Sel
August 26th, 2009, 05:41 PM
Time and Place :
HCEL
7PM (-5)
Map :
http://www.filefront.com/14404767/kindred.rar
Changes :
A lot of clipping issues have been repaired, there's still the occasional clip, but for the most part it should be a lot more playable for tonight's test.
I've also reworked how players teleport to the middle, and UV'd a lot of stuff in the middle as well, so it's a lot less gray.
Added lights to the middle.
Removed the FRG, and placed a rocket in a different place. The Powerup is where it was before.
Deepened the pit so that players who drive vehicles into it should die instead of just getting to the bottom.
Added New Teleporter rooms in the middle to provide a much improved teleportation experience.
Changes have been made to several shaders, most notably being the :
Energy Bridge
Glass
Player Spawn points have been fixed, the map now uses all eight, instead of the two it was using last night.
The walking path has been fixed, last night we were missing a very crucial teleporter that made the path bearable, hopefully tonight it will play a lot better.
KNOWN ISSUES:
Minor Clipping
Glass Shader is not done
Rough scenery population
HCEL
7PM (-5)
Map :
http://www.filefront.com/14404767/kindred.rar
Changes :
A lot of clipping issues have been repaired, there's still the occasional clip, but for the most part it should be a lot more playable for tonight's test.
I've also reworked how players teleport to the middle, and UV'd a lot of stuff in the middle as well, so it's a lot less gray.
Added lights to the middle.
Removed the FRG, and placed a rocket in a different place. The Powerup is where it was before.
Deepened the pit so that players who drive vehicles into it should die instead of just getting to the bottom.
Added New Teleporter rooms in the middle to provide a much improved teleportation experience.
Changes have been made to several shaders, most notably being the :
Energy Bridge
Glass
Player Spawn points have been fixed, the map now uses all eight, instead of the two it was using last night.
The walking path has been fixed, last night we were missing a very crucial teleporter that made the path bearable, hopefully tonight it will play a lot better.
KNOWN ISSUES:
Minor Clipping
Glass Shader is not done
Rough scenery population