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View Full Version : [SOURCE] Radiator



legionaire45
July 14th, 2009, 06:18 PM
Wierd, interesting mod. The second chapter (http://www.moddb.com/mods/radiator1/news/hl2-mod-release-radiator-1-2-handle-with-care) will probably make you feel uncomfortable.

Mod website is here. (http://www.radiator.debacle.us/) There are some interesting things in his links section - I'd recommend checking that out too.

Syuusuke
July 14th, 2009, 08:40 PM
Sad uncomfortable or sickening uncomfortable?

k4is3rxkh40s
July 14th, 2009, 09:30 PM
Looks pretty cool, but for some reason I can't get it to show up in my games list? I have HL2, CS:S, Garry's Mod, Team Fortress 2, and all 3 source SDKs, yet I still can't get it to show? I've done some searching and I found that some games won't start if they don't have a gameinfo.txt, but this one does. Any else have/had this problem?

legionaire45
July 15th, 2009, 02:51 AM
Sad uncomfortable or sickening uncomfortable?
I thought it was a little bit of sad uncomfortable along with the subject matter involved.
It wasn't really the gay relationship part, just the whole situation. I've had moments where I've kind of suppressed bad memories like that and it just kind of struck a nerve because it relates to me a little bit, which I haven't really seen much in a mod.

I thought it was sad that you either have a choice of saving the relationship or dealing with the personal problem - the character either lies to himself and suppresses his trauma to save the relationship or the relationship falls apart. None of these are really "good" endings for the player. Polaris is similar.


Looks pretty cool, but for some reason I can't get it to show up in my games list? I have HL2, CS:S, Garry's Mod, Team Fortress 2, and all 3 source SDKs, yet I still can't get it to show? I've done some searching and I found that some games won't start if they don't have a gameinfo.txt, but this one does. Any else have/had this problem?
Make sure that the installer is putting the mod in the correct directory - it has to be in SourceMods. Also, if you haven't already, you'll need to restart Steam. Other than that, I'm not sure why it would do that if it has all the files. Maybe try installing the first part and then installing the second one over it?

Pyong Kawaguchi
July 15th, 2009, 03:19 AM
I thought it was a little bit of sad uncomfortable along with the subject matter involved.
It wasn't really the gay relationship part, just the whole situation. I've had moments where I've kind of suppressed bad memories like that and it just kind of struck a nerve because it relates to me a little bit, which I haven't really seen much in a mod.

I thought it was sad that you either have a choice of saving the relationship or dealing with the personal problem - the character either lies to himself and suppresses his trauma to save the relationship or the relationship falls apart. None of these are really "good" endings for the player. Polaris is similar.

This kinda reminds me of higurashi hmm

k4is3rxkh40s
July 15th, 2009, 03:21 AM
Make sure that the installer is putting the mod in the correct directory - it has to be in SourceMods. Also, if you haven't already, you'll need to restart Steam. Other than that, I'm not sure why it would do that if it has all the files. Maybe try installing the first part and then installing the second one over it?

Did that. Also tried installing into my user folder to see if it would work for some crazy reason no avail, and restarted about 15 times

Roostervier
July 15th, 2009, 04:36 AM
Did that. Also tried installing into my user folder to see if it would work for some crazy reason no avail, and restarted about 15 times
do you have hl2:ep2? it says you need ep 2 installed to play. i only just read that, so i cant play either (i thought it just needed hl2)

Botolf
July 15th, 2009, 05:17 AM
I thought it was a little bit of sad uncomfortable along with the subject matter involved.
It wasn't really the gay relationship part, just the whole situation. I've had moments where I've kind of suppressed bad memories like that and it just kind of struck a nerve because it relates to me a little bit, which I haven't really seen much in a mod.

I thought it was sad that you either have a choice of saving the relationship or dealing with the personal problem - the character either lies to himself and suppresses his trauma to save the relationship or the relationship falls apart. None of these are really "good" endings for the player. Polaris is similar.
I observed this as well. None of the resolutions in the first or second part are totally upbeat or totally sorrowful. I guess it could be said that it's more honest that way, it speaks louder. The player can stop repressing the horrible memories, let his words speak nothing but the harsh truth and be at peace, but at the cost of a long relationship and possibly a friendship too. Or he can repress it all, shut everything inwards and stay tortured, possibly giving the relationship a chance to work and heal the old wounds.

Very well done, modmaker. These little creations of yours are really good at provoking deep and earnest thought. Can't say that about many games nowadays :haw:

rossmum
July 15th, 2009, 05:53 AM
At risk of wasting my net cap, I might try this out. It sounds interesting, but considering some of the members here thought a certain recently-released mod was the greatest thing since sliced bread I don't exactly trust Modacity's judgement...

Daishi
July 15th, 2009, 06:11 AM
downloading, will see how it is.

legionaire45
July 15th, 2009, 10:28 AM
At risk of wasting my net cap, I might try this out. It sounds interesting, but considering some of the members here thought a certain recently-released mod was the greatest thing since sliced bread I don't exactly trust Modacity's judgement...
If you played Dear Esther and liked it, you might like this one - it's similar in it's experimental nature.

This one doesn't have any Tachikoma in it ;).

rossmum
July 15th, 2009, 11:54 AM
Dear Esther owned, I just got done replaying it this morning.

