View Full Version : [WIP] HD Sentinel
Kirby_422
September 8th, 2009, 05:56 PM
Posted this over at Halomaps. Im just gonna quote my post from there.
http://forum.halomaps.org/index.cfm?page=newreply&topicID=28810
I have most of my little friend modeled so far (I wanted to do that before I made a topic just to try and asure I would acualy finish this instead of just getting your hopes up and then I go all A.D.D. (which im slowly starting to do right now))
http://i64.photobucket.com/albums/h176/orangegeko/WIPHDSentinel.jpg
http://i64.photobucket.com/albums/h176/orangegeko/WIPHDSentinelfront2.jpg
http://i64.photobucket.com/albums/h176/orangegeko/WIPHDSentinelBottom.jpg
http://i64.photobucket.com/albums/h176/orangegeko/WIPHDSentinelBack.jpg
:P
Here is a better side view from before I made the arm V V
http://i64.photobucket.com/albums/h176/orangegeko/WIPHDSentinelSide.jpg
So, all I have left to model is his finger things, and the gun (then a little optomizing since I have a few unused vertices laying about)
Im planning to go overboard with him when I get him ingame and stuff with all kinds of unneeded features, cause im like that :P
The hole in his forhead, im planning to cover with a peice of metal, and have the hole one as a damaged permutation for the head region, etc.
I am planning to release his tags when im done making him (thats why im making this topic, so you can all sit in awe to the superiority of sentinels and re-awaken your love for them)
ThePlague
September 8th, 2009, 06:17 PM
Looks p good to me. Gj
paladin
September 8th, 2009, 07:40 PM
Why.
itszutak
September 8th, 2009, 07:41 PM
Why.
Because sentinel
Limited
September 9th, 2009, 12:20 AM
Ha, you spoke too soon Mally or warlord :D
No one has done a sentinel before, why not? Good job.
paladin
September 9th, 2009, 12:31 AM
Looks http://img5.imageshack.us/img5/8206/bushaccidently.png
Sel
September 9th, 2009, 01:47 AM
Kirby's back! :neckbeard:
Looks better than the last model you made, but beyond that, I can't say much!
EX12693
September 9th, 2009, 02:30 AM
It's missing an arm...:ohdear::gonk:
n00b1n8R
September 9th, 2009, 02:31 AM
Oh hey, it's that guy I havn't seen in ages, cool sentinal :)
=sw=warlord
September 9th, 2009, 07:54 AM
Ha, you spoke too soon Mally or warlord :D
No one has done a sentinel before, why not? Good job.
Yeah it's nice to see something made that hasnt been done to death,
[im looking at you hunter and advancebo].
Looks pretty good, pretty nice co-incidence as well i've just finished my monitor haha.
SnaFuBAR
September 9th, 2009, 09:35 AM
What's HD about this? It doesn't look like high res modeling in the slightest, just standard modeling using too many polies. Get a wireframe and a non-clay render.
nuttyyayap
September 10th, 2009, 12:44 AM
I like it, please make HD garbage(and maybe destroyable reigons?)
EX12693
September 10th, 2009, 12:47 AM
I also notice this is a H1/H2 sentinel... No H3?
Hunter
September 10th, 2009, 11:35 AM
You seem to have random detail in the middle of big peices.. then you have a sheet of metal which looks boring. (Poly Distibution).
If you can try and make the shapes and detail more interesting, it could be the render but atm it looks basic and boring.
Take a good look at these images:
http://www.ascendantjustice.com/files/cocop/The%20Ark/The%20Ark%20Large/SentinelFight-large.jpghttp://pics.livejournal.com/drskytower/pic/0001ddqt/s320x240
http://fc02.deviantart.com/fs43/f/2009/064/9/8/Halo_Wars__Sentinel_by_Pynion.jpg
Kirby_422
September 10th, 2009, 07:56 PM
What's HD about this? It doesn't look like high res modeling in the slightest, just standard modeling using too many polies. Get a wireframe and a non-clay render.
Ill get a wireframe when im done, I almost finished the gun today in class (the newest model is on my laptop, so since im not on that, I cant even render what I currently have)
And ya, he does have higher poly than he needs too, I directly said I was gonna try and fix alot of that after I finished him in my first post.
I like it, please make HD garbage(and maybe destroyable reigons?)
I was planning on that. I was planning to make it so that part of his head, and that thing on his back, are both weak points. If the region for the head of body dies, the whole thing dies, etc. And if I dont go A.D.D. before I fully finish him, I was planning on making a sentinel FP aswell, and the gun fully usable by MC (but ive been able to keep focus for this long, I doubt it will last that much longer lol)
I also notice this is a H1/H2 sentinel... No H3?
its based on the H1 sentinel (Whats the H2 sentinel look like?). Alot of it is modeling the details from the texture into the model.
You seem to have random detail in the middle of big peices.. then you have a sheet of metal which looks boring. (Poly Distibution).
If you can try and make the shapes and detail more interesting, it could be the render but atm it looks basic and boring.
Im suprized those sentinels are that similar to the orginal ones. And the things that use to be holes in the textures (which I modeled in as holes) are now rectangles.. I stated before that I was trying to get it done before I go A.D.D., so I am gonna keep it they way im going so I can try and get him fully done before then (hes gonna be different than normal sentinels anyways, im making him more custom and stuff (shinnneey))
Goldkilla
April 26th, 2011, 09:48 PM
Don't recreate something, make something new. Make something that you might not see so often.
Dwood
April 26th, 2011, 09:57 PM
SUPER NECRO.
FRain
April 29th, 2011, 01:48 AM
win
Con
April 29th, 2011, 05:12 AM
Don't recreate something, make something new. Make something that you might not see so often.
I've long believed that recreating is just as good as making something new if you're a novice or intermediate modeler. When you're learning to model, you shouldn't also feel forced to learn to design things as well. Moreover, I think recreating things gives novices a lot of inspiration for their own works when otherwise they wouldn't know where to start.
Tnnaas
April 29th, 2011, 08:52 AM
I've long believed that recreating is just as good as making something new if you're a novice or intermediate modeler. When you're learning to model, you shouldn't also feel forced to learn to design things as well. Moreover, I think recreating things gives novices a lot of inspiration for their own works when otherwise they wouldn't know where to start.
True that. I'm a novice modeler and I play around with our fun pre-made models all the time. I haven't the inspiration to create something brand-new yet, but I just love to rework something old. Additionaly, I love to look at other people's creations to help inspire me to either design something of my own or impliment it into an old model.
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