View Full Version : Map Problem; Incoming Players - Rejoin 0
WMagnitudeW
August 30th, 2009, 11:33 PM
Okay, some of you have have seen my other posts before about problems. Sorry for the problem posts but I am rather trying to finish this map before I have to go back to school. Everything went well with the beta versions until I suddenly got a "Rejoin in 0" problem when the beta testers attempted to join my server. We tested it with someone else hosting and others had the same problem trying to spawn in the game. Some of us get errors such as "game closed" or "network connection lost" to just plain "gathering exception data". But I think this could all be because of the rejoin in 0 problem. Might anyone happen to know what causes that problem? I have moved all player spawn points to spots where nothing could possibly cover it up. However, only the host seems to be able to spawn. If someone can help me out please, thank you. I'm hurrying to finish this map before school which is a few more days for me.
chrisk123999
August 30th, 2009, 11:37 PM
Are the spawns to close to each other? Are they set up for the gametypes? Did you set their teams?
WMagnitudeW
August 31st, 2009, 12:17 AM
Are the spawns to close to each other? Are they set up for the gametypes? Did you set their teams?
Yes, this was not a problem before. Only now did it start having this problem after I added weather, changed the sky, added a fog, and a couple scenery objects with one device machine = airlift. I think it's the airlift that's the problem since it's the only thing i added in that has something to do directly with players. I created test subjects of the map with one of each of my suspicions removed to try it out. Currently, my beta testers and I are trying them one by one.
chrisk123999
August 31st, 2009, 12:20 AM
Could be the game not spawning you since the it's unsafe at the spawn.
English Mobster
August 31st, 2009, 02:28 AM
You didn't set your team indexes up right. Make sure you have some spawn points assigned to red team (0) and blue team (1).
WMagnitudeW
August 31st, 2009, 10:53 PM
You didn't set your team indexes up right. Make sure you have some spawn points assigned to red team (0) and blue team (1).
No, the team indexes were set right. Like I said before, I didn't mess with anything than what I listed in my previous message and it all worked in a previous beta test. I have now fixed the problem, it was a defective airlift tag. My suspicious were right that the airlift was the only device_machine that I had added before the previous test and it was causing the problem.
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