PDA

View Full Version : Gallery Topic (post your favorite work, or WIP's)



Pages : 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15

Ki11a_FTW
August 16th, 2007, 12:42 AM
when the kids stop stretching their E-penises by talking about boobs.

do i detect gayness in this post?


anyway, DaaX thats pretty Hawt!

DaaxGhost
August 16th, 2007, 12:59 AM
do i detect gayness in this post?


anyway, DaaX thats pretty Hawt!
Lol. And thanks. the bulet animation for when you fire is screwed. it makes a fuzzy sound *CSSSHHHKKK*

Lightning
August 16th, 2007, 01:29 AM
Sphere's look like Lightning's Face :-3

MY face is made of smoothed polys?

Bad Waffle
August 16th, 2007, 08:30 AM
MY face is made of smoothed polys?

Duh, AAA said it so it must be true. OMG UR IN TEH MATRICXXS


No, you detect someone who's probably gotten within 6 feet of a real pair before without creaming his pants at the mere thought of it. :rolleyes:

i can validate this statement, we all know connor was "trapped" in a box with a little 6 year old and who knows what they did (other than oral)


Urgh. You guys i really don't want this locked again. YAY

http://i189.photobucket.com/albums/z115/daax_2007/revolver1.jpg

Render it better, i only see a small bit of the gun from the angle. It looks good i guess, but from experience i can say that the grip is a lot more ergonomically fitted to your hand. Also, the front sight needs work past a meshsmooth.

Con
August 16th, 2007, 03:08 PM
i can validate this statement, we all know connor was "trapped" in a box with a little 6 year old and who knows what they did (other than oral)
Hey, it was the mid 90's man.

TeeKup
August 16th, 2007, 05:29 PM
Hey, it was the mid 90's man.

Connor was "trapped" all right.

It was the mid 90's...it was probably me. *sips tea*

Bad Waffle
August 16th, 2007, 05:39 PM
teekup, that doesnt make me feel any better.

TeeKup
August 16th, 2007, 05:43 PM
I know. Just giving clarification.

Hurrvish
August 16th, 2007, 07:53 PM
http://img171.imageshack.us/img171/2668/57fx0.png
I need the 3D Modeling Police! Non-planars are going crazy!

Bad Waffle
August 16th, 2007, 08:07 PM
everything is satisfactory minus the slide. GET RID OF IT.

Bastinka
August 16th, 2007, 09:49 PM
Uhh use [SHOT]
K?

Jay2645
August 17th, 2007, 04:42 AM
Well, after the whole A-Wing fiasco (If you didn't see it, don't ask), I decided to make a vehicle from Star Wars Episode III. So far, I've made the main cannons for the thing, there are 2 ion cannons on the sides (I put together a real-life plastic model of the thing, you know, the kind where you glue together the parts? I made one of those and I'm looking at it). It's one of my first major models (Besides maps, I'm good at those), last vehicle I modeled I only made wheels and a handlebar for.
Anyway:
http://img248.imageshack.us/img248/2953/maincannonsan5.png
Remember, it's only my first major vehicle model, and I started very early on it, just over half an hour ago, so I don't want the 3D Modeling Police on my tail. ;)
In case you are wondering what vehicle it is, precisely,
The ETA-2 Actis-class light interceptor (A.K.A. Jedi Starfighter or Jedi Interceptor), precursor to the A-Wing, flown mainly by Jedi Pilots because of the sensitive controls and the fact a non-force-sensitive pilot could lose control very easily. Full page on the thing here (http://starwars.wikia.com/wiki/Eta-2).

EDIT: Anyone here know how to make it so if a projectile hits a target, it disables the target temporarily, similar to the H3 Plasma Pistol effect?

OmegaDragon
August 17th, 2007, 12:59 PM
My summer project. After more than 60% of the clan moved on to Halo 2 in May, and I didn't have a good enough computer, I got bored and started playing FF7 again and got the idea to make a vehicle. After scratching out the idea of making a full sized Highwind, I settled on an easier task. The Tiny Bronco. All that is left to do is to: add propellers, fix any smoothing, fix some faces, skin it and tag it. Here is my creation so far.


http://i13.photobucket.com/albums/a258/OmegaDragon_7/tinybronco1.png

Also, does anyone know how to make a vehicle so that it goes forward like a land vehicle and once it reaches a certain speed, it starts to fly? Kinda like a real plane?

Con
August 17th, 2007, 01:11 PM
http://img248.imageshack.us/img248/2953/maincannonsan5.png

...idgi, what was the point in showing us that.

Mass
August 17th, 2007, 01:33 PM
...idgi, what was the point in showing us that.
me neither...?

LlamaMaster
August 17th, 2007, 01:40 PM
My summer project. After more than 60% of the clan moved on to Halo 2 in May, and I didn't have a good enough computer, I got bored and started playing FF7 again and got the idea to make a vehicle. After scratching out the idea of making a full sized Highwind, I settled on an easier task. The Tiny Bronco. All that is left to do is to: add propellers, fix any smoothing, fix some faces, skin it and tag it. Here is my creation so far.


http://i13.photobucket.com/albums/a258/OmegaDragon_7/tinybronco1.png

Also, does anyone know how to make a vehicle so that it goes forward like a land vehicle and once it reaches a certain speed, it starts to fly? Kinda like a real plane?

It's cute! :p I recommend adding more polys though, it seems rather blocky.

legionaire45
August 17th, 2007, 01:44 PM
My summer project. After more than 60% of the clan moved on to Halo 2 in May, and I didn't have a good enough computer, I got bored and started playing FF7 again and got the idea to make a vehicle. After scratching out the idea of making a full sized Highwind, I settled on an easier task. The Tiny Bronco. All that is left to do is to: add propellers, fix any smoothing, fix some faces, skin it and tag it. Here is my creation so far.


http://i13.photobucket.com/albums/a258/OmegaDragon_7/tinybronco1.png

Also, does anyone know how to make a vehicle so that it goes forward like a land vehicle and once it reaches a certain speed, it starts to fly? Kinda like a real plane?
You sir, are win.

Bastinka
August 17th, 2007, 03:41 PM
<snip> :words:
An extruded/bevelled cylinder? :fail:

Jay2645
August 17th, 2007, 07:01 PM
...idgi, what was the point in showing us that.
I don't know, I just wanted to show you that I could do something.
Also, it was an extruded, beveled, and INSETED cylinder. :eng101:
I just finished watching a 4 hour tut on how to plane model, I'll be redoing it as soon as I get enough reference pictures.
I never knew plane modeling was actually working with planes... Kinda obvious, but...

Hurrvish
August 17th, 2007, 08:00 PM
http://img518.imageshack.us/img518/3904/newslidezh4.png

Started on redoing the slide. No smoothing groups applied yet.

LlamaMaster
August 17th, 2007, 08:03 PM
Why do people post guns that are 1/10th of the way finished. :(

Hurrvish
August 17th, 2007, 08:04 PM
Ahem (http://www.h2vista.net/forums/showpost.php?p=140740&postcount=1411)

LlamaMaster
August 17th, 2007, 08:28 PM
Ahem (http://www.h2vista.net/forums/showpost.php?p=140740&postcount=1411)
Lol sorry. :p

BobtheGreatII
August 18th, 2007, 12:29 AM
I'm working on a high poly version of the plasma rifle, right now i'm just trying to get the basic shape down.

http://img145.imageshack.us/img145/8999/plasmariflewipjo4.png

Custom made, yes I see the bad faces...

