View Full Version : Gallery Topic (post your favorite work, or WIP's)
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LinkandKvel
June 23rd, 2007, 09:54 AM
i think pred1ator is a retard that doesn't understand model quality, and is just tryin to troll me and the rest of the modern combat team like he did to dano. pred1ator seems like a stupid scene kid out for attention.
Not just you. He -rep'd my walther because of smoothing errors Ross pointed out. He was trying to "sway towards ross opinion" rather than judging the gun for it's acurracy and poly flow arrangement. I agree with you snaf.
Rob Oplawar
June 23rd, 2007, 02:01 PM
I was playing around in max, and I came across a model I made a while back, and realized the way I had done it it wouldn't be too hard to seal it off, blow it up, and turn it inside-out to make a nifty bsp. So I did (I just tossed some generic tiled textures on it)
http://www.spacebrick.net/pictures/gallery/roundroom2small.jpg
http://www.spacebrick.net/pictures/gallery/roundroom3small.jpg
http://www.spacebrick.net/pictures/gallery/roundroom4small.jpg
And I tried giving it different lighting as well.
http://www.spacebrick.net/pictures/gallery/roundroom5small.jpg
Shouldn't be too hard to figure out what this was before I blew it up (10,000% original size) and turned it inside out- look at the middle of the 3rd pic for a dead give away.
But I like it so much, I may just tidy it up a bit, apply some nice textures, and put it ingame as a real mp map.
ExAm
June 23rd, 2007, 03:17 PM
Is it... a tire? :O
phase
June 23rd, 2007, 03:31 PM
yuppers.
http://img2.putfile.com/thumb/6/17219290339.jpg (http://www.putfile.com/pic.php?img=5763158)
http://img2.putfile.com/thumb/6/17219290311.jpg (http://www.putfile.com/pic.php?img=5763160)
If thats going in halo ce it needs less tri's if its just a gun model it needs more detail and quads.
This is my second poly by poly modeled gun btw.
Fixed:eng101:
Boba
June 23rd, 2007, 04:05 PM
teh lag, you rox ! :p
http://img527.imageshack.us/img527/5103/arbreshaloug5.jpg
Messin' around.
Get on msn you French beast. :3 OH AND HEY LAG CAN I HAVE A BETA
teh lag
June 23rd, 2007, 04:10 PM
You can beta any time you silly boba you.
CtrlAltDestroy
June 23rd, 2007, 04:21 PM
I don't know if that's a euphemism for something else or what...
;d
legionaire45
June 23rd, 2007, 05:04 PM
I thought HCE could take up to 5-6K triangles for FP weapons (pushing it) =/. After optimizations my gun should be better. I hope =P.
Not sure what I'm going to do with it exactly. I could replace the horribly inaccurate MP7 in Half Life 2 with it just for shits and giggles. Or I could throw it onto turbosquid and make $5 a year off of it.
Next gun im going to work on after this is either the UMP or the G36(maybe the commando variant. I seem to have some strange fetish for SMGs/PDWs as of late).
http://img2.putfile.com/thumb/6/17318034723.jpg (http://www.putfile.com/pic.php?img=5771210)
http://img2.putfile.com/thumb/6/17318014482.jpg (http://www.putfile.com/pic.php?img=5771208)
Still working on some stuff. I also need to add a screw or 2 here or there (I could texture em' on but in this case the screws extend out a bit so it would look better if I modeled it in). I'm also going to make the extended clip later too, as well as a holosite or something.
Oh yeah, 3914 triangles right now.
Ki11a_FTW
June 23rd, 2007, 05:13 PM
heres what i made (this is only my 3rd weapon model)
http://img353.imageshack.us/img353/2991/50calnotdone1od6.jpg (http://imageshack.us)
http://img363.imageshack.us/img363/5284/50calnotdone2en5.jpg (http://imageshack.us)
Still not done, got to model the base stand
SnaFuBAR
June 23rd, 2007, 08:16 PM
is that supposed to be a browning m2?
PenGuin1362
June 23rd, 2007, 08:22 PM
If thats going in halo ce it needs less tri's if its just a gun model it needs more detail and quads.
Fixed:eng101:
um...no what in the fuck does poly by poly modeling mean? plane modeling is correct. and no it does not need less tris, 6,000 should probably be your max.
either way needs more models.
legionaire45, don't listen to anything this guy says, he has no clue what he is talking about. his modeling knowledge is equivalent to that of a kid with down syndrome.
killa, as ross pointed out, proportions are way off. as well as accuracy.
try to find some better ref pics online, you're probably better off starting over. i'm not sure what you searched for but try using Browning M2 or Browning M2HB
phase
June 23rd, 2007, 08:59 PM
um...no what in the fuck does poly by poly modeling mean? plane modeling is correct. and no it does not need less tris, 6,000 should probably be your max.
either way needs more models.
legionaire45, don't listen to anything this guy says, he has no clue what he is talking about. his modeling knowledge is equivalent to that of a kid with down syndrome.
Eh I hate typing long posts.
Poly by poly modeling means creating one polygon at a time. I have no idea how this plane modeling crap started.
He can let his model poly count be the same as a next gen biped if he wants.
Just suggesting to keep it around the orignal halo weapons poly count.
DOMINATOR
June 23rd, 2007, 09:07 PM
Eh I hate typing long posts.
Poly by poly modeling means creating one polygon at a time. I have no idea how this plane modeling crap started.
plane modeling is what you call poly by poly modeling.
phase
June 23rd, 2007, 09:11 PM
plane modeling is what you call poly by poly modeling.
Correction poly by poly modeling is what you plane modeling.
It was poly by poly modelling first.:eng101:
Edit: <3 typos
SnaFuBAR
June 23rd, 2007, 09:14 PM
uh, no. all polygonal modeling is "poly by poly". PLANE modeling is so-called because of the primitive you start with. can you get a clue, please?
:eng101:
PenGuin1362
June 23rd, 2007, 09:18 PM
uh, no. all polygonal modeling is "poly by poly". PLANE modeling is so-called because of the primitive you start with. can you get a clue, please?
:eng101:
um....get a win please? : D
ok we all know phase doesn't know jack when it comes to modeling. lets move on now.
setting things back on topic, oh hai M21 Sniper : D (image file name is misnamed >_>)
http://img.photobucket.com/albums/v721/PenGuin1362/M14ACOGSharpshooterconfig.jpg
phase
June 23rd, 2007, 09:19 PM
uh, no. all polygonal modeling is "poly by poly". PLANE modeling is so-called because of the primitive you start with. can you get a clue, please?
:eng101:
Poly by poly modeling is basicly draging a plane to create shaps.
Look up poly by poly modeling.
SnaFuBAR
June 23rd, 2007, 09:21 PM
how about you look up my post. i know what i'm talking about.
PenGuin1362
June 23rd, 2007, 09:23 PM
i said drop it, but since you persist, that is NOT plane modeling, plane modeling is when the modeler uses a plane to hold a reference image and create the model to the image on the plane. not using planes to model.
phase
June 23rd, 2007, 09:27 PM
how about you look up my post. i know what i'm talking about.
give me a link to two tutorials that state the method there using is plane modeling and ill shut the fuck up.
Edits:eh penguin I thought its called plane modeling becuse you model stuff starting with a plane like snafubar said.
Lets drop this now before I get a warning or a infraction.
SnaFuBAR
June 23rd, 2007, 09:29 PM
how about... you post some of your work to show you actually know something instead of appearing to be a scene-kid?
also, if nobody called it plane, why would you suggest that it was called poly-by-poly first? seriously just shut the fuck up.
PenGuin1362
June 23rd, 2007, 09:32 PM
give me a link to two tutorials that state the method there using is plane modeling and ill shut the fuck up.
Edits:eh penguin I thought its called plane modeling becuse you model stuff starting with a plane like snafubar said.
Lets drop this now before I get a warning or a infraction.
agree'd
hurr back to topic time
Browning M2
http://img.photobucket.com/albums/v721/PenGuin1362/BrowningM2right.jpg
http://img.photobucket.com/albums/v721/PenGuin1362/BrowningM2left.jpg
phase
June 23rd, 2007, 09:33 PM
how about... you post some of your work to show you actually know something instead of appearing to be a scene-kid?
I would if I had internet or a flash drive.
Lets drop this and let this thread be a image gallery again.
Edit: nice model peguin whats the poly count?
Edit snafubar call it plane modeling if you want, i'll call it poly by poly modeling, lets not fight, artists should work togather.
Eh nvm I forgot this was h2vista.net.
DaaxGhost
June 23rd, 2007, 09:52 PM
I would if I had internet or a flash drive.
Lets drop this and let this thread be a image gallery again.
Edit: nice model peguin whats the poly count?
Edit snafubar call it plane modeling if you want, i'll call it poly by poly modeling, lets not fight, artists should work togather.
:XD:
DOMINATOR
June 24th, 2007, 12:27 AM
last renders until it's textured.
http://img.photobucket.com/albums/v291/DOMINATOR5/render2.jpg
http://img.photobucket.com/albums/v291/DOMINATOR5/render3.jpg
SnaFuBAR
June 24th, 2007, 03:03 AM
http://img143.imageshack.us/img143/1487/skorpoq5.jpg
skorpion smg that i was fixing up that i've shown before.
Leiukemia
June 24th, 2007, 04:09 AM
lookin good Snaf.
