View Full Version : [WIP] Precipice
Llama Juice
September 28th, 2010, 04:46 PM
How is a screenshot of a christmas tree on shrooms useless?
Siliconmaster
September 28th, 2010, 05:12 PM
Sadly I already fixed that part lol. Sorry.
Llama Juice
September 28th, 2010, 05:49 PM
Your goal in life is to make me unhappy isn't it?
Siliconmaster
September 30th, 2010, 01:57 AM
http://img195.imageshack.us/img195/10/christmastreeoncrack.jpg
There. Have I made you happy enough? I found another amusingly odd area :)
TEMPTii
September 30th, 2010, 08:03 AM
http://img195.imageshack.us/img195/10/christmastreeoncrack.jpg
There. Have I made you happy enough? I found another amusingly odd area :)
Odd? Looks fine to me c:
Llama Juice
September 30th, 2010, 09:49 AM
Ahh, the part where the universe is unstable and is starting to collapse.
That's always been my favorite area in your map.
Rentafence
September 30th, 2010, 02:00 PM
Clearly this a project that isn't meant to be finished.
Time to rerun lightmaps, again.
Llama Juice
September 30th, 2010, 04:38 PM
Just wait for Prometheus to be released, it has a fix lightmaps button.
Skarma
September 30th, 2010, 05:02 PM
Very funny Llama haha! Silicon said there is another phantom bsp error, but no biggie and I know he is more than half way done with fixing the lightmaps for the (hopefully) last time. I like the psychedelic hallway though.
Don't forget there are bugs in many games that end up being features instead. Don't sweat it man.
Rentafence
September 30th, 2010, 05:28 PM
Just wait for Prometheus to be released, it has a fix lightmaps button.
I'd rep you but Modacity took everyone's dicks away.
Siliconmaster
October 1st, 2010, 03:31 PM
Lol- that psychedelic hallway is really easy to fix. More bizarre than annoying.
Edit: Here's the offending phantom bsp error, the hog is sitting on it:
http://img829.imageshack.us/img829/8288/phantombsplul.jpg
Most people just drive around it, and banshees can only hit it from one angle. I don't think it'll be a big deal.
DarkHalo003
October 1st, 2010, 04:47 PM
Yeah, it seems almost obsolete. If anything, the general community will just see it as a glitch (not the ones who know what it is).
Llama Juice
October 1st, 2010, 08:40 PM
Can you just put a crate or something there in sapien?
Futzy
October 1st, 2010, 09:21 PM
Crates can fix anything.
Con
October 1st, 2010, 10:20 PM
I like that idea, just put some crap on the bridge there
Cagerrin
October 1st, 2010, 10:24 PM
Don't use an actual crate, though, unless you've got a bunch of non-forerunner stuff scattered around the map already.
Llama Juice
October 1st, 2010, 10:26 PM
Yea, like warthogs and such....
Cagerrin
October 1st, 2010, 10:45 PM
Yeah, but as "necessary for gameplay" items, they pretty much fall under WSOD.
BobtheGreatII
October 1st, 2010, 11:17 PM
I'd rep you but Modacity took everyone's dicks away.
+rep...
oh shi-
Maniac
October 1st, 2010, 11:53 PM
would a crate, or a bunch of crates not attract players to that area? for cover.
make it a deadly poisonous crate?
TEMPTii
October 2nd, 2010, 12:21 AM
Just put a tree on the bridge. If I saw a tree obstructing my path I'd navigate as far from it as I can possibly falling off the other side.
POQPrince
October 2nd, 2010, 02:10 AM
Of course, you could place a wrecked vehicle at the spot (if crates, trees or boxes are too tacky).
Actually, a flaming or burnt out vehicle (like one of Penguin's new Pelicons hanging over the edge) might be pretty cool.
:eng101:
Llama Juice
October 2nd, 2010, 06:26 AM
^I approve.
Then model in more destruction on the bridge and rerun lightmaps four times.
DarkHalo003
October 2nd, 2010, 05:53 PM
You could place some forerunner stock metal (scraps) over the phantom BSP if you want a simple solution with modeling in too much. I think if the Bridge is also destroyed, there should be some scrap metal here and there. That, or you could place an exploded vehicle over it.
nuttyyayap
October 3rd, 2010, 07:01 AM
Maybe just put a large box over it?
