View Full Version : Gallery Topic (post your favorite work, or WIP's)
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DaneO'Roo
May 16th, 2007, 08:00 AM
I agree. Keep modelling the goose, don't give up and jus tlearn from it. Then, maybe try learning to texture on it. Though, first skins always come out bad :X
demonmaster3k
May 16th, 2007, 11:10 AM
don't worry, i'll keep working untill i make it perrrrfect!
(already got the soundset from the vids for when i get ingame)
thanx for the support (i'll post more pics when i get farther this afternoon)
HAPPY H3BETA DAY!!!!
Pred1ator
May 16th, 2007, 02:53 PM
guys guys! this is the same dude that made the "high res" pistol skin :haw:
and ur point is? you think its a filter what a dumbass :lol:
its a hell of a lot more than that. incase u havent wondered thats what WIP is in the topic for. snaf how come I never seen you skin before?
who cares if skins take 5 minutes? at least mine was never done before
in skinning the amount of time up into it does not count
teh lag
May 16th, 2007, 02:59 PM
and ur point is? you think its a filter what a dumbass :lol: its a hell of a lot more than that.
Explain. All of us see nothing but a pattern of greying out and shifting the hue.
incase u havent wondered thats what WIP is in the topic for.
Oh. I thought this was something you finished in September.
ghost i whipped up about last september
snaf how come I never seen you skin before?
Hi. (http://www.h2vista.net/forums/showthread.php?t=1325)
who cares if skins take 5 minutes? at least mine was never done before in skinning (should some sort of punctuation go here?) the amount of time up into it does not count
Time may not matter, but quality does.
Pred1ator
May 16th, 2007, 03:03 PM
Explain. All of us see nothing but a pattern of greying out and shifting the hue.
Oh. I thought this was something you finished in September.
Here. (http://www.h2vista.net/forums/showthread.php?t=1325)
Time may not matter, but quality does.
1.who said i was talking about the ghost?
2.look above
3.where does it say snaf skinned that?
4. tru, its original, i never saw a chrome, bumpmapped, blue grey ghost in my life
teh lag
May 16th, 2007, 03:34 PM
1.who said i was talking about the ghost?
Oh, then would you mind saying what you are talking about?
3.where does it say snaf skinned that?
Here. (http://www.h2vista.net/forums/showthread.php?t=438&highlight=skin)
4. tru, its original, i never saw a chrome, bumpmapped, blue grey ghost in my life
No way does that look chrome to me at all.
Pred1ator
May 16th, 2007, 03:40 PM
in good gfx it does...my latest work... Iraq marines :P..going to be used in kawaskis Modern Combat Mac Mod
http://img241.imageshack.us/img241/4442/picture3wl0.png
i am skinnign a custom grenade skin for him now
btw snafs skin looks so undetailed.....
LinkandKvel
May 16th, 2007, 04:03 PM
btw snafs skin looks so undetailed.....I hope thats sarcasm.
Hurrvish
May 16th, 2007, 04:47 PM
btw snafs skin looks so undetailed.....
hes just jealous :p
LinkandKvel
May 16th, 2007, 04:54 PM
in good gfx it does...my latest work... Iraq marines :P..going to be used in kawaskis Modern Combat Mac Mod
http://img241.imageshack.us/img241/4442/picture3wl0.png
i am skinnign a custom grenade skin for him now
btw snafs skin looks so undetailed.....
And I guess those marines are soooo l33t. They're already in camo. All you did was change a few colors around.
Pred1ator
May 16th, 2007, 05:51 PM
And I guess those marines are soooo l33t. They're already in camo. All you did was change a few colors around.
i added brownish yellow splatter and knee pads in case u where wondering
RaVNzCRoFT
May 16th, 2007, 07:41 PM
Meh, here's a basic MP5a5 that I'm working on at the moment. I'll do all the repairing and touching-up that it needs when I've done more.
http://img117.imageshack.us/img117/9757/update1render1dm9.png
http://img300.imageshack.us/img300/1150/update1render2qh5.png
http://img117.imageshack.us/img117/9497/update1render3zo2.png
Patrickssj6
May 16th, 2007, 07:47 PM
Very old stuff:
Back in the day FlameHog (2004):
http://www.h2ek.com/wiki/images/thumb/800px-FlameHog_May_15,2004.jpg
Aztec Mod (2004):
http://img220.imageshack.us/img220/7959/0screenshot00.jpg
http://img220.imageshack.us/img220/5282/1screenshot00.jpg
http://img220.imageshack.us/img220/9067/2screenshot00.jpg
http://img220.imageshack.us/img220/8076/3screenshot00.jpg
http://img220.imageshack.us/img220/4632/12screenshot00.jpg
http://img173.imageshack.us/img173/9025/Copyofacar.jpg
Leiukemia
May 16th, 2007, 07:50 PM
Hey, Ravn's getting into the modelling! Hey, hit me up on aim or msn if you want Ravn, I can help you out if you like, there's some thing's you aren't doing quite right (which are probably the things you're talking about fixing up), but I could give a hand if you need some tips.
demonmaster3k
May 16th, 2007, 08:10 PM
i like the in-the-works rifle it's awesome
SnaFuBAR
May 16th, 2007, 08:24 PM
also, everything in my sig i skinned.
mR_r0b0to
May 16th, 2007, 08:35 PM
I haven't worked on this for more than a month or so.. haven't the time :/
http://i46.photobucket.com/albums/f137/jyrsala2/klolllll13.jpg
Trippy... I don't remember how I did it, sadly. (did this like a year ago or so)
http://i46.photobucket.com/albums/f137/jyrsala2/abstractbox.jpg
Pred1ator
May 16th, 2007, 08:41 PM
dude that gun is awsome!
demonmaster3k
May 16th, 2007, 08:52 PM
http://img168.imageshack.us/img168/2678/identifiablehullyf3.jpg
i feel like i screwed up somewhere, the mongoose pipes are supposed to be thicker i think...
here's a ref pic
http://media.1up.com/media?id=3299930&type=lg
Leiukemia
May 16th, 2007, 08:52 PM
It's too bad you forget how you did that Roboto, I like it. Would be a fun thing to play around with for other creations.
Patrickssj6
May 16th, 2007, 08:56 PM
It's too bad you forget how you did that Roboto, I like it. Would be a fun thing to play around with for other creations.
This is basically the same:
http://www.deviantart.com/deviation/39805369/
Also cubes that were stacked.
Roostervier
May 16th, 2007, 10:09 PM
http://img168.imageshack.us/img168/2678/identifiablehullyf3.jpg
i feel like i screwed up somewhere, the mongoose pipes are supposed to be thicker i think...
here's a ref pic
http://media.1up.com/media?id=3299930&type=lg
Make the bars thicker, from what I can see they are too thin (unless it is my point of view). Nice job other wise, maybe get in some more shots :D?
kenney001
May 16th, 2007, 11:40 PM
http://i148.photobucket.com/albums/s13/kenney001/dragun.jpg
http://i148.photobucket.com/albums/s13/kenney001/tippman7.jpg
http://i148.photobucket.com/albums/s13/kenney001/indie.jpg
All are WIP's, so dont comment on them missing pieces (like the hovering scope). otherwise, C&C is welcome
mR_r0b0to
May 17th, 2007, 01:22 AM
This is basically the same:
http://www.deviantart.com/deviation/39805369/
Also cubes that were stacked.
MINE'S TRIPPIER :p
All I remember is that I made a really simple inset/extrude cube, cloned 3 times, and made a bigger cube. Applied multi-materials. And that's it. I don't remember my render or lighting settings :/
Leiukemia
May 17th, 2007, 01:29 AM
yeah that's what I meant. I don't care about the darn cube, just the way he set up the materials and render.
DaneO'Roo
May 17th, 2007, 10:18 AM
and ur point is? you think its a filter what a dumbass :lol:
its a hell of a lot more than that. incase u havent wondered thats what WIP is in the topic for. snaf how come I never seen you skin before?
who cares if skins take 5 minutes? at least mine was never done before -LOLOL AWESOME ORIGINALITY
in skinning the amount of time up into it does not count -yeah, ok, I see you've taken a page out of halomods users books. Stupid, stupid STUPID. Time DOES fucking matter. But with filters it doesn't :spin:
http://img258.imageshack.us/img258/1746/vhighres2bu.gif
courtesy of Reaper Man
MOST FUCKING RETARDED POST I HAVE EVER READ. I mean that.