Some custom colt I made today in a couple hours. Didn't feel like jumping into the machine gun yet, but kinda felt like modelling a pistol. Too bad I'm going away tomorrow, won't be able to finish it for another week. I like where it's going so far. 1348 tris so far, aiming for about 1500-2000ish when it's done. Keep in mind it's not accurate to any particular colt, just sort of taking what I know about them and making my own. If you don't like the boxy top, too bad, I love it. :)
http://i67.photobucket.com/albums/h320/Duncgs/customcolt.jpg
DaneO'Roo
June 24th, 2007, 06:25 AM
I would if I had internet or a flash drive.
what the fucking shit? o_________O
How about using a valid excuse. Like, I dunno:
"I have no talents, therefore I can't show anything"
Lets drop this and let this thread be a image gallery again.
You were the one shitting it up with your lack of knowledge
Edit: nice model peguin whats the poly count?
Really, do you actually care? Or are you just stating that to try and sound knowledgeable after your massive fail the last page or so.
[/rhetorical]
Edit snafubar call it plane modeling if you want, i'll call it poly by poly modeling,
Than continue being retarded, thanks. Just don't shit up the forums with your stupidity.
lets not fight, artists should work togather.
We are YET to see ANY of your work. All we've heard is "my map" and "my stuff" yet, we see no proof, no nothing. Not even links to previous work. Until then, you are no artist. Artists are ARTISTIC people. For now, your just a scene kid.
Eh nvm I forgot this was h2vista.net.
Wow. Wake up E-Tard. It's at the top of eachpage.
:awesome:
responses in this text.
Rosco
June 24th, 2007, 07:15 AM
Rosco loling in this text
.
Leiukemia
June 24th, 2007, 10:05 AM
last update before I leave. 1816 triangles.
http://i67.photobucket.com/albums/h320/Duncgs/customcolt2.jpg
http://i67.photobucket.com/albums/h320/Duncgs/customcolt3.jpg
PenGuin1362
June 24th, 2007, 10:18 AM
Snaf this is just out of pure curiosity, what do you model besides weapons?
what ever he wants. he just happens to get the most fun out of weapons, as do most of us.
look great leiuk..wait where you going :(
DaneO'Roo
June 24th, 2007, 10:28 AM
:o nice, I like it. I think I should start modelling guns. Need maya tuts though....
oh and while I'm here, new sig and avatar, whipped up in about 45 minutes or so
DaaxGhost
June 24th, 2007, 11:37 AM
I Like It.:)
SnaFuBAR
June 24th, 2007, 07:49 PM
lieuk, that 1911 is looking good. with the boxy top, it looks like somehting hk might do with a manufact. liscence. i would suggest doing some hk style accents to it.
DaaxGhost
June 24th, 2007, 07:58 PM
lieuk, that 1911 is looking good. with the boxy top, it looks like somehting hk might do with a manufact. liscence. i would suggest doing some hk style accents to it.
I Agree. ;)
CtrlAltDestroy
June 24th, 2007, 08:42 PM
@ Peng, leiuki & snaf:
:smith:...
http://img181.imageshack.us/img181/1348/boxsa1.jpg
:smithicide:
Stormwing
June 24th, 2007, 10:58 PM
I think someone just won a thread! It's an amazing model man, no need to beat yourself up over it. the details you modelled and normal maps are ridiculously awesome, and you really should get a nice skin for that thing. snaf's and leiuk's stuff sucks compared to your work! :)
...actually it sucks balls and you really oughta go shoot yourself already. This is a gallery topic, not a post-your-shitty-poly-by-poly-purple-turd-box topic. what's with all these dumb noobs all of a sudden... go jump off a bridge or something ffs >:U
CtrlAltDestroy
June 24th, 2007, 11:08 PM
Obviously you don't get the joke.
Stormwing
June 24th, 2007, 11:16 PM
Obviously you don't get the joke.
didn't expect to, since it wasn't necessarily directed at me anyway.
but that post was still awesome, and i was thus compelled to respond somehow. :saddowns:
kenney001
June 24th, 2007, 11:24 PM
I think someone just won a thread! It's an amazing model man, no need to beat yourself up over it. the details you modelled and normal maps are ridiculously awesome, and you really should get a nice skin for that thing. snaf's and leiuk's stuff sucks compared to your work! :)
...actually it sucks balls and you really oughta go shoot yourself already. This is a gallery topic, not a post-your-shitty-poly-by-poly-purple-turd-box topic. what's with all these dumb noobs all of a sudden... go jump off a bridge or something ffs >:U
someone is obviously new, or else they would know C.A.D. How could you say such a thing?
LinkandKvel
June 24th, 2007, 11:27 PM
Or perhaps seen/used the backpack script.
Stormwing
June 24th, 2007, 11:35 PM
um, i've been around here before both of you, and most likely in CE as well
I'm not new and uninformed. I know of leet's ridiculously kick-ass stuff, i'm just messing around, but I just missed his joke.
LinkandKvel
June 24th, 2007, 11:59 PM
um, i've been around here before both of you, and most likely in CE as well
I'm not new and uninformed. I know of leet's ridiculously kick-ass stuff, i'm just messing around, but I just missed his joke.
Never said you were new, just was adding on to what he said. Stormwing your a NOOB. GTFO you noobish NOOB. I OWN U WITH MY ELITE WAYS OF KNOWLEDGE! HAHAHAHAHAHA!!!
Stormwing
June 25th, 2007, 12:04 AM
Never said you were new, just was adding on to what he said. Stormwing your a NOOB. GTFO you noobish NOOB. I OWN U WITH MY ELITE WAYS OF KNOWLEDGE! HAHAHAHAHAHA!!!
:downsgun:
okay okay now we're really starting to shit up this thread. and phase's lil poly-by-poly debate from before already made it pretty bad.
DaaxGhost
June 25th, 2007, 02:10 AM
Nice mdoel CtrlAltDestroy it is just so beatiful and detailed..lol :rolleyes:
DaneO'Roo
June 25th, 2007, 03:12 AM
http://img407.imageshack.us/img407/5484/retinarender1vt1.jpg
Red Side of middle structure
http://img407.imageshack.us/img407/826/retinarender2lk5.jpg
Blue Side of same structure, obviously
Finished all the textures dedicated to my sister. I'm not going to explain what they all mean. If you look real hard at them, and are smart, you'll see.
I'm not going to show my bases until they're properly textured and stuff.
Now heres to start actually finishing my first map :cheers:
DaneO'Roo
June 25th, 2007, 04:22 AM
Well I'm proud of my textures, but I'm not too proud of my modelling. I need serious maya tuts. The ones that come with maya are like....gaytarded. I need severe linkage D:
Stormwing
June 25th, 2007, 06:29 AM
dano have my babies you sexy, sexy beast. :awesome:
...but just to let your know ive asked other people like neuro too tho, but they said no...odd..
but tbh, the textures make the mediocre modeling awesome, so yah. most people would overlook that aspect, me included.
The only thing is..uh...is there an interior? just seems like a big block of metal, or you're just not done yet.
Snaver
June 25th, 2007, 07:45 AM
still tinkering with this base im working on.
http://img.photobucket.com/albums/v291/DOMINATOR5/render.jpg
Hog storage POA/New mombasa style, love it!
Also Dano, you're modelling is absolutely fine! take Halo3 for example, there aren't that many crazy high poly meshes, just awesome texture and shader work that make things look great (the right hand side of the bases need the bumps inverted btw :D)
(http://www.h2vista.net/forums/member.php?u=72)
itszutak
June 25th, 2007, 12:42 PM
Dano, I love it. But why is there a Marathon symbol in the center of the top? That's usually associated with the UNSC, and only appears (in forerunner architecture) on the Halo intro logo.
Just my thoughts. :-3
DaneO'Roo
June 25th, 2007, 07:16 PM
^ I dunno, I just did a placeholder thing there. The actual whole top of the strucure, even though it has a tiled texture, I'm going to unwrap and skin, so it's not a tile. It'll be a big fairly complex sort of thing. This map, It's meant to show off my texturing and skinning abilitys. So yeah, there won't really be complex meshes, even though I'd like to, I suck, so I'm just going to make up for it and go all out with texturing.
Also, the structure is hollow, but it will lead down to an underground cavern, wich is also accesable by side tunnels at the base sides of the map and a single teleporter on the structure. I haven't started the underground yet, though.
The middle structure will contain a good vantage point for the whole level, and the power weapon. It is also where KOTH will happen in my map. The hill will be the middle octagon, and the spawns will be around the edges. Bloodbath ftw!
also Snaver, haha you noticed too :P I dunno what I did to make the bumps go like that. Was it cuz I duplicated the pillars?
you know what, for shits and giggles, I'm going to get it ingame UT 2003 LOL
mR_r0b0to
June 25th, 2007, 07:26 PM
hi stormwing
Warsaw
June 26th, 2007, 07:16 PM
Dano, I love it. But why is there a Marathon symbol in the center of the top? That's usually associated with the UNSC, and only appears (in forerunner architecture) on the Halo intro logo.
Just my thoughts. :-3
And Guilty Spark's ocular lens...
Love De Lux
June 27th, 2007, 04:45 AM
rMZbULRrigo
:party:
ExAm
June 27th, 2007, 05:17 AM
Are those areas keyed to different music tracks?
PenGuin1362
June 27th, 2007, 06:51 PM
delux you are a sneaky one ;) nice stuff....trippy.
Patrickssj6
June 28th, 2007, 07:08 PM
http://img261.imageshack.us/img261/7813/camflyerrj2.gif
It's like a ingame cinematic tool that saves the path of a camera and replays it..similar to Sapien.
DaaxGhost
June 28th, 2007, 07:52 PM
http://img261.imageshack.us/img261/7813/camflyerrj2.gif
It's like a ingame cinematic tool that saves the path of a camera and replays it..similar to Sapien.
Nice dude.
