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View Full Version : Halo 2 Game Assest Compiler has stopped working



CodeBrain
July 9th, 2009, 07:01 PM
:(

http://i19.photobucket.com/albums/b152/ShadowFireMario/h2toolcrashhalp.png

Was compiling a test level for something SUPER AWESOME for you guys, but it appears I have a problem.

It seems to have crashed because of a bitmap, but I am not sure which one.

Or, I am completely wrong and it's something else.

CodeBrain
July 9th, 2009, 08:18 PM
Yeah it wasn't the bitmaps, obviously its something else.

I just can't figure it out D:

johnnyblaz20
July 14th, 2009, 09:41 PM
Try changing all the shaders to a generic shader. If it compiles than go through the process of elimination. I'm sure you already tried that though. Or it could be one of the stock h2sapien objects.

CSFLOYD
July 14th, 2009, 11:30 PM
I wonder what SUPER AWESOME THING he is preparing for us.. Anyways I hope you find a solution, I am clueless atm.

PwN Lone
July 15th, 2009, 04:03 AM
I wonder what SUPER AWESOME THING he is preparing for us.. Anyways I hope you find a solution, I am clueless atm.

Chaos Coagulation. Now with more nukez.

Roostervier
July 16th, 2009, 12:11 PM
It may be the bitmaps. IIRC having any bitmaps with the UNUSED boxes checked caused shit like this. Go back and triple check all the bitmaps used in your level.

Resinball
August 1st, 2009, 10:09 AM
Yeah I hate those gawd damn unused bitmaps. Just more extra work. I was kinda surprised that no-one ever made an app to remove the unused check from all the bitmaps.