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SnaFuBAR
October 13th, 2007, 12:52 PM
Actually, Dano, the architecture should be 30 or 45 degrees. :eng101:

Mass
October 13th, 2007, 12:55 PM
Actually, Dano, the architecture should be 30 or 45 degrees. :eng101:
I think all the angles are perfectly forerunner, dane just wants to reuse textures me thinks :-3

fatso784
October 13th, 2007, 02:45 PM
I don't think I'm awesome, I KNOW I'm awesome. I don't need people to tell me so. If you find my posts pig headed and egotistical, thats just your ego being personally tramped on. I know it hurts. Deal with it.


You're the epitamy of all egomaniacs, D4NO. You make Colbert look like a heart doner.

DaneO'Roo
October 14th, 2007, 12:26 AM
I was fucking joking...

"I don't think I'm awesome, I KNOW I'm awesome. I don't need people to tell me so. If you find my posts pig headed and egotistical, thats just your ego being personally tramped on. I know it hurts. Deal with it."

you see what I did there?

I gave him what he wanted. An elitist asshole to flamebait. Someone to mock and make himself look "holier than thou", in turn making him look like the elitist.

I thought you were all smarter than that :(

BobtheGreatII
October 14th, 2007, 12:31 AM
I thought you were all smarter than that :(

YOU FOOL <:mad:>


:v

Pooky
October 14th, 2007, 12:34 AM
I was fucking joking...

"I don't think I'm awesome, I KNOW I'm awesome. I don't need people to tell me so. If you find my posts pig headed and egotistical, thats just your ego being personally tramped on. I know it hurts. Deal with it."

you see what I did there?

I gave him what he wanted. An elitist asshole to flamebait. Someone to mock and make himself look "holier than thou", in turn making him look like the elitist.

I thought you were all smarter than that :(

Even if that post was a joke, you really have been acting like an elitist asshole lately and a lot of us are pretty tired of it.

what happened to you man, you used to be cool D:

DaneO'Roo
October 14th, 2007, 12:41 AM
I have NEVER EVER thought higher of myself than anyone else. If you guys are feeling that I'm elitist, it seems more like you guys are putting that image in your head yourself.

:////////

When I say something someone made is shitty, it doesn't mean I said they are shitty themselves. There is a difference.

SnaFuBAR
October 14th, 2007, 01:36 AM
fried and noob are full of fecal matter, just like what they spewed here. gfg.

DaneO'Roo
October 14th, 2007, 01:43 AM
.........

yeah, because obviously that is exactly how I feel and think because you have the 3rd fucking eye, n00b.

Responding in kind to an asshole trying to bait me on is self defense in my opinion. I like to mock the mockers.


You all act as if you don't flame and only I'm an asshole when I do so.

People need to get off the freaking bandwagon.

Face it, the reason the forums are such a stir all the time is because of the loldrama. You people fucking love it, because you get to be "tough guys on the internet". Your all martyrs.

If everything here was happy happy fun land with lemonade streams and sugar coated mountain tops, this place would be as dead as cyberslam is.

Just shut it the fuck up and let this forum get back to what it was meant to be for. All you wagon bunnies are showcasing is stupidity.

Pooky
October 14th, 2007, 03:00 AM
Eh.. it's not like I don't like you anymore, just wish you'd tone it down occasionally. :|

<3?

DaneO'Roo
October 14th, 2007, 03:12 AM
i dunno what it is i have to tone down but i still love ya Pewkee

Timo
October 14th, 2007, 03:48 AM
Get back on topic guys, this thread is going south.

DaneO'Roo
October 14th, 2007, 08:03 AM
k

http://img84.imageshack.us/img84/9753/stripsminimalrendereduf7.jpg

Ok done with the textures for it. Now finish the map Tweek so I can fucking skin it :l

Love De Lux
October 14th, 2007, 11:27 AM
Indeed, that's awesome dane !

Tweek
October 14th, 2007, 11:54 AM
ART TAKES TIME DANO!

;D

i'll put in a good chunk of work tomorrow.

Leiukemia
October 16th, 2007, 03:13 AM
um.... I'm not sure? All I know is it's inspired by master shake from aqua teen hunger force, and pot. lol.
http://i67.photobucket.com/albums/h320/Duncgs/glass3copy-1.jpg

DaneO'Roo
October 16th, 2007, 03:55 AM
Lol its a skybox.

Sever
October 16th, 2007, 07:41 AM
Quite awesome. It does, however, lack the awesome Master Shake In-Your-Face attitude. But it is a WIP at the time being...

SMASH
October 16th, 2007, 07:45 PM
M4A1 WIP:
http://img89.imageshack.us/img89/7710/renderxq7.png

Jay2645
October 16th, 2007, 07:54 PM
M4A1 WIP:
http://img89.imageshack.us/img89/7710/renderxq7.png
Looks good, but the side needs more detail on it. It makes it look kinda bland.

PenGuin1362
October 16th, 2007, 08:06 PM
M4A1 WIP:


:fail:

very inaccurate and in many places way out of proportion

Mass
October 19th, 2007, 12:27 AM
concept sketch of blue-side terrain layout in my map, opinions/suggestions?
http://i118.photobucket.com/albums/o97/nate-the-great_photos/conceptblueside.jpg

Botolf
October 19th, 2007, 01:18 AM
Some more tunnels and rock piles to hide in/behind, maybe?

Mass
October 19th, 2007, 09:16 AM
I couldn't be arsed to draw in the forerunner stuff, that big entrance thing goes there, there is a cavern below and a few ways up out of it.
Also, I hope I don't have to switch engines based on poly count. D:

Botolf
October 19th, 2007, 11:53 AM
If you have a Scorpion or other heavy vehicles, you might need to add a lot more cover at the base, to avoid one team turning the other into paste
on the hillside :p

fatso784
October 20th, 2007, 01:02 PM
Good concept for a map, but the concept art is just a bunch of gray scribbles. I've never seen your shading before, and this is pretty pathetic. I don't care if it is a rough sketch.. it makes the terrain harder to analyze.

MNC
October 20th, 2007, 04:10 PM
Yeah, it's pretty hard to distinguish certain area's, but it is a rough sketch, after all.

http://img147.imageshack.us/img147/8325/wirewa2.png (http://imageshack.us)

I really dislike the sand tit in the middle. Also, cliffs still not fixed, though they're supposed to resemble sand dunes, as it will be a bit of The Ark/Tsavo Highway kind of look. So... What kind of geometry do you guys recommend to add? It's really bland as of now.

Roostervier
October 20th, 2007, 04:12 PM
It doesn't appear to be scribbles to me. It really depends on how the map/concept creator perceives it. I find it fine, everything is easily distinguishable. As long as he can tell what it is, then it is okay.

Apoc4lypse
October 20th, 2007, 05:06 PM
My opinion on what you have so far for the terrain is, its alright... I see a lot of areas thats would be awkward if the player were to see them in game though, like stretched poly's and such.

When making terrain its easy to just make a plane with segments and then just move vertices's around, unfortunately this yields bad results most of the time unless you know exactly what your doing with every vertex (I.E. not just using smooth selection and dragging vertices's to shape your terrain) I find plane modeling the most effective way and often extrude edges to make new polys, instead of just making one solid plane and editing it all.

DaneO'Roo
October 20th, 2007, 07:38 PM
I see a lot of areas thats would be awkward if the player were to see them in game though, like stretched UVW'S and such.


FTFY

UVW stretching is avoidable, since It's a persons fault if UV's are stretched and suck.

Kalub
October 20th, 2007, 11:22 PM
>_> I understood it as:

Retard: lol its liek a hillz

*insert picture of a single vertice flying off into the air*

:D

MNC
October 21st, 2007, 05:38 AM
I'm not looking at textures for now.

PenGuin1362
October 21st, 2007, 09:28 AM
@ massacre

looks pretty sick but make the stream a bit more winding, maybe have a random small pond it feeds into then keeps going. also where the bottom of the drawing is you should put the base but it should be like on a cliff edge. make things more interesting.