Just a question, what IS phantom BSP?
sevlag
October 3rd, 2010, 09:35 AM
Maybe just put a large box over it?
Just a question, what IS phantom BSP?
its a piece of solid geometry that SHOULDN'T be there, but is, akin to the random ass invisible walls and floors on yoyorast island
ejburke
October 3rd, 2010, 12:45 PM
Maybe just put a large box over it?
Just a question, what IS phantom BSP?It's a collision compile error. Usually happens around nearly coplanar surfaces that are vertically oriented (ie walls). Also, it usually only happens around one nearly coplanar error at a time. So, if you fix the problem, the invisible mass just migrates elsewhere.
My advice to Silicon is to try to persevere and fix the problems. The big, featureless abyssal walls look to be the culprit. Add more geometry to break up the big flat surface or just rough it up and make it a rock wall and Tool will be grateful.
Siliconmaster
October 3rd, 2010, 01:30 PM
My advice to Silicon is to try to persevere and fix the problems. The big, featureless abyssal walls look to be the culprit. Add more geometry to break up the big flat surface or just rough it up and make it a rock wall and Tool will be grateful.
Actually, these two errors are caused by a single part of the railing, one on each end of the bridge. Honestly most people won't hit these errors due to their location- I drove back and forth on the bridge a bunch of times trying to pinpoint the first one, and the only reason I know about the second one is because Skarma found it by accident. I missed it every time I drove over the bridge.
Ugh- I know the right thing to do would be to fix them and redo all the lightmaps, again. But every time I do that I lose more and more energy. I'm getting pretty frustrated.
Would anyone be willing to assist me in fixing a few of the lightmaps? Even a little help would be appreciated. I need assistance in unwrapping the lightmaps uvs- the rendering is no trouble.
Llama Juice
October 3rd, 2010, 01:48 PM
Crates fix everything.
Siliconmaster
October 3rd, 2010, 02:06 PM
Alright, after thinking about it, I've decided that it would be a good idea to have some forerunner debris anyway on the bridge. I'll make it look as natural as possible, and then people will just avoid those two areas. Simple, effective, and best of all, I don't have to unwrap the lightmap uvs for the 3rd time.
Futzy
October 3rd, 2010, 07:08 PM
It's better to do it that way anyway, the center is the only cover on the bridge.
Siliconmaster
October 18th, 2010, 07:23 PM
Okay, quick update: I've been working on fixing the last of the uv errors that are still floating around the map. However, I'm having some extremely annoying issues related to the import of new lightmap uvs. I have a suspicion that the import process using usertool isn't totally accurate, and as a result I'm seeing errors crop up in Halo that don't exist in 3ds max. Now to try to get in touch with Firescythe. Pm time!
Edit: I've exported my lightmaps from max, then reimported directly back into it- no errors. It's only when I import into Halo that the errors show up. What's odd is that it's the exact same errors, every time. I deleted previous exports in the change that I might accidentally be importing an old copy, but it's still the same. What. The. Hell.
Edit: Alright, I think I've managed to fix all the uv errors. In the process, I managed to reverse all the lightmap uvs in the map. Thus, I give you:
Precipice: The Trippy Edition
http://img227.imageshack.us/img227/9089/trippyedition4.jpg
http://img267.imageshack.us/img267/4356/trippyedition3.jpg
http://img180.imageshack.us/img180/1034/trippyedition2.jpg
http://img651.imageshack.us/img651/3967/trippyedition1.jpg
I should have everything fixed very soon.
POQPrince
October 18th, 2010, 07:41 PM
Whoa...that is very "groovy."
Halo: Hippie Edition?
...or is it "shaggadelic?"
http://s.buzzfeed.com/raw/the-worlds-most-annoying-man/austin-powers-shagadelic.jpg
:tinfoil:
Warsaw
October 18th, 2010, 08:46 PM
I dare you to release that as one of the versions.
Vadam930
October 18th, 2010, 10:12 PM
I dare you to release that as one of the versions.
I think he should, too! Lol!:neckbeard:
Dwood
October 19th, 2010, 02:10 AM
I dare you to release that as one of the versions.