What you said in that post, is why you will never EVER improve.
See, what you "achieved" in both skins, I, or anyone else could have done within about, Oh I dunno, how long does it take to go "magic wand tool>select area>hue saturation" ?
or Filter > sharpen more ?
You may not have used those EXACT methods, but you still got the same pissweak outcome.
Most environmental textures take me an hour or 2 to do, non stop. Weapons, like 2 - 3 days, I'f I'm really taking my time. Bipeds, anywhere from a week to nearly a month. Well, actually I can do bipeds alot faster if theres a good uvw and reference/concept material.
Seriously, if you spend 5 minutes on each texture you ever make, why the fuck bother even trying. You won't learn anything that way. Go outside and kick a ball around or something, do something more useful for yourself. You can't say "its a hobby" when your not exactly a) good at it and b) not even bothering to try a whole lot with it.
Seriously, :wtc:
Con
May 17th, 2007, 11:05 AM
Most environmental textures take me an hour or 2 to do, non stop. Weapons, like 2 - 3 days, I'f I'm really taking my time. Bipeds, anywhere from a week to nearly a month. Well, actually I can do bipeds alot faster if theres a good uvw and reference/concept material.
Seriously, if you spend 5 minutes on each texture you ever make, why the fuck bother even trying. You won't learn anything that way. Go outside and kick a ball around or something, do something more useful for yourself. You can't say "its a hobby" when your not exactly a) good at it and b) not even bothering to try a whole lot with it.
Seriously, :wtc:
I agree. 5 minutes is a really poor amount of effort.
Dole
May 17th, 2007, 11:09 AM
I love pissing people off, the more you yell at me, the more I laugh at you
Haha, what a cop-out! Go cry in the corner.
Pred1ator
May 17th, 2007, 11:57 AM
Haha, what a cop-out! Go cry in the corner.
haha :lol:
JunkfoodMan
May 17th, 2007, 12:18 PM
haha :lol:
He's crying inside...
Pred1ator
May 17th, 2007, 02:09 PM
He's crying inside...
na i am really hapy i got the Halo 3 beta..now back ontopic pleyiez
paladin
May 17th, 2007, 03:20 PM
http://img127.imageshack.us/img127/4045/copyofsancgroundbe1.th.png (http://img127.imageshack.us/my.php?image=copyofsancgroundbe1.png)
my first real ground skin, this is a copy without the alpha channels. It took me about an hour.
demonmaster3k
May 17th, 2007, 04:22 PM
no offense but it looks like felt (who am i to talk, all of my ground textures look like shit)
paladin
May 17th, 2007, 06:12 PM
no offense but it looks like felt (who am i to talk, all of my ground textures look like shit)
Ok but, to me at least, it looks good ingame with the detail maps.
Stealth
May 17th, 2007, 06:19 PM
it looks like something I'd find on a rock. but it looks good.
Bad Waffle
May 17th, 2007, 06:27 PM
Dano, pred--you are both doing the same exact shit me and masters do. Stop it guys, i stopped my shit so cant you? Dano, im on your side--but theres some people that you cant force to listen, so just ignore him and let him laugh until he meets mr. real world!
With that said, dano, i know its hard to do from experience--but just take it to pm's or aim.
Kalub
May 17th, 2007, 06:52 PM
O_o; Wrong topic?
And Uhh, I have nothing to show :(
kenney001
May 17th, 2007, 06:55 PM
http://i148.photobucket.com/albums/s13/kenney001/bussacap2.jpg
Since My first map for haloce was Bussacap:
I present to you an early render of Bussacap 2: My first map for H2V
Trust me, that all follows sealed world rules with no errors. (because im awsome)
DaneO'Roo
May 17th, 2007, 07:24 PM
yeah, true WAve O. Dudes aren't gunna isten so I may as well just shut up. I shoudl take my own advice more often 8)
Btw, paladin, with the ground map, I suggest a MUCH better green than that one. It also needs more colour variation in the green, like lighter greens, oranges even.
Heres an example of the base map for my map, just to give you like an idea.
http://img181.imageshack.us/img181/5192/theeyebasemapsu3.jpg
It looks INCREDIBLY detailed with detail maps on it (But I won't show that yet :P In time), because the colour variation is really good. Basically, get more different shades of around the color you want. So if you have like browny dirt trails, get some red, orange and yellows in there. For grass, get green, Dark green, light green, yellowy green, orange, but in small amounts.
Pred1ator
May 17th, 2007, 07:33 PM
yeah, true WAve O. Dudes aren't gunna isten so I may as well just shut up. I shoudl take my own advice more often 8)
Btw, paladin, with the ground map, I suggest a MUCH better green than that one. It also needs more colour variation in the green, like lighter greens, oranges even.
Heres an example of the base map for my map, just to give you like an idea.
http://img181.imageshack.us/img181/5192/theeyebasemapsu3.jpg
It looks INCREDIBLY detailed with detail maps on it (But I won't show that yet :P In time), because the colour variation is really good. Basically, get more different shades of around the color you want. So if you have like browny dirt trails, get some red, orange and yellows in there. For grass, get green, Dark green, light green, yellowy green, orange, but in small amounts.
your texture looks kinda cartoon/fake some how, you need a darker layer of green, looks like a bunch of dots to be honest
Dole
May 17th, 2007, 08:05 PM
That, more or less, would be the definition of a texture. Looks fantastic.
Kalub
May 17th, 2007, 08:11 PM
What do you guys think of my first ground map :D
http://img86.imageshack.us/img86/2859/coldfrostgroundnew1zu0.jpg
paladin
May 17th, 2007, 10:36 PM
yeah, true WAve O. Dudes aren't gunna isten so I may as well just shut up. I shoudl take my own advice more often 8)
Btw, paladin, with the ground map, I suggest a MUCH better green than that one. It also needs more colour variation in the green, like lighter greens, oranges even.
Heres an example of the base map for my map, just to give you like an idea.
It looks INCREDIBLY detailed with detail maps on it (But I won't show that yet :P In time), because the colour variation is really good. Basically, get more different shades of around the color you want. So if you have like browny dirt trails, get some red, orange and yellows in there. For grass, get green, Dark green, light green, yellowy green, orange, but in small amounts.
Thanks, Ill keep that in mind.
Bad Waffle
May 17th, 2007, 10:37 PM
your texture looks kinda cartoon/fake some how, you need a darker layer of green, looks like a bunch of dots to be honest
Alright, does somebody need a warning?
kenney001
May 17th, 2007, 11:14 PM
thanks rossum, i have been thinking the same thing. But there is more detail thant is shown in that rendering. It is also a small section of the model itself, but i am no-wehre near done yet. Thanks for the input.
paladin
May 18th, 2007, 01:14 AM
Kenney, its good modeling, but that is too much for halo ce, poly wise. Buildings like that add to the poly count super fast.
kenney001
May 18th, 2007, 08:20 AM
this is why i said it was for H2V!
It is high for CE, i know.
lol.
Tweek
May 18th, 2007, 11:39 AM
your texture looks kinda cartoon/fake some how, you need a darker layer of green, looks like a bunch of dots to be honest
you honestly dont have the slightest clue of what the fuck your saying, do you?:lol:
kenney, swapping engines, doesnt lower polycount, its still alot of polys. better engine or no, it comes down to drawing more triangles.
Bad Waffle
May 18th, 2007, 07:52 PM
You'd be surprised. *nudges WoL*
;)
*doesnt mention ravaged*
kenney001
May 18th, 2007, 09:07 PM
well H2V's engine says it can take ALOT more than Ce's. Its only like 20k polys and i havent optomized it yet. I will worry about size when i get the game. Haloce took it fine when i was testing too.
demonmaster3k
May 20th, 2007, 09:06 AM
finally finished with the chassis, now i have a full hull (just need to work on suspension now)
http://img382.imageshack.us/img382/6653/hullbackgt6.jpg
http://img382.imageshack.us/img382/6205/hullfrontrj3.jpg
demonmaster3k
May 20th, 2007, 10:24 AM
now i know, i may sound like a noob but nonplanar faces? what are those?