Mass
October 21st, 2007, 03:36 PM
@ massacre

looks pretty sick but make the stream a bit more winding, maybe have a random small pond it feeds into then keeps going. also where the bottom of the drawing is you should put the base but it should be like on a cliff edge. make things more interesting.
The bottom of the pic leads into the middle of the map, with my massive forerunner temple thing(WIP) and the teleporter bases (which will go next ish to the bottom most waterfall.) In between the two cliffs at the top leads into the base area. Also, the thing I posted a few pages back is gonna lead into a cave system and will be positioned on the right cliff face.

I'm gonna post the teleporter base in a bit, I decided to have the teleporter itself be about 10ft off the ground so as not to be blockable, you'll see what I mean.

ICEE
October 21st, 2007, 05:45 PM
M4A1 WIP:
http://img89.imageshack.us/img89/7710/renderxq7.png

damn. also, i have a pickup icon made for that gun. i dont know if the maker would let you use it though

fatso784
October 21st, 2007, 06:11 PM
http://img88.imageshack.us/img88/6750/progressdt5.png

Multiplayer map I've been working on. Concept inspired by Lockout and Guardian. :D

Mass
October 21st, 2007, 07:06 PM
Teleporter reciever base take 1.
orange thing is energy beam, disc thing is the top of the teleporter, you get dumped out the bottom of it so to speak.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/teleportertake1.jpg
In case anyone needs it spelled out: it's hovering so as to be pretty much unblockable.

Rob Oplawar
October 21st, 2007, 07:11 PM
@massacre: hm, interesting, i think i like it.
@fatso: intriguing, but I can't really make out from that render how the flow of that map is supposed to work. better render, or outline the paths mb?

LlamaMaster
October 21st, 2007, 07:18 PM
That looks awesome fatso! More renders maybe?

Botolf
October 22nd, 2007, 02:59 AM
http://img144.imageshack.us/img144/7792/platform2tn9.jpg

Thoughts?

Kalub
October 22nd, 2007, 03:06 AM
Better

SnaFuBAR
October 22nd, 2007, 03:23 AM
slightly better. now it's very very cluttered. keep trying.

Botolf
October 22nd, 2007, 03:29 AM
Cluttered, as in movement space, or too many indentations, etc for too little space?

SnaFuBAR
October 22nd, 2007, 03:49 AM
both.

Tweek
October 22nd, 2007, 03:58 AM
tbh, i kinda like it.

could be slightlycluttered like snaffypoo said though.
but looks pretty decent.

Botolf
October 22nd, 2007, 10:23 AM
Ok, I shall keep that in mind when I rework it.

fatso784
October 22nd, 2007, 04:27 PM
Whoa. Great model man... possibly a little too much indentations, but what the hell?

Sorry I didn't post this earlier..
http://img88.imageshack.us/img88/2431/progressau2.png

LlamaMaster
October 22nd, 2007, 04:33 PM
That one building in the center looks pretty plain, but otherwise everything is completely epic.

Tweek
October 22nd, 2007, 04:44 PM
there's not enough extruded stuff.

also, loads of errors.

it's a good attempt, but that's still about it. the scene doesnt become any better because you have more stuff in it.

JunkfoodMan
October 22nd, 2007, 04:47 PM
It looks...cluttered. As if things were just thrown in there.

Sever
October 22nd, 2007, 04:58 PM
I see no flow or concept to it. Also, I honestly can't discern the race that his architecture belongs to. Needs a major reworking or a complete restart.

Mass
October 22nd, 2007, 06:03 PM
there's not enough extruded stuff.

also, loads of errors.

it's a good attempt, but that's still about it. the scene doesnt become any better because you have more stuff in it.
.

fatso784
October 22nd, 2007, 06:46 PM
The concept for the map has been drawn out. It's all thought out.

As for the geometry, I'm aware there are errors. The big building is far from being done. Also, there's a lower level I have yet to work on. The race is I dunno I just kinda built something. If you don't like the mix of races, that's your opinion.



there's not enough extruded stuff.

Tweek, wtf? You think more extruded stuff makes it look better? Well maybe I wanted to try something that actually took skill, like, or, I dunno, Boolean maybe?

LinkandKvel
October 22nd, 2007, 07:20 PM
I swear, I need 8 fucking arms and 4 computers. Then I could do all the work I'm supposed to be doing for everyone at the same time :X


This is just me experimenting with rendering.

http://img210.imageshack.us/img210/7777/uzihighresim0.jpg

Link, that is awesome :DAwesome enough for you to skin? :raise:

Mass
October 22nd, 2007, 08:05 PM
Tweek, wtf? You think more extruded stuff makes it look better? Well maybe I wanted to try something that actually took skill, like, or, I dunno, Boolean maybe?

No.That was sarcasm, he was commenting on the fact that there is way too many extruded/beveled things.

Roostervier
October 22nd, 2007, 08:11 PM
Tweek, wtf? You think more extruded stuff makes it look better? Well maybe I wanted to try something that actually took skill, like, or, I dunno, Boolean maybe?You think boolean takes skill? :fail:



I hope that was as sarcastic as tweek saying it needs more extrusions.

PenGuin1362
October 22nd, 2007, 08:23 PM
The concept for the map has been drawn out. It's all thought out.

As for the geometry, I'm aware there are errors. The big building is far from being done. Also, there's a lower level I have yet to work on. The race is I dunno I just kinda built something. If you don't like the mix of races, that's your opinion.


Tweek, wtf? You think more extruded stuff makes it look better? Well maybe I wanted to try something that actually took skill, like, or, I dunno, Boolean maybe?

:XD:

sarcasm much?

boolean and skill makes about as much sense a duck fucking a kangaroo.

it takes knowledge of how to do it properly but a skill? not quite. and the map looks so crowded it's actually to the point where it's annoying. but i like the concept.

Roostervier
October 22nd, 2007, 08:25 PM
Anyone can probably guess what map I'm remaking for H2V.

http://img143.imageshack.us/img143/8697/randommap2iu6.jpg

The reason the thing in the middle is different is because me and con talked about it the other night, and decided the old thing that used to be there was gay, so I changed it a little bit (his argument was that the player felt too closed in). I'm open for changing that, however.

Also, first bsp in maya :3.

Also also, I will be adding more detail to the cliffs. =p
Right now some of them look pretty bland.

[edit]Also, I made the cave larger so it's more like the original.

Rob Oplawar
October 22nd, 2007, 10:30 PM
Welp, I have absolutely no idea what that is. I give up. What map are you remaking for H2V?

Botolf
October 23rd, 2007, 01:54 AM
Haven't started on model improvements yet, but I will note next time I show it to you guys, it'll be with a render, and not a jaggy-filled screen cap. Ie:

http://img507.imageshack.us/img507/5969/platformtestrendermv0.jpg

But with ideally more muted lighting, the removal of those hideous spots, better angle, etc, etc.

Archon23
October 23rd, 2007, 06:15 AM
So........what is it?

Mass
October 23rd, 2007, 06:43 AM
So........what is it?
Looks like an elevator, and if it is, it needs moar H3 style energy beam going through center.

Botolf
October 23rd, 2007, 12:53 PM
It's a dead-end floating platform, planning on sticking a shotgun and a few grenades on the ledge near the back (I'll elaborate more once I redo things).

Sever
October 23rd, 2007, 01:40 PM
Anyone can probably guess what map I'm remaking for H2V.

http://img143.imageshack.us/img143/8697/randommap2iu6.jpg
[edit]Also, I made the cave larger so it's more like the original.

No, we can't. Please explain.

Roostervier
October 23rd, 2007, 03:26 PM
Oh... it's ice fields. I'm remaking ice fields. I assumed since laggy could guess right away and he doesn't know squat about the map that others would be able to guess. Maybe with my modification it isn't as easy to recognize.

So... it's no longer snowy, and it will have other modifications changing game play.

LlamaMaster
October 23rd, 2007, 03:53 PM
That doesn't look anything like ice fields. :/ You model does look that great tbh.

Roostervier
October 23rd, 2007, 04:59 PM
It isn't supposed to look like ice fields. <_<

I'm not one of those tards who leaves the map the way it is and calls it a remake. Also, early in development, I promise it will get better. =p

Also, what do you find is so bad about it? Maybe I can change something so it actually looks good.

[edit]
Also,

http://img132.imageshack.us/img132/3416/broriginshf7.jpg

Animating the battle rifle. =p
Tbqh, I think the hand looks weird. Anyone else have suggestions to fix the origins?