I told him we should have a Modacity High Game Night again.
TEMPTii
October 19th, 2010, 07:08 PM
I dare you to release that as one of the versions.
I double dare you.
Vicky
October 19th, 2010, 07:28 PM
Thought i had a flashback there ^^
sleepy1212
October 19th, 2010, 10:40 PM
incense and peppermints, the color of....oh wait...shit.
Amit
October 20th, 2010, 11:27 PM
I told him we should have a Modacity High Game Night again.
Fuck I would so play that high.
Llama Juice
October 21st, 2010, 02:29 PM
You asked for feedback, but it's hard to give feedback to perfection.
Siliconmaster
October 27th, 2010, 12:24 AM
All right, so I got the map files to Inferno, and he's been tackling all the issues and glitches I was unable to fix. To the best of my memory, these include:
Fixing the flag glitch
Fixing the ambient flood ai
Making a beautiful new plasma shader
Fixing/Deactivating/Renaming all controls in map
Fixing destroyed warthog model
Sync and time the beam
Oh yeah, and this:
jzYV3zUL_yE
I only need to finish tweaking the lightmaps, then do weapon placements and such, and this baby is almost ready for release. :D
Reaper Man
October 27th, 2010, 01:20 AM
What the fuck I don't even
Cagerrin
October 27th, 2010, 01:23 AM
Please tell me that'll be in the map, or at least in the disco-lightmap version.
POQPrince
October 27th, 2010, 01:29 AM
Holy cow -- that is funny!
Who is that mad man?
:worship:
*EDIT - Oh wait. It is Bobby Kotick! LOL!
Con
October 27th, 2010, 01:46 AM
That's a really strange glitch.
Vadam930
October 27th, 2010, 01:47 AM
Best. Easter egg. EVAR!
Dwood
October 27th, 2010, 02:27 AM
Now you gotta put that easter egg in a spot where no one will get to activate it without being in the way. Oh, and make sure that when it activates, everyone in the server sees it, haha.
seanthelawn
October 27th, 2010, 02:31 AM
This is the greatest addition to any Halo CE map that I know of.
Reminds me of:
http://www.youtube.com/watch?v=vb_9vxXyqdU
Warsaw
October 27th, 2010, 02:43 AM
It was probably inspired by that prank, which happens to be one of the best in-game pranks ever pulled (that video is not the original...those players have obviously been jaded by it).
Siliconmaster
October 27th, 2010, 02:54 AM
It's an intentional easter egg, and will only activate if a player stands in front of each -redacted- for more than 10 seconds, if I remember correctly. It is indeed inspired by that prank, and a similar prank Inferno placed in another CE map- I can't remember which one. The best part is, it fits in the existing tag space, and I even have a little bit more for further small additions.
Vadam930
October 27th, 2010, 03:37 AM
It's an intentional easter egg, and will only activate if a player stands in front of each -redacted- for more than 10 seconds, if I remember correctly. It is indeed inspired by that prank, and a similar prank Inferno placed in another CE map- I can't remember which one. The best part is, it fits in the existing tag space, and I even have a little bit more for further small additions.
Inferno's version is a billion times better than the cat spray.
And room for more Easter eggs? Awesome!:woop:
EagerYoungSpaceCadet
October 27th, 2010, 04:13 AM
Once again, make sure that those easter eggs don't mess up the gameplay as teh secret room in yoyorast 1 !!!11oneONE which makes everyone cease-fire and go into ze room not actually playing the game, make it devmode-only plz!
Awesome map by the way. :neckbeard:
n00b1n8R
October 27th, 2010, 10:22 AM
It must be in the release, sorry silicon!!
Siliconmaster
October 27th, 2010, 10:33 AM
Any and all easter eggs will be either completely out of the way of normal gameplay, or difficult enough to trigger that it would take coordination between multiple smart people to do it. There won't be any solo idiots running around looking for easter eggs. Hopefully.