Leiukemia
June 29th, 2007, 07:12 PM
Sweet bajeezuz. Nice work Dano, loving it. I'm gonna finish up my colt tonight I think, just got back. Actually, I'll probably just make a whole new topic for it, I want a little more feedback cause I'm gonna uvw and skin it.
Love De Lux
June 30th, 2007, 08:10 AM
Are those areas keyed to different music tracks?
No :(
I don't how to do that.
They're sound_scenery.
http://www.enregistrersous.com/images/64557697020070630151020.jpg
Dole
June 30th, 2007, 12:37 PM
Delux, where has this sudden burst of awesome come from?
Love De Lux
June 30th, 2007, 02:55 PM
Ahaha, good question...I don't know. :)
Anyway, more WIP pics for you :
http://www.enregistrersous.com/images/5977362020070630215448.jpg
http://www.enregistrersous.com/images/35139061620070630215459.jpg
http://www.enregistrersous.com/images/71907394520070630215515.jpg
ExAm
June 30th, 2007, 03:01 PM
Looks like you got a few textures from Source.
DaaxGhost
June 30th, 2007, 08:16 PM
Eh, its ok..
teh lag
July 1st, 2007, 07:38 PM
http://img247.imageshack.us/img247/9642/groundwork02dq2.jpg
Just messin' around with Human Industrial stuff.
kenney001
July 1st, 2007, 08:50 PM
^^reminds me of foundation. Nice work.
Heres my carbine (so far) for my headlong project. IGNORE THE CROSSHARE AND AMMO METER!!!!
There are still a few UV errors and small ends to fix.
http://i148.photobucket.com/albums/s13/kenney001/carbien.jpghttp://i148.photobucket.com/albums/s13/kenney001/carbine2.jpg
LlamaMaster
July 1st, 2007, 09:32 PM
http://img247.imageshack.us/img247/9642/groundwork02dq2.jpg
Just messin' around with Human Industrial stuff.
Thats nice dude, great job!
.:}_50Çã{_|neا†yles<™>:.
July 1st, 2007, 11:51 PM
Wave of Lag, what package are you using? How long have oyu ben modelig? That stuff looks amazing. 0_o
I'm not much good at modeling.. I like to player around with shaders though...
Wine glass
http://i39.photobucket.com/albums/e152/shediesinside/cheers.jpg
Bong
http://i39.photobucket.com/albums/e152/shediesinside/shesgone.jpg
Playing with reflections
http://i39.photobucket.com/albums/e152/shediesinside/psycadelicashell.jpg
Wine glasses
http://i39.photobucket.com/albums/e152/shediesinside/jordanisrathercute.jpg
Wine glasses with car paint shader
http://i39.photobucket.com/albums/e152/shediesinside/rubherboobs.jpg
Rentafence
July 2nd, 2007, 01:01 AM
My lightsaber! Not really done. :(
http://www.maj.com/gallery/rentafence/Halo-mods/saberfp.png
Btd69
July 2nd, 2007, 01:10 AM
No :(
I don't how to do that.
They're sound_scenery.
http://www.enregistrersous.com/images/64557697020070630151020.jpg
Reminds me of how far behind I am on my own stuff.. HAHA!
DaneO'Roo
July 2nd, 2007, 03:38 AM
http://img247.imageshack.us/img247/9642/groundwork02dq2.jpg
Just messin' around with Human Industrial stuff.
Oh hai, Let me texture that please.
Veegie
July 2nd, 2007, 04:03 AM
http://img293.imageshack.us/img293/9451/resaveny6.jpg
Too bad I can't texture.
Leiukemia
July 2nd, 2007, 04:07 AM
Looks good, I always wondered whether you actually 3d modelled, or just focused on rendering.
Veegie
July 2nd, 2007, 04:12 AM
Most of my models/textures are on my personal portfolio site.
They really don't see public eyes, 'nor have much reason to other than spite.
Leiukemia
July 2nd, 2007, 04:34 AM
Well if you're willing, I'd be interested to see them :o
.:}_50Çã{_|neا†yles<™>:.
July 2nd, 2007, 11:24 AM
Sorry for thr noob question, but you can get models in Wings in game? How?
teh lag
July 2nd, 2007, 11:44 AM
http://img503.imageshack.us/img503/6715/groundwork03lf7.jpg (http://imageshack.us)
.
SgtBotley
July 2nd, 2007, 11:48 AM
thats pretty mental on the gameplay side of things....
fookin gnarley.
its like a crazy wizard/foundation/hang em' high
Good Job
.:}_50Çã{_|neا†yles<™>:.
July 2nd, 2007, 03:06 PM
What do you guys think?
http://i39.photobucket.com/albums/e152/shediesinside/MAC10.png
SMASH
July 2nd, 2007, 03:11 PM
LOL HORRIBLE ^^.jk. Actually, for wings, it's not bad... but you still have a lot of practice ahead. Try and get 3DS Max.
teh lag
July 2nd, 2007, 04:55 PM
Guess what time it is? It's LagWhore™ time!
http://img295.imageshack.us/img295/3905/groundwork05bq3.jpg (http://imageshack.us)
http://img258.imageshack.us/img258/9256/groundwork04bm1.jpg (http://imageshack.us)
There's also a small interior part, but clay rendering is being a bitch and turns out horribly inside.
And 50 ca... cal.. 50 whatever. That's not the nicest model ever, but you seem to know how to do the basics. As smash said, more practice in the right techniques will lead to better modeling.
.:}_50Çã{_|neا†yles<™>:.
July 2nd, 2007, 09:40 PM
More of my stuff can be found here
http://gripinc.deviantart.com/
Patrickssj6
July 2nd, 2007, 09:43 PM
Guess what time it is? It's LagWhore™ time!
http://img295.imageshack.us/img295/3905/groundwork05bq3.jpg (http://imageshack.us)
http://img258.imageshack.us/img258/9256/groundwork04bm1.jpg (http://imageshack.us)
There's also a small interior part, but clay rendering is being a bitch and turns out horribly inside.
And 50 ca... cal.. 50 whatever. That's not the nicest model ever, but you seem to know how to do the basics. As smash said, more practice in the right techniques will lead to better modeling.
+rep because I like :)
PlasbianX
July 3rd, 2007, 09:49 AM
I really dont like how plain all the walkways are. Yea, its sweet how you did it, but if the walkways each looked different, or had some variation to them, it would be cooler. They are just kinda plain being all the same width.
SgtBotley
July 3rd, 2007, 09:50 AM
have fun skinning that.... a tedious task none the less.
FlyingStone
July 3rd, 2007, 10:06 AM
http://img158.imageshack.us/img158/3651/image4ks5.png
long way to go...D:
I hate uploading images...
-F.S
.:}_50Çã{_|neا†yles<™>:.
July 3rd, 2007, 03:41 PM
Beat this!
http://i39.photobucket.com/albums/e152/shediesinside/imagetdrunk2.jpg
http://i39.photobucket.com/albums/e152/shediesinside/imagetdrunk3.jpg
http://i39.photobucket.com/albums/e152/shediesinside/imagetdrunk.jpg
http://i39.photobucket.com/albums/e152/shediesinside/MAC10_shaded3.jpg
http://i39.photobucket.com/albums/e152/shediesinside/MAC10_shaded2.jpg
http://i39.photobucket.com/albums/e152/shediesinside/MAC10_shader1.jpg
LlamaMaster
July 3rd, 2007, 04:47 PM
Damnit lag, you make my work look like ape shit...
Btd69
July 3rd, 2007, 07:35 PM
If that sniper is done, why hasn't it been sent to me? =/
Dole
July 3rd, 2007, 07:40 PM
MCR sux dix, esp TBP.
PenGuin1362
July 3rd, 2007, 07:48 PM
Beat this!
do you really want me to try?....
oh btd. i've started a present for you :) you'll like it very much. should be done soon i hope. (damn receiver >_<)
teh lag
July 3rd, 2007, 07:51 PM
MCR sux dix, esp TBP.
Holy crap, a post made up of only 3-letter words!
Also penguin, you go and use your unflying skills and whoop his ass.
Leiukemia
July 3rd, 2007, 07:52 PM
Beat this!
That's already been done, several times in this thread...
Lookin good Ross. Though, I think we should just scrap that m16. It'd be more of a hassle to fix it, when Penguin or I could just edit his M4 or my HK 416 into an m16. I also just thought of another thing. Since it's up one turbosquid to be downloaded, we can't use it anyways.
DaneO'Roo
July 3rd, 2007, 08:01 PM
have fun skinning that.... a tedious task none the less.
I will ;D
kenney001
July 3rd, 2007, 08:25 PM
Beat this!
Ok....
http://i148.photobucket.com/albums/s13/kenney001/indieclay.jpg
http://i148.photobucket.com/albums/s13/kenney001/cave.jpg
http://i148.photobucket.com/albums/s13/kenney001/glass2.jpg
http://i148.photobucket.com/albums/s13/kenney001/dragun2.jpg
http://i148.photobucket.com/albums/s13/kenney001/Glock.jpg
http://i148.photobucket.com/albums/s13/kenney001/tippman7.jpg
http://i148.photobucket.com/albums/s13/kenney001/z4wip-1.jpg
most of these are just me screwing around, because i never really have completely finished any of these. I can do much better than the above, just....have ADD when modeling. Lol.