LlamaMaster
October 23rd, 2007, 05:01 PM
It isn't supposed to look like ice fields. <_<

I'm not one of those tards who leaves the map the way it is and calls it a remake. Also, early in development, I promise it will get better. =p

Also, what do you find is so bad about it? Maybe I can change something so it actually looks good.
If it doesn't resemble ice fields than don't call it ice fields...

Also, the cliffs.

ExAm
October 23rd, 2007, 05:13 PM
It isn't supposed to look like ice fields. <_<

I'm not one of those tards who leaves the map the way it is and calls it a remake. Also, early in development, I promise it will get better. =p

Also, what do you find is so bad about it? Maybe I can change something so it actually looks good.

[edit]
Also,

http://img132.imageshack.us/img132/3416/broriginshf7.jpg

Animating the battle rifle. =p
Tbqh, I think the hand looks weird. Anyone else have suggestions to fix the origins?Point the thumb a bit more upward.

Mass
October 23rd, 2007, 05:57 PM
Anyone can probably guess what map I'm remaking for H2V.

http://img143.imageshack.us/img143/8697/randommap2iu6.jpg

The reason the thing in the middle is different is because me and con talked about it the other night, and decided the old thing that used to be there was gay, so I changed it a little bit (his argument was that the player felt too closed in). I'm open for changing that, however.

Also, first bsp in maya :3.

Also also, I will be adding more detail to the cliffs. =p
Right now some of them look pretty bland.

[edit]Also, I made the cave larger so it's more like the original.

Looks good, and I can see the ice fields layout coming through.
Is it going to be human or forerunner?
If it's forerunner then I can contribute redone H3 style bases, if you want.
Also, I think you should make the climate similar to like Tsavo Highway, then you can name it savanna but thats just me.

Roostervier
October 23rd, 2007, 06:14 PM
Actually, it is forerunner and that is a good idea! But, I've already got a name (just for you LlamaMaster <_<). During the point of the concepts creation, I went to Sunny for his awesome naming skills. He named it Silva Virga. Then again, it could possibly need a renaming if I make it that style anyway, as Silva means something similar to green land/forests and virga is a mist like thing. Seeing as how it won't have that kind of style, maybe I could use a new name?

Also, thanks ExAm

sdavis117
October 23rd, 2007, 06:57 PM
http://img441.imageshack.us/img441/3742/scan0011tg4.jpg
http://img441.imageshack.us/img441/7781/mirage2uz7.jpg (http://img86.imageshack.us/img86/6253/mirage2bu8.jpg)
(Click on Image to veiw full size)

The little box in the first pic is a about the hight as the MC, it's just a scale refrance I use when I draft the sucker. and don't mind the crazy dimons in the corner, that's just me getting very borad in welding.

Go to the October issue of GFW (Games For Windows). Page 22. In that main picture there is a building. Does that building look familiar to anyone.:D

Mass
October 23rd, 2007, 07:25 PM
Actually, it is forerunner and that is a good idea! But, I've already got a name (just for you LlamaMaster <_<). During the point of the concepts creation, I went to Sunny for his awesome naming skills. He named it Silva Virga. Then again, it could possibly need a renaming if I make it that style anyway, as Silva means something similar to green land/forests and virga is a mist like thing. Seeing as how it won't have that kind of style, maybe I could use a new name?

Also, thanks ExAm
Greenish-Grasslands
Ice-Tundra
Desert- Sanddunes
Arid Grassland- Savanna
Swamp- Marshlands

That could help?

Archon23
October 23rd, 2007, 07:32 PM
Duro (To become Dry) Ararius(Land)?

Just an idea.

DaneO'Roo
October 24th, 2007, 03:37 AM
wow, old quote.

Dole
October 24th, 2007, 07:32 PM
Duro (To become Dry) Ararius(Land)?
"Duro" is the first-person singular present active tense, not infinitive. If you get past that...

Its infinitive form (durare) means "to harden" or "to endure", thus the english derivatives "durability" and "duration". If you get past that...

It being translated as "to dry" is really stretching its potential context. For the sake of artistic license I suppose it's acceptable, though. Once you get past that, however...

You need an adjective (durus). Now, after all of this...

Finally, I've never heard of the word "ararius". Are you sure you're not thinking of "aridus" (which means 'dry' or 'barren' to begin with)?


Essentially, latin epithets fail for CE maps because people have no idea how to translate. (Soli Deo Gloria =/= Gloriae Soli Dei)


He named it Silva Virga. Then again, it could possibly need a renaming if I make it that style anyway, as Silva means something similar to green land/forests and virga is a mist like thing. Seeing as how it won't have that kind of style, maybe I could use a new name?
The Wooded Woods? :p
Not sure where his translation is coming from. If you really stretch context applicability, 'virga' could be translated as something similar to 'rainbow', but not mist per se. If you want a latin name, come to me. Hell, I could give pretty good english suggestions, too.

Mass
October 24th, 2007, 10:36 PM
byah.
lots of shit to do still, center stucture for my map:
http://i118.photobucket.com/albums/o97/nate-the-great_photos/bawlslol.jpg

Pooky
October 24th, 2007, 10:37 PM
byah.
lots of shit to do still, center stucture for my map:
http://i118.photobucket.com/albums/o97/nate-the-great_photos/bawlslol.jpg
I like it except for the circle. It looks completely out of place.

PopeAK49
October 24th, 2007, 10:52 PM
O god i need to learn modeling a bit beter....

Tweek
October 25th, 2007, 06:41 AM
iiiiiiiiiiiiiiiiii like

n00b1n8R
October 25th, 2007, 06:49 AM
I like it except for the circle. It looks completely out of place.
^ but otherwise awesome.

DaneO'Roo
October 25th, 2007, 07:54 AM
Massacre, that looks great :D

Dole
October 25th, 2007, 03:37 PM
I like it except for the circle. It looks completely out of place.
I don't know about that, it could just be the angle that makes it seems out of place.
From what I'm seeing, it could work really well.

Profile shot, please? :D

Mass
October 25th, 2007, 05:28 PM
First of all, circles, while rare, are definitely a part of forerunner architecture.

Second of all, I'll fix it up and get more renders when I get on my main computer.

Third of all, No +rep makes me sad.

Rob Oplawar
October 25th, 2007, 07:03 PM
"You must spread some Reputation before giving it to Massacre again"

I'm seeing better and better stuff from you.

PopeAK49
October 25th, 2007, 11:31 PM
Heres like my only ones i really took renders on and kept lol

http://i171.photobucket.com/albums/u319/dapimppope/BUNKER-2.png

http://i171.photobucket.com/albums/u319/dapimppope/BUNKER-1.png

Rob Oplawar
October 26th, 2007, 03:13 AM
/shameless repost
it's okay, we all did still do it

SnaFuBAR
October 26th, 2007, 02:15 PM
/shameless repost
it's okay, we all did still do it
:haw:
shameless repost

http://img206.imageshack.us/img206/1986/32116793vq5.png

MNC
October 26th, 2007, 02:19 PM
Basic animation:

http://video.google.com/videoplay?docid=-7117593945949032787

The idle stance inside the pod is wrong, and the jump is too stiff.
And wow, that's the last time I'm gonna use videogoogle.

ODX
October 26th, 2007, 02:23 PM
Isn't the elite suppose to do his "I'M ANGRY!!!" thing when he comes out?

Tweek
October 26th, 2007, 03:05 PM
want a tip?

film youself (or someone else) doing stuff, and use that as reference.
that's how almost all character animations are researched.

i've got loads of stuff, most of wich i shot at Judo.
it's good to have reference.

MNC
October 26th, 2007, 03:22 PM
Yes, I might do that in the future, but I do try to mimic some things myself to see if things move natural (lawl, I can totally see myself climbing out of a pod)

Also, fixed, and better (imo) though still not complete

videogoogle again, only because the processing is faster than youtube but butchers quality.
http://video.google.com/videoplay?docid=-6997242804761740922&hl=en

Roostervier
October 26th, 2007, 03:29 PM
He isn't moving powerfully or quickly enough tbh, and it isn't that smooth at times. I've got to give you credit though, TP animating is a LOT different than FP animating, and I suck at it myself :gonk:. Anyway, yeah, make his movements seem more powerful and some of it needs to be quicker. Also, the landing is awkward... it's like he hadn't jumped at all.