Bad Waffle
August 18th, 2007, 12:37 AM
hey bob, looking at a plasma rifle would be better, because im sure if you did that you could avoid looking stupid by modelling it completely wrong ;)

BobtheGreatII
August 18th, 2007, 12:41 AM
hey bob, looking at a plasma rifle would be better, because im sure if you did that you could avoid looking stupid by modelling it completely wrong ;)

I actually have the Halo 1 model sitting next to it, I just hid it for the render... I'm trying to make it a little more custom rather than having the same model.

SnaFuBAR
August 18th, 2007, 12:41 AM
Bob... the plasma rifle looks terrible.

CtrlAltDestroy
August 18th, 2007, 01:31 AM
I got bored, so I decided to model something:

http://img218.imageshack.us/img218/2416/tripminerenderaq5.jpg

Roughly thirty minutes of work. (Model & UVs)

ExAm
August 18th, 2007, 03:09 AM
I got bored, so I decided to model something:

http://img218.imageshack.us/img218/2416/tripminerenderaq5.jpg

Roughly thirty minutes of work. (Model & UVs)Iz trip mien.

OmegaDragon
August 18th, 2007, 03:17 AM
http://i13.photobucket.com/albums/a258/OmegaDragon_7/tinybronco2.png

Looks a bit better now that I can see where the propellers are going to be.:D

Also, does anyone happen to have the logo on the tiny bronco? The one I tried to make looks like crap compared to the original one >.>

Jay2645
August 18th, 2007, 05:32 AM
Does it really need all that crap on the tails? I mean 2 tails+5 tail wing thingys=overkill.

Agamemnon
August 18th, 2007, 06:30 AM
The Tiny Bronco is from FF7 guys. It doesn't have to make sense to fly.

EDIT: Could only find this render that shows the logo in full (but not very clear)

http://www.cetraconnection.de/final-fantasy-vii/spiel/fahrzeuge/tiny_bronco_1.jpg

Jay2645
August 18th, 2007, 06:37 AM
Ah, I thought it was something of his own creation.
I suppose that's why it's Final Fantasy 7 and not Final Reality 7.
I can imagine the plot for final reality 7:
You wake up, get ready, do whatever you do all day, go to sleep. Kinda like Animal Crossing.

Archon23
August 18th, 2007, 07:12 AM
Yeah the Final Fantasy series has never made sense reality wise. I mean have you seen Advent Children? The thing they went with that was: "Screw Physics! If it looks cool put it in!"

Agamemnon
August 18th, 2007, 07:14 AM
^

That's always been the concept behind anime. It's meant to be unrealistic.

Llama Juice
August 18th, 2007, 09:48 AM
They said that since Final Fantasy 7 wasn't a part of this world they could do whatever that world would provide. (Hence the magic and stuff in the movie aswell.......)

ANYHOW

http://www.llamajuice.com/img/cookiesandmilk.jpg

Archon23
August 18th, 2007, 09:59 AM
Mmmm Milk and Cookies.

BobtheGreatII
August 18th, 2007, 10:17 AM
Bob... the plasma rifle looks terrible.

Way to have good CC there good sir.

Tweek
August 18th, 2007, 10:39 AM
Way to have good CC there good sir.
i agree with him though.
and you´re right, it´s awesome crit. you should get more of that.

Jay2645
August 18th, 2007, 10:54 AM
They said that since Final Fantasy 7 wasn't a part of this world they could do whatever that world would provide. (Hence the magic and stuff in the movie aswell.......)

ANYHOW

http://www.llamajuice.com/img/cookiesandmilk.jpg
Dammit! I was hungry and I haven't had breakfast yet! Curse you and your cookie-ness!

OmegaDragon
August 18th, 2007, 12:51 PM
Is it just me or does that look like it'd tip over backwards in flight >_>

and how does it go forward?

(just showed dad as he was walking by and he suggested they put depleted uranium in the nose :3)

Well, how it flies, I still don't get it quite right. It takes off kinda like a helicopter, and it flies like a plane, but that theory is only from the 20 second cutscene when they get the Tiny Bronco, after that, it was used as a boat after it got hit and crashed into the ocean. Also, it may look like it may tip over backwards in flight, but I am pretty sure that most of the weight is concentrated in the front of the plane where the motor and the cockpit is and that the back is made of lightweight material. But thats just what I think :3

Elite Killa
August 18th, 2007, 12:56 PM
They said that since Final Fantasy 7 wasn't a part of this world they could do whatever that world would provide. (Hence the magic and stuff in the movie aswell.......)

ANYHOW

http://www.llamajuice.com/img/cookiesandmilk.jpg
Mmmmmmm [/Santa]

Nice work.

BobtheGreatII
August 18th, 2007, 12:59 PM
i agree with him though.

Well, crap, does anyone actually wanna give me some advice on what to fix, you have to remember, I don't wanna go off some poly by poly model that Bungie made. I made this, not them...:(
http://img401.imageshack.us/img401/9320/customrifle1gg8.png
Time to begin adding detail : (

Edit: Ew just noticed the bad face at the bottom >: (

kenney001
August 18th, 2007, 01:05 PM
nice, i love it.....
i would suggest making less of a contrast between the nose and the body though.....

Jay2645
August 18th, 2007, 01:07 PM
OK, 2 things:
1. Bring up the top of the nose so it flows with the body.
2. Add in a depression where you would stick your finger to the trigger.

BobtheGreatII
August 18th, 2007, 01:32 PM
The Plasma Rifle doesn't have a trigger... >.>

Also, it wouldn't be set up for a human, it's a covie weapon.

Jay2645
August 18th, 2007, 02:13 PM
Actually, it does. Look at the elite holding a Plasma Rifle. His finger rests on a slight depression on the part of the Plasma Rifle that looks like a button, near the trigger. It's modeled into your model, but you left out the depression. When fired, the Elite or whoever is firing the weapon simply presses down on the depression, and the weapon is fired.

BobtheGreatII
August 18th, 2007, 02:28 PM
I don't see what you're talking about :(

Jay2645
August 18th, 2007, 05:15 PM
http://img156.imageshack.us/img156/809/customrifle1gg8mm2.png
In the middle of the area I circled, there is a depression which serves as a trigger for the weapon.

Archon23
August 18th, 2007, 07:41 PM
That also serves as a trigger for almost all of the weapons in Halo. It really explains where the hell the triggers are for most of the guns.

BobtheGreatII
August 18th, 2007, 09:36 PM
Ok, I get it now, I'll post some pics. I have to fix up a lot of the bad faces :embarrassed:

Jay2645
August 19th, 2007, 02:00 AM
http://i203.photobucket.com/albums/aa115/Jay2645/missilepod.jpg
Missile Pod. My first Plane Model. Still working on the top part of the thing, though, where the triangle is. Rest is done.

Huero
August 19th, 2007, 02:05 AM
Oh, I certainly hope not.
http://images.wikia.com/halo/images/5/53/Missle_pod_angle_2.jpg

Bastinka
August 19th, 2007, 02:07 AM
<snip>
Missile Pod. My first Plane Model. Still working on the top part of the thing, though, where the triangle is. Rest is done.
Thats not plane modelling, yet again an extruded and bevelled cylinder. Seriously Jay, learn to model! :fail:

Jay2645
August 19th, 2007, 02:22 AM
Please note it is a WIP.
Also, new pic:
http://i203.photobucket.com/albums/aa115/Jay2645/missilepod1.jpg
Nope, it's a plane model. Barrel part isn't, but the main frame is. I'm still watching the tutorial and taking it slow.

Huero
August 19th, 2007, 02:25 AM
NONE of it is done.
Look at the references.

SnaFuBAR
August 19th, 2007, 02:25 AM
hardly representative of the missile pod. and if you plane modeled that, you wasted a lot of time. i don't believe it's plane modeled.. probably started with a cylinder, sectioned, extruded, scaled and chamfered...

