killer9856
August 12th, 2009, 12:21 AM
Im using a vertex blended model, and I made my material for the diffuse. The thing is I want my normal to show, but I have no clue how to. Would a kind fellow help me with this?
EDIT: Fixed the normal map issue, but now my main material is messed up. Can someone help me on xfire?
EDIT: Fixed the normal map issue, but now my main material is messed up. Can someone help me on xfire?