MNC
October 26th, 2007, 03:33 PM
As in, he needs to have a stronger push motion carrying himself out of the pod?

Roostervier
October 26th, 2007, 05:18 PM
Yes, and his arms need to move quicker, and his legs need to be more reactive.

Tweek
October 26th, 2007, 05:25 PM
seriously, go film yourself. there's nothing to be ashamed of.

i used to be embarrassed when i went to junkjards to take reference photos.
i was like oh hey can i walk around your junkyard? i'm a 3d artist.

if you feel embarassed by filming yourself, don't be, you can do it when nobody is watching, and you dont have to show anyone.

trust me, your animations will make a big jump, and look FAR more natural if you just get the speeds and physics stuff right.

MNC
October 26th, 2007, 05:42 PM
Nono, I've done more emberassing things in my life (Like a german rap... It was for school, so I can't take the blame) but I don't have a good camera... But I think my digital cam has a filming option.

Tweek
October 26th, 2007, 05:44 PM
if it can film, digitally, it's fine
you only need to be able to make out the movements, not make a five star movie with it.

kenney001
October 27th, 2007, 12:37 AM
http://i148.photobucket.com/albums/s13/kenney001/robotrenderfinal3.jpg

Thats a robot i modeled for a school project. i am just about the only one at school that knows anything about max. (NOTE the blocky wheel has been fixed)

PopeAK49
October 27th, 2007, 12:59 AM
^very nice looks totally real dude.

n00b1n8R
October 27th, 2007, 01:09 AM
cool wires!

Rob Oplawar
October 27th, 2007, 02:12 PM
wth does it do? /intrigued

Bastinka
October 27th, 2007, 02:16 PM
huh. not to be a smartass but if thats pvc pipe it doesn't cut into a sharp angle, it curves. well i've never seen a piece pf pvc pipe cut a 90 degree angle :/

Con
October 27th, 2007, 07:01 PM
wth does it do? /intrigued
.

Dole
October 27th, 2007, 08:44 PM
^


huh. not to be a smartass but if thats pvc pipe it doesn't cut into a sharp angle, it curves. well i've never seen a piece pf pvc pipe cut a 90 degree angle :/
Depends on the kind of joint you buy at the hardware store.

Looks great, Kenney. :-D

kenney001
October 27th, 2007, 09:18 PM
well i had from 4 pm to 5 AM to make it, render it, and sleep a little. I know the joints are boxed, but that is because i did not have the time to fix them.

it was a robot that had to remotely perform certain tasks like move objects, and be built out of a given box of supplies.

Botolf
October 28th, 2007, 03:15 AM
So yes, a render, but it's still spotty as hell (Halp?).

Anywho:
http://img156.imageshack.us/img156/9370/platformrerevisedkb9.jpg


Some notes for ye: The horizontal indentations on the inside walls, I'm thinking of having them act as some kind of light source, to illuminate the floor and pedestal of the platform more clearly. The pedestal itself will hold a weapon and two grenades on top, and should be immediately apparent. I apologize if the pedestal might be a little difficult to make out, just let me know if it's problematic and I'll get a closer render.

So, yes, thoughts?

Tweek
October 28th, 2007, 04:37 AM
improving.

if you dont like the grainyness of your image, then just have he renderer cast more rays. i assume you're rendering with a normal raytracer setup, just increase the numbers of rays cast. also makes the render take longer though.

Botolf
October 28th, 2007, 02:27 PM
Ah, k, I'll see if I can find such a setting (As you can already tell, I have no idea what the hell I'm doing with renders :lol:).

Con
October 28th, 2007, 08:44 PM
Looks cool botolf

hailstorm65
October 28th, 2007, 08:56 PM
Yea that is nice botolf.

Botolf
October 28th, 2007, 09:20 PM
Thanks for the comments, all :D

Mass
October 28th, 2007, 10:12 PM
byah. I'm gonna add little ramps to the side that will connect to the main deck a la light bridge.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/centower.jpg

BobtheGreatII
October 28th, 2007, 10:18 PM
Sexy

Pooky
October 28th, 2007, 10:26 PM
First of all, circles, while rare, are definitely a part of forerunner architecture.

No, they're part of forerunner runes. You could just take the circle out and add a cryptic looking rune there, and it would look much better :(

FRain
October 28th, 2007, 10:59 PM
saBYCoMBf0I

Still a WIP. Almost done. I know about the problem with the reactions from the mag.

Also, dont go: "LAWLALWFROFLCMTCOPYCATZ LAWLS" because I'm not using this as the reload full and reload empty, just empty.


/thread

SnaFuBAR
October 28th, 2007, 11:03 PM
/thread

NOT. Also, animate the fingers, they look crap.

FRain
October 28th, 2007, 11:09 PM
MEANIE PANTS GO DIAF.


[/sarcasm]


Anyways, what particularly bugs you about the fingers?

FireDragon04
October 28th, 2007, 11:13 PM
When he flicks the reload back (i forgot what its called...and its not cocking is it...that word still makes me laugh...oh there is the little firedragon still inside).
His hand is like open, it doesn't look natural to me, I'm sure Snafy will have more to say...

fap

Massacre you forerunner structure looks awesome, *hands gold flaky star*.
Reminds me of the level 'The Covenant' on Halo 3.

kenney001
October 28th, 2007, 11:18 PM
When he flicks the reload back (i forgot what its called...and its not cocking is it...that word still makes me laugh...oh there is the little firedragon still inside).
His hand is like open, it doesn't look natural to me, I'm sure Snafy will have more to say...

fap

Massacre you forerunner structure looks awesome, *hands gold flaky star*.
Reminds me of the level 'The Covenant' on Halo 3.

^^agreed. other than that, like the motions...

n00b1n8R
October 29th, 2007, 12:07 AM
yer, the hand is too open and the thumb looks like it's just stuck on there not doing anything.

Random
October 29th, 2007, 01:03 AM
MEANIE PANTS GO DIAF.


[/sarcasm]


Anyways, what particularly bugs you about the fingers?

Hold your hand out in front of you, look at your fingers, see how they at rest point along the x axis while your palm points vertically along the y axis. Make the hands in the animation look like your hands when you pull them towards you.

Tweek
October 29th, 2007, 05:53 AM
/thread

i swear, if you keep /threadding, i'm going to do horrible things to you.

it's fucking annoying, and you're wrong 99% of the time.

n00b1n8R
October 29th, 2007, 06:04 AM
i swear, if you keep /threadding, i'm going to do horrible things to you.

it's fucking annoying, and you're wrong 99% of the time.

^.

FRain
October 29th, 2007, 08:21 AM
^^

kk.


Fixing the finger error right now.

MNC
October 29th, 2007, 03:34 PM
ZP7qIegs3ok

Ahhhh, the goold ol' days of testing this out of an afternoon.

Psh, this what you talking about in the job topic, right? You don't even have the original dydx animation thingy stuff of the marine, you can just move when you're stunned. :v

Pooky
October 29th, 2007, 04:05 PM
ZP7qIegs3ok

Ahhhh, the goold ol' days of testing this out of an afternoon.

You're right ross, that does look hard with every single aspect of Covenant equipment that could possibly emit the slightest bit of light having a huge dynamic one on it :rolleyes:

Roostervier
October 29th, 2007, 04:17 PM
saBYCoMBf0I

Still a WIP. Almost done. I know about the problem with the reactions from the mag.

Also, dont go: "LAWLALWFROFLCMTCOPYCATZ LAWLS" because I'm not using this as the reload full and reload empty, just empty.


/thread
Mag pull = shit tbh. Rework the entire motion, and close the hand up a little. I'd also rotate it so you either see more of the left side of the gun, or you flip the hand so you see the top of the hand and you rotate the gun so you see more of the top of the gun. I'd also work on smoothing out the rest of the animation. If I were you, I'd just experiment around in the curve editor until I got the desired effect.

[edit] Also, the time between the mag pull and mag going back in is alright, but I'd personally tween the time a little bit.

Mass
October 29th, 2007, 04:39 PM
When he flicks the reload back (i forgot what its called...and its not cocking is it...that word still makes me laugh...oh there is the little firedragon still inside).
His hand is like open, it doesn't look natural to me, I'm sure Snafy will have more to say...

fap

Massacre you forerunner structure looks awesome, *hands gold flaky star*.
Reminds me of the level 'The Covenant' on Halo 3.