Even my FIRST model (a mac10 BTW) beats yours...
http://i148.photobucket.com/albums/s13/kenney001/mac0-3.jpg
LinkandKvel
July 3rd, 2007, 11:53 PM
Don't forget my Pistol Uzi.
http://img528.imageshack.us/img528/3946/clearviewqn0.jpg
http://img512.imageshack.us/img512/411/tableviewri3.jpg
http://img528.imageshack.us/img528/5967/topviewjb4.jpg
and my Walther P99
http://img504.imageshack.us/img504/1854/scenefloorms5.jpg
http://img519.imageshack.us/img519/7703/sceneoverqr3.jpg
http://img504.imageshack.us/img504/7748/scenewallse3.jpg
http://img504.imageshack.us/img504/1865/scenecockedqs6.jpg
LinkandKvel
July 4th, 2007, 12:15 AM
Also, Link - that P99 mag is still very, very wrong. Rest is good, though.Lazyness.....too...strong......must..escape ......
Lightning
July 4th, 2007, 02:40 AM
http://img.photobucket.com/albums/v370/-Lightning/arrowgfxandsensors.jpg
Arrow decals printed off (11x11 inches).
http://img.photobucket.com/albums/v370/-Lightning/ITG%20Platform/IMAG0101.jpg
Initial sizing and cutting done.
http://img.photobucket.com/albums/v370/-Lightning/ITG%20Platform/IMAG0085.jpg
Assembly testing.
http://img.photobucket.com/albums/v370/-Lightning/ITG%20Platform/IMAG0096.jpg
Plexiglass layering and height testing with sensors.
http://img.photobucket.com/albums/v370/-Lightning/ITG%20Platform/Neon/IMAG0120.jpg
NEEEEEOOOONNNZZZZ. Testing my light circuit.
http://img.photobucket.com/albums/v370/-Lightning/ITG%20Platform/Neon/IMAG0118.jpg
Darking ambient lighting.
http://img.photobucket.com/albums/v370/-Lightning/ITG%20Platform/Neon/IMAG0117.jpg
Neons activated with decals sitting on top. Note that they will be more evenly lit with the plexiglass raising them up (See the closest blue). They will light when stepped on, this was just testing the lights in general, so I wanted them all on)
Just waiting on the corner brackets to hold in the plexiglass to make this complete. They're 2x2 inches and go in the corner of each "square" that there is plexi in. (http://www.heroicproportions.org/ddr_mat/ddr_mat_images/dsc00389.jpg) Note that ALL visible wood will be covered in sheet metal when completed.
...what? Who said this had to be computer/3D related? :P
Archon23
July 4th, 2007, 04:30 AM
Hmm those look spot on Lightning...like real life can't wait to it ingame XD.
Well thats cool. Its all shiny and glossy too. Hmm maybe I should build my own DDR pad.....as my old one broke quite a whiles ago.
Veegie
July 4th, 2007, 04:48 AM
Will there be another, Lightning? :|
Also, Dano is helping me learn to texture.
http://img511.imageshack.us/img511/375/miscrenderhi5.jpg
SgtBotley
July 4th, 2007, 05:33 AM
me too :D
thehoodedsmack
July 4th, 2007, 06:27 AM
I is need texturing teach too! So I can finish this:
http://i46.photobucket.com/albums/f141/thehoodedsmack/waterbase.jpg
Dano? You interested in learning me?
DaneO'Roo
July 4th, 2007, 06:52 AM
add me on aim: dano555666
Theres only so much I can teach though. The rest is up to your imagination and fooling around with combinations of stuff, and how well you can plot out and design.
For example: Flat colour base, fibres filter, fading said filters and applying layer blends to newly created layers, overlaying more layers, coupled with noise filters and bluring some noised areas, low opacity brushes with dense scattering and triple layered rendered clouds, with faded sponge filters, added onto some spray and splatter filters, using exposures and levels to bring out detail, then going over in a faded brush with low opacity and size, touching up things like scratches, scuffs, rips tears and blah blah blah. It's just fucking around with combos until you get what you wan't. After a while though, when you DO want a desired effect, you will know how to get it, without fucking around.
Making a material is easy, really. Anyone can do it. The hardest part of texturing is design. Sure, anyone can filter up cleverly and get a nice rusty metal texture, or a nice marble tile, but to get an intricate wall panel section with broken off panels, copper wires with alpha channels, leds, intricate details and such. That is the hard part.
For example, bungies Sentinal Enforcer diffuse bitmap:
http://img413.imageshack.us/img413/3334/sentenforcerqr4.jpg
The texture isn't too hard, as in the actual textural detail, but just look at the attention to design detail. All the small components of an unkown alien machinery. Thats what seperates the artistic people from the others. The ability to not only create, but design. I can only help other people with creating materials. What they do with the mind and the tools is exactly that. What they can do.
thehoodedsmack
July 4th, 2007, 07:09 AM
Certainly. I can be creative like it's nobody's business. I just can't get the hang of things like UVW mapping and such...
DaneO'Roo
July 4th, 2007, 09:58 AM
http://img241.imageshack.us/img241/9893/groundworkday1mk4.jpg
hard UV's are HAAAARRRRD
p.s. @ Teh Lag if he's readin':
This would make an awesome UT deathmatch map =3
teh lag
July 4th, 2007, 10:14 AM
Win ^
Sever
July 4th, 2007, 10:49 AM
Dane, o like it, but I can't understand why any human civilization would build it. still, it is win.
.:}_50Çã{_|neا†yles<™>:.
July 4th, 2007, 11:25 AM
To everyone who's modeles kicked the crap out of mine :) all mine were done withte box mdoeling technique, without references. I just found a picture of whatiever it was I wanted to model and peeked at it occasionally to determine that I was going in the right direction.
Also, Wings 3D is ntohign special, in terms of fucntionality. Unlike Maya or Max ist can't show the shaders on your models in real time. It can't do real time lighting either. It doesn't have boleans or splines. So, everything has to be done manulay with primitives.
So, am I still using it? IThe interface is fucking genious.
Oh, and I've only been modeling for aobut a year with about an hour of practice everyday.
Now try and beat that.:)
kenney001
July 4th, 2007, 11:34 AM
I didnt use background refernces except for the initial shape (except the BMW). I also use box modeling, but mine dont still look like boxes....so BEAT THAT!! (the BMW was splines and the Glases were NURBS
And actually It shows stupidity on your part BECAUSE you didn't use reference images. I have a good memory for shape, so I dont need to and it distracts me.
I was going to be nice because you are a begginer modeler, but you seem to be having an ego problem about it so I am going to shoot you down with the truth: Your models still look like boxes and are lacking in detail and shape (even without references), you haven't skinned them, they are way out of porportion (It should look better even without a reference pic), and are totally wrong. Your glasses are simple enough to make, but just look decent because of the Awsome rendering of max. (I have to say the glass material is ok)
My advice to you would be to shut up about your models, and keep practicing with it.
.:}_50Çã{_|neا†yles<™>:.
July 4th, 2007, 11:38 AM
Wings 3D doesn't have splines or nurbes. In maya, you can make a wineglass in about 30 seconds by just taking a curve and revolving it.
The only reaosn I whaven't switched to GMAX is that the camera rotation feels a bit wierd..
I also use box modeling, but mine dont still look like boxes...
What was them poly counts?
kenney001
July 4th, 2007, 11:57 AM
why does it matter?
Dragunov was 3k pollies
mac was ~2k
BMW -something high (because of splines)
Glock was ~1k
Paintball gun before that meshsmooth was 2.5k
indie Car was ~1.7k before the tires. (they are for show)
I really dont see how this matters, because I can probably guess yours are extremely low poly because of the lack of detail. and the incredible use of...boxes..
.:}_50Çã{_|neا†yles<™>:.
July 4th, 2007, 12:02 PM
I'm just curious.. I'm at a huge disadvantage bcause Wings doesn't have half the stuff that other apps do..
Lightning
July 4th, 2007, 12:25 PM
Oh, and I've only been modeling for aobut a year with about an hour of practice everyday.
You don't need to practice to get "good" at modeling. It's learned over time.
"K MOM IM GOING TO PRACTICE MOVING DOTS NOW."
kenney001
July 4th, 2007, 01:16 PM
back on topic:
Leukemia inspired me to model the origional 1911, so after about 2 and a half hours, heres what I've got so far:
http://i148.photobucket.com/albums/s13/kenney001/colt1911.jpg
Now onto skinning...
Leiukemia
July 4th, 2007, 03:41 PM
You're missing some details, and some parts of it are just plain wrong... A colt is by now means something hard to model either, so get looking at some more referance pictures before you start uvw mapping that. I'm not so sure I'd like to see what you've done with the internals either. Also, polycounts have everything to do with it. Being able to keep a model highly detailed with low polycounts is a talent. Even if it's not for a video game. Making a render uses up all those polygons too, the less you have the faster it's going to render. Blegh, I'm just really one who hates messy meshes.
kenney001
July 4th, 2007, 03:57 PM
I am confused. That is almost identical to the reference pic i used, and I don't really see any detail i left out other than the internals (no done yet, I dont have any good reference pics on this yet).
If you would be kind enough to point out the mistakes or parts missing it would be greatly appreciated (PM maybe so we dont knock this thread off-track).
here is my reference pic:
http://i62.photobucket.com/albums/h94/vote1sanches/colt1911_black_1.jpg
*EDIT* aw crap i see i forgot the safety lever spring (the cylender above the grip)
Patrickssj6
July 4th, 2007, 03:59 PM
are you blind or something?
kenney001
July 4th, 2007, 04:03 PM
No im not. I just dont see what you are talking about. I see some small trivial things (a notch in the slide, a screw behind the safety latch) but nothing that severe. As I said it would be greatly appreciated if you guys would instead of saying "are you blind" give me some pointers. please.
