View Full Version : Lighting and Shadows in Halo CE? how to improve them?
SonicXtreme
September 1st, 2009, 12:10 PM
Hey all i just recently got back into mapping , and i was wondering , whats the best solution for getting the lighting in levels to look better and higher quality , and also to get the shadows to look better than the normal stuff , because i tried to create something before and it looks a right mess at the moment purely because of the shadows.
Thanks in advance
Sonic
chrisk123999
September 1st, 2009, 12:27 PM
Aether.
Ganon
September 1st, 2009, 12:33 PM
http://www.modacity.net/forums/showthread.php?t=13546
Advancebo
September 1st, 2009, 01:46 PM
Aether.
Aether is just a tool, it doesnt do it all for you.
You use Aether to obtain the BSP and lightmaps. Then import the bsp into Max and apply the Lightmaps as a material to the BSP. Then place Omnis, Spotlights, etc to light up the map. Then bake it. The re inject the lightmaps using Aether.
SonicXtreme
September 4th, 2009, 01:35 PM
Hey again all , i have been experimenting with Aether , and i cannot get the hang of it atall , i have viewed the tutorial , i already knew how to render to texture anyways before i viewed it , followed it step by step and its going awfull each time , if someone could lend me a hand with this one BSP then it would prove very helpful at the moment.
Advancebo
September 4th, 2009, 02:10 PM
Whats the problem?
SonicXtreme
September 4th, 2009, 02:23 PM
well , i do everything right , and the lighting still looks shit , infact it goes worse than when you run 0 0.9 in Sapien , and its horrid ¬_¬
Advancebo
September 4th, 2009, 07:13 PM
What size was the lightmap?
Higuy
September 4th, 2009, 07:30 PM
make sure to re size the import and use dither.
Make all the new lightmap bitmaps 1024, whenever I import them in as 2048 it exceptions.
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.