To be completely honest, I played that level before and during the making of this, repeatedly, just because I liked the forerunner architecture so much. Also, dual scarabs ain't that bad either.

CtrlAltDestroy
October 29th, 2007, 09:20 PM
Messing with materials:

http://img81.imageshack.us/img81/7601/elitefpbe7.jpg
http://img80.imageshack.us/img80/6016/elitetpnu8.jpg
http://img81.imageshack.us/img81/1404/mcrlin3.jpg

sorry about jpeg compression on the last two.

Archon23
October 29th, 2007, 09:29 PM
That is awesome. Your are awesome.

Hurrvish
October 29th, 2007, 09:32 PM
1st - :awesome:

2nd & 3rd - :/

FRain
October 29th, 2007, 09:41 PM
:russbus: :withstupid: :iia: :awesome:



K, smiley spam over.


Looks awesome.

Con
October 29th, 2007, 09:59 PM
I concur

Tweek
October 30th, 2007, 05:26 AM
ouch you need to re-rig that arm. the way it bends is full of ouch.

Love De Lux
October 30th, 2007, 05:55 AM
You will not see that part of the arms in game, so I don't think that's a real problem :)

Looks awesome as always.

n00b1n8R
October 30th, 2007, 06:04 AM
USE PNG'S >:U

also red and blue elites FTW!!

Roostervier
October 31st, 2007, 03:28 PM
JjGhXKIOfhs

So, the ending sucks (known) and I need to work on the general motion some, but what do you think of it so far? I think it would improve on the animation so much if the sound were added actually...

Also, youtube screwed my avi over... made the colors and shit go all weird. :\

[edit] This version is better, though it doesn't stream afaik. It may be worth the look (sinec the youtube version is shit tbh).

http://files.filefront.com/pistol+reload+fullavi/;8933976;/fileinfo.html

Tarzan
October 31st, 2007, 03:50 PM
Um.... shouldn't he be re-cocking it pulling the top back or something? I'm not entirely sure how pistols like that work per se... but I thought you needed to do that too. Maybe just the H1 pistol?

Kalub
October 31st, 2007, 04:42 PM
In a real pistol (Not sure for all of them) you wouldn't need to, or atleast when I was firing my grandpas new 9mm Glock you didn't have to.

Tarzan
October 31st, 2007, 05:06 PM
I was thinking when you reached the end of a clip the top section of the barrel housing would stay forward until recocked...

Kalub
October 31st, 2007, 05:14 PM
Forward as in open?

When you fire the last bullet, the ejection port will open, eject the casing and stay open, and then when you put in the next clip and hit a little slider stop (for lack of a better word) it closes the port and the weapon, is ready togo.... Atleast for a glock

I think the pistol from the game he just pulls back the slider for looks, but I don't know its an imaginary gun and I've only fired a few handguns in my life.

Roostervier
October 31st, 2007, 05:18 PM
This is the reload-full animation. Since there is already a bullet still in the chamber, all that is needed is a new magazine, and it's ready to go.

Tweek
October 31st, 2007, 05:28 PM
that's a good animation. i love it how you don't chock in the mag in one go, but just set it in, and give it a slap.

i want a full version, with the bullet loading thing whateveritscalled

n00b1n8R
October 31st, 2007, 07:08 PM
I hate when people do these on dark backgrounds, it's hard to see the dark gloves on the black background.

that being said, I'm no gun expert but I prefer it to the default animation :)

fatso784
October 31st, 2007, 07:12 PM
Wow that's REALLY well done man, should put that in a map!

Roostervier
October 31st, 2007, 07:40 PM
Actually, the mag out part is ew, and I should redo it. I got the mag in part from leet actually (it should remind you of his). Also, the background isn't really that dark. Youtube for some reason changed the brightness of my video.

FRain
November 1st, 2007, 12:08 AM
Pretty nice. Got a few nusiances, that I personally dont like, but it might vary between people's opinions.
1-

The hand snaps back too fast from the mag in position to the hold position. Needs to be smoother or longer.


2 - Mag in is kinda stiff, sure that can be fixed up easily.

Kalub
November 1st, 2007, 02:23 AM
Its fine, when your a super soldier cyborg, and have been loading pistols since you were seven you would look like that too... in fact, I look like that when I load pistols... there really inst any need for a jitter/stutter

MNC
November 1st, 2007, 07:19 AM
Looks nice. As been said, the stutter might be unnessecary, but it looks nice, as if more force is needed to put in the magazine. That's also my problem, does a magazine need that much force to be pushed in the pistol?

MNC
November 1st, 2007, 01:05 PM
Har, look what I found on my photobucket folder :v

http://img.photobucket.com/albums/v98/MasterNeoChief/Models/Elvis_b.jpg
http://img.photobucket.com/albums/v98/MasterNeoChief/Models/enforcer_c.jpg
http://img.photobucket.com/albums/v98/MasterNeoChief/Models/scarab_latest.jpg
http://img.photobucket.com/albums/v98/MasterNeoChief/Models/phantom_latest_NS.jpg

Man, I really liked that scarab and enforcer... Too bad they got hit by an HDD accident.

Tweek
November 1st, 2007, 03:28 PM
:fail: do not want.

the best of those by far is the flying this, i forgot what it's called omgrofl :O!

Roostervier
November 1st, 2007, 03:38 PM
RdGplp5eJNI

So I put it in-game. Tbh, it's nowhere near being real in-game material yet. The origins are a little off from where I placed them, and I have the FOV increased so it's farther out.

Also, ending is still extremely ugly (I haven't even attempted to fix it yet <_<). There is no reload sound because the animation's time isn't set yet, and the sound would be better edited later.

kenney001
November 1st, 2007, 05:26 PM
He seems to be doing an extra flick with his left hand when they return to the idle position, almost like flipping the bolt after a reload on a rifle.....

love the general idea. cant wait to see you finished....

Jay2645
November 1st, 2007, 11:43 PM
And what's that red thingy next to the legs? A Barn?

Or the Scarab's lunch?

p0lar_bear
November 2nd, 2007, 02:30 AM
http://img.photobucket.com/albums/v98/MasterNeoChief/Models/Elvis_b.jpg

Elvis! :woop:

MNC
November 2nd, 2007, 07:35 AM
And what's that red thingy next to the legs? A Barn?

Or the Scarab's lunch?
The frame (:

They might look so stupid and badly designed, I was very proud when I first made them. Even though I've improved something to nothing.

Mass
November 2nd, 2007, 08:14 AM
since the map is getting a total redo, again, and terrain is in the works (structures almost done) I decided to get some crit on my layout:
its in displace map format so all the variations in height can be seen.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/layout2.jpg

Leiukemia
November 2nd, 2007, 09:31 AM
I got frustrated with my modern combat gun, so I decided to take a break and try using my imagination. Story behind this one is it's an old ww2 silenced sniper rifle made by hecklar and koch. Used in secret operations where silence and a strong round were necessary. It'll probably look silly to a lot of you, but I like it so far. Need to do the scope and the other side.
http://img228.imageshack.us/img228/3402/customhkck9.jpg
http://img228.imageshack.us/img228/430/customhk3hp2.jpg
http://img217.imageshack.us/img217/2926/customhk2gm3.jpg

Tweek
November 2nd, 2007, 10:08 AM
hah that looks fucking cool.

needs a better transition from gun to giant silencer though.

PenGuin1362
November 2nd, 2007, 01:30 PM
hah that looks fucking cool.

needs a better transition from gun to giant silencer though.

agree completely. looks awesome.

backstory works fine aside from the fact it uses ghost sights...

and massacre, that is a pretty kickass concept, if you do it right that'll look awesome.

Leiukemia
November 2nd, 2007, 02:58 PM
Backstory doesn't work on numerous levels, but the gun itself looks cool.

Meh, it's not for a full out mod or anything so the backstory really doesn't even serve a purpose anyways, lol. I just thought it had more of a ww2 style. And hey, they had ghost sights then, they just never used them <.<

Sever
November 2nd, 2007, 03:57 PM
Mass, it honestly looks like another symmetrical horseshoe map with a foot-path through the middle. If you can make it work, though, I'll be glad to play it. One suggestion: make the teleporters go to the opposite side of the canyon, rather than their own side. It will help mix game play up a bit and promote better teamwork.