Jay2645
August 19th, 2007, 02:35 AM
Yeah, more likely then not, I did waste a lot of time. I'll have to redo it, maybe this time I should use better references.

SnaFuBAR
August 19th, 2007, 02:39 AM
you think so? :downs:

OmegaDragon
August 19th, 2007, 02:44 AM
Maybe you should. If it wasn't because You said it was the missile pod, I would have thought it was some kinda fancy whipped creme dispenser.

Archon23
August 19th, 2007, 03:09 AM
I never saw how the missile pod had a practical barrel. Hell just the design doesn't look practical at all.

Jay2645
August 19th, 2007, 03:10 AM
At least it's better then me stealing models, right?
I don't see the practicalities of the design either, but what Bungie wants, Bungie gets.

SnaFuBAR
August 19th, 2007, 04:11 AM
it's not a barrel. it's stacked, individual rocket tubes similar to what you would find on an attack helicopter.

just like this (http://www.airforceworld.com/heli/gfx/mi24/mi24_rocket_1.gif), and this (http://www.mig-21.de/bilder/ub-16_1.jpg).

FireDragon04
August 19th, 2007, 11:55 AM
WIP You say? Ok...

http://img249.imageshack.us/img249/7610/wipwoeqd7.jpg

fatso784
August 19th, 2007, 12:09 PM
Door ways and hallways look great. The main room in the middle is too plain, however.

Ki11a_FTW
August 19th, 2007, 12:11 PM
The middle room lacks detail.

FireDragon04
August 19th, 2007, 12:14 PM
Yea thus why its called a WIP...LOL.

Lots more to do thats basically 1/6th of the map...so yea... lots more to see when i 'add detail' mwhahaa.

Jayden
August 19th, 2007, 12:48 PM
http://img412.imageshack.us/img412/249/snowbound27sh5.jpg


Snowbound, and, if FD and Nic didn't get me addicted to EvE, it'd be finished and in map form by now -_-

legionaire45
August 19th, 2007, 01:10 PM
http://img2.putfile.com/thumb/8/23014095964.jpg (http://www.putfile.com/pic.php?img=6354458)
hai.

BobtheGreatII
August 19th, 2007, 08:38 PM
http://img412.imageshack.us/img412/249/snowbound27sh5.jpg


Snowbound, and, if FD and Nic didn't get me addicted to EvE, it'd be finished and in map form by now -_-


: O

Working on it a bit more, got rid of a lot of the face errors. Still have a ton of detail to add.
http://img293.imageshack.us/img293/930/riflemorework2tr6.png

http://img293.imageshack.us/img293/5462/sidefortjsu5.png

OmegaDragon
August 19th, 2007, 09:09 PM
Looks much better now bob. I like the little ridges where the plasma energy comes out. :)

Also,

http://i13.photobucket.com/albums/a258/OmegaDragon_7/tinybroncotextured.png

.png may hurt you


Added some textures to the model, fixed some of the boxyness.
Some things I have to do:
Fix some UV's
Fix that back end a bit
Fatten up the wings
Make the texture for the bottom of tail.
Fix the wing texture to make it look more "realistic"
I got the wrong shade of blue :gonk:
Try to get the real logo. The one I made looks crappy compared to the original logo, and I have tried to google the damn thing but never seem to find it.
Find out how to spin the propeller in a certain axis. The propeller's odd angle makes it difficult to make the starting animation without it wobbling.
Now that I notice, the tip of the bronco looks a bit square, maybe I should round it up.
Maybe perhaps new propellers. Hmmm.
Oh yea, It needs wheels.
And get it in-game. Last attempt ended up in :fail:
Thats about all I can spot from this image. >.>

Con
August 19th, 2007, 09:32 PM
damn thats hot omega :)

LlamaMaster
August 19th, 2007, 09:50 PM
http://img412.imageshack.us/img412/249/snowbound27sh5.jpg


Snowbound, and, if FD and Nic didn't get me addicted to EvE, it'd be finished and in map form by now -_-
Holy fucking shit dude, long time no see! I haven't seen you in like....ever. Sweet model btw, it's much better than the last thing I've seen you make. :D

FireDragon04
August 19th, 2007, 10:48 PM
Being doing a little bit of work on my WIP:

http://img174.imageshack.us/img174/5064/wip1eq7.jpg
http://img174.imageshack.us/img174/1199/wip1side1tg9.jpg
http://img454.imageshack.us/img454/1324/wip1side2kc9.jpg
http://img187.imageshack.us/img187/8026/wip1side3cu9.jpg
http://img187.imageshack.us/img187/2100/wip1topkb1.jpg
http://img182.imageshack.us/img182/8576/wip12ia8.jpg

Bastinka
August 19th, 2007, 10:49 PM
Nice work Firechap04 :)

Sever
August 19th, 2007, 11:11 PM
Nice. It looks half forerunner, half... not, though. Which is absolutely fine. Keep it up.

FireDragon04
August 19th, 2007, 11:13 PM
Yea, just wait and see what i have planned for the rest of the map.

Forerunner stuff doesnt ever look 100% forerunner to me untill the textures are on it...but im taking a new swing on forerunner tech in this map :p

Con
August 20th, 2007, 12:03 AM
Looks great FD :)

Ki11a_FTW
August 20th, 2007, 12:13 AM
http://img412.imageshack.us/img412/249/snowbound27sh5.jpg


Snowbound, and, if FD and Nic didn't get me addicted to EvE, it'd be finished and in map form by now -_-

EvE= EPIC fail

Mass
August 20th, 2007, 12:16 AM
Being doing a little bit of work on my WIP:
*Cool pictures*
I like it a lot hope its gonna be bigger though. ;)

Bastinka
August 20th, 2007, 02:01 AM
I like it a lot hope its gonna be bigger though. ;)

As Dr. Phil would say..

http://i123.photobucket.com/albums/o290/SilentWindPL/DRPHIL.jpg

Archon23
August 20th, 2007, 08:52 AM
Screenshot of a forerunner structure with a ripple filter applied to it?

Patrickssj6
August 20th, 2007, 09:15 AM
The text makes the whole thing fail. :eyesroll:

Reaper Man
August 20th, 2007, 09:42 AM
The text makes the whole thing fail. :eyesroll:
Ross has always failed at text, which is why he asks me to do it sometimes. :downs:

Archon23
August 20th, 2007, 10:00 AM
Id gladly offer my text services too. :downs:

Mass
August 20th, 2007, 01:31 PM
As Dr. Phil would say..

http://i123.photobucket.com/albums/o290/SilentWindPL/DRPHIL.jpg
True but I'm not one for chaos either.

SnaFuBAR
August 21st, 2007, 04:10 AM
PK gpmg nearly done 3490 triangles so far, optimizing to be done.

http://img204.imageshack.us/img204/9555/pk1yu2.jpg
yes, with internals
http://img251.imageshack.us/img251/3863/pk2us6.jpg

DaneO'Roo
August 21st, 2007, 04:26 AM
:awesome: as allways

Tweek
August 21st, 2007, 05:27 AM
i dunno what it is, but the design is stupid <3 :awesome:

Archon23
August 21st, 2007, 09:44 AM
Man that thing looks so stupid without the stock. :awesome:

FRain
August 21st, 2007, 10:35 AM
I took my first pot-shot at plane modeling today. This took me about 4 hours. It's terrible, I know but I just was bored.
This is all plane modeled except the scope.
http://farm2.static.flickr.com/1313/1194253509_747ae219da.jpg

SRS99D S2 AM Sniper Rifle

And here's my first non-failure primitive model.

http://farm2.static.flickr.com/1159/1178027126_c0285f0375.jpg

AIE416H Portable Turret

Apoc4lypse
August 21st, 2007, 10:59 AM
oh come on isn't it obvious that he was modeling with 3 monkeys jumping up and down on his lap... /random

at any rate, yeah there pretty simple for a 4 hour job XD but I guess its because you never plane modeled before :D


EDIT: the portable turret doesnt look that bad, needs more details though..

