View Full Version : [VID]Secondary weapon in hud
Masterz1337
August 1st, 2009, 10:40 AM
[size=1]--- Original message by: Gamma927[/size=1]
Now you can see what secondary weapon you have.
http://www.xfire.com/video/1034c6/
If you don't believe it, and think I set this up as a controlled experiment, wait a bit. I'm adding in a 3rd weapon.
[size=1]Edited by Gamma927 on Aug 1, 2009 at 11:22 AM[/size=1]
Pretty bad ass.
klange
August 1st, 2009, 10:44 AM
Backpack weapons script + unused HUD meter function? If there's no scripting involve, I can see this being used on every future map...
Dwood
August 1st, 2009, 11:22 AM
Gamma is Uploading 3rd weapon (video) now.
Epsilon927
August 1st, 2009, 11:29 AM
http://www.xfire.com/video/1035dd/
.
Syuusuke
August 1st, 2009, 11:33 AM
Noice
Hunter
August 1st, 2009, 04:56 PM
Sooo, how is it done?
Sel
August 1st, 2009, 04:59 PM
Very nice stuff.
Good Job.
Spartan094
August 1st, 2009, 05:24 PM
Sooo, how is it done?
Spartan094: how?
Spartan094: how did you do that?
729ammaG: scriptsHe says scripts.
And bacon, he is not sure if he will open sauce the script. He says maybe.
HCS09
August 1st, 2009, 05:37 PM
I've been waiting to do this for a long time :)
Inferno
August 1st, 2009, 05:57 PM
He's prolly checking the weapon type and creating a HUD element to show what it is. It's still nice looking.
A better question is if it works online. I doubt it.
Dwood
August 1st, 2009, 06:15 PM
He's prolly checking the weapon type and creating a HUD element to show what it is. It's still nice looking.
A better question is if it works online. I doubt it.
it's all native per player so ?
Masterz1337
August 1st, 2009, 06:24 PM
Well me and him are revising the way it works making it more friendly for people to use, as well as designing it so you can finally have equipment types in your HUD for any H3 mod.
The current way it works is very complex and confusing even for me to understand.
Scooby Doo
August 1st, 2009, 07:57 PM
that's pretty sick...me want!!!
Donut
August 2nd, 2009, 05:33 PM
would it be too much to post it here so we might be able to make sense of it?
also scooby, you've been taking a SHIT for a long time now
Limited
August 2nd, 2009, 05:45 PM
If people were more open source with their maps, this would be alot more possible via Open Sauce.
CabooseJr
August 2nd, 2009, 05:48 PM
Cool stuff.
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