Ki11a_FTW
November 2nd, 2007, 04:03 PM
http://img111.imageshack.us/img111/5743/installation04pic3ft2.jpg (http://imageshack.us)

A little update on my sp map, since i havent posted something in ages and my birthday is today..

Sever
November 2nd, 2007, 04:14 PM
First glance: I like the cliff textures.

Second glance: make those covenant walls bowed.

LlamaMaster
November 2nd, 2007, 04:19 PM
First glance: I like the cliff textures.

Second glance: make those covenant walls bowed.
Yes and yes. The cliff textures are great, and the modeled cliffs are terrible. Needs more variation.

Ki11a_FTW
November 2nd, 2007, 04:21 PM
dont worry, i still have to purify the covenant part of the 1st bsp, then make the 2nd bsp. Im gonna play a50 later today and get some screenshots of covenant architexture. This is my first time using it.

Dole
November 2nd, 2007, 04:35 PM
The cliff textures are great,
They look like a direct rip from H2V Coag...

Ki11a_FTW
November 2nd, 2007, 04:47 PM
Wrong, found on a google image search

Mass
November 2nd, 2007, 04:51 PM
Mass, it honestly looks like another symmetrical horseshoe map with a foot-path through the middle.
It isn't symmetrical.
I'm adding snazzy architecture and well thought out terrain and structure set ups to mix it up. Theres not too many things you can do with an outdoor map that jives well with halo gameplay conventions, or at least this is a map layout that is know to play well. Besides, this is different than others because it plays with the exterior section as a place that bears foot-traffic, unlike in sidewinder or danger canyon; however, it doesn't have an end all choke point, like Wartorn or Grove.
I'm also straying a bit from the classic throw tons of caves and bridges in to make it interesting, and instead going for more open and yet interesting terrain, like on Valhalla.

If you can make it work, though, I'll be glad to play it.
cool.

One suggestion: make the teleporters go to the opposite side of the canyon, rather than their own side. It will help mix game play up a bit and promote better teamwork.
To be completely blunt, no, I don't care for that idea.
Well actually, I'm trying to stay as open-minded as possible and then just take the ideas people give and then beta them to dust; who knows what could've been that one change that makes a map play perfectly.

fatso784
November 2nd, 2007, 05:08 PM
Mass you did some shading on this one!! :dance:

Sever
November 2nd, 2007, 05:40 PM
Just as long as its well thought-out, I'm sure that it will be a great map. Just suggesting ideas that I have known to work.

I might be able to put up a paint-sketch of the map that I am working on, which is a myriad of compact and connected Forerunner structures positioned around a grassland courtyard, with a pair of two-way teleporters (conveniently located near to the flags) taking you to the opposite side of the map (Red Base in the north, Blue Base in the west). The layout is similar to Terminal, the compact and dual-level aspect is inspired by Chill Out, and the environment is inspired by Ascension. Plus it will have waist-high grass in many of the outside areas. All weapons and vehicles are unmodified by the way.

Ki11a_FTW
November 2nd, 2007, 05:45 PM
http://img402.imageshack.us/img402/9615/installation04pic4pb3.jpg (http://imageshack.us)
Heres another pic

Yes fully working droppods (i am aware that the elites hand is going through it, it will be fixed)

EDIT: i need to make the pods more blue

Sever
November 2nd, 2007, 05:48 PM
EDIT: i need to make the pods more blue

Just make them more "Covenant Standard Color". They don't necessarily need to be blue. Make it how you want it.

Mass
November 2nd, 2007, 05:57 PM
Just as long as its well thought-out, I'm sure that it will be a great map. Just suggesting ideas that I have known to work.

I might be able to put up a paint-sketch of the map that I am working on, which is a myriad of compact and connected Forerunner structures positioned around a grassland courtyard, with a pair of two-way teleporters (conveniently located near to the flags) taking you to the opposite side of the map (Red Base in the north, Blue Base in the west). The layout is similar to Terminal, the compact and dual-level aspect is inspired by Chill Out, and the environment is inspired by Ascension. Plus it will have waist-high grass in many of the outside areas. All weapons and vehicles are unmodified by the way.
Sounds like my kind of map.

LlamaMaster
November 2nd, 2007, 06:18 PM
@ killas post: Those stretched UV's on the cliff want to make me to stab myself in the eye with a molten piece of metal.

Sever
November 2nd, 2007, 06:19 PM
Now that I can see the cliffs fully, they are indeed (currently) ugleh.

Leiukemia
November 2nd, 2007, 07:37 PM
Updated, other side is done. Just need to add a scope, possibly a bipod, and then optimize. I'ce hardly cleaned up much during the process so its 3564 tri's atm. At this point I think the backstory can be dropped and I'll just say this is my concept of an H&K rifle, lol.
http://i67.photobucket.com/albums/h320/Duncgs/customhk6.jpg
http://i67.photobucket.com/albums/h320/Duncgs/customhk5.jpg

FRain
November 2nd, 2007, 08:15 PM
@ killas post: Those stretched UV's on the cliff want to make me to stab myself in the eye with a molten piece of metal.


Stop being emo.


[/offtopic]
[ontopic]
Drop pods look fun, Killa.

Also ^ Dibs on ani.

Roostervier
November 2nd, 2007, 09:04 PM
Actually, they look really bad. <_<

Needs moar purple and less shininess.

Ki11a_FTW
November 2nd, 2007, 09:24 PM
Fixing rooster

Leiukemia
November 3rd, 2007, 01:00 AM
Made another foregrip for it. Meh, I dunno yet. It's kind of hard to make it go into a front sight because I made the receiver so thick. It was really meant to match up to the original foregrip I made for it. Also, there's not a lot of detail I can think of yet, especially since I put the cocking lever on the receiver and cba to move it to the top of the gas chamber. I'm still going to keep working on this foregrip though it doesn't quite meet expectations. 4544 tris, though it's a hell of a lot of cylindrical stuff.
http://i67.photobucket.com/albums/h320/Duncgs/customhk7.jpg
http://i67.photobucket.com/albums/h320/Duncgs/customhk8.jpg
http://i67.photobucket.com/albums/h320/Duncgs/customhk9.jpg

FluffyDuckyâ„¢
November 3rd, 2007, 03:34 AM
ZOMG, rossum i agree i really like it. I would love to see that in game all sexified, it would be teh --> :awesome:

;)

echo216
November 3rd, 2007, 12:59 PM
heres a pic of a gun i have been working on for about a month im not fully finished..expect some more pics later

http://img159.imageshack.us/img159/632/mp5klr3.png

LlamaMaster
November 3rd, 2007, 01:10 PM
Holy crap dude that looks awesome! I see errors here and there but I'm sure your going to fix those. Of course it's extremely high poly but I don't think you plan on getting this ingame.

Tweek
November 3rd, 2007, 01:13 PM
looks pretty decent. there's too many errors to call it good for me though

echo216
November 3rd, 2007, 01:20 PM
yeah.. its one of my best guns and im fixing those errors ..i didnt even see them till you mentioned them...so far it has 26,781 pollys..thats just what you see in that picture..i imagine its going to have more since im making the barrel super high polly

im glad you think it looks good..thought i was going to get alot of criticism since i just joined here..ive been at halomaps most of the time

Hurrvish
November 3rd, 2007, 02:13 PM
*ahem* (http://www.shiftrunstop.com/tap/info.php?section=down&file=download/weapons/hk_mp5k/index.txt)

Rendered from the file above:

http://img77.imageshack.us/img77/9246/hurrstolenhq4.png

Notice the nonplanars and the detail.

Unless, you actually modeled it yourself, and contributed the model on to the website.

EDIT: Compare


heres a pic of a gun i have been working on for about a month im not fully finished..expect some more pics later

http://img159.imageshack.us/img159/632/mp5klr3.png

Huero
November 3rd, 2007, 02:14 PM
oh wow

kenney001
November 3rd, 2007, 02:33 PM
owned...

Roostervier
November 3rd, 2007, 02:37 PM
Busted... lmfao. Go do your own work next time, k?