LinkandKvel
May 20th, 2007, 11:01 AM
Correct me if i'm wrong, but I think that nonplanar faces results from hidden vertices on the line that are not connected to the neighboring polygon, right?
kenney001
May 20th, 2007, 11:03 AM
it is also caused by polygons that are bent on 3 axis's instead of 2, or are not Flat.
LinkandKvel
May 21st, 2007, 01:54 AM
I already know of the errors in the last pics (dark ones).
http://img504.imageshack.us/img504/1854/scenefloorms5.jpg
http://img519.imageshack.us/img519/7703/sceneoverqr3.jpg
http://img504.imageshack.us/img504/7748/scenewallse3.jpg
http://img504.imageshack.us/img504/1865/scenecockedqs6.jpg
Bad Waffle
May 21st, 2007, 02:15 AM
oh damn, sexy work.
Leiukemia
May 21st, 2007, 02:15 AM
I need some help guys. I'm skinning this chair that I modelled/uvwed, and I'm stuck. I've got the cloth for the main peices down, but I just can't get the rest. I've tried some brushed metal, but it just looks like washed out crap. Plastic looks retarded too. Can anyone give me some ideas, and tell me how I could go about using them in photoshop? Here's what I've got so far.
http://i67.photobucket.com/albums/h320/Duncgs/chair6.jpg
http://i67.photobucket.com/albums/h320/Duncgs/chair7.jpg
mR_r0b0to
May 21st, 2007, 02:22 AM
So low poly :/
SnaFuBAR
May 21st, 2007, 05:35 AM
it's a scenery object... it needs to be low poly.
Xegrot
May 21st, 2007, 08:23 PM
Well, my computer chair has a matte black color on the bottom portion, and it looks a little grainy in a way. It also has a very faint shine to it. Perhaps you could try a matte black, grainy finish with a faint shine? Of course, if it has to be metal, that's fine, too. Or, you could just use the texure you have for the back of the chair, or turn it black and use it.
Con
May 23rd, 2007, 01:45 AM
Make the legs plastic (of the smooth, finely textured variety):
Give it a darker gray tone
Add some noise, but not too much
Use the burn tool set to shadows to create some light shading
Use the dodge tool set to midtones to lightly define your highlights
Finish up with any necessary brightness/lightness/contrast/levels adjustmentsMake the actual supporting column shiney metal:
Start out with a midtone gray
Use the sponge filter to give it some variety (not too contrasty, though)
Use the burn tool set to shadows or midtones with a soft brush to add in some streaks vertically along the shaft. Don't make it black, but as dark as something it may be reflecting. Also make sure that your streaks aren't too wide, remember, the UV is representing the entire circumference of your cylinder and the streaks will appear wider on your model.
Do the same with dodge set to highlights. Add more streaks. Make sure no two streaks are the same.
(optional) add some scratches or other details with a grungy or pixely brush. They look good on dodged streaks.
Make a new layer set to colour blend mode and grab a fairly soft and wide brush. Set the brush to a low opacity
Choose a light, desaturated blue tone and start brushing over one of your highlight streaks. Stop when it has a nice blue hint.
Repeat step 7 with a similar brown.
Perform necessary hue/saturation/lightness/brightness/contrast/levels adjustments.
LinkandKvel
May 23rd, 2007, 09:13 PM
The Walther P99 broken into seperate parts.
http://img264.imageshack.us/img264/5939/wiremodeltp8.jpg
http://img264.imageshack.us/img264/3434/wireleftwl5.jpg
http://img248.imageshack.us/img248/7207/wiremodelpartsbz9.jpg
http://img465.imageshack.us/img465/1745/wireleftpartszk7.jpg
LinkandKvel
May 24th, 2007, 07:55 AM
Does any one know what model geometry should be linked to what frames for pistols?
http://img524.imageshack.us/img524/3127/haloce20070523223346ru7.png
http://img356.imageshack.us/img356/9418/haloce20070523223452wu1.png
http://img520.imageshack.us/img520/9765/haloce20070523223513qk5.png
http://img76.imageshack.us/img76/2639/haloce20070523223647nl9.png
DaneO'Roo
May 24th, 2007, 08:45 PM
looks good.
ExAm
May 24th, 2007, 08:58 PM
what is that little pin hovering around the left of the trigger guard? Is that the firing pin? Hehe. Way off from where it should be :P
LinkandKvel
May 24th, 2007, 09:56 PM
Referenced wrong. Thats why I asked if anyone knows what frames goes to what model geometry. Can someone please tell me. I also would like to kindly ask for help with skinning this. I don't want to mess it up with a bad skin. I want to make this gun as accurate as possible.
EDIT: Also note there is no barrel because I don't know it it's supposed to be attached to the model or what.
phase
May 24th, 2007, 10:37 PM
All model geomerty that you want exported should be attached to your main frame.
LinkandKvel
May 25th, 2007, 12:44 AM
All model geomerty that you want exported should be attached to your main frame.
I know that but my frames like slide release i'm having problems with. When I link those, they are for some reason at that spot where the cylinder is in the above pics.
phase
May 25th, 2007, 08:20 PM
How about a pic of your frame set up to make it easyer to understand if you havn't fixed it already.
Love De Lux
May 26th, 2007, 09:23 AM
http://www.enregistrersous.com/images/129969154120070526152243.jpg
http://www.enregistrersous.com/images/200758178720070526152255.jpg
Learning how to set up lights :)
EDIt : boo
http://www.enregistrersous.com/images/59737013020070526152856.jpg
Pred1ator
May 26th, 2007, 11:56 AM
Holy shit, that's crazy.
you took the words right out of my mouth
kenney001
May 26th, 2007, 02:26 PM
oops, wrong button.....sorry
(http://static.filefront.com/ffv6/graphics/ico_streaming.gif)
TeeKup
May 26th, 2007, 08:43 PM
It's the Deathstar exploding. :O
Con
May 27th, 2007, 12:02 PM
:haw: it's like something SuperSunny would do.
X3RO SHIF7
May 27th, 2007, 03:36 PM
haha nice
kenney001
May 27th, 2007, 06:32 PM
New reload animation:
http://s62.photobucket.com/albums/h94/vote1sanches/?action=view¤t=reloadanim.flv
That is for this gun:
http://i148.photobucket.com/albums/s13/kenney001/dragun-1.jpg
PS: does anyone know how to make taht into an animated .gif so you guys dont have to stream vids like that? Ive tried imageready, but the I cant figure out how to change the framerate because the output is too slow.
Leiukemia
May 28th, 2007, 04:43 AM
Not too bad there Kenney, but you're still getting a lot of smoothing errors. Try mixing up the smoothing groups there instead of just having one on harsh edges.
mR_r0b0to
May 28th, 2007, 04:47 AM
the magazine looks a bit thin
idk though
Dole
May 28th, 2007, 09:04 AM
Kenney's gotta be one of the best unknown modders out there. Someone posts a video of his dual-wielding script and then a day later he shows up and shows off his fancy photoshopping and modeling, and he's not too shabby at animating either, he's got potential.
SnaFuBAR
May 28th, 2007, 03:34 PM
that's not how you take the clip out and put it in.
kenney001
May 28th, 2007, 08:48 PM
ummm....not only do i play enough BF2 to know, but I also OWN an Ak (airsoft, but the same technique) so I would know. You clamp the release with your thumb, push the bottom of the clip fowards, and it comes out, then you stick the front of the clip in, and push the back up. then you chamber it......in my animation he does that, just a little faster.......
mR_r0b0to
May 29th, 2007, 12:27 AM
then again, I've never even fired a rifle. :lol:
That's because you never go outside. :)
kenney001
May 29th, 2007, 12:36 AM
^^^^
I am 200% sure thats how they reload. I dont know how YOU think its done, but in real world that is it.......I have seen my fair share of AK's, and I own one also (airsoft replice).
ExAm
May 29th, 2007, 01:03 AM
Dragunov=/=AK-47. Reload is different, I'm pretty sure. Usually on large rifle magazines, you insert the front end of the top into the bottom, and then put the back end in. I think it's because of the way the magazine latch works.
kenney001
May 29th, 2007, 01:17 AM
thats actually what i said and what i did. The front goes in first, then you push up on the back to click it into the mag latch. Its the same on all AK varients, including the dragunov.
Btd69
May 29th, 2007, 01:34 AM
you took the words right out of my mouth
And you put some in mine.