Ki11a_FTW
August 21st, 2007, 11:32 AM
Rain.. i could have made that in 20 minutes...

SnaFuBAR
August 21st, 2007, 11:46 AM
blame the commies, tweek. lulz

Donut
August 21st, 2007, 03:06 PM
wow and i thought i was a good modeler. all of this puts my work to shame.... i guess i just gotta try harder and keep practicing right? :embarrassed:

LlamaMaster
August 21st, 2007, 04:21 PM
I took my first pot-shot at plane modeling today. This took me about 4 hours. It's terrible, I know but I just was bored.
This is all plane modeled except the scope.

At least you admit it. Damn dude, 4 hours for that? I sure hope you were chatting with someone while you were modeling or something....

I don't understand why people have so much trouble with guns, their really not that hard.

Bastinka
August 21st, 2007, 07:21 PM
I took my first pot-shot at plane modeling today. This took me about 4 hours. It's terrible, I know but I just was bored.
This is all plane modeled except the scope.
http://farm2.static.flickr.com/1313/1194253509_747ae219da.jpg

SRS99D S2 AM Sniper Rifle

:puke:
Oh my god, that TLS Hunter guy did a better job then you! Talk about extruding the wrong way! Oh my lord, pardon my french, but what the fook!? :fail:

Completely out of proportion, it matches the BASIC, but barely, BASIC shape of the sniper. Please l2plane model, for god sakes.

FRain
August 21st, 2007, 07:28 PM
At least you admit it. Damn dude, 4 hours for that? I sure hope you were chatting with someone while you were modeling or something....

I don't understand why people have so much trouble with guns, their really not that hard.

Uh, yeah I was doing about 40 other stuff. The actual time spent was like 20 minutes - 40 minutes.

Bastinka
August 21st, 2007, 07:30 PM
Time doesn't matter, lack of effort does.

FRain
August 21st, 2007, 07:36 PM
Yup. I'm a failer ya thx.

Tweek
August 21st, 2007, 07:42 PM
thats a pink post, with a little golden edge around it right there.

i suggest we all make a printscreen, and save it, and treasure it.

FRain
August 21st, 2007, 07:47 PM
Yay!!! Pink slip! I LIKE PINK :D.

Tweek
August 21st, 2007, 07:48 PM
you would.

Bastinka
August 21st, 2007, 07:57 PM
Yay!!! Pink slip! I LIKE PINK :D.
http://www.sosexy.org/images/Jussim.jpg


Yeah..
Really. :eyesroll:

Jay2645
August 21st, 2007, 07:57 PM
you would.
:XD:

Con
August 21st, 2007, 08:36 PM
Hey, stop shitting up the thread.

Apoc4lypse
August 21st, 2007, 10:16 PM
Lets get back on topic...


an odd shaped tunnel mb?

http://img233.imageshack.us/img233/633/atunnelmbmu2.jpg

BobtheGreatII
August 21st, 2007, 11:07 PM
Lets get back on topic...


an odd shaped tunnel mb?

http://img233.imageshack.us/img233/633/atunnelmbmu2.jpg



I was trying to think of some perverted hole joke, but I failed. :(

It's um, very....round....

Bad Waffle
August 21st, 2007, 11:18 PM
wow, thats a huge hole

Mass
August 21st, 2007, 11:20 PM
umm, it looks, terrain-y? I guess.

Tarzan
August 21st, 2007, 11:37 PM
I was trying to think of some perverted hole joke, but I failed.

It's ok... I got your back...


wow, thats a huge hole

That's what she said.... might make more sense as a that's what HE said...


Anyway... can we see some idea of scale? If that's something for the MC to walk through, then it's decent sized, and really high poly... but if it's something you could drive a scorpion or god-help-you, a scarab... that is a huge-ass hole. (:lol:)

Apoc4lypse
August 23rd, 2007, 04:15 PM
I really wasn't aiming for much criticism as I didn't really show it all, because I'm not sure if its something I plan to finish...

I just needed to save the thread with a new wip so ppl would quit arguing over nonsense :D

But yes it is a big hole, actually a warthog will be able to drive through it comfortably if it ever goes in game.


EDIT: I find it funny that because of the perspective everyone is thinking the hole is huge lol.

Donut
August 23rd, 2007, 07:24 PM
i modeled this yesterday. now i realize that i suck something awful at modeling, and that im gonna get flamed to death, but i figured why not. ill show a pic.
edit: duh..... i forgot to say that this is a knock off of the halo 3 trip mine. i say knockoff becuase it doesn't even have the proper amount of those things on the outside
http://i154.photobucket.com/albums/s277/TheKillerDonut/tripminereal.jpg

LlamaMaster
August 23rd, 2007, 07:48 PM
It's awful, but you realize it which is a HUGE step up from other noobs.

SMASH
August 23rd, 2007, 11:14 PM
i modeled this yesterday. now i realize that i suck something awful at modeling, and that im gonna get flamed to death, but i figured why not. ill show a pic.
edit: duh..... i forgot to say that this is a knock off of the halo 3 trip mine. i say knockoff becuase it doesn't even have the proper amount of those things on the outside
http://i154.photobucket.com/albums/s277/TheKillerDonut/tripminereal.jpg

Yea, your dead on, and that puts you above the other people who are like OMG MY MODELS PWN. These are the type of models I started with adn you kinda remind me of myself a couple years ago.

Tweek
August 24th, 2007, 05:32 AM
it's not as terrible as most crap that you see on this forum.
(that's a positive thing btw:awesome:)

PenGuin1362
August 24th, 2007, 10:24 AM
wow, thats a huge hole

that's what he said.

it's really not that good but it ain't god awful either. just keep practicing and try new methods. btw we don't flame people who can't model. just flame people who can't model then get all cocky about it. and snaf and me can generally be rather rough but usually have no intention of flaming we're just tryin to get the point across it needs extreme improvement >_>. and tbh smash, you're rather decent but you have much room for improvement. (not meant to be an insult just sayin you need more practice).

and tweek just says everything most people are thinking who don't want to be asses at the time :awesome:
<3

anywho back on topic

http://img.photobucket.com/albums/v721/PenGuin1362/HMMWVwip4.jpg

it's somewhere in the 4,000 tri area i forget. also still has some work to be done on the back as you can notice some smoothing errors at this moment

Tweek
August 24th, 2007, 10:38 AM
looks cool. you might want to invest a little bit on the hood. especially the headlights, octagons ftl. hmmh i could be wrong, but the wheels look a bit small. got more crits, but i'll keep em to myself, or some idiot might suspect me of flaming :awesome:


and tweek just says everything most people are thinking who don't want to be asses at the time :awesome:
<3

also, i'm a jerk :awesome:

:awesome: <- best smiley ever.