SnaFuBAR
November 3rd, 2007, 02:39 PM
hey echo, fuck off and die you fucking poser/thieving fuckwit.

Sasc
November 3rd, 2007, 02:54 PM
That's pretty dissapointing, and it's even worse due to the fact that you stated a few times that you created it when you didn't.

legionaire45
November 3rd, 2007, 03:36 PM
Silly fucktard. Go choke to death on your own ejaculate.

http://img2.putfile.com/thumb/11/30616415510.jpg (http://www.putfile.com/pic.php?img=7008942)
Took longer to render then to actually model, lulz. Thats what happens when I get bored and have to model something to keep myself sane when Video Games aren't an option. Size wise it should be pretty accurate considering I actually had the 9mm casing right in front of me and I measured everything out, although I didn't have the actual bullet part of it. I had to eyeball that.

LlamaMaster
November 3rd, 2007, 04:53 PM
***not my weapon***
Hey dipshit, do you have the slightest clue how fucking disrespectful it is to claim someone's work as your own? Get the fuck out and die. I knew something was wrong the moment you said "halomaps".

:gtfo:

PopeAK49
November 3rd, 2007, 05:19 PM
O snap sons.

Tweek
November 3rd, 2007, 05:33 PM
i lol'd.



hard.

FRain
November 3rd, 2007, 06:50 PM
Call the copyright infrigement police. He stole a .max weapon model :downs:

But still, make your own damn work.

echo216
November 3rd, 2007, 08:09 PM
hey all i did was rip it from a map..i cant remember what it was long time ago..i was going throuhg a bunch of crappy models i had and fixed it up uber....i kept alot..i barely did anyting to the back..im completly redoing it no go piss your self i didnt know ....i was just fixing it up..god ..and i never said i completly made it my self..i just said ive been working on it for a month..and i meant fixing it up..im redoing the barrel cause it was all screwed up..no just leave me alone..is it such a crime to fix up a gun..the person who put it in the map probably used that model..cause i didnt touch the back of it..well i did but barely ...and teh model i had ripped didnt have the hand grip..so and it had so many screwed up pollys on the barrel..im fixing it up so chill out!

CtrlAltDestroy
November 3rd, 2007, 08:14 PM
Oh, so you fixed up a model to look exactly like one from some other, unrelated website?

Screams bullshit.

PenGuin1362
November 3rd, 2007, 08:16 PM
.....here's a thought,

you + mp5 = :suicide:

worthless shit stain

not to mention your "fix up job" left it looking just as shitty as before.

echo216
November 3rd, 2007, 08:38 PM
no i said ive been working on the front..ive barely done anything to the back but add smoothing groups..and change around some pollys cause they screwed up..im completely redoing the front cause it looks nothing like a mp5k

Huero
November 3rd, 2007, 08:39 PM
oh yeah..well

Archon23
November 3rd, 2007, 08:58 PM
So you've done nothing to the back yet the only render you post is of the back. Smart. Real smart.

kenney001
November 3rd, 2007, 09:18 PM
so you show us a pic of something you havent done and said "it has taken me a month to do" There is no defense against that. You tried to pass that off as yours, it blew up in your face, and now your twisting yourself a new statement, that does not even make sense. You said you havent finished the front....i have a question....

What the Hell HAVE you done?

Bastinka
November 3rd, 2007, 09:21 PM
no i said ive been working on the front..ive barely done anything to the back but add smoothing groups..and change around some pollys cause they screwed up..im completely redoing the front cause it looks nothing like a mp5k
Before and after.. :picsorstfu:

You claimed it as your own work, and show me some of your other work please? :)

il Duce Primo
November 3rd, 2007, 09:52 PM
I just registered just to say something. You are not registered on Halomaps. You are utter bullshit.

SnaFuBAR
November 3rd, 2007, 10:24 PM
hahahahaha nice one, echo fagtron.

Jay2645
November 3rd, 2007, 10:27 PM
I just registered just to say something. You are not registered on Halomaps. You are utter bullshit.
Hey Duce, I see you finally got pissed off enough to make an account here.
Never thought that it would happen. :lol:

Also, claiming others work as your own=:shake:.
Trust me, it gets you nowhere. You get a million -reps for it, the entire community overall hates you... It's just bad. I'm speaking from experience here. Don't do it.

Though by now, you probably know that already.

Skyline
November 3rd, 2007, 10:30 PM
no i said ive been working on the front..ive barely done anything to the back but add smoothing groups..and change around some pollys cause they screwed up..im completely redoing the front cause it looks nothing like a mp5k
Instead of changing something on someone elses model, why don't you model it yourself? :haw:

SnaFuBAR
November 3rd, 2007, 10:39 PM
Instead of changing something on someone elses model, why don't you model it yourself? :haw:
because he's completely inept?!:haw:

Mass
November 3rd, 2007, 11:31 PM
Made a new teleporter base 'cause I didn't like my old one.

Old:

http://i118.photobucket.com/albums/o97/nate-the-great_photos/teleportertake1.jpg

New:

http://i118.photobucket.com/albums/o97/nate-the-great_photos/telebase.jpg
Still employing the same floating concept of the midair teleporter, the three nob things are miniature little lightning support emmiter things. I think theres still stuff left to do, probably gonna make it longer...it feels sort of, idk, chubby.

n00b1n8R
November 4th, 2007, 12:19 AM
for a tele base it looks defendible and practicle.

the one thing i don't like is the reverse angle you've got going on on the faces facing straight at you.

can you walk up those ridge things?

Sever
November 4th, 2007, 12:22 AM
Agreed: the bell-curved look of the main exterior face looks... off. Much better than the old one though.

SnaFuBAR
November 4th, 2007, 12:29 AM
SnaFuhrer approves.

DaneO'Roo
November 4th, 2007, 12:30 AM
Mass, BOTH of them are epic. Keep them both please. Just fix up that 1st one a little.

Jay2645
November 4th, 2007, 12:44 AM
Maybe make Blue Team's Teleporter base the first and Red's the second?

n00b1n8R
November 4th, 2007, 12:54 AM
Actually he could probably use the first one as a tunel entrance/exit.

DaaxGhost
November 4th, 2007, 01:54 AM
Actually he could probably use the first one as a tunel entrance/exit.
He made need to add something to that to make it more of an entrance/exit.
But I will agree it would be a good tunnel/base entrance.

n00b1n8R
November 4th, 2007, 01:21 AM
though if he did, he'd probably want to make the holes int he walls a more practicle shape (unless he has some funky shaped tunnels or it was just a door to a base).

actually if it was just a defendible structure it would make a cool hill.

DaneO'Roo
November 4th, 2007, 03:26 AM
Well freaking durh, unspoken logic tbh.

FRain
November 4th, 2007, 03:42 AM
oFrN22DAX00

Thanks to Kenney for the model.

Tweek
November 4th, 2007, 03:55 AM
looks pretty okay, there's sonething i don't like about the melee, but i cna't really point it out.

see? you're not a total fucking noob anymore!
and it only took you like 2 years :awesome:

Jay2645
November 4th, 2007, 04:25 AM
Well, I've been working on this for the last week or so, a lot of the detail is in the bitmaps, which haven't been made yet (lol).
I'm trying to keep this low-poly, I still have to worry about modeling the interior.
Anyway, here is the exterior of an Imperial All-Terrain Armored Transport (AT-AT):
http://i203.photobucket.com/albums/aa115/Jay2645/AT-AT.jpg

Like I said, a lot of the detail is in the bitmaps. And it's unsmoothed.

Tweek
November 4th, 2007, 04:40 AM
get reference.

i have a plastic model of that thing on my shelf.

the head is soooo massively off, as well as the legs.

it's also waaaay too small compared to your little MC.

n00b1n8R
November 4th, 2007, 04:56 AM
get reference.

i have a plastic model of that thing on my shelf.

the head is soooo massively off, as well as the legs.

it's also waaaay too small compared to your little MC.

IAWTP

go look at wookiepedia.

Leiukemia
November 4th, 2007, 05:40 AM
Stop now before you screw it up.

Nonsense. 4751 triz unoptimised.
http://i67.photobucket.com/albums/h320/Duncgs/customhk10.jpg
http://i67.photobucket.com/albums/h320/Duncgs/customhk12.jpg
http://i67.photobucket.com/albums/h320/Duncgs/customhk11.jpg

teh lag
November 4th, 2007, 05:59 AM
oFrN22DAX00

Thanks to Kenney for the model.

