PDA

View Full Version : Can't load my compiled levels due to exceptions



Ifafudafi
August 23rd, 2009, 07:57 PM
So I'm trying to compile my test level to try out an effect or two, but when I try to pull up the map (Multiplayer->LAN->Map), HCE tosses an exception error.

I then get a message from Microsoft Visual C++ Runtime Library:

R6002
- floating point support not loaded

This has never happened to me before, and I have no idea what it means, or more importantly, how to fix it. It doesn't happen with any stock maps or maps which I haven't recompiled since today. I tried refreshing my tagset (although I doubt that's the error) but nothing happened.

Anyone?

annihilation
August 24th, 2009, 09:04 PM
When an application uses the scanf() function to read a floating-point value from the console into an uninitialized "float" type global variable, an R6002 "floating-point format support not loaded" error occurs. This error also occurs when any formatted input routine is used to read a value.

I've also heard that it might be a virus cuasing it.
otherwise try reinstalling HaloCE

Ifafudafi
August 24th, 2009, 09:20 PM
Okay, tried reinstalling HCE. Didn't work. Tried reinstalling the HEK. Didn't work.

So I reinstalled Windows. It works now.

Limited
August 24th, 2009, 10:56 PM
You really reinstalled Windows? Wow...

Should have reinstalled Halo Editing Kit, then tried to recompile map. Sounds like tool got funky.

English Mobster
August 24th, 2009, 10:58 PM
Okay, tried reinstalling HCE. Didn't work. Tried reinstalling the HEK. Didn't work.

So I reinstalled Windows. It works now.
He did, Limited.

Limited
August 25th, 2009, 12:04 AM
Hmm, updated C++ Distribution files might have worked.