"Fuck off".
ExAm
May 29th, 2007, 01:46 AM
thats actually what i said and what i did. The front goes in first, then you push up on the back to click it into the mag latch. Its the same on all AK varients, including the dragunov.
Ah, yes. I forgot. It's the same on most rifles anyway. I had a brain fart there.
kenney001
May 31st, 2007, 03:43 AM
My New BR with my custom multipurpose map and animations, and a higher-res skin.
Download Here: (http://dodownload.filefront.com/7653943//5162e857078ae6666d04e6af2272f814ebc58e8da652b2145d dd68f77fa80cf247ff82581228e103)
Sorry for the crappy res, but you can see it good enough....
LinkandKvel
May 31st, 2007, 05:25 PM
How about a pic of your frame set up to make it easyer to understand if you havn't fixed it already.
Where it says stock i meant slide. Have no clue why i named it stock.
http://img45.imageshack.us/img45/3441/nodeski0.jpg
teh lag
May 31st, 2007, 06:58 PM
My New BR with my custom multipurpose map and animations, and a higher-res skin.
Download Here:
Sorry for the crappy res, but you can see it good enough....
Those anims look nice, though the clip and hand don't seem to sync up on reload... I'd fix that. It also seems like you're not using IK - I'd switch to it, as it makes animating sutff alot easier, especially for things like reloads. The origins are really good looking though.
kenney001
May 31st, 2007, 08:12 PM
never used ik before...might have to go exploring...
anyone know where i could get a good tut on it?
what does it do really?
teh lag
June 1st, 2007, 03:23 PM
IK is another way of animating; instead of moving each bone sequentially (upper arm>forearm>wrist), you move a pre-defined controller which moves the base bone (wrist>forearm>upper arm). This allows linking of the controller to a set object, which can be sued to keep the hand's position relative to the gun the same during animation. Leet released an IK setup for the FP arms a while ago. (I made a rig for it too, but it was replaced by one extracted using the gbxmodel importer :mad: ) http://gbxforums.gearboxsoftware.com/showthread.php?t=57987
CtrlAltDestroy
June 1st, 2007, 03:35 PM
IK - Inverse Kinematics
Basically, it allows you to manipulate the hierarchy child-to-parent instead of the normal parent-to-child way. (FK; Forward Kinematics)
LinkandKvel
June 1st, 2007, 06:05 PM
Where it says stock i meant slide. Have no clue why i named it stock.
http://img45.imageshack.us/img45/3441/nodeski0.jpg
Has anyone ever gotten a pistol's nodes rsetup correctly ingame? I imagine so, so a little help please?
SnaFuBAR
June 1st, 2007, 06:27 PM
this is a help gallery topic. make a thread about your problem.
mR_r0b0to
June 3rd, 2007, 12:16 AM
hyea guyz
http://img201.imageshack.us/img201/8307/red3az6.jpg
paladin
June 3rd, 2007, 12:31 AM
What is it?
Dole
June 3rd, 2007, 12:33 AM
It looks like... a V19 Clone Fighter from Star Wars?
mR_r0b0to
June 3rd, 2007, 01:40 AM
It looks like... a V19 Clone Fighter from Star Wars?
somebody knows his star wars :)
ya, v19/ starcraft wraith inspired, still WIP
DaneO'Roo
June 3rd, 2007, 08:57 AM
http://img169.imageshack.us/img169/7497/elkememorialxy3.jpg
memorial sort of thing I made based around my sister, the actual ingame texture doesn't have the text or the fake bumping/lighting effects, but I just figured I'd post this one because It's sort of acting as a watermark :P
Basically this one depicts a divine being entering the spirit realm through a portal, a portal encompassing them and at the same time, is apart of them, their whole life it was there, but only reachable at a certain point in time. They are their own gateway to the next life, and If wise enough are in control of it.
You can also see the unintentional marathon logo reference in there, noticed it after I made it :P
teh lag
June 3rd, 2007, 10:23 AM
You can also see the unintentional marathon logo reference in there, noticed it after I made it :P
It's creeping into our SUBCONSCIOUS!!!! D:
Pred1ator
June 3rd, 2007, 11:18 AM
you should put that on a gravestone in your new map.
i dont know make a secret teleporter that goes to a room with the gravestone
i agree 100% with ross, you're making us feel jealous here :D
Rob Oplawar
June 3rd, 2007, 09:48 PM
Dane, you never cease to amaze me. How do you do that? Those textures you make are just amazing, and they all have a meaning like that! Just... wow.
Here's a WIP, feeble by comparison:
http://www.spacebrick.net/pictures/gallery/giant_door4.jpg
It's a big door- 55 feet tall and 75 feet wide.
I was about to post the big room it goes in, but then I realized it's kind of a spoiler (don't want to reveal too much of the level geometry yet- you're going to just have to play the map =)
edit: oh btw, this isn't an indication either way of which game Bridge will be in- vista or ce, cause I just don't know. as soon as I do know, I'll pass it on.
DaneO'Roo
June 3rd, 2007, 10:02 PM
wow I love that, and the cogs, please tell me they're animated :D
and yes, all my textures have a little story behind em, except obviously things like concrete and grass. But objects, and pattern textures, yes.
mech
June 6th, 2007, 12:26 AM
Nice try.
SnaFuBAR
June 6th, 2007, 12:44 AM
get out.
DaneO'Roo
June 7th, 2007, 03:06 AM
http://img174.imageshack.us/img174/4846/omgtextures1ov0.jpg
http://img502.imageshack.us/img502/2561/omgtextures2ji2.jpg
<3 bumps
btw, thats just danger canyon and death island in halo PC, I don't know how to use hek, so I just inject with HMT into PC XD
teh lag
June 7th, 2007, 06:43 AM
That... shouldn't.... be allowed to exist.
And Dano your skins are oh so nice.
DaneO'Roo
June 7th, 2007, 07:44 AM
why the fuck did you post that here. Ew n00b, just ew.
~ZMT~Trace
June 7th, 2007, 12:52 PM
why the fuck did you post that here. Ew n00b, just ew.
Thats what i said.
Also said that about the halo porn thread thar.
LinkandKvel
June 7th, 2007, 03:54 PM
http://img.photobucket.com/albums/v421/murderdollz23/CHARECTER2-1.jpg
not mine >_>
some guy on the halomaps forums reckons he's gona make that into a biped <_<Looks like a transexual - Teenage Mutant Ninja Turtle - flood form.
Xegrot
June 7th, 2007, 10:30 PM
The guy that posted this on Halomaps said it was a "female marine".
>_>
SnaFuBAR
June 8th, 2007, 01:14 AM
::some fucked up render::
i guess someone faps to necro :rolleyes:
SnaFuBAR
June 8th, 2007, 01:18 PM
you're the one that posted that trash, not me.
TeeKup
June 8th, 2007, 01:23 PM
brb, ripping eyes out
Here, we'll pull each others eyes out at the same time. Makes it a lot easier.
Seriously, that's just gross.
Leiukemia
June 12th, 2007, 03:11 AM
Just some little thing I whipped up tonight for an animation project due in 3 days. Chances are I'm not going to finish the damn thing in time (project, not the house), and fail. damn me and my procastination. Tri count doesn't matter. This is a quick and dirty job for easy results.
http://i67.photobucket.com/albums/h320/Duncgs/houser2.jpg
Dole
June 12th, 2007, 10:51 PM
What part was getting animated?
Leiukemia
June 12th, 2007, 11:44 PM
Not quite sure exactly, will probably include the mastercheif for kicks. This is just the scenery sort of thing. I've got to make a few more houses and things.
Dole
June 13th, 2007, 07:56 PM
Your homework isn't going to get finished. :P
Leiukemia
June 13th, 2007, 08:21 PM
Did a tiny bit more work last night. Yeah you can tell I'm not good with architecture. I'll be putting tons more detail/polies in now that I have the basics down.
http://i67.photobucket.com/albums/h320/Duncgs/houser4.jpg
http://i67.photobucket.com/albums/h320/Duncgs/houser5.jpg
LinkandKvel
June 13th, 2007, 11:55 PM
Why don't you animate the garage door or MC opening a house door/window?
phase
June 14th, 2007, 12:15 AM
Hmm none of the pictures iv looked up in google have a garage door shaped like that.Also wheres the gutter?