Patrickssj6
July 4th, 2007, 04:22 PM
No im not. I just dont see what you are talking about. I see some small trivial things (a notch in the slide, a screw behind the safety latch) but nothing that severe. As I said it would be greatly appreciated if you guys would instead of saying "are you blind" give me some pointers. please.
Yeah it's a gun we can see that at least.
Do you want details now or not? You are kinda contradicting yourself in the post.
I modeled before (hard to imagine) and I can pretty much say that even I am capable of modeling something you did.
Just add all the useless, unsevere details in the reference picture. :D
SnaFuBAR
July 4th, 2007, 04:25 PM
you're just absolutely not reading the form correctly. your details are poorly shaped, and a lot of the larger pieces just appear plain wrong.
ExAm
July 4th, 2007, 04:29 PM
To everyone who's modeles kicked the crap out of mine :) all mine were done withte box mdoeling technique, without references. I just found a picture of whatiever it was I wanted to model and peeked at it occasionally to determine that I was going in the right direction.
Also, Wings 3D is ntohign special, in terms of fucntionality. Unlike Maya or Max ist can't show the shaders on your models in real time. It can't do real time lighting either. It doesn't have boleans or splines. So, everything has to be done manulay with primitives.
So, am I still using it? IThe interface is fucking genious.
Oh, and I've only been modeling for aobut a year with about an hour of practice everyday.
Now try and beat that.:)I've been modeling with Wings for under a year, with little or no regular "practice", and my first model was this:
http://img111.imageshack.us/img111/2539/abramsfinalhz0.jpg
Beaten, k?
Archon23
July 4th, 2007, 04:42 PM
Heh I like the title Arbrams~1.WIN
I know thats just the file type but still its kinda funny XD.
Leiukemia
July 4th, 2007, 05:16 PM
Well, there's one problem right there kenney. You need to look at the gun from all angles. Just one ref won't do. I often spend a good amount of time myself looking at lots of referance pictures before I even begin modelling. Here, I want you to look at this site. It's awesome, it has tons of pictures. Just have a good look at them. to use it, click on the little picture. A thing will pop up. Click the link that sais "view original picture". You'll get nice big clear pictures of all angles. It would aslo be good if you actually picked a certain type of 1911, so you can find all the right pictures for it and make it accurate, without mix-matching of styles. Unless you're actually going for a custom gun. http://www.imagestation.com/album/pictures.html?id=4288390859
Also, I did a little edit of the picture to show you a few things you could fix. Details missing, some smoothing groups that shouldn't be the same. Also, some other thing's I'm seeing. The front. The little peice there, have a look at some pictures and you'll see why it's wrong. On the other side, you're missing some little screw knob things. Also, your slide is too low, it's going through the frame. Line up the coordinate properly, rather then going by eye. Your ejection port is off, take a look at some pics. You'll se it has a little cut out part on the back half. It's also too thin, like the thickness of the inside. The dove tail (the peice on the back) is not shaped right, look at some pics. You're also missing another peice on the bottom back of the frame. The clip is just completely wrong. Just look at some pics and redo it. The front sight looks like it's too thick, and welded to the slide. Doesn't need to be, and if the rear sight is part of the slide it doesn't need to be either. The hole in the barrel is not needed, and even if you insist on keeping it, it's not the right thickness. Learn what the peices do, it'll help you model. Like, for one thing. The part that locks the slide open, it'll meet up with a little dug out in the slide when it's back. Once you find out what I'm talking about, it'll help you know how far back the slide goes, cause those parts will have to line up. Same with the slide lock to keep it closed. Another thing. The trigger guard should smooth into the rest of the gun, not stick out like that. Doesn't look like the back of the slide is right either, but I can't tell you why without a picture of it.
http://i67.photobucket.com/albums/h320/Duncgs/colt1911_black_1copy.jpg
There, that should tide you over. I've modelled 2 colts now, and looked at tons of pictures of them, so I knew pretty well what they should look like. I didn't even look at referance pictures to tell you this, I knew already just because I took the time to research the gun a little bit. Had you done the same, you would have been able to se all the things I did. If you're still having problems, just give me a shout.
DaneO'Roo
July 4th, 2007, 05:23 PM
Dane, o like it, but I can't understand why any human civilization would build it. still, it is win.
You can't see that there are other rooms below, generators and other stuff, with elevators taking you to the upper catwalks and stuff.
Why do the forerunners put lots of random useless objects around the place?
Videogame tbh.
Leiukemia
July 4th, 2007, 05:24 PM
Videogame tbh.
I don't know why, but that made me crack up.
kenney001
July 4th, 2007, 05:31 PM
GAh. I notices those (I refered to them as "trivial" because its not the generic shape of the weapon) but didnt think they'd make that much of a difference. I fixed them, took a look at the new render, took a look at the old, and now I understand what you guys were talking about. I was origionally thinking like my slide was un-porportional to the body, my grip was too slanted, etc.
Thanks, that post looks like it took time to make Leukemia. That was a big help, and that was what I was looking for.
DaneO'Roo
July 4th, 2007, 05:48 PM
I don't know why, but that made me crack up.
Was it laughing at me, or what I said D:
Leiukemia
July 4th, 2007, 05:54 PM
No no it was what you said, don't worry, lol. New title tbh now.
kenney001
July 4th, 2007, 07:57 PM
This better?
http://i148.photobucket.com/albums/s13/kenney001/1911-2.jpg
I know its still no where near perfect,and its a little choppy because i did a lower-res render with a low number of light samples, because i wanted a quick render.
kenney001
July 4th, 2007, 09:23 PM
Im not really going for any year, just a general 1911 look. I added that trugger because it looks soo cool.
Sever
July 4th, 2007, 10:12 PM
@Dane: I fully understand the logic behind it, and it does make more sense than most Forerunner structures, but it still looks too chaotic from the current perspective. Guess we'll just have to see it in-game to judge it better *coughbetacough*
ExAm
July 5th, 2007, 10:03 AM
Heh I like the title Arbrams~1.WIN
I know thats just the file type but still its kinda funny XD.That's actually not the file name. It just says that in the window for some reason. The name is abramsfinal.wings.
LinkandKvel
July 5th, 2007, 12:50 PM
+rep plz :)
http://img117.imageshack.us/img117/8015/magazinefr7.jpg
http://img254.imageshack.us/img254/7964/sights2wp9.jpg
http://img502.imageshack.us/img502/8599/tablegk3.jpg
SgtBotley
July 5th, 2007, 01:34 PM
nice link
but dont ask for rep! :P
PenGuin1362
July 5th, 2007, 03:12 PM
Mauser Karabiner 98 (Kar98/Gewehr 98)
Still a work in progress, the receiver makes me want to punch infants. the majority of the stock is done, still some smoothing issues. currently at 1644 tris.
http://img.photobucket.com/albums/v721/PenGuin1362/kar98wip2.jpg
klange
July 5th, 2007, 05:37 PM
That's actually not the file name. It just says that in the window for some reason. The name is abramsfinal.wings.
MS Dos-formatted short name.
Con
July 5th, 2007, 11:20 PM
damn, nice work so far pengy
Btd69
July 5th, 2007, 11:36 PM
Something doesn't look right.. i'll get mine out of the safe soon and get some pics.
PenGuin1362
July 6th, 2007, 12:20 AM
yea i know, fucked it up when movin verts, forgot to fix it.
legionaire45
July 6th, 2007, 01:04 AM
http://img2.putfile.com/thumb/7/18601465669.jpg (http://www.putfile.com/pic.php?img=5900461)
http://img2.putfile.com/thumb/7/18601465443.jpg (http://www.putfile.com/pic.php?img=5900460)
I decided I didn't like most of it, so I redid a lot. My Picatinny rail was absolutely wrong. Yes, so wrong I had to write it in size 7 hot pink font.
But yeah, I'm in the process of:
fixing the loop thingers for the shoulder strap (the big gaping hole near the front of it right now
adding some switches/other little important details
making the smaller side Picatinny rail(s)
tweaking the pistol grip
making and tweaking the receiver
making and tweaking both versions of the clip (20 and 40 round)
making the iron sights/holosight/whatever other 20lbs of crap I'm going to attach to this thing (DUAL TACTICAL FLASH LIGHTS FOR THE FUCK OF IT!)Shit I need to do:
Unshitify the Cocking Handle
Unshitify my temporary screws (The boxy cylinder things at the back)
Unshitify the Clip-release button
Unshitify the front grip/handle thinger
Make the Gun less fat while maintaining the shape of the gap around the barrel
Clean up the mesh a little
Beg Dano to give me a basic runthrough of how I should go about texturing this 3,400 poly monster.
legionaire45
July 6th, 2007, 01:09 AM
Looking great. Keep it up :D
<3
ExAm
July 6th, 2007, 02:19 AM
MP7? Automatic win. Awesome SMG. Needs the muzzle brake, or flash hider, whatever you'll call it.
SnaFuBAR
July 6th, 2007, 02:24 AM
MP7? Automatic win. Awesome SMG PDW. Needs the muzzle brake, or flash hider, whatever you'll call it.
ftfy. it's not an smg. it doesn't spit pistol caliber rounds.
ExAm
July 6th, 2007, 03:04 PM
If it's not a heavy machine gun, or a light machine gun, it's a submachine gun. Caliber? Pah. PDW stands for Personal Defense Weapon. Basically any submachine gun could pass for a "personal defense weapon". I'm pretty sure about that.
EDIT: I wiki-owned myself :(
I really don't see why it would be that way, though. It's illogical.
On the other hand, the FN P90's wiki says it's a submachine gun. I guess the definition of both terms is up for some debate.
LinkandKvel
July 6th, 2007, 04:11 PM
Started on this last night.
