View Full Version : [UNREAL] Lightmap Rage
Inferno
September 6th, 2009, 01:32 PM
http://dedi-servers.net/ftp/dmt/ragequit.PNG
I have no idea what is causing this and how to fix it. :saddowns:
SonicXtreme
September 6th, 2009, 02:14 PM
no idea , never had that problem sorry :(
Phopojijo
September 6th, 2009, 05:42 PM
Not sure... check it out on BeyondUnreal.
Llama Juice
September 6th, 2009, 10:13 PM
Is that all one mesh right there?
That's called "Light Leaking" btw.
Inferno
September 6th, 2009, 11:42 PM
It's split up into a ton of pieces. 46 in total.
But the light leaking happens even in places where its 1 single piece.
neuro
September 7th, 2009, 03:44 AM
unreal's lightmapping is rather terrible in general.
even if you've got a 100% perfectly tiling modular wall, it will pretty much NEVER give you a proper smooth lightmap between objects.
make sure your level is in fat a sealed thing much like halo, and there's no empy space above the object, causing the light to in effect only hit the object at the back-facing faces. (basically, that piece of roof you have there, is being lit from above, but because your roof is in essence, infinitely thin, it can't calculate light to that small.
make sure your walls have thickness, and light can't get into the 'empty space' behind walls.
this is also the reason why all props etc in unreal are sealed objects, and have their backs just with a generic flat metal texture on them. to make sure they're sealed objects.
i'm sorry if it's not really clear what i'm trying to tell you, but if you need more explaining, just ask.
Inferno
September 7th, 2009, 12:04 PM
http://dedi-servers.net/ftp/dmt/images/yarhar.PNG
Like this?
MMFSdjw
September 8th, 2009, 04:30 PM
that looks like it should work. does it?
Inferno
September 8th, 2009, 05:32 PM
Yeah it worked fine. I'll accommodate my next maps to be sealed all round. That'll solve this problem in the future.
neuro
September 9th, 2009, 03:19 AM
you're welcome :eng101:
glad to have been able to shed some light on the situation
:caruso:
(just adding a brush in ued would have worked as well.)
Inferno
September 9th, 2009, 04:25 PM
I refuse to use a shitty modeling system.
Brushes can suck my dawng.
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