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Disaster
July 13th, 2009, 01:13 PM
Don't think I have a gallery thread here so I'm finally going to create one.

http://i266.photobucket.com/albums/ii256/echo216/world_debris.jpg

http://i266.photobucket.com/albums/ii256/echo216/ownage.jpg

http://i266.photobucket.com/albums/ii256/echo216/glock_mediacopy.jpg
Texture by me
http://i266.photobucket.com/albums/ii256/echo216/ar-new.jpg
Model by CAD, texture by me

http://i266.photobucket.com/albums/ii256/echo216/cs_piece-ss.png
Construction Prop I made


I will continue to update ^_^

Higuy
July 13th, 2009, 01:20 PM
Nice stuff man, you have definitely came a LONG way since you first started..
By that way you forgot the ] after shot. :P

Malloy
July 13th, 2009, 01:47 PM
All of the props looks like they fit in Fallout 3, real grimey. Nice sculpted bust, I saw that you modelled the base model from scratch in another thread but couldn't rep as I have no repping power luls.

Joshflighter
July 13th, 2009, 02:39 PM
Bow to Disaster, our master. :3

Aerowyn
July 14th, 2009, 01:35 PM
These are absolutely incredible!

Disaster
July 14th, 2009, 03:36 PM
These are absolutely incredible!
:embarrassed:

Corndogman
July 14th, 2009, 04:57 PM
I thought you had more stuff? post more, even if its models that are unskinned.

everything here is great though!

Disaster
July 14th, 2009, 05:06 PM
I thought you had more stuff? post more, even if its models that are unskinned.

everything here is great though!
I'm not going to post art that I think is below my current quality

E: Oh and I do have some other art but I'm under an NDA not to show it.

n00ber
July 14th, 2009, 06:18 PM
nice stuff you got goin on here man, all of it is great!, i like that ar texture better than bungies :3

Horns
July 14th, 2009, 08:00 PM
Great work man.

Bodzilla
July 14th, 2009, 09:44 PM
These are absolutely incredible!
podacity host.

giggity giggity

NuggetWarmer
July 14th, 2009, 10:22 PM
Put the Thompson. :C

Disaster
July 14th, 2009, 10:53 PM
Put the Thompson. :C
Nah, I hate the thompson so badly. I did a terrible job texturing it. Nothing on it makes any sense. :realsmug:

NuggetWarmer
July 15th, 2009, 05:50 AM
POST THE PIC :CCC

Corndogman
July 15th, 2009, 07:37 PM
I'm not going to post art that I think is below my current quality

E: Oh and I do have some other art but I'm under an NDA not to show it.

That's a good point, but i think its kinda cool to see how people improved. Its totally cool if you choose not to show it though.

Disaster
July 15th, 2009, 09:41 PM
Meh, I'll do it. And show my very first texture for lulz

http://i266.photobucket.com/albums/ii256/echo216/thompson_render2.png
http://i266.photobucket.com/albums/ii256/echo216/ground2.jpg

:embarrassed: :embarrassed: :embarrassed: :embarrassed: :embarrassed:

Look how far I've come since august of last year though :)

Heathen
July 15th, 2009, 09:48 PM
good stuff bra.
I forgot you were good.

Disaster
July 15th, 2009, 10:17 PM
good stuff bra.
I forgot you were good.
:saddowns:

Chainsy
July 15th, 2009, 10:24 PM
:saddowns:
At least everyone thinks you're good :saddowns:

MetKiller Joe
July 15th, 2009, 10:29 PM
At least everyone thinks you're good :saddowns:

I can't speak for everybody, but, for what its worth, I think you're skills are decent.

Back on topic:

Disaster, great stuff, I didn't know you were on Warm Gun. All of this is impressive.

Hunter
July 15th, 2009, 10:32 PM
At least everyone knows you're good :saddowns:

ftfy

Joshflighter
July 16th, 2009, 09:42 PM
Hunter you could be too, but only if you get out of the mind set of halo and not taking crit.

