun) and wait for the gun to land in it.

p0lar_bear
December 13th, 2007, 01:31 AM
Can thirdperson weapons have a ready animation? O_o

n00b1n8R
December 13th, 2007, 02:06 AM
is that switching weapon animation? I thought it was going to be part of a cutscene.

TPE
December 13th, 2007, 02:14 AM
Well I got bored and decided to try out FP animating.

I got this shit but have no idea where to start animating. :D


http://i54.photobucket.com/albums/g98/TPE_NS/pistol32.jpg

http://i54.photobucket.com/albums/g98/TPE_NS/pistol2.jpg

http://i54.photobucket.com/albums/g98/TPE_NS/Pistol1.jpg

PenGuin1362
December 13th, 2007, 02:40 PM
origins actually don't look half bad.

CtrlAltDestroy
December 14th, 2007, 12:11 AM
i got bored again :(

http://img292.imageshack.us/img292/3651/spiker3ne6.jpg

2-3 hours, nothing serious, and for nothing specific really. :v

I'm aware of most of the errors, but feel free to poke fun at them :(

Hickle Stine
December 14th, 2007, 12:40 AM
i likes it.

Con
December 14th, 2007, 01:31 AM
Nice CAD :)

n00b1n8R
December 14th, 2007, 04:22 AM
it's the best one I've seen, not that that's saying much. :rolleyes:

DaneO'Roo
December 14th, 2007, 06:42 AM
Wut about mine and Dooms from old CMT boards :(

Hunter
December 14th, 2007, 11:30 AM
I finished my Halo 3 Longsword, it just need texturing.

http://i58.photobucket.com/albums/g268/martynball/Halo3LongSword8.jpg
http://i58.photobucket.com/albums/g268/martynball/Halo3LongSword7.jpg
http://i58.photobucket.com/albums/g268/martynball/Halo3LongSword6.jpg
http://i58.photobucket.com/albums/g268/martynball/Halo3LongSword5.jpg
http://i58.photobucket.com/albums/g268/martynball/Halo3LongSword3.jpg
http://i58.photobucket.com/albums/g268/martynball/Halo3LongSword4.jpg


http://i58.photobucket.com/albums/g268/martynball/render1-2.png
http://i58.photobucket.com/albums/g268/martynball/render2-2.png
http://i58.photobucket.com/albums/g268/martynball/render3-2.png

PenGuin1362
December 14th, 2007, 12:02 PM
i got bored again :(



2-3 hours, nothing serious, and for nothing specific really. :v

I'm aware of most of the errors, but feel free to poke fun at them :(

sucks. gtfo

Hunter
December 14th, 2007, 12:06 PM
It sucks? how does it, its a awesome spiker.

Tweek
December 14th, 2007, 12:21 PM
my fail-o-meter just went to FAIL-mode because of hunter.
http://www.rumorsdaily.com/brd/wp-content/gallery/00-single/normal_FailParkingMeter.jpg

for both posts.

Hunter
December 14th, 2007, 12:22 PM
What? Explain please...

Tweek
December 14th, 2007, 12:26 PM
triplefail!

first fail is the model being fail (srsly, rarely have i seen so many errors on such a simple model)
second fail was the failing at seeing sarcasm.
third fail was failing to see sarcasm even after it has been pointed out as fail.

Hunter
December 14th, 2007, 12:28 PM
Lol, ok, so my long sword is wank, i followed bungies model though, i angled the camera so i could see the edges of their model. So you are saying that their model is a fail. Their model has got no detail, same as mine, theres is all bump maps.

Also reply on my halo 3 Magnum thread please.

Tweek
December 14th, 2007, 12:29 PM
failtacular!

you maybe see the outlines, true, but i'm not talking about that.
your model is very low poly, and has almost as many errors in it as it's got polygons.

Hunter
December 14th, 2007, 12:32 PM
Bungies model is low poly...

Tweek
December 14th, 2007, 12:34 PM
GRAH I KNOW! god...
i'm outta here.

here's your fail-analsys.

http://xs322.xs.to/xs322/07505/amfail.JPG

Hunter
December 14th, 2007, 12:36 PM
Currently Active Users Viewing This Thread: 3 (3 members and 0 guests) TLSHunter, Caboos001 (http://www.h2vista.net/forums/member.php?u=194), Tweek (http://www.h2vista.net/forums/member.php?u=33)

No, your still on.... lol jk.

Tweek
December 14th, 2007, 12:38 PM
the sheer amount of raw STUPIDITY you have spat on these forums in these last few posts is bizzarre

Hunter
December 14th, 2007, 12:40 PM
Lol, please can you reply to my Halo 3 Magnum thread please Tweek.

Rob Oplawar
December 14th, 2007, 02:24 PM
Dude, I can't take that. It hurts my eyes.