PenGuin1362
August 24th, 2007, 10:47 AM
looks cool. you might want to invest a little bit on the hood. especially the headlights, octagons ftl. hmmh i could be wrong, but the wheels look a bit small. got more crits, but i'll keep em to myself, or some idiot

they're just a tad small but they were just place holders really cause the real wheels don't have such a massive indent. i should get a more recent render. >_>

yea lights and such need to be fixed.
zomg flamer y be asses to meh :suicide:

Dole
August 24th, 2007, 11:21 AM
:awesome: <- best smiley ever.
I'm still still trying to work out how a smiley with the URL "fuckyou.gif" and the markup code :iamafag: came to mean *awesome.* :raise:

ExAm
August 24th, 2007, 04:25 PM
that's what he said.

it's really not that good but it ain't god awful either. just keep practicing and try new methods. btw we don't flame people who can't model. just flame people who can't model then get all cocky about it. and snaf and me can generally be rather rough but usually have no intention of flaming we're just tryin to get the point across it needs extreme improvement >_>. and tbh smash, you're rather decent but you have much room for improvement. (not meant to be an insult just sayin you need more practice).

and tweek just says everything most people are thinking who don't want to be asses at the time :awesome:
<3

anywho back on topic

http://img.photobucket.com/albums/v721/PenGuin1362/HMMWVwip4.jpg

it's somewhere in the 4,000 tri area i forget. also still has some work to be done on the back as you can notice some smoothing errors at this momentOHMYGODfixtheback

BobtheGreatII
August 24th, 2007, 04:34 PM
Back looks just fine to me...:eyesroll:'


Just a few smoothing problems.

ExAm
August 24th, 2007, 06:33 PM
Back looks boring.

give it some brake lights or something.ftfy

Back needs the hatch open, as the passenger seat location. Shooting out of a window isn't going to be too great for the passenger. If not, then at least add some detail to it.

Mass
August 24th, 2007, 09:41 PM
I might just be retarded but I thought humvees weren't diesel.

PenGuin1362
August 25th, 2007, 12:12 AM
there's no detail to put into it. lights can be taken care of with a skin that way we can save tris for other areas the player will see more of. ie the gun. which, for a vehicle weapon, has a considerable amount of detail. (however the player will see it as an fp weapon). the back hatch will not open because there is already a helicopter for troop transport. the seats in the humvee will most likely be the only seats. if i change my mind then i'll do the back hatch open. plus there will be no shooting out of the humvee. there's a .50 cal mounted on top. that's quite enough.

Leiukemia
August 25th, 2007, 12:39 AM
lollerskates done in 2:10 hours
http://i67.photobucket.com/albums/h320/Duncgs/Leiukemiaoutpost.jpg
http://i67.photobucket.com/albums/h320/Duncgs/base2.jpg
http://i67.photobucket.com/albums/h320/Duncgs/Leiukbasewire.jpg
http://i67.photobucket.com/albums/h320/Duncgs/Leiukhumveewire.jpg

Dole
August 25th, 2007, 12:59 AM
the seats in the humvee will most likely be the only seats.
Redundant.

Bastinka
August 25th, 2007, 03:56 AM
lollerskates done in 2:10 hours
<snip>
<snap>
:gonk: I thought Leiukemia could do better.

Still good though.

Bastinka
August 27th, 2007, 06:29 PM
In 2 hours?
Yes. :)

Leiukemia
August 27th, 2007, 08:16 PM
Blegh. It's because I'm not creative enough. If I actually had some plans and pictures of a real base I could do much better. It's just my damn lack of imagination.

Bastinka
August 27th, 2007, 08:20 PM
There is some thing as help, some people refer to it as hold-my-hand-modeling but I just call it help.

EDIT:
Uh, asking someone for ideas? :\

Leiukemia
August 27th, 2007, 08:26 PM
There is some thing as help, some people refer to it as hold-my-hand-modeling but I just call it help.

??

ExAm
August 27th, 2007, 09:04 PM
??


There is such a thing as help, some people refer to it as hold-my-hand-modeling but I just call it help.mb?

Leiukemia
August 27th, 2007, 09:31 PM
mb?

?? You just switched my response upside down. How does that explain anything?

Bastinka
August 27th, 2007, 09:32 PM
EDIT:
Uh, asking someone for ideas? :\
mb?

LlamaMaster
August 27th, 2007, 09:52 PM
Blegh. It's because I'm not creative enough. If I actually had some plans and pictures of a real base I could do much better. It's just my damn lack of imagination.
Same problem here, but your imagination is still better than mine...

Mass
August 27th, 2007, 10:22 PM
Blegh. It's because I'm not creative enough. If I actually had some plans and pictures of a real base I could do much better. It's just my damn lack of imagination.

lol, I have the exact opposite problem, my modelling skill doesn't match my ability to visualize and stuff, although it gets closer every day.

Jay2645
August 27th, 2007, 10:24 PM
I have the same problem as Massacre, I can visualize what I want, but when I try to make it, it's a big box with little dents in it here and there.
Still trying to get the hang of Plane Modeling.

BobtheGreatII
August 27th, 2007, 10:27 PM
:picsorstfu:

Please.

Mass
August 27th, 2007, 10:31 PM
:picsorstfu:

Please.

wait what? I can post concept art then the model if thats what you want?

BobtheGreatII
August 27th, 2007, 10:54 PM
I don't care lol, I got sick of all the crazy, It is a Gallery Topic after all:

http://img518.imageshack.us/img518/7340/m111md5.png
OLD!!!!


MAIR-40 for Entropy
http://img174.imageshack.us/img174/7228/mair40allmm6.png
http://img234.imageshack.us/img234/9343/mair40seperatebl4.png

Bad Waffle
August 28th, 2007, 12:04 AM
lol, that gun is so huge, it looks like it launches a calibre round above .50.

Mass
August 28th, 2007, 12:09 AM
lol, that gun is so huge, it looks like it launches a calibre round above .50.
Yeah, lol, it does it looks like it's the size of a legless coffee table or something.
still cool though I think.

Bad Waffle
August 28th, 2007, 12:41 AM
rofl, you know somethings wrong with your gun when its compared to a coffee table :awesome:

ExAm
August 28th, 2007, 02:08 AM
?? You just switched my response upside down. How does that explain anything?I edited his post a bit to make it understandable, to a point. I probably should have highlighted the change in red.

Leiukemia
August 28th, 2007, 02:34 AM
Oh I saw the edit. I just didn't understand why he was saying it.

Mass
August 28th, 2007, 09:38 AM
Writing on side of rifle = SERIOUS POLY WASTAGE.

Axe it.

I didn't notice that, yeah wtf?
lol, I hope thats just there for rendering purposes, I don't wanna be shooting people with a high poly FPS lag machine/coffee table. :D

yet again not to say it ain't cool, or that I could do better.

Tweek
August 28th, 2007, 10:49 AM
i could do better :haw:

Mass
August 28th, 2007, 11:13 AM
you>me.

I would be shocked testicless if I met someone who thought otherwise. :)

thehoodedsmack
August 28th, 2007, 03:42 PM
Reminds me of this:

http://img.redwolfairsoft.com/upload/product/img/WA2000-L.jpg

Neat stuff.

SnaFuBAR
August 28th, 2007, 03:48 PM
nice insulting the wa2000 there man.

thehoodedsmack
August 28th, 2007, 04:45 PM
^
:confused2:
I'm sorry. What? Do you mean it's an insult to the gun to be reminded of it because of the posted model's boxiness? Because that's all that triggered the relation in my head.

Bastinka
August 28th, 2007, 04:49 PM
He was pointing you insulted the gun you posted, by comparing it to that attrocious model... I think :\

Oh well.

PenGuin1362
August 28th, 2007, 08:30 PM
atrocious is harsh. the model seems...meh, but the concept of the weapon however...

BobtheGreatII
August 28th, 2007, 08:38 PM
lol, that gun is so huge, it looks like it launches a caliber round above .50.

:v

Don't think for a second it wouldn't.

