View Full Version : [WIP] Well that figures...
Hunter
July 20th, 2009, 08:08 PM
Another Halo 3 Weapon :raise:
Image Set 1 - 4018 Triangles
http://i58.photobucket.com/albums/g268/martynball/h3turret1.jpg
http://i58.photobucket.com/albums/g268/martynball/h3turret3.jpg
http://i58.photobucket.com/albums/g268/martynball/h3turret2.jpg
http://i58.photobucket.com/albums/g268/martynball/h3turret4.jpg
Wireframe:
http://i58.photobucket.com/albums/g268/martynball/h3turretwire1.jpg
http://i58.photobucket.com/albums/g268/martynball/h3turretwire2.jpg
(I rotated it and the turret come of the stand, so ignore that Lol)
It has custom parts on it :realsmug:
(Yep, I can see the smoothing error on the lower handle as well)
Image Set 2 - 3377 Triangles - 3295 With these details removed (http://i58.photobucket.com/albums/g268/martynball/remove_details.jpg)
http://i58.photobucket.com/albums/g268/martynball/h3turret1-1.jpg
http://i58.photobucket.com/albums/g268/martynball/h3turretwire2-2.jpg
http://i58.photobucket.com/albums/g268/martynball/h3turretwire3-3.jpg
LOD's?
PenGuin1362
July 20th, 2009, 10:47 PM
Get it unwrapped and skinned and I'll use it on the pit. One less thing to do in my busy schedule >_>. But first remove unnecessary details for the pit version if you so wish for it to go in. It has enough triangles as it is, another 8k will not do it well :(
neuro
July 21st, 2009, 03:37 AM
you force so many polygons into where it's absolutely not needed, and not even NEARLY enough into where it absolutely is needed.
wastage:
the tripod for example, you can use half the triangles there easy. what is that, 14-sided? and 11 segments? you've even got 2 segments on the little pointy thingies coming out of the feet. and i don't think you really need 8 sides for something as small as that. wait, did i notice something? are they actually booleaned into the foot?
why would you waste those polygons there when you can just intersect it.
the hand-grip thing can be optimised heavily, and that wire-thingy is just a plain waste.
you can even go into the triangle thing at the end of the barrel, where you bevel inwards, you can collapse those 2 segments on the inside of it.
i'm not even going to start on the belt.
okay, i am.
-get rid of it and start over-
if you want to create the illusion of it having stuff inside it, you can make it a double shell, have the outer shell be like a casing with alpha transparency in it, and have a piece of scrolling texture for the bullets when the weapon is fired (much like the warthog's weapon)
where it should be:
all those polygons you wasted you should put into making the round things, actually ROUND. you wouldn't believe how many weapons i see made which have 12-sided scopes for first person models. it just doesnt work like that.
trim your model down, and invest your polies into the main body of the thing, the large cylinder.
there's also that little supposed-to-be-round bit mounted on the right side of the gun with as far as i can see, only 5 sides. is taht supposed to be round mister? because i wouldn't really call that round.
the handlebars, which are actually in full view to the player are almost boxes, so you might want to put something there that doesn't resemble a box.
there's also the grip-thing in between the handlebars. give that thing some segments and get rid of those ugly hard edges. i'm guessing it's a steel tube, but generally speaking, those tubes are bent, and not sliced and welded. bends are nice and round usually, chamfer those edges and smooth it properly (it's another thing which is more or less shoved in a viewer's face)
the iron-sights under the handle dont line up with the main body of the thing, leaving you with an ugly and odd-looking face in front of it. make it the same amount of segmends as the body under it, and line it up properly so you've got a nice clean curve there instead of a malformed bunch of tri's.
as for the back-end of the thing, you shouldn't leave a 90-degree angle on an end-curve like that, because it brings out the edges of your body. leaving it like that will only emphasize the fact your body isn't round, and ractically shove it in the viewer's face. give it a nice edge, and crank up those segments.
did i miss anything?
Heathen
July 21st, 2009, 04:11 AM
Looks nice.
Give it to pengy.