Goldkilla
October 27th, 2010, 04:14 PM
The only ester egg I want to see in game right now is Mega Kotick XD
Siliconmaster
October 27th, 2010, 04:27 PM
Any other easter eggs are things like the credits plaque, some flood behind windows, that sort of thing. Theoretically it should affect gameplay in any way. Also, the Kotick thing can only be triggered once per game. That way even if someone is determined to set it off every game, it'll only mess with people for a minute or two.
Edit: Inferno wanted me to post the script for syncing the beam emitter.
((script continuous "detect_beam"
(if ( = is_host true)
(begin
(if ( and ( >= (device_get_position beam_emit) 0.92 ) ( <= (device_get_position beam_emit) 0.95 ) )
(begin
(sv_say "beam emit sync period! 0.92 - 0.95 / latency 0.07")
(object_teleport beam_hog beam_flag)
(sleep 60)
(object_teleport beam_hog beam_flag_2)
)
)
)
)
)
(script continuous "sync_beam"
(if ( = is_host false)
(begin
(if ( <= (unit_get_health beam_biped) 0.1 )
(begin (device_set_position_immediate beam_emit 0) (device_set_position_immediate beam_dummy 0) (sleep -1) )
)
)
)
)
It's a biped crush system that activates every time the beam gets close to finishing its animation, and then when the biped is crushed the players all have their beams reset to match the host.
Rentafence
October 28th, 2010, 01:05 PM
Once again, make sure that those easter eggs don't mess up the gameplay as teh secret room in yoyorast 1 !!!11oneONE which makes everyone cease-fire and go into ze room not actually playing the game, make it devmode-only plz!
Awesome map by the way. :neckbeard:
It's not like the map would be played otherwise. at this point Ce maps are nothing more than art. All serious competitive play has died out long ago.
Siliconmaster
October 28th, 2010, 01:43 PM
Yeah, it's really for art and fun. The easter eggs are for further entertainment, and the gameplay is so that for those few occasions when there are actually people playing on it the map will still be fun.
Hr3shy
October 29th, 2010, 09:31 PM
fuck that, ill be trying to find people to play an accual game on this once its released :)
Dwood
October 30th, 2010, 02:31 AM
He just needs to balance the tags for the map lol.
Siliconmaster
October 30th, 2010, 01:44 PM
Done done done done lightmaps are done!
:downs:
EagerYoungSpaceCadet
October 30th, 2010, 04:56 PM
Done done done done lightmaps are done!
:downs:LOTR Gollum? LOL
Nice job, cant wait for the release :woop:
Vadam930
October 30th, 2010, 09:13 PM
Pics? :downs:
EagerYoungSpaceCadet
October 31st, 2010, 05:07 AM
I guess they'll come after it's rendered, which means about 3 - 4 days XD
Siliconmaster
October 31st, 2010, 05:10 PM
I guess they'll come after it's rendered, which means about 3 - 4 days XD
Har har har :P
Everything is rendered out- I'll compile the build and take some nice pics for your enjoyment.
Edit:
Here's a new batch of screenshots:
http://img818.imageshack.us/img818/1402/lightmapsfinished6.jpg
http://img714.imageshack.us/img714/3234/lightmapsfinished12.jpg
http://img408.imageshack.us/img408/1696/lightmapsfinished13.jpg
http://img338.imageshack.us/img338/5858/lightmapsfinished5.jpg
http://img541.imageshack.us/img541/104/lightmapsfinished1.jpg
http://img838.imageshack.us/img838/5995/lightmapsfinished2.jpg
http://img836.imageshack.us/img836/7369/lightmapsfinished3.jpg
http://img233.imageshack.us/img233/3103/lightmapsfinished4.jpg
http://img255.imageshack.us/img255/1746/lightmapsfinished11.jpg
http://img215.imageshack.us/img215/5125/lightmapsfinished9.jpg
http://img683.imageshack.us/img683/5597/lightmapsfinished10.jpg
http://img830.imageshack.us/img830/7893/lightmapsfinished7.jpg
http://img263.imageshack.us/img263/5600/lightmapsfinished8.jpg
Lateksi
October 31st, 2010, 05:38 PM
Dude... eyegasm.
Futzy
October 31st, 2010, 05:47 PM
This sucks is a work of art.
seanthelawn
October 31st, 2010, 05:57 PM
This looks effing sick, good job dude.
