View Full Version : [WIP] MA5D
=sw=warlord
August 21st, 2009, 12:32 PM
Been working on my first gun model with the help of Deehunter and numerous refferences but i have come to a halt on the final major detail.
My main problem is having a flashlight on a rifle which is to be designed for a soldier with a powered suit would seem a slight bit redundant.
Would the helmet not have integrated night vision for instance?
So im trying to figure out what i should add in its place.
Notice i designated the gun as MA5D not MA5B or MA5C so this gun won't be for the standard soldier more designed for spartans to use.
Another thing is, ive thought about adding a dot laser module then came to the same conclusion as the flahslight, the helmet has a heads up display why would i need a laser sight when i could have a reticule telling me where to aim.
I only have one idea so far that seems viable to me.
Adding a integrated camera, sure it could be added to the helmet but a camera would come in alot of use on a gun as for instance people tend to try and shoot for the soldier not their guns.
If for instance we pretend we have a camera in a spartans helmet what would happen if said spartan had their head blown off, all that data would/could be lost plus there would be no way to find additional information of what happened afterwards.
However on a gun the camera could still keep rolling and record what happened afterwards so when recovered could be used for the same kind of thing as a flight recorder in a plane.
Basicly what im asking here is for anyone with indepth information on what kind of tech would be usefull in a battle field to give me their opinions.
I don't want to add a grenade launcher as it has been done to death and i don't think there would be enough space to fit it into the area the flashlight would normaly take.
Any suggestions or advice would be greatly appreciated and let's try and keep this conversation reasonably serious no "lul put dah fleshlight in da"
http://img186.imageshack.us/img186/1199/ma5d1.jpghttp://img32.imageshack.us/img32/1337/ma5d.jpg
Hunter
August 21st, 2009, 01:16 PM
When you make small gaps like on the top of it, you should make them bigish, or not at all. Small extrusion are a waste of time because you won't notice them. Needs to be less blocky. The top "gaps" need too be bigger, not in depth, but in space between them, if you get what I mean.
I will stick it in paint later and show you what needs changing, im going out in 15 minutes now though.
=sw=warlord
August 21st, 2009, 01:35 PM
When you make small gaps like on the top of it, you should make them bigish, or not at all. Small extrusion are a waste of time because you won't notice them. Needs to be less blocky. The top "gaps" need too be bigger, not in depth, but in space between them, if you get what I mean.
I will stick it in paint later and show you what needs changing, im going out in 15 minutes now though.
The gaps have been put there as is shown in the multiple refferences i have used, i do not intend to change them.
Hunter
August 21st, 2009, 01:53 PM
Then why ask for crit?
http://i58.photobucket.com/albums/g268/martynball/website_thumb/h3ar.jpg
Use mine a a reference, most of the details are accurate.
Hotrod
August 21st, 2009, 01:55 PM
I'm liking your camera idea there, especially since it's something I've thought of a few times. :P
If you want something designed for Spartan use, then try to make it something completely out of the ordinary, and maybe a little far-fetched. If you're not thinking of adding this new feature into gameplay, maybe you could add a launcher that shoots a little gizmo that's connected to the Spartan's helmet, and sends him/her video feed, motion tracking, etc... from where it landed. This way, the Spartan could shoot this thingy into an enemy base or something, and then get valuable information from it.
=sw=warlord
August 21st, 2009, 02:02 PM
@Hunter: If you had bothered to read the fucking post you would have known i asked for ideas on what to add, i did not say anything about the top panels on the gun just what to put in place of the flashlight.
@hotrod, That sounds like a good idea but im still not to sure n having something fire from that area because i feel the design would be rather boring and there wouldn't be much room for multiple projectiles.
HDoan
August 21st, 2009, 02:05 PM
I'm liking your camera idea there, especially since it's something I've thought of a few times. :P
If you want something designed for Spartan use, then try to make it something completely out of the ordinary, and maybe a little far-fetched. If you're not thinking of adding this new feature into gameplay, maybe you could add a launcher that shoots a little gizmo that's connected to the Spartan's helmet, and sends him/her video feed, motion tracking, etc... from where it landed. This way, the Spartan could shoot this thingy into an enemy base or something, and then get valuable information from it.
orly :realsmug:
Also the thing circled in red looks odd to me, maybe it's beveled too far out?
http://img4.imageshack.us/img4/9728/toowide.jpg
Add a plasma bayonet. Do it.
Hunter
August 21st, 2009, 02:18 PM
:maddowns: Well I am sorry for giving you some crit to make yours look better :raise:
Higuy
August 21st, 2009, 02:30 PM
:maddowns: Well I am sorry for giving you some crit to make yours look better :raise:
If you read his post you would of known he's not making a replica, unlike what you were trying to show him to do..
=sw=warlord
August 21st, 2009, 02:44 PM
:maddowns: Well I am sorry for giving you some crit to make yours look better :raise:
I was under the understanding the reason the assult rifle in halo 3 having those slants were due to the normal map seeing as you cannot do complete dip in depth you have to make it slanted slightly.
And as i have said im working on a refference which show's no slant.
