View Full Version : creating modded gametype on ce?
skz333
July 26th, 2009, 02:22 PM
I left a message or your Freelancer sub forum about contacting me on xfire @ wolverine626 in regards to a modded halo ce gametype.
Like is more than 100 flag ctf possible or more than like 100 minute oddball possible?
any input on this topic would be awesome or hit me up on xfire. I work on cpmputer alot so anytime. Hopefully i can noob my way through the mod.
chrisk123999
July 26th, 2009, 03:12 PM
Hex it or download the gametype fix and change it there. In the gametype fix program you can get up to 250 for max flag caps.
Kaishounashi
July 26th, 2009, 03:36 PM
Sam,
Use the gametype fix utility:
http://hce.halomaps.org/index.cfm?fid=345
You'd just have to set the scorelimit to 'Custom' and use the arrows to increase the cap limit to whatever you want it to.
skz333
July 26th, 2009, 03:47 PM
hey tony , nice to see you and very cool to see you're still interested in halo ce.
I really want to try this utility out on a server. I'm hoping it can be set to much higher than 250. Is that really the limit? Freelancer needs to hurry up and come online cause i know he uses it on his.
chrisk123999
July 26th, 2009, 04:40 PM
That's how far it will go, I guess you could hex edit it farther. But who in their right minds would play on a server for 250 caps?
skz333
July 26th, 2009, 05:26 PM
the only thing i know that is a hex is a bolt. lol . but the pubs on ce that run all the time could concievably be set to over 255 caps. Thus making it kind of an endless game. think: 999 or 9999 caps. CE realy doesnt have enough players to support that though.
freelancers server has been pretty full the last few months and mine has had a few players the last week or so. I need to get with him and see. but tony linking that exe really helped.
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