C'mon man, what happened to the smooth style you developed with that sniper? This is very jerky and rough. You could stand to distribute your timing better (and over more... time) and have more flowing, natural action and reaction.

Leiukemia
November 4th, 2007, 06:52 AM
lol, just for shits and giggles.
http://i67.photobucket.com/albums/h320/Duncgs/customhk13.jpg
http://i67.photobucket.com/albums/h320/Duncgs/customhk14.jpg
http://i67.photobucket.com/albums/h320/Duncgs/customhk15.jpg

SMASH
November 4th, 2007, 08:32 AM
STFU rssmum :P. Dat gun is teh sexy.

Man, Leuik, you need to coach me or somethin. I totally wish I was a good at weapon modeling as ya.

Mass
November 4th, 2007, 08:51 AM
for a tele base it looks defendible and practicle.

the one thing i don't like is the reverse angle you've got going on on the faces facing straight at you.

can you walk up those ridge things?

Whoops, didn't render the glass plane :(

Roostervier
November 4th, 2007, 08:52 AM
oFrN22DAX00

Thanks to Kenney for the model.I'd like to see the bolt go back every time he fires. Also, the melee doesn't go for enough with the right arm... it just stops really short. Look of the stock AR's. Grenade throw is okay, since most people don't put that much effort into it/ aren't that good at it anyway. Only thing I'd suggest is making the hand (wrist) snap like he was really throwing something. But, don't do something that'll fuck it up. <_<

As lag said, make them more smooth and less jerky. If you like how they look now, you will love them when they are smooth (I got to a point when I was animating that my animations were real jerky as well, and once I fixed them up they looked awesome).

echo216
November 4th, 2007, 09:14 AM
ok i know everybody hates me here but im going to prove it to you that i can model

decently

a batlle rifle ive been working on for a about a week

http://img135.imageshack.us/img135/1544/brqj7.png

im so srry i shouldnt have posted that ripped model that ive been working on..it just looked so good

teh lag
November 4th, 2007, 09:32 AM
im so srry i shouldnt have posted that ripped model that ive been working on..it just looked so good :(:(:confused2:

That doesn't make it right in the slightest. You can't steal something from a store because "it looked so good." This has left a stain on your reputation that will not come off easily. Why the hell would you think anything justifies stealing someone else's hard work and claiming it as your own? Nothing makes stealing the work of others ok. It doesn't make a shit of a difference if you were modifying it; you still implied you did all thew work, when you just leeched off of someone else. I have my doubts about your battle rifle as well - how do we know you didn't just steal someone's hard work here too?


Edit : You are a worthless peice of shit, Echo. It wasn't enough that you stole someone else's work, claiming it as your own, and then tried to make some bullshit excuse to cover your pathetic ass. You had to steal ANOTHER model and claim it was yours. How fucking retarded are you, and how fucking retarded do you think we are? Do us all a favor and get the fuck off these forums.

CtrlAltDestroy
November 4th, 2007, 09:36 AM
The base model of that battle rifle isn't yours either. Give credit.

LlamaMaster
November 4th, 2007, 09:47 AM
Hey Jcap, I see you, can you ban this little turd?

Bastinka
November 4th, 2007, 09:49 AM
Hey Jfap, I see you, can you hop into the back of my van?
Someones feeling rather aroused by this.

Anyway, the battle rifle looks like crap imo.
Try modeling something completely original, something thats worth modeling though.

PenGuin1362
November 4th, 2007, 11:25 AM
rossmum go fucking kill yourself. that gun is fucking awesome leiuk.

@rain

not bad, i don't like the reload though, too quick and something just seems off, especially when he slaps the bolt forward

FRain
November 4th, 2007, 11:33 AM
Yeah, don't mind the keyframe mess, it was 1AM and I just randomly chose keyframes that I thought were OK.

Tweek
November 4th, 2007, 11:41 AM
less keyframes = better

you should learn about the microwave editor, its that little button on the left of your animation timeline. find it, click it, love it.

echo, get off these forums, nobody wants you here anymore.

CtrlAltDestroy
November 4th, 2007, 11:45 AM
curve editor* <_< But yeah, it's awesome.

Tweek
November 4th, 2007, 11:49 AM
WHATEVER!

FRain
November 4th, 2007, 11:53 AM
Yeah, tried it out a bit on my sniper, then my sniper went into a ditch (literally, it got fucked up) and I stopped using it. Maybe I'll use it.

Tweek
November 4th, 2007, 11:55 AM
then you fail, and have to try again.

just because you fail, doesnt mean you should stop.

hell if you did that all the time, you wouldnt be alive right now.

FRain
November 4th, 2007, 12:20 PM
Lol, yep, using it now.

Makes it look better, most definitely. I was using it the wrong way when I was using it with my sniper >_>

Pooky
November 4th, 2007, 01:39 PM
oFrN22DAX00

Thanks to Kenney for the model.
the melee fucking sucks, everything else looks okay. Try a little harder to make the melee look like it could actually hurt somebody

Jay2645
November 4th, 2007, 03:20 PM
get reference.

i have a plastic model of that thing on my shelf.

the head is soooo massively off, as well as the legs.

it's also waaaay too small compared to your little MC.
I'm using The New Essential Guide to Vehicles and Vessels, pages 8 and 9.

According to The New Essential Guide, the AT-AT is 15 meters tall and 20 meters long.
MC is 2 meters tall.
I literally made a tower of 10 MCs for scaling length-wise, and I made a tower of 7 1/2 MCs for scaling height-wise.
I also approximated the size of the legs and head by looking at the blueprints for the AT-AT found in the book.
The Body takes up about 2/3 of the length, and 1/3 of the height. This comes out to about 7 MCs long and about 2.5 MCs tall.
The neck is about 1 MC long, and about 1/2 of the height of the body, bringing it to about 1.25 MCs tall.
The head takes up the remaining measurements for the length, the height, which can be determined from the Blueprints, is about the same as the neck, compensating for the armor plating.

The legs, I admit, I took some guesses on, I just eyeballed what looked good and used that.

But it is to scale, the head actually does look like that, from the picture in The New Essential Guide, at least.

Tweek
November 4th, 2007, 03:49 PM
well link me this guide, and go watch the movie, and play the games, and find size comparisons on internet, because they're way bigger than that.

WAY

if you want i can take pictures of the model, so you have some PROPER reference.

Jay2645
November 4th, 2007, 04:41 PM
well link me this guide, and go watch the movie, and play the games, and find size comparisons on internet, because they're way bigger than that.

WAY

if you want i can take pictures of the model, so you have some PROPER reference.
http://www.amazon.com/Essential-Guide-Vehicles-Vessels-Star/dp/0345449029/ref=pd_bbs_sr_1/102-0760645-9959345?ie=UTF8&s=books&qid=1194215297&sr=8-1
Not to mention that no one can really agree on the size of the Super Star Destroyer, Star Destroyer, or AT-AT, as any investigation into it always comes up with different results.
I figured the guide was as close to canon as I was going to get.

Not to mention that models are occasionally off-scale. The only other 2 sources I can get are these 2:
http://www.alteredstatesmag.com/albums/tf2k3-lego-sw/AT_AT_2.jpg
Agrees with my scale, but it's Lego. In fact, it actually wants me to make it smaller.
http://www.plansofmice.co.uk/swmb/gallery/at-at/at-at01.jpg
Agrees with your idea, but it is too blocky, and just doesn't look right. If they didn't get the look right, why would they get the scale right?
http://starwars.wikia.com/wiki/AT-AT
Wookiepedia entry. Says that the AT-AT is about 3.5 feet higher and 3.7 feet longer, but mostly agrees with the The New Essential Guide.
http://www.starwars.com/databank/vehicle/atat/index.html
Official Star Wars databank entry. Says that it is 15.5 meters tall, about 3.5 feet taller then my current model.

As I said, not all models are accurate, and the AT-AT's size is under much debate. For now, I'm going to go with the canon sources, though I might make it about 3.5 feet taller with the scale tool.

Tweek
November 4th, 2007, 04:54 PM
do you always believe everything you read on the internet? :-3