The other details on your gun could easily be painted onto the diffuse so their useless.
I will how ever add the clip at the rear and add the safety button.
I seem to remember a while back you was asking for ideas on weapons and complained when no one suggested something on topic.
How ironic you are doing the same thing you complained about.
Hunter
August 21st, 2009, 02:59 PM
I had a good look at the AR in Halo 3 ages ago and I do not think they where made with a normal map.
The render I showed you is the highpoly model which has been made into a lower poly version.
And I probably complained because I go NO ideas, I doubt I complained about people giving me crit, although I may be wrong because I do not remember the topic which are talking about.
=sw=warlord
August 21st, 2009, 03:02 PM
anti aircraft gun? (http://www.modacity.net/forums/showthread.php?t=15921&highlight=hunter)
Hunter
August 21st, 2009, 03:39 PM
Yeah, the thread where no one gave me any ideas, i didnt complain about receiving crit seeming as nothing was made...
=sw=warlord
August 21st, 2009, 04:32 PM
Yeah, the thread where no one gave me any ideas, i didnt complain about receiving crit seeming as nothing was made...
There were plenty of suggestions you just disregarded them because you didnt not understand what the suggestions implied.
Hunter
August 21st, 2009, 04:39 PM
No there wasnt, there where just sudjestions like; use the missile pod. Or use some other already made Halo content which I didnt want.
Why did you even bring this up anyway, all because I gave you some crit, seeming and your model needs it as it does not look nice at all.
Advancebo
August 21st, 2009, 05:16 PM
So Im guessing it will be larger than the MA5C/B ?
=sw=warlord
August 21st, 2009, 05:21 PM
If i showed you the refference im working on would you drop the whole thing about the lines between the plates?
Because to be honest i actualy preffer the current top plating being straight edge.
The rest of it is free top be critizised about infact i was expecting someone to mention about the ammo counter as it took me a while to get a decent shape which im still not happy with.
@advancebo.
No its arround the size of the MA5C to keep it portable its not like those things werent big enough anyways
I've finaly come to a conclusion on what to add.
I've decided to add 3 sensors one being the camera idea another being a sensor sending weapon orientation to the heads up display and another to detect active cammoflauge elites.
http://img215.imageshack.us/img215/2034/screenhunter01aug212219a.jpg
=sw=warlord
August 30th, 2009, 07:14 PM
Update.
Model is finished and has now got smoothing groups.
The attachment is done only thing left is to unwrap and texture.
For someone who started on this site remaking remakes of old simple designs which never really got used much when they were done, i think i did well with this model.
It was my first gun model i've done and i've got out of it what i wanted, experience and knowledge on making more advanced models than Daleks.
My next model i think will be the halo 3 spartan biped which is alot more complex than this but atleast im learning new things.
If anyone can give me tips and advice on making bipeds that would be greatly appreciated but untill then here is the render for my newly modeled MA5D assault rifle.
http://img269.imageshack.us/img269/291/adjd.jpg
http://img15.imageshack.us/img15/1236/ma5dt.png
Advancebo
August 30th, 2009, 07:36 PM
Something about it throws me off, dont know what.
=sw=warlord
August 30th, 2009, 07:38 PM
Something about it throws me off, dont know what.
Probably because you're expecting a flashlight and something else is in its place.
Either that that its actualy got a trigger.
Corndogman
August 30th, 2009, 08:54 PM
The part above the front grip (below the two long horizontal indents) looks way too flat. Give it more shape, less 90.
Now that I think about it, the whole area behind the front grip is also very flat looking, and doesn't flow very well into the back of the gun, how it just stops at a 90 degree angle. The grip itself is also kind of boring, but its a little better looking than the surrounding areas.
Horns
August 30th, 2009, 11:07 PM
Grips on guns wrap around the metal/plastic on the handle therefore they should be thicker then the handle. Yours is just weird looking.
SnaFuBAR
August 30th, 2009, 11:22 PM
look at the blueprints in the resources thread if you have any doubts about proportions.
=sw=warlord
August 31st, 2009, 06:36 AM
look at the blueprints in the resources thread if you have any doubts about proportions.
Yeah, i've already checked this against the blueprints and so far it's seemed rather solid in terms of proportions.
I've mainly modeled this weapon using this as the main refference (http://wolff60.deviantart.com/art/Halo-Assault-Rifle-117432747).
I don't particulary want to have to remake it all over again but i will if you personaly think i should do to gain a better result.
SnaFuBAR
September 1st, 2009, 02:26 AM
Looks like you're having a bit of fucked up mesh in some places. I would suggest checking out modifiers like bend and shell, as well as tools like quickslice.
=sw=warlord
September 1st, 2009, 06:18 AM
Looks like you're having a bit of fucked up mesh in some places. I would suggest checking out modifiers like bend and shell, as well as tools like quickslice.
Ok thank's i've used quickslice quite a bit in making this but il check out shell and bend.
Thank's for the advice.
Warsaw
September 1st, 2009, 10:57 PM
Here's an idea for you:
Ditch that shitty Halo quasi-pistol grip and make it more ergonomic; as it is, Bungie has given the troops a painful weapon to use.
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