Leiukemia
June 14th, 2007, 12:21 AM
It's how my garage is shaped, it's not the same as the referance but I prefer it. Also, as I already said the details haven't been finished yet. Stuff like gutters, doorknobs, lights, etc aren't finished. What you've seen so far was basically getting the shape roughed out so I can start building on it. Here's a bit of an update though.
http://i67.photobucket.com/albums/h320/Duncgs/Houser10.jpg
phase
June 14th, 2007, 12:29 AM
What kind of house has bricks that big with a totaly defrent surface on the other side?
Leiukemia
June 14th, 2007, 12:38 AM
... This one. The big bricks was my own idea because I like it. The house I'm building this off of has exactly that though.
SnaFuBAR
June 14th, 2007, 02:08 AM
they're all over s. cali.
mR_r0b0to
June 14th, 2007, 06:39 AM
I'm just wondering, that isn't a single mesh, right?
Leiukemia
June 14th, 2007, 07:24 PM
Heck no.
madworkz
June 15th, 2007, 03:56 AM
WIP , just F'ing around in max. Normal map and texuring ARE NOT DONE YET
Went to a car show today and saw some really cool trucks. had an insperation to model MC a cool looking truck. lol i call it the bear.
http://www.madworkzstudio.com/halo/bear1.jpg
phase
June 15th, 2007, 03:58 AM
Looks good using a refrence for the tires or just making it up?
madworkz
June 15th, 2007, 04:00 AM
Looks good using a refrence for the tires or just making it up?
just made it up as i went along. I googled Monster truck tires for a quick refrence :)
SnaFuBAR
June 15th, 2007, 04:06 AM
proportions are poor. needs more length. split window is pointless, and other than the large wheelwells, it's rather bland and toyish at this point. keep working on it.
madworkz
June 15th, 2007, 04:26 AM
proportions are poor. needs more length. split window is pointless, and other than the large wheelwells, it's rather bland and toyish at this point. keep working on it.
Bland, becuase im not even close to being done with bumpmaps. Proportions, Meh, thats your own opinion. Nothing in the gaming world has to be real. Toyish is because i have no texures or nice shaders applied, and the render method im using makes things look flat and plastic like. so i guess it looks toyish atm. :P i guess we all have our own opinions.
BTW, have you seen vehicle models in games like BF 2142 or halo for that matter. with out texures they all look bland. polycounts need to be around 1500-4500 depending on what engine you model for. Good bump mapping and great texturing can really bring your model to life :)
Leiukemia
June 15th, 2007, 04:45 AM
I think what he means is that there's usually a 2-3 wheel span between the front and back wheels. It just seems too disproportionate to fit in with halo. Another game, possibly, for the master chief, I don't think so.
SnaFuBAR
June 15th, 2007, 04:48 AM
Proportions, Meh, thats your own opinion. Nothing in the gaming world has to be real.
I'm sorry, but that's not going to fly. I'm a student of car design, and I know bad proportions when I see them. It's absolutely non-subjective. It looks like a radioshak RC truck.
Toylike has nothing to do with shaders/textures/bumpmaps/render methods to me. It's your proportions that throw it off, and I thought you should know. Don't take it to offense, I just know what i'm talking about.
Each element is well done, don't get me wrong. You do good work, but I think this could stand to be a LOT better.
madworkz
June 15th, 2007, 11:59 AM
I'm sorry, but that's not going to fly. I'm a student of car design, and I know bad proportions when I see them. It's absolutely non-subjective. It looks like a radioshak RC truck.
Toylike has nothing to do with shaders/textures/bumpmaps/render methods to me. It's your proportions that throw it off, and I thought you should know. Don't take it to offense, I just know what i'm talking about.
Each element is well done, don't get me wrong. You do good work, but I think this could stand to be a LOT better.
actually doing a little research on car design and physics, i do notice some really wrong stuff. Hense you where right :P.This was just modeled from what a pictured in my head. I didnt use any sort or refrence or even draw anything out for that matter. That was my mistake. lack of research and pre concept. Bah, ill just go back working on my level. I get side tracked. mb ill fix it up later. LOL it does look like a RC car now that i look at it, haha oh well.
Im really interested in some of your car designs. Do you have any concept art or models complete ?. Id love to give a shot at modeling something you have drawn.
SnaFuBAR
June 15th, 2007, 01:18 PM
actually doing a little research on car design and physics, i do notice some really wrong stuff. Hense you where right :P.This was just modeled from what a pictured in my head. I didnt use any sort or refrence or even draw anything out for that matter. That was my mistake. lack of research and pre concept. Bah, ill just go back working on my level. I get side tracked. mb ill fix it up later. LOL it does look like a RC car now that i look at it, haha oh well.
Im really interested in some of your car designs. Do you have any concept art or models complete ?. Id love to give a shot at modeling something you have drawn.
doesn't need to be done over from scratch, probably just chopped and extended in places. also, due to some pesky copyright issues, i can't allow anyone to model previous works.... damned "co-ownership"... but perhaps in the future i can draw one out for you.
Patrickssj6
June 15th, 2007, 02:29 PM
Snaf, the ghost (the vehicle) is totally out of proportion too and it's still ingame.
I think he should make it a little bit more real but keeping that exaggerating look.
SnaFuBAR
June 15th, 2007, 02:45 PM
Snaf, the ghost (the vehicle) is totally out of proportion too and it's still ingame.
I think he should make it a little bit more real but keeping that exaggerating look.
how do you judge the proportions of a non-existant alien craft with non-existant tech? :raise:
DOMINATOR
June 15th, 2007, 02:51 PM
how do you judge the proportions of a non-existant alien craft with non-existant tech? :raise:
how do you judge the proportions of models for a non-existant game?
he could be making the model for an RC monster truck game.
SnaFuBAR
June 15th, 2007, 02:52 PM
except he made it clear it was for the Halo series :downs:
also, he came to an agreeance with me :downs:
Patrickssj6
June 15th, 2007, 05:00 PM
blah blah blah
Heil.
Dole
June 15th, 2007, 06:19 PM
Ave Furor.
Rentafence
June 16th, 2007, 12:53 AM
Hey everyone. Sup? I migrated :)
http://www.maj.com/gallery/rentafence/3d-Models/m4-final_multiple.jpg
http://www.maj.com/gallery/rentafence/3d-Models/famas2.jpg
http://www.maj.com/gallery/rentafence/3d-Models/skorpion.jpg
http://www.maj.com/gallery/rentafence/3d-Models/ppk.jpg
http://www.maj.com/gallery/rentafence/3d-Models/pocketpc_top.jpg
http://www.maj.com/gallery/rentafence/3d-Models/wine_glass.jpg
http://www.maj.com/gallery/rentafence/3d-Models/lukesaber2.jpg
Just for the hell of it
http://www.maj.com/gallery/rentafence/3d-Models/crayons.jpg
Lol wtf crayons
kenney001
June 16th, 2007, 01:01 PM
im loving the M4.
Rentafence
June 16th, 2007, 06:16 PM
Thats my newest model. The PPK, Skorpion, and FAMAS are rather old. Looking at those now, I don't like them anymore. :(
Patrickssj6
June 16th, 2007, 06:45 PM
I mean lawl
This shit is ancient (http://forums.halomods.com/viewtopic.php?search_id=968150947&t=36002)
Rentafence
June 16th, 2007, 08:12 PM
I mean lawl
This shit is ancient (http://forums.halomods.com/viewtopic.php?search_id=968150947&t=36002)
Lets have an epic duel over an impossibly large volcano.
Dole
June 16th, 2007, 09:12 PM
I'll get the camcorder.
DaneO'Roo
June 17th, 2007, 02:12 AM
WIP , just F'ing around in max. Normal map and texuring ARE NOT DONE YET
Went to a car show today and saw some really cool trucks. had an insperation to model MC a cool looking truck. lol i call it the bear.
http://www.madworkzstudio.com/halo/bear1.jpg
/thread, just stretch it out a bit more.
Con
June 17th, 2007, 02:23 AM
I think it's meant to be more stylized than realistic. Whatever the case, it looks cool so far.
DaneO'Roo
June 17th, 2007, 12:49 PM
http://img526.imageshack.us/img526/6408/elke2texturedxr2.jpg
2nd in a series of decor strips dedicated to my sisters memory, all 6 will go into the map I'm making. I watermarked it with lighting and stuff because yeah, these textures are special to me and will never ever be released.