A little rough you think guys? XD It doesn't actually have all that many polys, enough to run in Halo, Not to mention this isn't going in Halo >.> As for the Mair-40 text, it's only temporary until we get a texture artist, and bump maps done. Along with other things.

SnaFuBAR
August 29th, 2007, 02:02 AM
it's really lacking in design sensability, poorly proportioned, relevance of the sizes of one part to the next is really really bad, lots of parts look without purpose, just random pieces, etc.

ExAm
August 29th, 2007, 10:51 AM
it's really lacking in design sensability, poorly proportioned, relevance of the sizes of one part to the next is really really bad, lots of parts look without purpose, just random pieces, etc.I think you just perfectly described the generic sci-fi video game rifle, which is pretty much what he was going for :downs:

Mass
August 29th, 2007, 12:01 PM
yep, it probably needs all that extra crap so thet it can shoot in space or something.

Tweek
August 29th, 2007, 03:29 PM
:haw:

BobtheGreatII
August 29th, 2007, 04:34 PM
it's really lacking in design sensability, poorly proportioned, relevance of the sizes of one part to the next is really really bad, lots of parts look without purpose, just random pieces, etc.

O rly?

Poorly proportioned? In What way.
Relevance of sizes? Rly? :confused2:
Lots of parts without purpose? Care to point any out?

Can't improve of course unless you actually specify what the hell you are talking about...

I've also noticed that most people on these forums (not all) aren't very open to new ideas and shoot them down just as fast as they come up. No I'm not throwing a fit because my gun was dissed so bad, I'm just simply stating facts here...

OmegaDragon
August 29th, 2007, 06:27 PM
Yay it is starting to moving now :D
Vehicle startup animation:
http://img442.imageshack.us/img442/8235/spinny44eo0.gif

Working on turning.

Thanks to Tweek for explaining how to make the rotation work and Zeph for pointing out that they were spinning the same direction.

LinkandKvel
August 30th, 2007, 02:48 PM
post renders!

I wana see the textures :^D

http://i13.photobucket.com/albums/a258/OmegaDragon_7/tinybroncotextured.png

Tweek
August 30th, 2007, 04:13 PM
dude, that's actually a really good model.
could be something for a handheld game, though it'd be slightly high poly for a handheld, and you'd have to de-res the textures too.

but that's really good work man.
you could propablt add in some more definition in the texture, add in a line of rivets on the wings or something.

LlamaMaster
August 30th, 2007, 04:14 PM
Š&#238;l&#241;†WndPL: http://www.h2vista.net/forums/showthread.php?t=1677&page=159
Š&#238;l&#241;†WndPL: what the fuck
Š&#238;l&#241;†WndPL: is tweek on like some new meds
Š&#238;l&#241;†WndPL: crack
Š&#238;l&#241;†WndPL: or some hippy shit?
Š&#238;l&#241;†WndPL: thats like seeing an alien wave hi to you with his penis, and serve you food that is actually NORMAL and CLEAN.. also he invites you to go to a rave with his friends the Boxinites which are just floating boxes
Š&#238;l&#241;†WndPL: thats an event more rare then THAT
Š&#238;l&#241;†WndPL: seriously
Š&#238;l&#241;†WndPL: somethings wrong with tweek

Tweek
August 30th, 2007, 04:17 PM
i lol'd

to SW:
you know not all art needs to be at least 5k polys.
ever played a handheld game at all?

nerd.
learn to know what you're talking about.
beats wha you can do any day.

LlamaMaster
August 30th, 2007, 04:18 PM
i lol'd

to SW:
you know not all art needs to be at least 5k polys.
ever played a handheld game at all?

nerd.
learn to know what you're talking about.
beats wha you can do any day.
<3

:( He removed me....

Tweek
August 30th, 2007, 05:00 PM
he was dragging you down anyway.

fatso784
August 30th, 2007, 06:21 PM
That plane should be in a pcific assault-type map where the focus is airborne fighting.

SnaFuBAR
August 30th, 2007, 06:59 PM
actually it would be better suited to high, hilly terrain with canyons and such, or city flying. something like that is just asking to be chewed up and spit out in an open ocean assault.

OmegaDragon
August 30th, 2007, 11:49 PM
dude, that's actually a really good model.
could be something for a handheld game, though it'd be slightly high poly for a handheld, and you'd have to de-res the textures too.

but that's really good work man.
you could propablt add in some more definition in the texture, add in a line of rivets on the wings or something.

Thanks for the comments! I have actually tried to keep this model low res for now because the higher the poly count, the more difficult it is for me to move the model around due to my shitty computer and a not so good, but good enough graphics card. Whenever I open a high poly model, I can see it, but when I move the camera it is choppy and for a 1/2 a second movement of the camera, it will take like 5 seconds to move it to that point.


actually it would be better suited to high, hilly terrain with canyons and such, or city flying. something like that is just asking to be chewed up and spit out in an open ocean assault.

I never really thought of what type of map this vehicle could be put into, but those do sound like a good idea :)


As for the textures, they are still being fixed. those are place holders to basically see how it might just look like. I'm not the very best person in PS, but with patience I might just be able to finish it with a pretty decent look :p

demonmaster3k
August 31st, 2007, 06:50 AM
Yay it is starting to moving now :D
Vehicle startup animation:
http://img442.imageshack.us/img442/8235/spinny44eo0.gif

Working on turning.

Thanks to Tweek for explaining how to make the rotation work and Zeph for pointing out that they were spinning the same direction.
cool the tiny bronco, if you put that in a map, are u going to make a matching Cid biped too?

OmegaDragon
August 31st, 2007, 02:24 PM
cool the tiny bronco, if you put that in a map, are u going to make a matching Cid biped too?

I highly doubt it. Not only will it be a horror watching a bunch of Cids running around, I have never actually made a biped, nor a human shaped model of any sort.

Jay2645
September 1st, 2007, 04:54 AM
Though I wouldn't mind seeing 16 Final Fantasy girl characters running around (Preferably ones showing the most skin).

legionaire45
September 1st, 2007, 05:12 AM
Though I wouldn't mind seeing 16 Final Fantasy girl characters running around (Preferably ones showing the most skin).
http://www.animexpansion.com/Art/Dragmir/YuffieDragmir.jpg
Like that one? You are a sick little man.

Also, polandland.
http://img2.putfile.com/thumb/8/24202330380.jpg (http://www.putfile.com/pic.php?img=6462234)
http://img2.putfile.com/thumb/8/24202403241.jpg (http://www.putfile.com/pic.php?img=6462261)
http://img2.putfile.com/thumb/8/24202423999.jpg (http://www.putfile.com/pic.php?img=6462274)

Jay2645
September 1st, 2007, 05:40 AM
Yes, like that one, but considerably thinner.
Why do people even draw characters like that? I see them all over the place, I even see some ones of Cortana.

demonmaster3k
September 1st, 2007, 12:21 PM
omg it's an eyesore

SMASH
September 1st, 2007, 01:13 PM
Also, polandland.
http://img2.putfile.com/thumb/8/24202330380.jpg (http://www.putfile.com/pic.php?img=6462234)
http://img2.putfile.com/thumb/8/24202403241.jpg (http://www.putfile.com/pic.php?img=6462261)
http://img2.putfile.com/thumb/8/24202423999.jpg (http://www.putfile.com/pic.php?img=6462274)

Looks like it should go on a monkey :-/ (not saying it looks bad).

Mass
September 1st, 2007, 01:36 PM
Yes, like that one, but considerably thinner.
Why do people even draw characters like that? I see them all over the place, I even see some ones of Cortana.
Jay, you haven't lived until you've seen Cortana porn.
I like the autogiro or whatever it is. It has a sort of cartoony appeal.
Also, that helmet is cool but looks like its made to be worn by people missing half their face, like a bear ate it or something. Or monkeys, they could wear that/eat people's faces. Maybe a bit less indent in the center?