Anyways, who rated this thread 1? :\
I made it 3. :3

Newbkilla
July 16th, 2009, 09:44 PM
I made it 4 :3

Cagerrin
July 16th, 2009, 09:49 PM
I made it 4 :3
I think we rated it at the same time, because it went to four when I rated it as well. =]

Disaster
July 17th, 2009, 10:20 AM
I rated it 1. :p

Newbkilla
July 17th, 2009, 01:31 PM
You're weird dude :)

Stuff is very cool looking, I still remember when I made that Ak-47 last summer and you pretty much poured shit onto my head. Good times.. You've progressed a lot for the time I have known you. Keep it up man :D

ICEE
July 20th, 2009, 03:23 AM
You did get exceptionally good in a somewhat short amount of time. Kudos.

Disaster
October 18th, 2009, 10:19 PM
http://img18.imageshack.us/img18/3370/wiresmoothpic.jpg
Updating my gallery with the finalized high poly picture.

Dwood
October 18th, 2009, 10:31 PM
Do a wee bit of optimizing and get that thing ingame.

Disaster
October 18th, 2009, 10:33 PM
Do a wee bit of optimizing and get that thing ingame.
Its 10 million triangles :realsmug: (the wireframe in the pic is the isoline)

But in all sincerity, it will be easy to optimize and get "in-game"

Dwood
October 18th, 2009, 10:52 PM
Its 10 million triangles :realsmug: (the wireframe in the pic is the isoline)

But in all sincerity, it will be easy to optimize and get "in-game"

That's a lot of tris.

Hunter
October 19th, 2009, 08:33 AM
Its 10 million triangles :realsmug: (the wireframe in the pic is the isoline)

But in all sincerity, it will be easy to optimize and get "in-game"

Looks very nice, nice and clean mesh. You should texture bake it onto a low poly so we can see how it looks.

Disaster
October 19th, 2009, 04:46 PM
Looks very nice, nice and clean mesh. You should texture bake it onto a low poly so we can see how it looks.
That would be the idea of making the high poly in the first place :allears:

Disaster
November 7th, 2009, 10:22 AM
http://i266.photobucket.com/albums/ii256/echo216/skull-wip.jpg
Sculpted a skull to brush up on zbrush. The mesh is done entire in zbrush from a poly-cube so that is why the jaw is attached to the main part of the skull. The teeth are pretty shit though. I definitely need to work on them.

mech
November 7th, 2009, 10:58 AM
Skulpt a hoaers

killer9856
November 7th, 2009, 11:59 AM
Cool skull.

Horns
November 7th, 2009, 12:29 PM
Reminds me oaf Micheal Jackson for some reason.

Dwood
November 7th, 2009, 12:37 PM
Reminds me oaf Micheal Jackson for some reason.

Now that I think about it... :raise:

Disaster
January 10th, 2010, 09:49 PM
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4L1wDXNHQFk&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4L1wDXNHQFk&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

I don't think I ever posted this here. Anyways, Here is something I did in my spare time a while back. Pretty simple principle to sculpting rock. I used alphas for the majority of the work in this video, I don't recommend this (I was just experimenting and trying to show a friend something) If you are really going to be sculpting a game rock wall, take great care and sculpt the large details by hand.

DEElekgolo
January 10th, 2010, 10:05 PM
So you're showing us how you followed this (http://gnomonology.com/tutorial/255) tutorial?
Eh yours is a 2min version of a 17 minute video.
Still cool, mind posting the alphas?

rossmum
January 22nd, 2010, 04:30 PM
http://i266.photobucket.com/albums/ii256/echo216/skull-wip.jpg
Sculpted a skull to brush up on zbrush. The mesh is done entire in zbrush from a poly-cube so that is why the jaw is attached to the main part of the skull. The teeth are pretty shit though. I definitely need to work on them.
orbits are both too large (as far as i recall) and the wrong shape, and the whole thing is too round overall