View Full Version : [WIP] Ghetto Basketball Court
Newbkilla
July 27th, 2009, 05:08 PM
The name presents itself. I got a concept drawn out.
http://img529.imageshack.us/img529/6380/basketballscene.jpg
If you can imagine a chain-link fence to the right, with a street to the right of it, and another building wall to the left. Of course with some trash on the ground.
ThePlague
July 27th, 2009, 05:09 PM
I don't get what those things below the window are for.
teh lag
July 27th, 2009, 05:11 PM
...May I ask what practical application using subdivisions here will have? None of the shapes are particularly interesting or requiring of it, why bother? It's pretty much all boxes and other primitives here, so it's not like you'll really get practice keeping things quads :S
Terror(NO)More
July 27th, 2009, 05:11 PM
chillin mb?
Newbkilla
July 27th, 2009, 05:15 PM
That's part of the window sill:
I don't know why I subdivided, but it certainly looks better than no subdivision at the moment.
Higuy
July 27th, 2009, 05:16 PM
...May I ask what practical application using subdivisions here will have? None of the shapes are particularly interesting or requiring of it, why bother? It's pretty much all boxes and other primitives here, so it's not like you'll really get practice keeping things quads :S
It does look a bit nicer on the edges though. It looks a bit more realistic.
teh lag
July 27th, 2009, 05:20 PM
Many of the edges there could probably benefit from being hard though. Ok, maybe subdivs would make SOME spots look nicer but it's not being used very well to that effect.
Ex : no reason for there to be an in-between from the window frames to the windows, nor the ground to the wall.
Sel
July 27th, 2009, 05:22 PM
WHERE ARE THE BLACK PEOPLE???
Roostervier
July 27th, 2009, 05:24 PM
all of the new kids using subdivision dont seem to understand the proper applications for it. you dont really make a subdivision model unless youre trying to make a professional looking scene thats going to be skinned and everything, or unless youre making a game asset. you really dont make it "just because." this scene would be better off low poly, and you should probably finish the scene in low poly before subdividing it.
Llama Juice
July 27th, 2009, 05:36 PM
Your backboard is huge, I was going to be all WTF?! but then I found a picture of one like that....
http://staff.harrisonburg.k12.va.us/%7Emwampole/1-resources/simple-machines/basketball-hoop.jpg
Do you have the supports and such on the back of it?... is your pole just straight there, or does it go up and curve?
Your whole scene is too clean modelwise too, rip a chunk out of that building, break a few windows.. put a small dent in the pole, make the hoop lopsided, put trash everywhere..... make the scene interesting.
E: add a net to that hoop haha.
Newbkilla
July 27th, 2009, 08:54 PM
http://dev.geist.com/phototaxis/images/gallery/BasketBallHoop.jpg
This was the one based off of it, the front of the building and the hoop. I now realize looking at the shadow, that the pole curves into the hoop backboard.
Llama Juice
July 27th, 2009, 09:00 PM
bottom right corner of that backboard is broken, do that. It's interesting. Bottom left side has a small piece missing too.
Perfect = boring. Somehow in Halo that's not the case... in Halo perfect = good for some reason... but this isn't Halo... so make it look good.
Corndogman
July 27th, 2009, 10:37 PM
if your gonna do subdiv, make the walls brick or something, so then there will actually be enough detail for it to be worth it. Tilt the backboard a bit like maybe one of the brackets is broken or something. make the hoop thinner, and not just a ring, and make it bent. (see llama's image).
seems like a lot a lot of the feel of the scene will rely on textures, so you'll need some faded paint, rush, cracked asphalt, etc.
Limited
July 27th, 2009, 10:59 PM
Um, whats making it ghetto?
mech
July 28th, 2009, 11:57 AM
Have you ever been to the ghetto? Courts located in "ghettos" are in tip top shape.
Newbkilla
July 28th, 2009, 12:32 PM
Um, actually, there is pretty much a set of ghetto apartments close to where I live.
mech
July 28th, 2009, 02:31 PM
Ghetto apartments isn't a ghetto. I'm talking about whole city's.
kid908
July 28th, 2009, 02:54 PM
your windows are way too over sized
kid908
July 28th, 2009, 03:55 PM
...May I ask what practical application using subdivisions here will have? None of the shapes are particularly interesting or requiring of it, why bother? It's pretty much all boxes and other primitives here, so it's not like you'll really get practice keeping things quads :S
I think the tutorial (still need to finish it,but from the first 15 min I've seen, it doesn't really explain the practical use of subdivide).
You use subdivide to add details to your object, this can be greatly seen in freeform character modeling. Its use is NOT to make your edges rounded for no reason. That part is only necessary when using turbosmoothing and NURBS to limit the deformation of non organic objects by the algorithm.
Watch a few subdivision modeling of heads to see the real purpose of subdivision (its purpose is not to make ur edges round...)
Spartan094
July 28th, 2009, 09:14 PM
Add bullet holes then it will be ghetto :realsmug:
DOMINATOR
July 29th, 2009, 02:24 AM
why is it ghetto?
who puts a hoop 2 feet from a building?
i dont care what reference image you have the backboard is too wide. i bet that ref photo is 40-50 years old. that hoop is huge i wouldnt miss a shot on it.
neuro
July 29th, 2009, 03:31 AM
add black people in the image, instant-ghetto.
. in cate you're a mentalpatient, this is jokingly >_>)
(don't use too many or the crime rate will go up)
kid908
July 29th, 2009, 09:36 AM
You got to have a cop car driving in circles monitoring them too
ThePlague
July 29th, 2009, 03:53 PM
Add a boom box and people break dancing on the side.
Joshflighter
July 29th, 2009, 09:33 PM
You guys aren't very helpful. Just because he named it something and you guys don't agree, doesn't give you the right to shit up his thread with useless talk. (No offence to anyone.. but I like seeing pictures and crit in studio threads. :) )
Instead of having it duplicated and almost all perfect, you should remodel each set of windows with different damages/looks/ect. It looks to clean.
Llama Juice
July 30th, 2009, 12:19 AM
Instead of having it duplicated and almost all perfect, you should remodel each set of windows with different damages/looks/ect. It looks to clean.
^Wrong.
Don't "remodel" just model one, UV it, duplicate over like you have, then cut in places and move around some verts to make them look unique.
Joshflighter
July 30th, 2009, 03:54 PM
That's if he is planning on uving it.
Llama Juice
July 30th, 2009, 04:15 PM
You should always UV your stuff... even if you're not planning on texturing it. it's not like it's difficult or anything.
Plus it's newbkilla's.... he's all more than eager to texture stuff.
Kalub
August 2nd, 2009, 02:10 PM
Not diggin' this piece.
Too clean, not high res enough, not organic enough
kid908
August 2nd, 2009, 04:19 PM
Not diggin' this piece.
Too clean, not high res enough, not organic enough
Organic Enought? Oh you mean the K people. (Reference to printer inks. If you still don't get it, go kill yourself)
Kalub
August 2nd, 2009, 05:35 PM
Yea, organic ya tool, have you ever seen a concrete wall turn 90degrees sharp and have an edge like that? Or ever seen a soncrete pad without a crack or bump.
Organic shapes.
El Lobo
August 7th, 2009, 12:07 AM
Should have done Rucker Park.
:lobo:
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