View Full Version : [UNREAL] Unreal: Combat Evolved Map Pack
Inferno
August 8th, 2009, 06:10 PM
Currently contains:
DM-BoardingAction 75%
DM-Chillout 99%
DM-Damnation 80%
DM-Derelict 99%
DM-HangemHigh 99%
DM-Prisoner 99%
DM-Wizard 99%
Possibility of adding:
CTF-BoardingAction 50%
CTF-Damnation 80%
CTF-HangemHigh 80%
CTF-Wizard 80%
Also possible:
DM-Sidewinder 0%
DM-Bloodgulch 95%
VCTF-Sidewinder 0%
VCTF-Bloodgulch 80%
I picked the maps that I think will play the best.
PS3 and PC versions will be released at the same time.
Suggestions? Any other maps you think would make good additions? I can't accurately port anything over 10k triangles though.
Ki11a_FTW
August 8th, 2009, 06:19 PM
DNL5pGgWCWM
Futzy
August 8th, 2009, 06:44 PM
I'd think that the AOTCR bsp with the big building thingy would be good for UT3's multipayer.
Daishi
August 8th, 2009, 07:21 PM
When you say DM, are you including TDM as well? I'd love to have a TDM blood gulch.
Inferno
August 8th, 2009, 07:37 PM
Yeah DM includes TDM and some other gametypes.
What do you guys think about chiron and ratrace?
Inferno
August 8th, 2009, 09:03 PM
This is making me RAGE. I have the sounds for chill out ingame but they are too quiet. If I make them any louder in wavepad it will hit the volume max and mess up the sound. HOW DO I MAKE THEM LOUDER INGAME!
It's annoying me so much right now.
Amit
August 8th, 2009, 09:55 PM
Yeah DM includes TDM and some other gametypes.
What do you guys think about chiron and ratrace?
Rat Race, yes. Chiron, no.
Daishi
August 9th, 2009, 12:25 AM
This is making me RAGE. I have the sounds for chill out ingame but they are too quiet. If I make them any louder in wavepad it will hit the volume max and mess up the sound. HOW DO I MAKE THEM LOUDER INGAME!
It's annoying me so much right now.
Have you tried using a free program called audacity? It's a pretty nice audio editor. The only problem I've run into in the past is that it isn't compatible with .ogg.
klange
August 9th, 2009, 12:52 AM
Have you tried using a free program called audacity? It's a pretty nice audio editor. The only problem I've run into in the past is that it isn't compatible with .ogg.
If that's true, it's the most ironic thing I've heard:
- Ogg Vorbis is the leading open source audio format. FOSSites like myself look for OGG players instead of MP3 players.
- Audacity is the leading open source audio editor. If you need to mix and modify on Linux, you use Audacity.
E: found this:
http://audacity.sourceforge.net/manual-1.2/exportmp3.html
Warsaw
August 9th, 2009, 03:20 AM
Rat Race, yes. Chiron, no.
Oh gawd...flak fuck-fest on Chiron UT...:gonk:.
Inferno
August 9th, 2009, 11:45 AM
Have you tried using a free program called audacity? It's a pretty nice audio editor. The only problem I've run into in the past is that it isn't compatible with .ogg.
How does that fix my problem in anyway? Wavepad is fine.
Inferno
August 9th, 2009, 01:41 PM
Any one up for longest?
English Mobster
August 9th, 2009, 04:07 PM
Use Goldwave (http://www.goldwave.com/release.php#download). It's just a demo, but all the features are unlocked for I think up to 10,000 uses or so.
Inferno
August 9th, 2009, 04:10 PM
Ugh.
That's not the problem. The problem is that it's quiet ingame and I don't want to make the wav itself louder. How do I multiply the volume in the engine.
Inferno
August 9th, 2009, 07:45 PM
UPDATE YOU GUYS
Currently contains:
DM-BoardingAction 99%
DM-Chillout 99%
DM-Damnation 99%
DM-Derelict 99%
DM-HangemHigh 99%
DM-Prisoner 99%
DM-Wizard 99%
DM-Ratrace 99%
DM-Longest 0%
:iamafag:
Heh. Sound and final gameplay tweeks and longest then release.