POQPrince
October 31st, 2010, 08:36 PM
Can't wait!!!
On the outside, I am :golfclap: , but on the inside, I am :woop: !
:eng101:
Vadam930
October 31st, 2010, 09:11 PM
Dude... eyegasm.
Agreed.
BobtheGreatII
November 1st, 2010, 12:54 AM
Fantastic job on the lighting. I'm blown away.
EagerYoungSpaceCadet
November 1st, 2010, 04:53 AM
:aaaaa:
Amit
November 1st, 2010, 02:02 PM
The lighting on this map is so sexual...:pervert:
Warsaw
November 1st, 2010, 10:34 PM
Has to be the best lighting in any Halo map, ever.
Cagerrin
November 1st, 2010, 10:41 PM
I dunno. A lot of the interiors look like the light was just painted on instead of coming from various sources. Exterior stuff is great, though.
EX12693
November 1st, 2010, 10:59 PM
I dunno. A lot of the interiors look like the light was just painted on instead of coming from various sources.
Um... where does it look like its painted on? I mean, it's not the best lighting I've seen in a game, but for Halo, it's awesome!
Siliconmaster
November 1st, 2010, 11:00 PM
I dunno. A lot of the interiors look like the light was just painted on instead of coming from various sources. Exterior stuff is great, though.
I didn't paint anything in the interiors- everything comes from renders using omni lights that correspond to the position of the light materials. If it looks painted on, I can't do much to fix that. It's the same concept Halo uses.
TeeKup
November 2nd, 2010, 07:45 AM
RELEASE!
Warsaw
November 2nd, 2010, 10:13 PM
Srs. I just reinstalled Halo.
Higuy
November 3rd, 2010, 06:20 PM
imo it makes the lighting look almost kind of bland in a way.
It looks nice, but it doesn't feel halo.
Warsaw
November 4th, 2010, 02:07 AM
Have you played on the map?
Dwood
November 4th, 2010, 05:26 AM
Have you played on the map?
The map looks, and feels Halo. That, and it's something that's custom, with good lighting. And it's too late to gripe about it anyway. SM has been working on this for 5(?) years. he wants it out.
Warsaw
November 4th, 2010, 03:37 PM
I know it does, I'm asking him (higuy) because he's claiming it doesn't feel Halo. I played on an older build when the lighting was first being worked on (only red base had some of the awesome lighting you see now), but that felt Halo to me.
Dwood
November 4th, 2010, 03:52 PM
I know it does, I'm asking him (higuy) because he's claiming it doesn't feel Halo. I played on an older build when the lighting was first being worked on (only red base had some of the awesome lighting you see now), but that felt Halo to me.
I was addressing Higuy, keeping your post in mind. :)
Rooster
November 4th, 2010, 04:52 PM
finally. a reason to put the hce disk back in my comp. lol
Siliconmaster
November 4th, 2010, 05:26 PM
Inferno and I did some weapon placements earlier, since I couldn't find a time when Sel and I were both around. Once I have some free time, there might be a playtest.
Higuy
November 4th, 2010, 08:59 PM
I know it does, I'm asking him (higuy) because he's claiming it doesn't feel Halo. I played on an older build when the lighting was first being worked on (only red base had some of the awesome lighting you see now), but that felt Halo to me.
Actually, yes I have. I'm not saying the lighting is bad or anything, its quite cool, but in my opinion it dosent feel like Halo : Combat Evolved in a sense.
Warsaw
November 7th, 2010, 09:44 PM
After having just finished playing the latest build, I can now say that it really does feel like Halo. All it needs are some gameplay tweaks.
Also, Inferno: :cheeseargh:
ghk
November 7th, 2010, 09:51 PM
i saw precipice in my server browser and i got all excited...
Goldkilla
November 8th, 2010, 06:53 PM
Any hints on were those pesky flood will be :D
(Basically once I get this map im going to look for a flame thrower, find that window, and shoot it even though the flames won't go through! LULZ)
Siliconmaster
November 8th, 2010, 06:54 PM
Well I'm not telling :P
EagerYoungSpaceCadet
November 9th, 2010, 06:09 AM
If you search enough through this thread you'll see one of the places where the flood will be in a video (I guess the one showing the sun)
Siliconmaster
November 9th, 2010, 10:52 AM
That was an early test for the ai. They're far more discreet now.