Basically, this one depicts her comatose state in the hospital. I made her the round organic matter in the middle, and the more angular of her surroundings are the machines that kept her breifly alive, and her bed. They were her only connection to the world, and she was fading fast. Pretty much the textures im making are all subjective of the stages of her passing, from injury to buriel. I'm going to be working very hard on 1 very large extravagant one representative of her living before the accident.
I'll post more as I make them.
Dole
June 17th, 2007, 12:54 PM
That is brilliant work, I love your enviornmental textures...
Edit: ...with a burning passion, mind you.
DaneO'Roo
June 17th, 2007, 12:59 PM
ye aint seen nuthin yet :downs:
*works some more on lolhuge giant epicly awesome one*
Dole
June 17th, 2007, 01:08 PM
Gosh, why don't you just reskin the entire Halo campaign while you're at it? :raise:
phase
June 17th, 2007, 01:26 PM
http://img526.imageshack.us/img526/6408/elke2texturedxr2.jpg
I really like the form of it.
DaaxGhost
June 17th, 2007, 02:03 PM
Nice Job Dano!
LlamaMaster
June 17th, 2007, 04:09 PM
http://img201.imageshack.us/img201/1408/fathersdaycardhf2.jpg
Just a render, nothing special. If I felt like it I could make leet, but I don't...
Pred1ator
June 17th, 2007, 05:00 PM
why is thar a D in the top right corner?
LlamaMaster
June 17th, 2007, 07:57 PM
why is thar a D in the top right corner?
Because it's Father's Day....don't ask.
Rentafence
June 17th, 2007, 08:05 PM
Because it's Father's Day....don't ask.
Happy fathers day dad! I made you this render of a jail cell to remind you what I can do to you if you try to make me do stuff for you!
DaneO'Roo
June 17th, 2007, 08:25 PM
http://img526.imageshack.us/img526/6408/elke2texturedxr2.jpg
http://img107.imageshack.us/img107/9732/suitqt4.jpg
This is a horribly low res image, but I can't go take a screenshot myself right now. I told you your design style reflects that seen in metroid and I wasn't lying now was I
the only similarity I see is the oval shape in the middle. Plus the colours the shapes and the theme are totally different to what I'd wan't to do. Plus, that seems to be more egyptian looking in concept.
and I've never ever played a metroid game, the only time I've ever played as Samus was in Super Smash Bros for N64 :/ It's not so much metroid looking, because I didn't intend it to look so. It's just you associating it with metroid, based on primitive shapes.
DaneO'Roo
June 17th, 2007, 08:28 PM
Gosh, why don't you just reskin the entire Halo campaign while you're at it? :raise:
I pretty much allready have :lol:
LlamaMaster
June 17th, 2007, 08:29 PM
Happy fathers day dad! I made you this render of a jail cell to remind you what I can do to you if you try to make me do stuff for you!
:lol:
Leiukemia
June 18th, 2007, 11:07 AM
Blegh, ugly textures. Just to be handed in it at least needs some sort of textures. Only posting this cause I can't access photobucket or anything at school, and I need this picture there. It's not actually finished either, just needs to be handed in.
http://i67.photobucket.com/albums/h320/Duncgs/houser14.jpg
DaneO'Roo
June 18th, 2007, 11:08 AM
http://img526.imageshack.us/img526/9965/retinarender3qf8.jpg
http://img526.imageshack.us/img526/1399/retinarender4tv5.jpg
mostly just texture progress, while I learn to not suck at modelling
also sorry for the lack of proper renders, Alpha channels on textures were screwing me over, so I just frapsed the perspective winda.
*edit* ^ looks great Lieuk, textures are meh, but i see your getting used to unwrapping, wich is a good thing. Texturing your map well is one of the most important things.
phase
June 18th, 2007, 11:18 AM
Blegh, ugly textures. Just to be handed in it at least needs some sort of textures. Only posting this cause I can't access photobucket or anything at school, and I need this picture there. It's not actually finished either, just needs to be handed in.
http://i67.photobucket.com/albums/h320/Duncgs/houser14.jpg
Corgys goodness that looks strange but its your idea make it as you wish.
DaaxGhost
June 18th, 2007, 12:29 PM
Eh, it's good. The textures need a little work, but since your doing this for school I guess it doesn't matter. The House overall looks nice, good detail, And the doorway looks nice.!
D4NO that looks awesome, its got some rocks on the cliffs...are those scenery or are they actually built in.?
Keep up the good work!
-Daax
Bad Waffle
June 18th, 2007, 12:43 PM
hey daax, nice sig :v
post what you're working on here, i never got to see yo stuff. BTW im in las vegas right now so i might be....busy. :pervert:
DaaxGhost
June 18th, 2007, 12:49 PM
Lucky, okay I'll post my WIP's if i can get the renders to speed up!
Yea I'll try they are all almost done theres about 5.
It's my G36, the uvw unwrapping wasn't very good. I'm still fixing it up. and animating.
Kenney was animating my UMP...I'll get some pics of my G36 on here.
DaneO'Roo
June 18th, 2007, 06:28 PM
D4NO that looks awesome, its got some rocks on the cliffs...are those scenery or are they actually built in.?
Keep up the good work!
-Daax
yeah, nothing in the level is connected yet, other than some of the rocks on the ground and stuff.
I'm pretty bad at modelling, and am lacking in any good maya tuts for anything, so I pretty much learn by myself, unless making my biped, I use the maya tuts for that.
DaaxGhost
June 18th, 2007, 06:42 PM
You call that bad. Thats better than any level i have ever modelled, I am good at weapons..tho.
Leiukemia
June 18th, 2007, 06:42 PM
looks great Lieuk, textures are meh, but i see your getting used to unwrapping, wich is a good thing. Texturing your map well is one of the most important things.
Yeah, textures are definantly not final, or even deserving of this model in my own opinion. Also, it's all easy stuff to uvw, I'd have no problem doing that. It's just I had to uvw map and find all the textures in about 2 hours at 1 am, so it wasn't even close to being up to par. Now that it's been handed in, though, I'm going to actually do a professional job. I know it has the potential to look like a real photograph if I put some time into it. Only problem is my laptop is not a very good rendering computer, lol, takes forever.
SMASH
June 18th, 2007, 06:55 PM
Blegh, ugly textures. Just to be handed in it at least needs some sort of textures. Only posting this cause I can't access photobucket or anything at school, and I need this picture there. It's not actually finished either, just needs to be handed in.
http://i67.photobucket.com/albums/h320/Duncgs/houser14.jpg
Seems unproportional... but that's probably just me.
DOMINATOR
June 18th, 2007, 08:00 PM
arzion update: done texturing (working on getting it ingame etc...)
http://img.photobucket.com/albums/v291/DOMINATOR5/arzion_5.jpg
SnaFuBAR
June 18th, 2007, 09:04 PM
I like :)
Leiukemia
June 18th, 2007, 09:19 PM
Textures need more variety imo. Like, actual uvw maps and skins. Or at least some editing of the ones you have. I'm guessing those are from halo or something? I dunno I haven't played that game in forever
Rentafence
June 18th, 2007, 09:31 PM
So, in the future, human cities have metal plates covering the ground to hide the grass? D:
DaaxGhost
June 18th, 2007, 10:23 PM
Textures need more variety imo. Like, actual uvw maps and skins. Or at least some editing of the ones you have.
I Agree with him! Maybe somewhere in the map add a grass patch with like 2 h2 palm trees.
Dole
June 18th, 2007, 11:03 PM
arzion update: done texturing (working on getting it ingame etc...)
Weren't you done texturing this map over a year ago?
DOMINATOR
June 18th, 2007, 11:34 PM
So, in the future, human cities have metal plates covering the ground to hide the grass? D:
i guess you never saw the 2003 E3 Mombasa demo
theres more texture variety than you can see... it's just hard to tell because i took the render from so far away. i swear... plus it looks empty because theres no scenery (streetlamps/signs/shields/portapotty/dumpster/etc...)
and no Dole.
IPBJT!
June 18th, 2007, 11:46 PM
arzion update: done texturing (working on getting it ingame etc...)
http://img.photobucket.com/albums/v291/DOMINATOR5/arzion_5.jpg
look great, though i think you should upgrade the textures all little, right not they don't seem very detailed. Maybe if you had more detail it'll look alot better. But that's my opinion.