+rep if you can guess the weapon.
http://img382.imageshack.us/img382/5782/sneakpeek2ms6.jpg
Random
July 6th, 2007, 04:29 PM
On the other hand, the FN P90's wiki says it's a submachine gun. I guess the definition of both terms is up for some debate.
The P90 is definitely a PDW, it was designed to replace a pistol for certain military personnel.
SMASH
July 6th, 2007, 04:46 PM
+rep if you can guess the weapon.
You should +rep me anyways >.>.
It seems too early in modeling to be able to tell what it is though.
Rentafence
July 6th, 2007, 05:34 PM
+rep if you can guess the weapon.
Looks like a Desert Eagle to me.
I was working on something last night too, and made it look like yummy candy with Leiuk's rendering tut. ^_^
http://www.maj.com/gallery/rentafence/3d-Models/usp40.jpg
ExAm
July 6th, 2007, 08:02 PM
Started on this last night.
+rep if you can guess the weapon.
http://img382.imageshack.us/img382/5782/sneakpeek2ms6.jpgDeagle. I'd know that half-slide anywhere.
ICEE
July 6th, 2007, 11:14 PM
k improbably way late to say this but the m203 and the WA2000 are bitchin! and is that dragon battle axe from runescape? (lol)
ICEE
July 7th, 2007, 02:26 AM
it looks sorta like it. i mean its an axe... and its red. thats basically all there is to runescape stuff. shape and color
Love De Lux
July 7th, 2007, 05:20 AM
First try at modeling a face :fail:
http://www.enregistrersous.com/images/213081386720070707122059.jpg
1 rude hour.
thehoodedsmack
July 7th, 2007, 05:43 AM
I hate modelling faces. They are hard. But you seem to have the right idea. Keep at it.
Hurrvish
July 7th, 2007, 10:16 AM
http://img262.imageshack.us/img262/3494/magjj7.png
Guess which gun this mag belongs to ;).
I know there are errors with the model, so I'm going to need professional help. :hint:
LlamaMaster
July 7th, 2007, 02:49 PM
Ehh, sorry but that face stinks. I don't really have much room to talk though, because I've never made one myself. I do know however how hard organic curvy models are to make, which is very. Kutgw!
DaaxGhost
July 7th, 2007, 08:13 PM
Sometimes I use nurbs to model faces.
LlamaMaster
July 8th, 2007, 11:24 AM
Sometimes I use nurbs to model faces.
I have no F'in idea how to even begin using nurbs.
DaneO'Roo
July 8th, 2007, 12:19 PM
Maya makes modelling faces fun!
Maya > Max for organics.
LlamaMaster
July 8th, 2007, 12:27 PM
Maya makes modelling faces fun!
Maya > Max for organics.
Have you ever even used max before?
Lightning
July 8th, 2007, 12:34 PM
Have you ever used Maya?
Maya is much better for organic things, like Dano said, max is more for architectural style designs.
SnaFuBAR
July 8th, 2007, 12:58 PM
depends on your skill level.
PenGuin1362
July 8th, 2007, 02:19 PM
snaf speaks truth, you could probably do just as good with max as you could with maya if you're good enough. it's all in the creator, not the program. the program just helps for us lazy people :p
*remembers he needs to download maya -_-*
oh hey..i forgot
Karabiner 98/Gewehr 98
3,722 Triangles
http://img.photobucket.com/albums/v721/PenGuin1362/Karabiner982.jpg
http://img.photobucket.com/albums/v721/PenGuin1362/Karabiner98Loading.jpg
http://img.photobucket.com/albums/v721/PenGuin1362/Karabiner98.jpg
TeeKup
July 8th, 2007, 02:20 PM
Very awesome.
DaaxGhost
July 8th, 2007, 02:39 PM
Awesome! :eek:
Btd69
July 8th, 2007, 08:22 PM
:( It's nothing like mine *cries*
DaneO'Roo
July 8th, 2007, 09:11 PM
thats kick fuckin' ass
LlamaMaster
July 8th, 2007, 09:34 PM
It sucks. j/k
PenGuin1362
July 8th, 2007, 09:50 PM
Bayonet, Grenade launcher....cleaning rod -_- i'm getting done now.
sorry btd :( classic stock wins
when i get time i'll make yours : D
Leiukemia
July 9th, 2007, 01:03 AM
Looking great Penguin, like really awesome. Only thing that's bugging me, distribute your polies more into the back then what you have in the front.
DaneO'Roo
July 9th, 2007, 04:48 AM
http://img201.imageshack.us/img201/9985/arbumpssofar1xr5.jpg
http://img201.imageshack.us/img201/3125/arbumpssofar2cq1.jpg
ohai, am bump mapink dis sheet foe See Ehm Tee Es Pee Vershun Tew. Ais nawt finished yet.
:awesome:
Well actually, I'm making a bump map which I then use to copy on the alpha channel of the diffuse and multipurpose textures, then I'll go render lighting effects and give it a fake bump from a frontish sort of angle. The bump will be saved for H2V. The gun won't be fake bumped in H2V, only proper bumped with proper normals :3
also lol at smoothing. Ignore it, I'm lazy with that sort of shit.
*edited for update*
DaneO'Roo
July 9th, 2007, 05:35 AM
Expect it bumped > textured > finished > rendered > ingamed by the end of the week. This suckas a synch y0
Archon23
July 9th, 2007, 06:05 AM
I love you.
In a completely heterosexual way of course.
Stormwing
July 9th, 2007, 06:26 AM
whew, that's good to know archon. I was getting scared.
i was afraid I had competition for dear dano! :saddowns:
seriously man, that AR work KICKS ASS.
Dole
July 9th, 2007, 12:45 PM
ohai, am bump mapink dis sheet foe See Ehm Tee Es Pee Vershun Tew. Ais nawt finished yet.
*snicker*
Kekeke... you said "pee."
The bump is beautiful, but I'll analyze this thing in MSPaint a few hours anyway. Kudos.
DaneO'Roo
July 9th, 2007, 01:25 PM
Yeah, I've had to fix ALOT of model stuff as I've been going. I'll go to make teh bump for a spot and look at a reference pic and be like
"wtf thats totally wrong" wich sets me back abit. I plan on doing this whole guns bump, diffuse, spec and multipurpose in one sitting today. So I'm chucking an all nighter. It's about 4 am at the moment.
I've put the bump on hold for now, but I've started the very beginning basic foundation of the texture, how I start all my textures. Make a base material, and then lighten, darken, colour areas on that layer that need difference from each other. Then I go over the top with the details.
http://img108.imageshack.us/img108/8356/artexturesofar2pb7.jpg
as you can see it's very basic, so don't expect any win in that direction yet. In a few hours, you'll see. Bump map is like 90 percent, once I get that done, the diffuse texture will move pretty quickly. Then I'll make a nice spec map and render it for yas. Tommorow Masterz can ingame it.
*edit*
Actually, scratch that. I need some fucking sleep. I'll finish it later. expect a massive update in about 7 hours.
OmegaDragon
July 9th, 2007, 02:36 PM
Something I did for fun:
http://img74.imageshack.us/img74/6803/gyrowip3or8.th.png (http://img74.imageshack.us/my.php?image=gyrowip3or8.png)
http://img68.imageshack.us/img68/6282/gyrowip2or1.th.png (http://img68.imageshack.us/my.php?image=gyrowip2or1.png)
http://img68.imageshack.us/img68/6741/gyrowip1js4.th.png (http://img68.imageshack.us/my.php?image=gyrowip1js4.png)
Gyrojet pistol
3,023 Polycount
Made in the 1950's-70's
Projectile-13mm rocket
Appeared in one of the "James Bond: You Only Live Twice" and "Collision Course"
Things in need of fix:
1)That horrible handle
2)Patch up some holes
3)Connect the handle to the frame (you can see the outline of the handle)
4)Add details
Don't intend to put ingame, just made this because I haven't made a single thing for a few months.
Btw Dano, Great job! I love it :3
TeeKup
July 9th, 2007, 02:44 PM
whew, that's good to know archon. I was getting scared.
i was afraid I had competition for dear dano! :saddowns:
seriously man, that AR work KICKS ASS.
DANO IS MINE YOU LEECHES.
No seriously, that AR is awesome.
ExAm
July 9th, 2007, 10:44 PM
Yeah, I've had to fix ALOT of model stuff as I've been going. I'll go to make teh bump for a spot and look at a reference pic and be like
"wtf thats totally wrong" wich sets me back abit. I plan on doing this whole guns bump, diffuse, spec and multipurpose in one sitting today. So I'm chucking an all nighter. It's about 4 am at the moment.
I've put the bump on hold for now, but I've started the very beginning basic foundation of the texture, how I start all my textures. Make a base material, and then lighten, darken, colour areas on that layer that need difference from each other. Then I go over the top with the details.
http://img108.imageshack.us/img108/8356/artexturesofar2pb7.jpg
as you can see it's very basic, so don't expect any win in that direction yet. In a few hours, you'll see. Bump map is like 90 percent, once I get that done, the diffuse texture will move pretty quickly. Then I'll make a nice spec map and render it for yas. Tommorow Masterz can ingame it.
*edit*
Actually, scratch that. I need some fucking sleep. I'll finish it later. expect a massive update in about 7 hours.I has no words D:
Dole
July 9th, 2007, 11:23 PM
I has no words D:
How about "I officially declare Dano the best investment Masters ever made"?