Got this one installed, will try it out shortly

e/

Played it. I liked the whole non-combat FPS thing and the idea behind it (the IRS thing was pretty crazy, too), but there could've been a lot more. I guess the thing about experimental mods is just that, they're experimental, but all the same I finished Dear Esther with a stronger sense of what was going on and it felt more fulfilling. Radiator has a lot of potential, they're just not exploiting that enough to bring it up to par with Dear Esther in my books.

And yeah... the whole IRS thing... that hit a bit close to home, and when one of those little boxes explode (which they often do by themselves), it ain't pretty. :F

legionaire45
July 15th, 2009, 01:28 PM
Dear Esther owned, I just got done replaying it this morning.

Got this one installed, will try it out shortly

e/

Played it. I liked the whole non-combat FPS thing and the idea behind it (the IRS thing was pretty crazy, too), but there could've been a lot more. I guess the thing about experimental mods is just that, they're experimental, but all the same I finished Dear Esther with a stronger sense of what was going on and it felt more fulfilling. Radiator has a lot of potential, they're just not exploiting that enough to bring it up to par with Dear Esther in my books.

And yeah... the whole IRS thing... that hit a bit close to home, and when one of those little boxes explode (which they often do by themselves), it ain't pretty. :F
Something you'll like if you haven't already seen it: :iamafag: (http://www.littlelostpoly.co.uk/devblog/)
I like that people are going beyond the simple "shoot everything that exists" mod that used to be so common, but I agree that a lot of these are suffering from a severe lack of content. I'd almost prefer it if things like this were released as one 30 minute sitting instead of six 5 minute ones, for example.

I guess this form does give the mod author a lot of room for feedback and such though.

Daishi
July 15th, 2009, 02:49 PM
I played through polaris and handle with care, but I'm not sure I'm actually doing it handle with care "correctly". There's no definite ending...it just fades back to the meeting room and sits there ad infinitum.

legionaire45
July 15th, 2009, 03:05 PM
I played through polaris and handle with care, but I'm not sure I'm actually doing it handle with care "correctly". There's no definite ending...it just fades back to the meeting room and sits there ad infinitum.
Look around the place - there's more to it than that.

Botolf
July 15th, 2009, 06:48 PM
Dear Esther was amazing, so much of it clicked with me and I caught a lot of the meaning. I consider it art.

rossmum
July 15th, 2009, 08:11 PM
Something you'll like if you haven't already seen it: :iamafag: (http://www.littlelostpoly.co.uk/devblog/)
I like that people are going beyond the simple "shoot everything that exists" mod that used to be so common, but I agree that a lot of these are suffering from a severe lack of content. I'd almost prefer it if things like this were released as one 30 minute sitting instead of six 5 minute ones, for example.

I guess this form does give the mod author a lot of room for feedback and such though.
Oh shit, he's redoing it. Nice.

I agree that there need to be more unorthodox FPS mods - there are plenty of mods which don't involve killing everything you see, but not many remain in FPS format.

Personally one thing I'd love to see is an expansion on the opening section of HL2, when the city's still in its 'normal' state and Gordon Freeman isn't bunnyhopping about skullfucking CPs with a crowbar. The atmosphere just hit me and since then I've been wishing someone would take us deeper into pre-Freeman C17. The beginning of The Citizen did a little exploratory stuff, but then threw in a huge amount of combat later (along with a little stealth); other than that I'm having trouble thinking of any other mod I've played which gave any time to the city at peace. Having a mod where you can just explore and whatnot but with some deeper gameplay elements (the ability to initiate combat if you really want to, meaningful interaction with other citizens, some kind of system where you're required to do certain things other than kill shit, etc.) would be really good. I've been sitting on an idea for a Source mod for about a year now (I work on the script when I've got some inspiration or my net is fucked, it's up to about ten pages I think), and the idea is that basically the first 15 minutes or so are an orientation in which the player finds out bits and pieces of story on the fly, moving through the bowels of the city and experiencing flashbacks of their own and of the other characters every so often. Past that, they continue to pick things up while actually playing, so definite level breaks are essentially non-existent. One of my favourite things about HL2 was that it was one smooth, more or less unbroken experience; while it would put things on hold to expose more story between sections, it didn't take you out of your environment, not even for a moment. That is what really keeps me playing a game.

Wow, that turned into a bit of a drivelfest :ohdear:

k4is3rxkh40s
July 16th, 2009, 02:03 AM
do you have hl2:ep2? it says you need ep 2 installed to play. i only just read that, so i cant play either (i thought it just needed hl2)

Well fuck me, the one thing I failed to notice and it's the most important thing. I guess I actually won't be playing it :saddowns:

Roostervier
July 16th, 2009, 12:34 PM
k so i bought the eps and played through this... how was i supposed to choose any thing? i just went with what was going on and i ended up choosing to reveal everything or whatever. its what i wanted to do anyway, but i didnt know thats what i was doing. :\

Botolf
July 17th, 2009, 03:10 AM
k so i bought the eps and played through this... how was i supposed to choose any thing? i just went with what was going on and i ended up choosing to reveal everything or whatever. its what i wanted to do anyway, but i didnt know thats what i was doing. :\
You can also "repress" memories by placing the crates in a slot on the shelves, that spot is identified by a monitor and grid coordinates painted on the walls. Nothing complicated, just stuff like B4, C5, etc.

Roostervier
July 17th, 2009, 06:52 AM
oh, that's pretty creative. nice.

Corndogman
July 17th, 2009, 11:25 PM
Damn I wanna play this, but I don't have ep2 for pc, only xbox. That sucks.