I imported the Longsword model from Halo 1. It looks like this:
http://www.spacebrick.net/pictures/blog_gallery/longsword.jpg
not like this:
http://www.spacebrick.net/pictures/blog_gallery/Halo3LongSword6.jpg

and yes, the Halo 3 Longsword still looks like the Halo 1 Longsword except for the intakes:
http://i154.photobucket.com/albums/s263/Spartan870/Halo3_E3_TRAILER_2007_720p30_ST_-9.jpg

But what I'm talking about is those horrible excuses for wings. Now, go fix it srsly.

Sever
December 14th, 2007, 04:30 PM
The H3 longsword looks more like a mix between the H1 Longsword, the B2 Stealth Bomber and the F117A Fighter-Bomber, with the B2's front shape, and the F117A's faceted fuselage. They really made it look like a Human ship in H3, rather than a metal stingray.

Pooky
December 14th, 2007, 04:37 PM
Wut about mine and Dooms from old CMT boards :(

^

It ended up having fail animations though, I'd still like to see it with proper ones :|

Pyong Kawaguchi
December 14th, 2007, 10:52 PM
Hm, Nice job 1337, now
Have it as a egg in one of the maps, but when fired, it kills the user lol :)

DaneO'Roo
December 15th, 2007, 01:06 AM
Lol, ok, so my long sword is wank

:v

ExAm
December 15th, 2007, 05:31 AM
IAWTP (I Agree With Tweek's Posts)

Sever
December 15th, 2007, 08:04 AM
All 2,483 of them? Because I know I sure do!

Hunter
December 15th, 2007, 08:42 AM
Dude, I can't take that. It hurts my eyes.

I imported the Longsword model from Halo 1. It looks like this:
http://www.spacebrick.net/pictures/blog_gallery/longsword.jpg
not like this:
http://www.spacebrick.net/pictures/blog_gallery/Halo3LongSword6.jpg

and yes, the Halo 3 Longsword still looks like the Halo 1 Longsword except for the intakes:
http://i154.photobucket.com/albums/s263/Spartan870/Halo3_E3_TRAILER_2007_720p30_ST_-9.jpg

But what I'm talking about is those horrible excuses for wings. Now, go fix it srsly.

If you found a better picture you will see that the halo 1 longsword looks completely fucking diferent from the Halo 3 one.

I found a shot were i can get right up to it and i looked at it from that, not from a picture were it is like miles away.




I imported the Longsword model from Halo 1. It looks like this:

http://www.spacebrick.net/pictures/blog_gallery/longsword.jpg


not like this:

http://www.spacebrick.net/pictures/blog_gallery/Halo3LongSword6.jpg


Thank god it doesn't look like your first image, otherwise i would of made the Halo 1 longsword insted of the Halo 3 longsword!!!! Are you just stupid!?

JinTechk
December 15th, 2007, 08:45 AM
something im slowly working on it's not ment to actualy fly (more scenary ish cause it will be a map sorta... will explain later)

i'm no champion with my 3ds but k here's teh claymore

http://i70.photobucket.com/albums/i84/techkman/claymoreoutside.jpg
http://i70.photobucket.com/albums/i84/techkman/claymorebackside.jpg
http://i70.photobucket.com/albums/i84/techkman/claymorebridge.jpg
http://i70.photobucket.com/albums/i84/techkman/claymorelivingarea.jpg

Phobias
December 15th, 2007, 08:52 AM
whats with all the spiky crap at the back?

Hunter
December 15th, 2007, 08:53 AM
Its all to blocky, seems that you aint to good at 3ds max use the chamfer tool on the egdes. it will make them more roundish.

JinTechk
December 15th, 2007, 08:55 AM
whats with all the spiky crap at the back?hey guy who orderd it gave me a drawing <.< it had that spikey crap on it and he wanted it spikey in the model itself, and again i know i suck and im working my way with the chamfer tool on it now.

Hunter
December 15th, 2007, 08:56 AM
Ok, dont over do it though. it also looks like you have smoothed the spikes, if you have you better take the smoothing groups of, because it looks really bad.

JinTechk
December 15th, 2007, 08:59 AM
woah is this forum always this active O.o it's almost like a chatroom

ontopic: i know working on it right now but it's just that i'm still such a damn noob at this stuff... (gannon's teaching me stuff but he's starteing absic wich i indeed need <_<;)

Hunter
December 15th, 2007, 09:02 AM
Get him to teach you how to plane model, because you can make better models that way.

JinTechk
December 15th, 2007, 09:05 AM
prepare to laugh seriously hard or call me like the ultimate noob but,
Plane modeling?

Hunter
December 15th, 2007, 09:18 AM
It is were you use planes to model insted of boxes, With plane modeling you can make more details models than box modeling. Just ask you mate who is teaching you about it.