Warsaw
November 9th, 2010, 07:08 PM
Follow the yellow splatters and Flood you shall find?
Siliconmaster
November 9th, 2010, 11:04 PM
Basically. Also, stick around those splatters- some of them are on timers, so you'd miss it 90% of the time. Inferno and I had to look in opposite directions just to remember which side it was on.
Siliconmaster
December 9th, 2010, 08:57 PM
Alright, double post for good purpose:
The map is almost, and I mean, potentially within a few hours, done. It won't be released until the promo video is finished (god, another project), but I'm working on the credits plaque in the map. I need everyone who has actually betatested the map to make sure their name is correctly on the plaque. Everyone who has posted in the thread is covered under "Modacity.net", so I'm only looking to make sure that people who physically played, online or locally on the map are under "Testers".
http://img815.imageshack.us/img815/5061/precipicecreditsplaque.png
Note: The white stroke around the letters looks a little weird here, but ingame it's pretty readable.
Llama Juice
December 9th, 2010, 09:36 PM
When you rename this thread so it's not [WIP] anymore it'll crash the internet.
Think of the kids at the library.
Do you want to take away their internet?
Also, you should give extra special thanks to www.youtube.com/LlamaJuice
Yup :P
In all srsness though sir, FINISH THIS BITCH! Haha :D Let's play the FINAL. :3
DarkHalo003
December 9th, 2010, 10:03 PM
Can I has special thanks because I linked you to the Monitor anims please? :P
jk
n00b1n8R
December 9th, 2010, 10:08 PM
I tested a few versions around the start of the year (I think that's when).
Siliconmaster
December 9th, 2010, 10:12 PM
I understand your pain, Llama :)
And yeah, that 's enough help to warrant a spot on the right-hand list, DarkHalo. That's about as small a task as I'll accept though. :P
Vadam930
December 10th, 2010, 04:10 PM
Everyone who has posted in the thread is covered under "Modacity.net"
Checking this thread almost every day has just paid off.:downs:
<3
DarkHalo003
December 10th, 2010, 05:11 PM
I understand your pain, Llama :)
And yeah, that 's enough help to warrant a spot on the right-hand list, DarkHalo. That's about as small a task as I'll accept though. :P
Yay! Lucky thing I always have that CMT site in my links now isn't it? :S
Amit
December 10th, 2010, 10:11 PM
Releasing the mod will be thanks enough to almost everyone :v:
ghk
December 10th, 2010, 11:43 PM
...........cant wait to play...................... :-)
Warsaw
December 12th, 2010, 02:17 AM
Booo, I'm not under "Testers" and I played some of the earliest builds, too.
:saddowns:
Siliconmaster
December 12th, 2010, 12:34 PM
Booo, I'm not under "Testers" and I played some of the earliest builds, too.
:saddowns:
Haha- actually, you are- under Ace of Spades. I was so used to your old screenname I put that down. Want me to switch it?
Edit: You're first on the list right now, since it's alphabetical, but you'll be last if I switch it to Warsaw. Your choice.
Warsaw
December 12th, 2010, 07:07 PM
oshit, my bad. I was looking for Warsaw. X_X
It's fine like this. It actually probably fits better since most everyone who knows me knew me by that name first.
Thanks. :)
Llama Juice
December 14th, 2010, 12:12 AM
So is the map itself done yet? :D It was within hours of being done a few days ago, so... is it done yet? :D
Siliconmaster
December 14th, 2010, 12:29 AM
All Inferno has to do is go into tool and compile the build, and it's done. As for the promo video, finals are seriously cramping my free time, dammit. Maayyybe this weekend I can film more, but I'll admit, in all probability I won't be able to film for a while. I promise, if it gets to a ridiculous point, I'll release before the promo video is done, but I really want to finish it first.
Vadam930
January 1st, 2011, 06:01 PM
Promo vid is tasty!:neckbeard:
Siliconmaster
January 1st, 2011, 07:46 PM
This thread is no longer needed.
:)
http://www.modacity.net/forums/showthread.php?22834-Precipice
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.