yoyorast
July 29th, 2009, 06:56 PM
Guys, It's 4 years this yoyoV2 project, some friends and partners joined me to help achieve this big and complex map V2 turned in.. So I really wouldn't like to rush the release. But I'm leaving the 6th of august in the morning (US time) for one entire month.. I couldn't imagine the map wouldn't be out before I left.. but unfortunalty the map is still not ready.. will it be in time?.. I still think there's a chance.. but for this to happen, inferno most of all has to go into it and make the final modifs... but even working hard, it's unfortunalty unsure it's makable in time...
Guys, its all depending on you...
- Cause the main piece I wanted reworked are the ATV biped anims... The ones from the lag are not bad but a bit wired sometimes and positions looked a bit rigid.. the one before these (from flamin) were messed up ingame but the driver anim (when driving was simply amazing) the jumpin part was messed up...
So I asked infrerno to take this anim from Iv7 (you guys dont have it I guess, its not the same iv7)... and to add a jumpin part..
For the passengern I asked Matooba to make a new one.. maybe he can come with soemthing better than we have..
This could take time... but if you guys really go into it, its dam makable..
- Now about the Framerate, everyone seems to be more or less satisfied in the end.. but inferno, you should check if the bipeds and vehicles in the sync room are effectivly not rendered as you wanted them to be.
- The jumpin musics will stay in but will start one time over 50 randomly... as we planned initialy with inferno.
- Something else to fix is I noticed there was 2 turrets one superposed with the other(dont remember the gametype).
- ME and some other (comments about that welcomed) found some sync problems with the shileds and doors.. inferno maybe there's something to look into to make it work better than it is...
- K now about the spawn killing we had in race mode yesterday, it is due to 2 things, ONE : it was running a special CMT race gametype with no vehicles. .. so its normal every one spawning there at the same time with no way to escape from fire in a hog or somehting is pwned... SECOND : contrarly to V1 I wanted all the spwns to be on the bases only to be able to race and not find themselves spawning far form the hogs.. so there are more people on the bases than in V1...
I'm proposing to live with it, you'll see when the vehicles will be in garage, this spawn firing and nading will only hapen at the very 1st spawn of the racegametype.
- 2 last little things I want since long, inferno is already aware of these : the Panic hill shiled, you repositioned it I saw, and its better but there's still a lillte space where you can through a nade... plz ferno, reposition it one last time.
2nd thing is the Main Ground texture, (I touhgt you did that already but couldn't see any change... well it should be made like 2 times bigger to meet the size of the beach ground texture.
When these points will be fixed, I'll be ready to make one last test then release once for good.. but do we have enough time before the 5 of august till late in the night?... It's ALL in your hands Inferno (and Matooba for the ATV back passenger anim)... ALL in your hands! Plz make the dream come true!
Inferno, the reason why I'm writing this last list here is also because I won't be able to stay late today... thks man, thks to the betatesters yesterday.
YES WE CAN!
EDIT : Teh Lag is going to retouch the ATV anims afterall (well at least the passenger anim for now) so Mat, you can have some rest. Thks Lag
EDIT 2 : Lag is also going to recover the Flamin driver anim in the last IV7.. so inferno, you can focuse on the rest...
Guys, its all depending on you...
- Cause the main piece I wanted reworked are the ATV biped anims... The ones from the lag are not bad but a bit wired sometimes and positions looked a bit rigid.. the one before these (from flamin) were messed up ingame but the driver anim (when driving was simply amazing) the jumpin part was messed up...
So I asked infrerno to take this anim from Iv7 (you guys dont have it I guess, its not the same iv7)... and to add a jumpin part..
For the passengern I asked Matooba to make a new one.. maybe he can come with soemthing better than we have..
This could take time... but if you guys really go into it, its dam makable..
- Now about the Framerate, everyone seems to be more or less satisfied in the end.. but inferno, you should check if the bipeds and vehicles in the sync room are effectivly not rendered as you wanted them to be.
- The jumpin musics will stay in but will start one time over 50 randomly... as we planned initialy with inferno.
- Something else to fix is I noticed there was 2 turrets one superposed with the other(dont remember the gametype).
- ME and some other (comments about that welcomed) found some sync problems with the shileds and doors.. inferno maybe there's something to look into to make it work better than it is...
- K now about the spawn killing we had in race mode yesterday, it is due to 2 things, ONE : it was running a special CMT race gametype with no vehicles. .. so its normal every one spawning there at the same time with no way to escape from fire in a hog or somehting is pwned... SECOND : contrarly to V1 I wanted all the spwns to be on the bases only to be able to race and not find themselves spawning far form the hogs.. so there are more people on the bases than in V1...
I'm proposing to live with it, you'll see when the vehicles will be in garage, this spawn firing and nading will only hapen at the very 1st spawn of the racegametype.
- 2 last little things I want since long, inferno is already aware of these : the Panic hill shiled, you repositioned it I saw, and its better but there's still a lillte space where you can through a nade... plz ferno, reposition it one last time.
2nd thing is the Main Ground texture, (I touhgt you did that already but couldn't see any change... well it should be made like 2 times bigger to meet the size of the beach ground texture.
When these points will be fixed, I'll be ready to make one last test then release once for good.. but do we have enough time before the 5 of august till late in the night?... It's ALL in your hands Inferno (and Matooba for the ATV back passenger anim)... ALL in your hands! Plz make the dream come true!
Inferno, the reason why I'm writing this last list here is also because I won't be able to stay late today... thks man, thks to the betatesters yesterday.
YES WE CAN!
EDIT : Teh Lag is going to retouch the ATV anims afterall (well at least the passenger anim for now) so Mat, you can have some rest. Thks Lag
EDIT 2 : Lag is also going to recover the Flamin driver anim in the last IV7.. so inferno, you can focuse on the rest...