Rentafence
June 19th, 2007, 02:21 AM
i guess you never saw the 2003 E3 Mombasa demo
I have, yet I only remember it vaguely.
teh lag
June 19th, 2007, 09:18 AM
http://img187.imageshack.us/img187/2715/haxpy0.jpg
It's still a WIP gosh. I would also show you guys the bases but I can't get a good angle. :(
StankBacon
June 19th, 2007, 10:09 AM
sweet!
DaaxGhost
June 19th, 2007, 12:14 PM
Its really pretty sweet! http://www.forumsextreme.com/imgs1/sSig_goodjob.gif
teh lag
June 19th, 2007, 02:26 PM
http://img401.imageshack.us/img401/6898/hax3ww7.jpg
At some point, I'll have to figure out how to join the bridge with the base, but until then I'm doing everything possible to put it off. I know the ends look empty; that's because the areas usually used up by the base-bridge integration aren't used.
DaaxGhost
June 19th, 2007, 03:26 PM
Nice!
Rentafence
June 19th, 2007, 03:33 PM
What are those big cables connected to? :confused2:
SnaFuBAR
June 19th, 2007, 03:35 PM
ask bungie, they did it all over h1 and 2 campain with forerunner architecture :rolleyes:
teh lag
June 19th, 2007, 03:39 PM
They're energy beams. I don't know what they're for, but they're used alot in Forerunner architecture.
Rentafence
June 19th, 2007, 04:36 PM
Oh. I thought they were those energy ropes, not those big shoop da whoop lasers that shoot out of random stuff. My mistake. :o
DaaxGhost
June 19th, 2007, 05:01 PM
It looks nice, it really is looking like a remake of gephyrobia But a good one.:)
DaneO'Roo
June 20th, 2007, 02:43 AM
fuckin nice, Lag, fuckin nice :awesome:
teh lag
June 20th, 2007, 01:16 PM
http://img238.imageshack.us/img238/2796/hax5dp6.jpg (http://imageshack.us)
I'm such a whore :-3
Just need to model the side-overlook on the side the pic is taken from and the main geometry is a-finished. Then I'll add some stuff in the background. (Terrain, other towers, etc).
DaaxGhost
June 20th, 2007, 01:21 PM
Fucking awesome!
Sever
June 20th, 2007, 01:43 PM
Other than the obvious Delta Halo (H2SP) level, the base architecture and energy beams remind me of my WIP Sun Temple (expanded remake of Terminal, with two sets of 'tracks') Im slow - is this just a Gephyrophobia remake, or is it a H1/2 version of a H3 map?
Love De Lux
June 20th, 2007, 01:50 PM
teh lag, you rox ! :p
http://img527.imageshack.us/img527/5103/arbreshaloug5.jpg
Messin' around.
TeeKup
June 20th, 2007, 01:52 PM
Teh lag. I love you.
LinkandKvel
June 20th, 2007, 02:12 PM
teh lag, you rox ! :p
http://img527.imageshack.us/img527/5103/arbreshaloug5.jpg
Messin' around.
That actuaaly looks like a pretty cool varient. Same for you teh lag.
DaaxGhost
June 20th, 2007, 03:00 PM
I hope your being sarcastic.
LlamaMaster
June 20th, 2007, 03:08 PM
http://img238.imageshack.us/img238/2796/hax5dp6.jpg (http://imageshack.us)
I'm such a whore :-3
Just need to model the side-overlook on the side the pic is taken from and the main geometry is a-finished. Then I'll add some stuff in the background. (Terrain, other towers, etc).
Thanks for making my work look like horse vomit...gosh! Very awesome!
DaneO'Roo
June 20th, 2007, 05:53 PM
http://img238.imageshack.us/img238/2796/hax5dp6.jpg (http://imageshack.us)
I'm such a whore :-3
Just need to model the side-overlook on the side the pic is taken from and the main geometry is a-finished. Then I'll add some stuff in the background. (Terrain, other towers, etc).
beta. Now.
DaaxGhost
June 20th, 2007, 06:01 PM
When do you think there will be a beta for ppl to play?
LinkandKvel
June 20th, 2007, 06:02 PM
I would beta....but i'm not popular enough with the ranks of dano and such, that sucks.
TeeKup
June 20th, 2007, 06:35 PM
Asking to beta will only get him to ignore you. Except Dano, cause he's cool.
teh lag
June 20th, 2007, 09:24 PM
It's not even ingame yet y0. I'm done with the level's geometry as of now, from here it's just a matter of making it have background and acceptable to h2tool.
DaaxGhost
June 20th, 2007, 11:28 PM
Asking to beta will only get him to ignore you.
Ok, why exactly I never said "Can i Beta for you." Usually there's a beta for people to look at and test out and then he comes out with Final, or something like that.
DaneO'Roo
June 21st, 2007, 01:25 AM
mb you should ask Con nicely for his delta UI sky bitmaps, Lag :P. I'd make one, but......Con allready has so therefore = me lazy.
DaaxGhost
June 21st, 2007, 02:22 AM
Oh, sorry.
mR_r0b0to
June 21st, 2007, 03:15 PM
sup
http://img80.imageshack.us/img80/5563/walllywallly2wh4.jpg
klange
June 21st, 2007, 03:39 PM
sup
http://img80.imageshack.us/img80/5563/walllywallly2wh4.jpg
I don't know why, but I'm going to make that my wallpaper.
What exactly is it?
mR_r0b0to
June 21st, 2007, 03:40 PM
It's a wallpaper...
Leiukemia
June 21st, 2007, 06:19 PM
It's my new wallpaper...
;)
mR_r0b0to
June 21st, 2007, 08:51 PM
:)
Neuro Guro
June 21st, 2007, 09:23 PM
I think we have a love affair brewing up here!
phase
June 21st, 2007, 09:32 PM
:pervert:
mR_r0b0to
June 21st, 2007, 09:49 PM
http://forums.facepunchstudios.com/images/smilies/4chan.gif
just to try
http://forums.facepunchstudios.com/images/smilies/4chan.gif
DaaxGhost
June 22nd, 2007, 12:37 AM
Nice..lol
SMASH
June 22nd, 2007, 12:43 AM
:smithicide:
legionaire45
June 22nd, 2007, 12:47 AM
http://img2.putfile.com/thumb/6/17200440676.jpg (http://www.putfile.com/pic.php?img=5756231)
http://img2.putfile.com/thumb/6/17200440689.jpg (http://www.putfile.com/pic.php?img=5756232)
2,500ish polygons at the moment.
Teroh
June 22nd, 2007, 12:51 AM
http://img2.putfile.com/thumb/6/17200440676.jpg (http://www.putfile.com/pic.php?img=5756231)
http://img2.putfile.com/thumb/6/17200440689.jpg (http://www.putfile.com/pic.php?img=5756232)
2,500ish polygons at the moment.
:giggle:
klange
June 22nd, 2007, 12:53 AM
It's a wallpaper...
I know, but that's not what I meant... I know it's a wallpaper, but what is it? Just an abstract? Anyway, it's nice. Very boxy...
Reaper Man
June 22nd, 2007, 01:10 AM
http://img238.imageshack.us/img238/2796/hax5dp6.jpg (http://imageshack.us)
I'm such a whore :-3
Just need to model the side-overlook on the side the pic is taken from and the main geometry is a-finished. Then I'll add some stuff in the background. (Terrain, other towers, etc).
Looking good, but the arches on the bridge seem somewhat "un-forerunner"
Snaver
June 22nd, 2007, 08:16 AM
I should check this thread more often, awesome work guys!
PenGuin1362
June 22nd, 2007, 08:53 AM
PICTURE HURR
PICTURE HURR
2,500ish polygons at the moment.
you shouldn't model in triangles unless it's a collision or map. it doesn't matter for the game but it will make the uv mappers life hell. and don't count polygons, count triangles. polies don't matter.
phase
June 22nd, 2007, 11:48 AM
you shouldn't model in triangles unless it's a collision or map. it doesn't matter for the game but it will make the uv mappers life hell. and don't count polygons, count triangles. polies don't matter.