Tweek
September 1st, 2007, 01:38 PM
looks like had a mid-air collision with an airplane-wing, right in the middle of his face there.

crushed skull-helmet ftw!

you might want to pull up some reference of an actual HUMAN HEAD

Nimverus
September 1st, 2007, 05:23 PM
http://img.photobucket.com/albums/v421/murderdollz23/CHARECTER2-1.jpg

not mine >_>

some guy on the halomaps forums reckons he's gona make that into a biped <_<

Thats fucked up lol , funny tho

Mass
September 1st, 2007, 06:35 PM
LOL, I remember that thing.
Its for bisexual tenticle rape, obviously.
:sick:

Leiukemia
September 1st, 2007, 06:40 PM
lol, I can never help to laugh the hardest at the ninja turtle stomach on that travesty.

TomClancy
September 1st, 2007, 07:39 PM
Interesting...

Jay2645
September 1st, 2007, 08:19 PM
At least give that thing a bra still...
You don't see male human flood forms with penises, do you?

teh lag
September 1st, 2007, 08:22 PM
Oh jesus not that again... :sick:

Whoever made that is a deeply disturbed individual.

Jay2645
September 1st, 2007, 08:29 PM
Thank god he stopped working on it.
Although it has to be said:
Before she became a flood, I'd tap that.

Sever
September 2nd, 2007, 12:35 PM
You'd tap turtle-lady? LOLFAG!

Bad Waffle
September 2nd, 2007, 01:41 PM
http://img525.imageshack.us/img525/3233/smithlolzcopyyc5.jpg

Sever
September 2nd, 2007, 02:01 PM
Here's one of the sections of another of my WIPs, Graveyard (Hang 'Em High). This is the Shotgun hallway that runs underneath the upper base. The rest of the map, which is a cliff-side, once-pristine grotto, will be filled with other portions of a crashed UNSC vessel, the Relentless Firestorm, along with two Albatross cargo pods, ODST drop pods, a Pelican (for the large ramp at the upper base) and an overturned Scorpion (for the large ramp at the lower base).

I still have to create the damaged regions on this piece, but that will have to wait until I finish the terrain for the level.

And, yes, I'm using Certain Affinity's idea of the 'rabbit hole' for the back hallway.


http://i45.photobucket.com/albums/f87/sever323/Untitled0-1.png

http://i45.photobucket.com/albums/f87/sever323/Untitled1-2.png

http://i45.photobucket.com/albums/f87/sever323/Untitled2-2.png

http://i45.photobucket.com/albums/f87/sever323/Untitled3-2.png

Mass
September 2nd, 2007, 02:28 PM
looks cool but a bit too uniform for my taste.

Sever
September 2nd, 2007, 02:33 PM
I still have to create the damaged regions on this piece, but that will have to wait until I finish the terrain for the level.
:raise:

Bad Waffle
September 2nd, 2007, 02:36 PM
thats still pretty rough. Slap some detail onto the pillars, the walls, the ceiling.

Sever
September 2nd, 2007, 02:48 PM
If I add too much detail now, the next phase will be too complicated: I'm going to make this piece similar to The Maw, with all of the bent and broken areas. Some of the other scraps on the map will be more similar to the mangled wreckage seen on Burial Mounds. Also, one side of the map will be closed off by a MASSIVE bulkhead of the ship itself. Massive as in: the insignia on the side of the ship will be taller than three spartans.

Tweek
September 2nd, 2007, 04:13 PM
nah, it won't be, this is all 100&#37; modular stuff, you can just chop out 1 section, and break it, then paste it back in.

Sever
September 2nd, 2007, 04:27 PM
They, too are a part of the damage done to the structure. I'm working on the other pieces that have fallen from the UNSC ship (the two tower-parts of the bases), and I will go about the detailing after I have modeled both of those.

Is there anyone out there who would be willing to model (or find) and skin a Scorpion tank without its turret, an Albatross Dropship (seen on the beach of Relic), and an ODST Drop Pod?

Bastinka
September 2nd, 2007, 04:29 PM
Looks allright, the pillars need less indentation though... if you could understand that :\

More forerunner touch-ups on the ceiling could be used though.

Sever
September 2nd, 2007, 04:33 PM
More forerunner touch-ups on the ceiling could be used though.

'Tis Human, not Forerunner. I will be adding some pipes, etc. to the ceiling

Bastinka
September 2nd, 2007, 04:36 PM
Doesn't really look human but allright, its your model.

Sever
September 2nd, 2007, 04:41 PM
Look at the Pillar of Autumn. Look at my model. k?

Jay2645
September 3rd, 2007, 03:48 AM
looks cool but a bit too uniform for my taste.
This coming from the guy who flat-out rejected me when I told him Archive V1 was too linear, make it asymmetrical and less uniform.
And the turtle thingies were from the flood, she wasn't like that before she got infected.

Tweek
September 3rd, 2007, 03:56 AM
DONT GIMME FUCKING EXCUSES!

Jay2645
September 3rd, 2007, 03:57 AM
It isn't an excuse, it's true. ;)

Jay2645
September 3rd, 2007, 04:02 AM
No, it was someone else's, the thread's somewhere on the 7th page of the Halomaps forums now.

kenney001
September 3rd, 2007, 09:37 PM
http://i148.photobucket.com/albums/s13/kenney001/Ma5krender.jpg

its a WIP. Its going to be replacing this as a favor for Masterz1337. Its made completely from scratch...

http://i62.photobucket.com/albums/h94/vote1sanches/Ma5korig.jpg

Archon23
September 3rd, 2007, 09:44 PM
IS DAT SOME MA5K? :awesome:

DaneO'Roo
September 3rd, 2007, 09:45 PM
Fucking good work.



Can't wait to get my hands on it ;D

kenney001
September 3rd, 2007, 09:47 PM
speeking of which,
Dano, you want to skin it?
or do as masterz suggested and UVW the older skin to it....he said you might want to break from your brute for a bit....

DaneO'Roo
September 3rd, 2007, 09:51 PM
No, not old skin. I'll make a new one for it, won't take very long at all, if a few days.

Bastinka
September 3rd, 2007, 09:52 PM
Thats some :awesome: gun right thar, kenney.

Stormwing
September 3rd, 2007, 09:53 PM
[ma5k]

its a WIP. Its going to be replacing this as a favor for Masterz1337. Its made completely from scratch...
holy. fucking. SHIT.

:suicide:

kenney001
September 3rd, 2007, 09:54 PM
No, not old skin. I'll make a new one for it, won't take very long at all, if a few days.

You want me to unwrap it? or do you have your own way of doing things?

Bad Waffle
September 3rd, 2007, 09:55 PM
good work, but why are there phillips-head screws on a precision futureweapon? its not like its arts and crafts or anything. Also, fix the blocky heatsink right above the front grip. The bolt also looks wimpy, bulk it up. The front grip is hideous, add more more subdivs to that thing so its not a frickin block. Trigger is too thick, and looks like it would be uncomfortable to the touch. Human weaponry uses touch sensitive pads for their rifles, only pistol type weaponry have triggers. Overall though, its leaps and bounds over the crappier model. finish these modifications i stated above, and it'll be a great weapon. Good work.

kenney001
September 3rd, 2007, 09:58 PM
Thanks WOL. your the second one to point out the grip. Thats good honest crit for me.

Roostervier
September 3rd, 2007, 10:00 PM
Kenney, I am sure he will unwrap it himself. It helps him in the skinning process, so don't bother. Also, it's a tad bit on the boxy side in my opinion, but I like it.

