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Advancebo
August 29th, 2009, 11:59 AM
How do I create LOD's? I think you need to export them or something, since just setting the cutoffs wont do anything.

Any help?

teh lag
August 29th, 2009, 12:01 PM
You make versions of your model with progressively fewer triangles (there's a modifier in 3ds that makes this a breeze whose name I can't remember at the moment) and export them as <permutation name> <LOD level>.jms.

Ex : gun superhigh.jms; gun high.jms; gun medium.jms; gun low.jms; gun superlow.jms.

Kalub
August 29th, 2009, 01:19 PM
multires

Heathen
August 29th, 2009, 02:50 PM
Moltres?
http://pokejungle.net/other/pokepet/Moltres.gif

E:
http://www.wonderhowto.com/how-to/video/how-to-create-and-export-lod-models-from-maya-to-tge-1-5-179894/

Hunter
August 29th, 2009, 04:03 PM
But try not to use the modifier too much as it can mess up your geometry and may weld smoothing groups and other parts together which may resault in it looking bad.

teh lag
August 29th, 2009, 04:09 PM
Well, the whole idea of LODs is that you give up progressively more appearance for performance, as the smaller the object becomes on the screen the less you notice that its detail is going down. Of course, be prepared and know how to clean up your model after using multires in case something comes out unreasonably bad.

Advancebo
August 29th, 2009, 05:23 PM
ok, thanks.