CTF variants of some of the maps will be done when I get the DM versions finalized.
Dropping BG and Sidwindy. Sorry guys.
Futzy
August 9th, 2009, 07:59 PM
Dropping BG and Sidwindy. Sorry guys.
:ugh:
Inferno
August 9th, 2009, 08:22 PM
It lags horribly and there are tons of collision errors. Fuck BG.
Daishi
August 9th, 2009, 08:36 PM
Dropping BG.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooo.
Awww. :smith:
Ki11a_FTW
August 9th, 2009, 11:05 PM
i still has ps3 build :P
Inferno
August 10th, 2009, 04:32 PM
TBQH guys. The smaller halo maps play better.
Wizard is some fun shit for 1 on 1. Me and a friend went a few rounds on it.
Ki11a_FTW
August 10th, 2009, 07:35 PM
the reason the larger maps are getting cut is because, the meshes need to be split up so many times in order to play smoothly. I know Inferno had the BG bsp split into many section, and it was lagging the PS3, even once and a while on 1 vs 1. Though Chillout was fine.
Inferno
August 10th, 2009, 07:48 PM
I have BG in 10 fucking parts.
Still lags.
Fuck it.
Inferno
August 11th, 2009, 05:08 PM
Sigh... I've thought about BG a little more.
I need to put it in along with sidewinder regardless of how well it works. BG will attract way more downloads than the other maps and even if some people can't play BG they will download and try the other maps.
Also new progress report:
Currently contains:
DM-BoardingAction 99%
DM-Chillout 99%
DM-Damnation 99%
DM-Derelict 99%
DM-HangemHigh 99%
DM-Prisoner 99%
DM-Wizard 99%
DM-Ratrace 99%
DM-Longest 99%
CTF-BoardingAction 90%
CTF-Damnation 90%
CTF-HangemHigh 90%
CTF-Wizard 90%
CTF-Longest 99%
Pyong Kawaguchi
August 11th, 2009, 05:21 PM
Nice, I assume the 99% ones just need the sounds adjusted?
Inferno
August 11th, 2009, 05:31 PM
Yep.
Daishi
August 11th, 2009, 08:19 PM
I've thought about BG a little more.
This makes me quite happy. I have a computer to play it. :D
Inferno
August 12th, 2009, 05:56 PM
More updates.
Currently contains:
DM-Bloodgulch 95%
DM-Sidewinder -5%
DM-BoardingAction 99%
DM-Chillout 99%
DM-Damnation 99%
DM-Derelict 99%
DM-HangemHigh 99%
DM-Prisoner 99%
DM-Wizard 99%
DM-Ratrace 99%
DM-Longest 99%
CTF-Bloodgulch 95%
CTF-Sidewinder -10%
CTF-BoardingAction 99%
CTF-Damnation 90%
CTF-HangemHigh 99%
CTF-Wizard 99%
CTF-Longest 99%
I'm back in school so progress has slowed down a bit.
Futzy
August 12th, 2009, 06:10 PM
CTF-Bloodgulch 95%
CTF-Sidewinder -10%
ye
sdavis117
August 12th, 2009, 07:08 PM
Well, now that I found a good video driver, I am interested in this project.
I am interested in what it can produce, especially with Halo's more arena style maps (one of Halo strengths).
Inferno
August 12th, 2009, 07:21 PM
http://screenshot.xfire.com/screenshot/natural/85ef7d7f23c4e911ed45d38b15fe488d7bb97f12.png
http://screenshot.xfire.com/screenshot/natural/cd2c60e4f1960a91cce187c82c3cd7e175f1d013.png
http://screenshot.xfire.com/screenshot/natural/880f527f9e43adba37a75b26b78e5bcb96429a54.png
:realsmug:
edit-
http://screenshot.xfire.com/screenshot/natural/5c086d2ab9f12406500f0f42920d05ee590623af.png
Daishi
August 12th, 2009, 07:28 PM
Is that bottom one longest?
Inferno
August 12th, 2009, 07:34 PM
Yeah. I got the ultra kill on longest.
Pyong Kawaguchi
August 12th, 2009, 08:21 PM
Nice
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