Hunter
July 21st, 2009, 07:54 AM
Wow neuro, thanks for that crit, I will sort it out when I get out of bed lol, just woke up haha. And I will try and get it down to 3k tris kk penbuin?
And I personally like the wire :( Adds something to the right side. And I like wires on weapons lol. The ammo feed does need redoing, was planning on doing that.
neuro
July 21st, 2009, 07:56 AM
put the wire in your texture, not in your geometry
Hunter
July 21st, 2009, 09:02 AM
:( It would look really flat with the wire in the texture, from seeing it on the texture in my mind it looks really bad.
Let me fix the stuff you put in your other post and see what the tri count is like.
Edit:
How many sides would you say the legs for the stand should be?
Edit: Made legs 5 sides, now it is 3499 Triangles.
Newbkilla
July 21st, 2009, 10:57 AM
Oh god, legs shouldn't be 5, it'll look like doom1 3d.. Make them around 8, remove the unnecessary detail (wires, extra extrudes etc). Also, is it just me, or do the legs look really beefy?
http://albanyhighcougar.com/wp-content/uploads/2007/10/halo-3-turret.jpeg
Looks less beefy looking at it, but I realized the extrude you have on the upper legs, is unnecessary. Change it to a bevel, save a few polies there. The extrude in the tip of the barrel, can be removed, if you look closely at the image above, it is not transparent, and you can't see through the hole, meaning it isn't part of the geometry.
I also see a bad surface on image 2/4, the handle.
Roostervier
July 21st, 2009, 11:01 AM
I'd personally go with six sides. Also, posting a picture of a model with a normal map applied is by no measure a good way to tell how many sides it has. The part that's facing you will look smoothed. The only thing you could really judge is the outline. The only way to accurately tell how many sides it would have would to be to view the leg from the top.
Hunter
July 21st, 2009, 11:15 AM
http://i58.photobucket.com/albums/g268/martynball/muzzle_hider_chaingun.jpg
Edit: I have done the part which connects the turret to the stand wrong :/ Will do that. It is now about 3.4K triangles. I could just make LOD's... No one seems to use that feature. oh, and the legs where actually 8 sides to begin with...
Newbkilla
July 21st, 2009, 11:17 AM
Yea, I would just make that all hollow, since you shouldn't be able to see in there.
Hunter
July 21st, 2009, 11:47 AM
Updated first post.
Llama Juice
July 21st, 2009, 12:13 PM
Add something to the ammo box to make it not a perfect box from the back end, even like a chunk going up from the bottom would make it look a little bit more interesting. IMO... or even just angle it so that the bottom of the box isn't perfectly parallel to the ground.
It looks a lot better than the 1st one though.
Hunter
July 21st, 2009, 12:42 PM
I will stick an angle on it, I got a good idea where to put it. Cheers :)
PenGuin1362
July 21st, 2009, 08:35 PM
Could still go lower, for the pit anyway >_>. Send it to me if you'd like and i'll make the necessary adjustments for the pit and return it.
Bastinka
July 21st, 2009, 08:37 PM
Who touched Sasha?
I see no bullets, add an RPG attachment.
Hunter
July 21st, 2009, 08:56 PM
Could still go lower, for the pit anyway >_>. Send it to me if you'd like and i'll make the necessary adjustments for the pit and return it.
Instead of making it lower, you want me to make LOD's for it? Work just as good.
PenGuin1362
July 21st, 2009, 10:26 PM
With about 20 minutes of work I got it down to 2,600 triangles. That should be fine, a few tweaks here and there and should be perfect. I'll send it back then get it uv'd and skinned
http://img.photobucket.com/albums/v721/PenGuin1362/fix1.jpg
and yes, lods would be nice
Newbkilla
July 21st, 2009, 10:42 PM
Looks great, I can hardly see the difference.
Spartan094
July 21st, 2009, 11:02 PM
The chain belt seems to look a wee bit narrow. Make it just abit fatter in length. And move it over abit to the right. Other then that nice model.
Hunter
July 22nd, 2009, 08:02 AM
Could you send it asap please so I can get it done Penguin.
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