Mass
July 9th, 2007, 11:39 PM
Yeah, I've had to fix ALOT of model stuff as I've been going. I'll go to make teh bump for a spot and look at a reference pic and be like
"wtf thats totally wrong" wich sets me back abit. I plan on doing this whole guns bump, diffuse, spec and multipurpose in one sitting today. So I'm chucking an all nighter. It's about 4 am at the moment.
I've put the bump on hold for now, but I've started the very beginning basic foundation of the texture, how I start all my textures. Make a base material, and then lighten, darken, colour areas on that layer that need difference from each other. Then I go over the top with the details.
*awesome pic*
as you can see it's very basic, so don't expect any win in that direction yet. In a few hours, you'll see. Bump map is like 90 percent, once I get that done, the diffuse texture will move pretty quickly. Then I'll make a nice spec map and render it for yas. Tommorow Masterz can ingame it.
*edit*
Actually, scratch that. I need some fucking sleep. I'll finish it later. expect a massive update in about 7 hours.
That. Is. Beautiful.
ExAm
July 10th, 2007, 01:47 AM
How about "I officially declare Dano the best investment Masters ever made"?
That'll do.
Masterz1337
July 10th, 2007, 04:45 AM
Teh Lag's actualy, I thought dano was going to be some idiot color change skinner when teh lag put him on the team.
Dole
July 10th, 2007, 05:22 AM
Teh Lag's actualy, I thought dano was going to be some idiot color change skinner when teh lag put him on the team.
Tbh, so did I.
...boy did I bet on the wrong horse.
Mass
July 10th, 2007, 12:04 PM
Damn. Why is like every good modeler only interested in weapons? Nicely done btw.
LlamaMaster
July 10th, 2007, 03:03 PM
Damn. Why is like every good modeler only interested in weapons? Nicely done btw.
Good question. I really don't know.
I don't have the time :gonk:
What the hell? How could you not have time if you live at your computer?
PenGuin1362
July 10th, 2007, 03:05 PM
Damn. Why is like every good modeler only interested in weapons? Nicely done btw.
we make all kinds of crap. i do vehicles, houses, furniture, weapons, maps. all i show you is weapons.
not bad ross but like you said receiver needs work.
LinkandKvel
July 10th, 2007, 03:05 PM
What the hell? How could you not have time if you live at your computer?
Have you forgotten that he's downloaded 10 more terabytes of pr0n to ejaculate too?
SnaFuBAR
July 10th, 2007, 04:45 PM
oshi- stealth, look out! A JOKE ABOUT WANKING!!! :lmao:
tbh, all of us good modelers ARE interested in more than just guns. the thing is, though, that guns have specific details and lots of surface changes that are just pleasing to the eyes.
DaaxGhost
July 10th, 2007, 06:08 PM
Nice job Ross,; I like it. ;)
DOMINATOR
July 10th, 2007, 08:59 PM
Damn. Why is like every good modeler only interested in weapons? Nicely done btw.
im not... dunno if you guys consider me a good modeler but i don't like modeling weapons. Structures and Terrain are my favorite then vehicles (cars)
mech
July 10th, 2007, 09:01 PM
Because guns are easy as shit to make, and thats just about all anyone knows how to get ingame on these boards.
Also, we've barely scratched the surface of modelling; give zbrush a try.
I know I am :) I love 500mil poly modelling <3
Random
July 10th, 2007, 09:38 PM
Damn. Why is like every good modeler only interested in weapons? Nicely done btw.
Because guns typically have the most detail and modeling details is fun. Maps are fun too because they are.
Mass
July 10th, 2007, 10:01 PM
Because guns typically have the most detail and modeling details is fun. Maps are fun too because they are.
I agree, I like making maps better than guns though, maybe I'm just wierd.
SnaFuBAR
July 11th, 2007, 01:43 PM
im not... dunno if you guys consider me a good modeler but i don't like modeling weapons. Structures and Terrain are my favorite then vehicles (cars)
it is a good modeler
Btd69
July 11th, 2007, 10:05 PM
I've put the bump on hold for now, but I've started the very beginning basic foundation of the texture, how I start all my textures. Make a base material, and then lighten, darken, colour areas on that layer that need difference from each other. Then I go over the top with the details.
Wait, what? Someone listening to my advice? :eek:
PenGuin1362
July 11th, 2007, 11:35 PM
im not... dunno if you guys consider me a good modeler but i don't like modeling weapons. Structures and Terrain are my favorite then vehicles (cars)
YOU IS HORRIBLE! :mad:
:) lies. yes dom you're a good modeler.
it all depends on the person really. most of us get enjoyment out of the amount of detail we put into our models, and guns offer the most detail a lot of the time so we choose them.
Roostervier
July 12th, 2007, 12:13 AM
I want to animate these WWII riflez liek yo. Makes me cringe knowing I won't be unless I model my own D:
I was trying but I can't stand how painstaking it is for me. Maybe when I have less to do in the day I will give it a shot.
legionaire45
July 14th, 2007, 01:58 PM
http://img2.putfile.com/thumb/7/19414570861.jpg (http://www.putfile.com/pic.php?img=5985560)
I'm still at it.
SnaFuBAR
July 14th, 2007, 02:35 PM
much better than the last time you showed me.
legionaire45
July 14th, 2007, 07:34 PM
Needs less non-planar errors on the stock >=(
http://img2.putfile.com/thumb/7/19420290943.jpg (http://www.putfile.com/pic.php?img=5988764)
http://img2.putfile.com/thumb/7/19420290984.jpg (http://www.putfile.com/pic.php?img=5988765)
Also needs moar texture.
DaaxGhost
July 14th, 2007, 10:13 PM
awesome! it looks nice..
Hurrvish
July 14th, 2007, 10:16 PM
http://img222.imageshack.us/img222/7420/heyheyheyst6.png
Going to fix the entire gun (or maybe even finish it) as soon as i get back.
Fuck you nonplanars http://sa.tweek.us/emots/images/emot-argh.gif
DaaxGhost
July 14th, 2007, 11:58 PM
Here is my W.I.P on my new halo 2 map.. Name Pending...
I just started like 5 minutes ago. everything is attached.It may not look the best yet..but i think its a start..really..
Its just the beggining bridge..
http://i189.photobucket.com/albums/z115/daax_2007/wipdawnofhellpicture2.jpg
Bad Waffle
July 15th, 2007, 06:50 AM
Bolt and receiver still need a LOT of work, and the bolt handle is too short... still, it's progress:
http://i155.photobucket.com/albums/s310/xbh_rossmum/mn9130progess21.jpg
http://i155.photobucket.com/albums/s310/xbh_rossmum/mn9130progess22.jpg
http://i155.photobucket.com/albums/s310/xbh_rossmum/mn9130progess23.jpg
i declare that "pimpjuice".
DaneO'Roo
July 15th, 2007, 07:37 AM
Wait, what? Someone listening to my advice? :eek:
Actually, I havent recieved any nor taken on any advice from anyone in terms of how to make textures. 99 percent of it is self taught. :downs:
Love De Lux
July 15th, 2007, 08:50 AM
http://www.enregistrersous.com/images/131691284620070715155317.jpg
http://www.enregistrersous.com/images/105694070520070715155340.jpg
I still need to work with the tiling :gonk:
DaaxGhost
July 15th, 2007, 10:45 AM
Well, its nothing special. I haven't touched it in forever so im decidng to finish it. these are just two bridges leading to the interior of a cliffside with 2 bases on each cliffside. Along the lines of gephyrobia,just not the design.
http://i189.photobucket.com/albums/z115/daax_2007/wiphighwaytohell3.jpg
http://i189.photobucket.com/albums/z115/daax_2007/wiphighwaytohell1.jpg
My Frag Grenade, its still in work. I'm not done animaating some of the stuff.
http://i189.photobucket.com/albums/z115/daax_2007/grenade.jpg
Bad Waffle
July 16th, 2007, 03:18 AM
http://img213.imageshack.us/img213/760/forspaaaarrttaaaaahvk6.jpg
http://img440.imageshack.us/img440/6092/taw81hr6.png
http://img299.imageshack.us/img299/2884/taw812wp3.png
Yes, thats right--i don't believe it myself, but i managed to keep it to 2880 tri. w00t.
DaneO'Roo
July 16th, 2007, 05:55 AM
I love that fuckin gun
Archon23
July 16th, 2007, 06:08 AM
:iia:
Love De Lux
July 16th, 2007, 07:33 AM
WoL, you're awesome :gonk:
http://www.enregistrersous.com/images/80093473220070716143816.png
fatso784
July 16th, 2007, 08:09 AM
That looks petty good.
DaaxGhost
July 16th, 2007, 11:06 AM
They aren't the best quality; cuase there jpeg. I'll get better ones. Some of the UV's need some work on the sides.
http://i189.photobucket.com/albums/z115/daax_2007/steyr-aug2.jpg
http://i189.photobucket.com/albums/z115/daax_2007/steyr-aug.jpg
Rentafence
July 16th, 2007, 01:32 PM
Did you just use the reference pic of the AUG as the texture? :confused2:
kenney001
July 16th, 2007, 01:58 PM
c'mon Daax, you gotta stop using that UVW technique and use some real UVW's. Lets see the model without the...skin. Its kindof hard to see.
DaaxGhost
July 16th, 2007, 02:59 PM
ok..sorry..lol And Rentafence yes i did. it kinda screwed up. but let's see. I was looking around in my max folders, and found my first and oldest 3d model. it was my first model i ever made in 2004. it was made in 3dsmax 6.
It was the worst i have evur modelled, but it has a cool design i think.
Its not much of a WIP, anymore. i made the shells myself. (poor though). I made everything on that gun myself; It was funny i found it in autoback saved from : Sept 20, 2004/ 5:43:29 pm.
http://i189.photobucket.com/albums/z115/daax_2007/firstmodelevur1-1.jpg
Archon23
July 16th, 2007, 03:05 PM
So...........how the hell do you hold that thing? I'm assuming its a gun..........