DaneO'Roo
September 3rd, 2007, 10:03 PM
Do what Wave said, and you can feel free to unwrap as much of it as you want if you have time. It'll definitely save me some time. I'll most likely change the layout when you give it to me though, grouping alike shades and materials together and such. Fully unwrapped I could skin it in 1 sitting. That includes bump, spec etc.

Roostervier
September 3rd, 2007, 10:12 PM
Do what Wave said, and you can feel free to unwrap as much of it as you want if you have time. It'll definitely save me some time. I'll most likely change the layout when you give it to me though, grouping alike shades and materials together and such. Fully unwrapped I could skin it in 1 sitting. That includes bump, spec etc.
That's not what you told me when I offered to unwrap the brutes. D:

I understand though. In any case, I like it better than the old model, and once it's revised, I'll be animating it. >;D

Hope I can do it some justice.

[edit] The origins will look something like this (minus the H2 hands, will be using the H1 hands).

http://img373.imageshack.us/img373/3623/originsbj6.jpg

Not much different than the older ones, but I am going to make sure the melee isn't fail and the reload is nice. Same with the rest of the animations.

DaneO'Roo
September 3rd, 2007, 10:15 PM
Yeah but bipeds are hard and i didn't want anyone to screw dem ups. With bipeds I have a particular way of laying the uvs out and a particular way I like to skin the head and hands and such.

kenney001
September 3rd, 2007, 10:22 PM
That's not what you told me when I offered to unwrap the brutes. D:

I understand though. In any case, I like it better than the old model, and once it's revised, I'll be animating it. >;D

Hope I can do it some justice.

[edit] The origins will look something like this (minus the H2 hands, will be using the H1 hands).

Not much different than the older ones, but I am going to make sure the melee isn't fail and the reload is nice. Same with the rest of the animations.

I realized this, thus i made it the same preportions and the mag is in the same place. The only thing you would need to do is move the front hand up a little, since the grip isnt as low...


http://i62.photobucket.com/albums/h94/vote1sanches/ma5kstance.jpg

I rushed hand positions here, but its a general idea for the FP view...

Roostervier
September 3rd, 2007, 10:24 PM
Yeah. Originally Teh Lag was going to just tweak the old animations to fit it, but they just need a new set.

ExAm
September 4th, 2007, 01:24 AM
The old firing animation made me want to stab myself. It doesn't look like recoil at all. It just does some kind of backward wobble.

DaneO'Roo
September 4th, 2007, 01:26 AM
I realized this, thus i made it the same preportions and the mag is in the same place. The only thing you would need to do is move the front hand up a little, since the grip isnt as low...


http://i62.photobucket.com/albums/h94/vote1sanches/ma5kstance.jpg

I rushed hand positions here, but its a general idea for the FP view...

That looks SO MUCH FUCKING BETTER


Though, make the screws simple flat hexagon ones like the halo 3 AR.

Tweek
September 4th, 2007, 01:54 AM
looks ugly to me :<
it needs more stuff to it on the side. looks "wave of boring"-ish
hello cinderblock.

kenney001
September 4th, 2007, 07:35 AM
uuh thats why they have this thing called a skin....

Tweek
September 4th, 2007, 07:48 AM
no, that's not why they have this thing called a skin...

Bad Waffle
September 4th, 2007, 08:35 AM
shhhh tweek, remember that this gun was designed for MASTERS...

Tweek
September 4th, 2007, 09:14 AM
orite.

PenGuin1362
September 4th, 2007, 05:57 PM
lulz.

skins are NOT for major details. all skins are good for are minor details like screw heads, metal scratches and other minor things. and of course actually making the materials look metal/wood etc. >_>

kenney001
September 4th, 2007, 08:03 PM
well I know what you mean now tweak, its just i dont know really what to do with that side, It already looks busy-enough in FP view, and its that way on the cover of the Ghosts of Onix.....

Im always open to suggestions though.....

Dole
September 4th, 2007, 08:12 PM
I'd give suggestions but first I'm going to have to ask you whether you're going for a revisualization of CMT's current MA5K or you're approaching a more canonical and less abstract rendition of the MA5K as depicted on the cover of Ghosts of Onyx. I've got tips for both, but can give more tangible advice for the latter.

kenney001
September 4th, 2007, 08:21 PM
Im making an Ma5k that is up to par with other newer models. I also did it for personal practice. I made what I could from the book cover, and the rest i just used my imagionation. Also, I tried making the other version, instead of CMT's. There are 2 different ones on the cover, CMT made the right one, i am making the left one. It is also going to replace CMT's.

So to answer your question, it is both. Suggestion wise, I know about the front grip, the trigger, the lack of a hole for the mag to "slide" out of, the charging handle, and the phillips-head screws.

DaneO'Roo
September 5th, 2007, 06:59 PM
I think the one on the book cover is shit. Thats why the old Ma5k sucked. It was accurate.

Yours looks great.

Archon23
September 5th, 2007, 07:58 PM
Well Dane. You do realize the one kenney's making looks like its just based on the one on the SII was holding. The old one looked like it was based on the one the SIII was holding.

Hell he even said that in his last post. :\

Roostervier
September 5th, 2007, 07:59 PM
He also said he added his own touch because it was too boring or something. A lot of the stuff he used his imagination on.

Archon23
September 5th, 2007, 08:02 PM
All I know is that I'm glad the screws are gone. They were out of place.

Though I have to agree that an accurate MA5K would be boring looking.

kenney001
September 5th, 2007, 09:44 PM
All I know is that I'm glad the screws are gone. They were out of place.

Though I have to agree that an accurate MA5K would be boring looking.

the screws arent gone.........i like them....

DaneO'Roo
September 5th, 2007, 10:26 PM
Don't make them screws though, make them just hexagonal things like on the halo 3 AR please...

ExAm
September 6th, 2007, 12:07 AM
Bolts. Screws don't belong on guns.

Con
September 6th, 2007, 12:33 AM
I always label 'em as screws, I guess that really is incorrect. Meh.

Tweek
September 6th, 2007, 02:44 AM
screw you con :saddowns:

OmegaDragon
September 6th, 2007, 10:57 PM
I have good news and bad news involving the Tiny Bronco:

Good news:



I partially got it in game :D




http://img166.imageshack.us/img166/7752/tinybroncogameox6.jpg

The Bad News:

http://img375.imageshack.us/img375/120/tinybroncogamezomggf2.jpg




I made a "slight" error in scaling....

kenney001
September 6th, 2007, 10:58 PM
LOL

BobtheGreatII
September 6th, 2007, 11:00 PM
LoL! Nice work there.

DaneO'Roo
September 6th, 2007, 11:35 PM
lmfao

Bad Waffle
September 6th, 2007, 11:48 PM
rofl, thats gold right there. i was like "hmm that grass isnt tiled enough" and then BAM. i loled.

Botolf
September 7th, 2007, 12:49 AM
I saw the first picture, thought to myself, "that thing's tiny!" :lol:

SnaFuBAR
September 7th, 2007, 12:59 AM
tiny bronco is tiiiiiinnnyyyy.

Tweek
September 7th, 2007, 03:52 AM
longcat is loooooong?

Con
September 7th, 2007, 09:47 AM
I lol'd

Tarzan
September 7th, 2007, 10:54 AM
I was like... that doesn't look right... Should be simple to fix though - lol

OmegaDragon
September 7th, 2007, 11:43 AM
It should be indeed. I will work on it once I get back in my laptop, but now I am enjoying the speed that my computer does not have.
*thinks of stealing school lab computers for their awesome speed and graphic capabilities*