Um he isn't modeling in triangles he made the model in editable poly then converted it to editable patch. 2,500ish is the number of polygons in editable patch.
mR_r0b0to
June 22nd, 2007, 12:02 PM
You don't need to do that..
~ZMT~Trace
June 22nd, 2007, 01:54 PM
<pic>
<pic>
2,500ish polygons at the moment.
Still ugly =/
DaaxGhost
June 22nd, 2007, 02:59 PM
Still ugly =/
It actually looks pretty nice.
DOMINATOR
June 22nd, 2007, 03:19 PM
still tinkering with this base im working on.
http://img.photobucket.com/albums/v291/DOMINATOR5/render.jpg
TeeKup
June 22nd, 2007, 03:19 PM
Hurry someone turn off the reactor!! The garage is already turning green!!!
Lol looks nice.
Patrickssj6
June 22nd, 2007, 03:38 PM
ZOMG nice! :)
mR_r0b0to
June 22nd, 2007, 07:02 PM
:iia:
DaaxGhost
June 22nd, 2007, 07:08 PM
Nice Job!! :eek:
PenGuin1362
June 22nd, 2007, 07:23 PM
Um he isn't modeling in triangles he made the model in editable poly then converted it to editable patch. 2,500ish is the number of polygons in editable patch.
why in the fuck would you convert to patch... and i do believe i said TRIANGLES not polygons. no one gives a rats ass about polygons. not even the game. and still. you don't want triangles, it makes the uv mapper's life hell.
phase
June 22nd, 2007, 10:35 PM
why in the fuck would you convert to patch... and i do believe i said TRIANGLES not polygons. no one gives a rats ass about polygons. not even the game. and still. you don't want triangles, it makes the uv mapper's life hell.
maybe he just converted it to editable patch to check the number of polys like the guy did in that poly by poly gun modling tutorial.
Hes not going to leave it in editable patch for uvw unwarpping.
I got faces confused with ploygons since I havn't used 3dsmax in 5 days :smith:
LinkandKvel
June 22nd, 2007, 10:46 PM
I got faces confused with ploygons since I havn't used 3dsmax in 5 days :smith:
How? They're two complete different things and you forgot them confused in a matter of 5 days?
phase
June 22nd, 2007, 10:59 PM
How? They're two complete different things and you forgot them confused in a matter of 5 days?
I normaly call faces polys, poly are short for polygons.
One can get confused.
Leiukemia
June 22nd, 2007, 11:02 PM
There's a polygon and triangle counter in max, you don't have to convert to editable patch in the future. Just go over to the hammer tab on the left. Click on more, and a list. Find polygon counter on there, and there you go.
legionaire45
June 22nd, 2007, 11:51 PM
maybe he just converted it to editable patch to check the number of polys like the guy did in that poly by poly gun modling tutorial.
Hes not going to leave it in editable patch for uvw unwarpping.
I got faces confused with ploygons since I havn't used 3dsmax in 5 days :smith:
yuppers.
There's a polygon and triangle counter in max, you don't have to convert to editable patch in the future. Just go over to the hammer tab on the left. Click on more, and a list. Find polygon counter on there, and there you go.
thanks.
And right now it is hovering around 3800. I added some stuff to the stock (probably going to redo it) and some random details here and there. Still needs an ejection port on the other side, some details here and there and a crap load of optimizing.
http://img2.putfile.com/thumb/6/17219290339.jpg (http://www.putfile.com/pic.php?img=5763158)
http://img2.putfile.com/thumb/6/17219290311.jpg (http://www.putfile.com/pic.php?img=5763160)
This is my second plane modeled gun btw.
Edit: Just noticed I forgot to wireframe the clip =P.
Pred1ator
June 23rd, 2007, 12:35 AM
i dont know why everyone hates legionaires gun, i find it better than the modern combat weapons modelled IMO
mR_r0b0to
June 23rd, 2007, 12:38 AM
The rails don't look right..
@Pred1ator: lollin'
Pred1ator
June 23rd, 2007, 12:40 AM
The rails don't look right..
@Pred1ator: lollin'
respect some ones opinion, in my opinion his modelling is better than what I have seen from you
mR_r0b0to
June 23rd, 2007, 12:47 AM
Respect my opinion, I think your opinion doesn't matter.
:downs:
PenGuin1362
June 23rd, 2007, 12:48 AM
i never said i hated it, i was arguing with phase's reasoning. i actually find it pretty decent. could use a bit more detail though.
I got faces confused with ploygons since I havn't used 3dsmax in 5 days basically the same thing.
and as leuk use the tri counter tool. make sure you select all the parts of your model.
go for a bit of a more complex model next, gives ya a bit of practice
i dont know why everyone hates legionaires gun, i find it better than the modern combat weapons modelled IMOthat made me lol
oh yea and mr_robot is doin a damn fine job so far so watch yourself.
this thread isn't about who makes better stuff then who so step off. carry on with the gallery and no more argument of this, except ross cause i edited this. no more arguing after ross.
Leiukemia
June 23rd, 2007, 12:55 AM
I don't know Pred well enough to tell if he's kidding or not.
Edit 2: Judging by Rossmums reaction, I guess predator was serious. Well, basically we have pointed out things wrong with it, all legitimate noticable things that need to be fixed. Obviously, you have no sense of modelling or gun knowledge, otherwise you would have pointed out the same, or at least recognized they were there. Seeing as you think it's perfect, this is why your opinion is useless. The guns modelled for Modern Combat are very accurate, and modelled with precise optimization. Next you go spouting your mouth off, please know what you're talking about. And, on a side note. There are certain things Mr. Roboto excels in over what I'm seeing from legionare. And seeing as how we already discovered that your opinion is useless (See all lines previous), it's safe to say no, your opinion on that matter is wrong too. Have a nice day though :)
Anywho, yes I basically agree with Penguin. It's not a terrible model at all. It just needs some work. Such as: The proportions of the top are off, needs optimization obviously, the rail doesn't seem right, and I don't think you understand the way the buttstock works. I'll draw up a quick picture, and edit this post, so you can see how it should be.
Edit: Here you go, hope this explains it a little better. Yeah, the stock has 2 seperate rod things that slide in and out through a little space.
http://i67.photobucket.com/albums/h320/Duncgs/mp7help.jpg
http://i67.photobucket.com/albums/h320/Duncgs/cylinders.jpg
legionaire45
June 23rd, 2007, 02:06 AM
I don't know Pred well enough to tell if he's kidding or not.
Edit 2: Judging by Rossmums reaction, I guess predator was serious. Well, basically we have pointed out things wrong with it, all legitimate noticable things that need to be fixed. Obviously, you have no sense of modelling or gun knowledge, otherwise you would have pointed out the same, or at least recognized they were there. Seeing as you think it's perfect, this is why your opinion is useless. The guns modelled for Modern Combat are very accurate, and modelled with precise optimization. Next you go spouting your mouth off, please know what you're talking about. And, on a side note. There are certain things Mr. Roboto excels in over what I'm seeing from legionare. And seeing as how we already discovered that your opinion is useless (See all lines previous), it's safe to say no, your opinion on that matter is wrong too. Have a nice day though :)
Anywho, yes I basically agree with Penguin. It's not a terrible model at all. It just needs some work. Such as: The proportions of the top are off, needs optimization obviously, the rail doesn't seem right, and I don't think you understand the way the buttstock works. I'll draw up a quick picture, and edit this post, so you can see how it should be.
Edit: Here you go, hope this explains it a little better. Yeah, the stock has 2 seperate rod things that slide in and out through a little space.
http://i67.photobucket.com/albums/h320/Duncgs/mp7help.jpg
http://i67.photobucket.com/albums/h320/Duncgs/cylinders.jpg
I see, this really helps a lot, thanks!
Looking at it now, my clip and the bottom of my pistol grip also seem to be wrong. I'll redo those too (thats why you don't model stuff at 1:00 AM =P)
SnaFuBAR
June 23rd, 2007, 03:08 AM
i think pred1ator is a retard that doesn't understand model quality, and is just tryin to troll me and the rest of the modern combat team like he did to dano. pred1ator seems like a stupid scene kid out for attention.
DaneO'Roo
June 23rd, 2007, 05:30 AM
i think pred1ator is a retard that doesn't understand model quality, and is just tryin to troll me and the rest of the modern combat team like he did to dano. pred1ator seems like a stupid scene kid out for attention.
:)
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