PenGuin1362
July 16th, 2007, 03:40 PM
for shits and giggles
9,000 tris 4,000 polygons... >_>
http://img.photobucket.com/albums/v721/PenGuin1362/M4C-magVertGrip.jpg
DaaxGhost
July 16th, 2007, 03:44 PM
So...........how the hell do you hold that thing? I'm assuming its a gun..........
hahah pay attention. i hadn't gotten halo. it was my first model. I didn't think of how to look at it. I was 11, so i just made it for fun in 3ds max 6. it worked. I just liked looking at it. i trashed it earlier today. cuase well its really not needable and my other models are movin' in. And yea. its supposed to be a gun; its a piece of shit. :rolleyes:
Stormwing
July 16th, 2007, 04:02 PM
peng..... *swoons* <333
that's some hot c-mag sex right there. amazing.
LlamaMaster
July 16th, 2007, 07:48 PM
for shits and giggles
9,000 tris 4,000 polygons... >_>
http://img.photobucket.com/albums/v721/PenGuin1362/M4C-magVertGrip.jpg
Are you ever planing on getting that beast ingame? 9,000 polys is hella high, but it....might work? Anywho, it's it just for looks, make it higher poly around the barrel looking think at the bottom, and it will be perfect. Looks awesome btw! :D
ExAm
July 16th, 2007, 07:59 PM
for shits and giggles
9,000 tris 4,000 polygons... >_>
http://img.photobucket.com/albums/v721/PenGuin1362/M4C-magVertGrip.jpg
That. Is. :awesome:
Archon23
July 16th, 2007, 08:01 PM
for shits and giggles
9,000 tris 4,000 polygons... >_>
:Insert Awesomeness Here:
:awesome:
:worship::worship::worship::worship:
I wonder what it would like like textured.........
LlamaMaster
July 16th, 2007, 08:18 PM
Sadly I have nothing new to show. (well I do, but I can't show it yet) Anywho, heres this BB gun...
http://img530.imageshack.us/img530/3940/bbgunrender2kw7.jpg
http://img182.imageshack.us/img182/5355/bbgunrender4ml5.jpg
http://img239.imageshack.us/img239/650/bbgunrender13rt5.jpg
And this mountain thingy...
http://img358.imageshack.us/img358/1095/mountainrender3ep9.jpg (http://imageshack.us)
Bad Waffle
July 16th, 2007, 09:50 PM
for shits and giggles
9,000 tris 4,000 polygons... >_>
http://img.photobucket.com/albums/v721/PenGuin1362/M4C-magVertGrip.jpg
At least i can model completely original guns :XD:
PenGuin1362
July 16th, 2007, 10:13 PM
you're just jealous :)
Are you ever planing on getting that beast ingame? 9,000 polys is hella high, but it....might work? Anywho, it's it just for looks, make it higher poly around the barrel looking think at the bottom, and it will be perfect. Looks awesome btw! :D
it's from the Quad RIS mostly. it's a different style. i'll get a closer render of the hand guard and you'll see what i mean. and getting in game would be fine for me i've gone higher in my game before but generally if it's for serious use that is extremely high. i'd put it in just for my enjoyment ^_^
phase
July 16th, 2007, 10:15 PM
Are you ever planing on getting that beast ingame? 9,000 polys is hella high, but it....might work? Anywho, it's it just for looks, make it higher poly around the barrel looking think at the bottom, and it will be perfect. Looks awesome btw! :D
Only way that model will get ingame is threw normal maping.
Bad Waffle
July 16th, 2007, 10:34 PM
what are you talking about? you can easily get that model ingame, and it will run fine as long as there is only one of them. And that is the case, because it is a fp model.
phase
July 16th, 2007, 10:48 PM
Every one who has modeled for past gen games would stab any one who tryed to put a model with that polycount in game.
k4is3rxkh40s
July 16th, 2007, 11:06 PM
Every one who has modeled for past gen games would stab any one who tryed to put a model with that polycount in game.
You're joking, right?
Anyways, my first stab at plane modeling :l
http://img507.imageshack.us/img507/4121/peeenineteehgz2.jpg
Quick render of the parts so far modeled thrown together @.@
1625 polys so far :l
Also, does anyone have any really good pictures of the part near the trigger and the other area where I have a cylinder sitting right now?
Ki11a_FTW
July 16th, 2007, 11:11 PM
nice job for a first
CtrlAltDestroy
July 16th, 2007, 11:19 PM
Every one who has modeled for past gen games would stab any one who tryed to put a model with that polycount in game.
Yeah, no. Halo (a five-and-a-half year old game, mind you) can support upwards of 10 000 TRIANGLES for FP models without any framerate impact from my experience.
edited for great justice
legionaire45
July 16th, 2007, 11:45 PM
Yeah, no. Halo (a five-and-a-half year old game, mind you) can support upwards of 10 000 TRIANGLES for FP models without any framerate impact from my experience.
edited for great justice
http://phumphries.com/forums/images/smilies/killtard.gif
Imma go juice up my MP7 then =P.
phase
July 16th, 2007, 11:48 PM
http://phumphries.com/forums/images/smilies/killtard.gif
Imma go juice up my MP7 then =P.
Imma go get the knives then.
SnaFuBAR
July 17th, 2007, 12:23 AM
when you go, maybe someone will lock you out.
Dole
July 17th, 2007, 12:52 AM
Are you ever planing on getting that beast ingame? 9,000 polys is hella high, but it....might work?
*4,000
Every one who has modeled for past gen games would stab any one who tryed to put a model with that polycount in game.
Last time I checked, a polygon wasn't limited to having three sides. :|
Bad Waffle
July 17th, 2007, 12:53 AM
Hey phase, why dont you get the hell outta my topic, or post some of your own work?
DaneO'Roo
July 17th, 2007, 01:09 AM
^^^^^^^^^^^^^^^^^^^^^
tbh. All this "I can do normal maps in zbrush" and "I wanna make a tutorial to beat madworkz" and "I know heaps about modelling" but where is ANYTHING of yours, Phase?
Show, please if your so knowledgable
Ki11a_FTW
July 17th, 2007, 01:15 AM
haha WOL=win
Bastinka
July 17th, 2007, 01:43 AM
Yeah, no. Halo (a five-and-a-half year old game, mind you) can support upwards of 10 000 TRIANGLES for FP models without any framerate impact from my experience.
I thought it was "10,000 Tri's can be rendered on screen without getting fps lag." Or something like that, nonetheless Phase is wrong. :eyesroll:
PenGuin1362
July 17th, 2007, 02:29 AM
dano and wol said it all.
halo can run this thing perfectly fine. whether or not your card can handle it is another story. lucky for me i can run it just fine. ^_^
if yours can't...well then...sucks for you :D
Leiukemia
July 17th, 2007, 11:08 AM
And another thing, honestly why keep lingering on past gen games anyways phase? Seriously, a good way to expand on your modelling skills is to move on to better things like source and such that can take the 9-10 thousand tricounts. You could damn near model all the battle damage into the thing with that much stuff to toss around, but it would take an experianced modeller to do so. I think it's good that Penguin can move on from the silly tricounts of halo 1. Realize that games coming out, the ones that penguin will most likely be part of developing, require the skill to make a detailed 7-8 thousand tri count object. And I don't want to hear none of that pussy texture shit. I read up just awhile ago on the crysis engine that it would be more worthwile to model the details on then use higher res textures, normal maps, etc. Believe it or not, those create lag too. Games are being geared towards higher tricounts. Embrace it.
DaaxGhost
July 17th, 2007, 01:04 PM
Well, I have my Desert Eagle model as a W.I.P*. I just started it today this morning. If you see anything I can change let me know. becuase i want it to be just right....:)
http://i189.photobucket.com/albums/z115/daax_2007/deagle1.jpg
http://i189.photobucket.com/albums/z115/daax_2007/deagle2.jpg
Leiukemia
July 17th, 2007, 02:42 PM
Well, it's completely wrong so far, @.@ Start over, look at the pictures a little more closely. What you have is not even close.
Archon23
July 17th, 2007, 02:49 PM
I don't remember the Desert Eagle looking like that in the front..........
k4is3rxkh40s
July 17th, 2007, 02:52 PM
What picture are you even going by that it looks like that?
Vernancelet
July 17th, 2007, 04:56 PM
Ok i made this, I think this is freaking sweet.:lol:
\http://s127.photobucket.com/albums/p152/VernAncelet/The%20Last%20Blue/?action=view¤t=test3copy.jpg (http://www.h2vista.net/forums/\http://s127.photobucket.com/albums/p152/VernAncelet/The%20Last%20Blue/?action=view¤t=test3copy.jpg)
http://s127.photobucket.com/albums/p152/VernAncelet/The%20Last%20Blue/?action=view¤t=test3copy.jpg
Bastinka
July 17th, 2007, 04:59 PM
Vern, the font could be more interesting. I don't like it.
Also, Daax a Desert Eagle looks more like this:
http://www.counter-strike-dl.com/downloads/source/images2/csdl_source_500b.jpg
Vernancelet
July 17th, 2007, 05:30 PM
http://i127.photobucket.com/albums/p152/VernAncelet/The%20Last%20Blue/test3copy.jpg (http://i127.photobucket.com/albums/p152/VernAncelet/The%20Last%20Blue/test3copy.jpg)
I made :D
Archon23
July 17th, 2007, 05:32 PM
Are you gonna go around in every thread posting that?
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