PDA

View Full Version : CoD4 FP Arms



Inferno
September 14th, 2009, 03:23 PM
I've seen these around a few times and I need them for something secret.

:v:

I can haz recon arms?

W1zard
September 14th, 2009, 03:35 PM
u mien liek dis?

http://i26.tinypic.com/11ryy4y.png

k i'll upload, they're just direct ports from cod4... hang on...

t3h m00kz
September 14th, 2009, 03:36 PM
wow that pistol is beast.

W1zard
September 14th, 2009, 03:41 PM
k done, here it is, cookeh noaw plox?

http://www.mediafire.com/download.php?ltmozmgwynj

Inferno
September 14th, 2009, 03:43 PM
Thanks a bunch. :neckbeard:

Daishi
September 14th, 2009, 03:43 PM
Wow, Blam! doesn't fuck up the CoD4 stuff that badly it seems. That pistol looks amazing.

W1zard
September 14th, 2009, 03:48 PM
Wow, Blam! doesn't fuck up the CoD4 stuff that badly it seems. That pistol looks amazing.
The only downside is that we can't use bumpmaps on dynamic objects, I agree for the rest though, faking DOF and other features work fine. Hell, I'm even working on a system to be able to animate the camera movements... (I didn't tell you that yet, k)

way to threadjack, im so sorry :ohdear:

http://i29.tinypic.com/15zlic9.png

Pyong Kawaguchi
September 14th, 2009, 03:49 PM
O.o
wow, that is so much wrong in so many ways.
Cod4 fp+weapons
Halo 1 engine
Halo 3 hud
D:

Donut
September 14th, 2009, 04:00 PM
wow that pistol is beast.ripped:eng101:

Advancebo
September 14th, 2009, 05:38 PM
Didnt Spartan094 do the fp arms, or was that a different set?

n00b1n8R
September 14th, 2009, 05:43 PM
Wait, what's this mod about?
Can't say I've seen that HUD or those arms before >_>

Advancebo
September 14th, 2009, 05:45 PM
The kid is just random, throwing a bunch of tags and stuff into a map.

Daishi
September 14th, 2009, 06:01 PM
If you're tossing around the idea of a new "modern warfare" esque map for blam! that'd be awesome.

Cortexian
September 14th, 2009, 06:09 PM
http://i26.tinypic.com/11ryy4y.png


Here's some better FPS arms with at gun:
http://freelancer.modacity.net/pics/p0lar_bear_is_going_down.JPG

:iamafag:

mech
September 14th, 2009, 06:12 PM
Bad FP arms, they cover 2/3's of the whole screen, try fixing your origins. Also bland toneless skin, looks like you've never been outside; what kind of marine doesn't go outside?


Wait, you're not a marine :raise:

ODX
September 14th, 2009, 06:48 PM
Uh, what the hell skin is that? Why aren't you just using the regular one that was made for the arms?

Edit: replying to the arms in Wizard's picture.

Inferno
September 14th, 2009, 06:49 PM
Is there a bump or normal for these?

W1zard
September 15th, 2009, 09:10 AM
yesh there is one, and it is the default skin. i ripped the bump aswell but didn't bake it into the diffuse yet, be my guest but i dont think it's making a major difference, look good unbumped.

http://i27.tinypic.com/2a3us3.jpg

about the hud, i don't recall saying i was mixing my H3 total conversion with COD4, this is the progress of boredom on the hud of COD4:

http://i25.tinypic.com/2cnch9i.png

http://i25.tinypic.com/j6mtsi.png

trick: open up console and type Show_hud 0 zomg now you got cod4 hardcore mode hud =P

seriously though, it's not much of a project, unless people like it, i might make it one, im almost done with the SAS bipeds and halfway with all the weapons, just for teh gigglez. addicted to the sniper infil mission, ghilly fp arms are almost done, have to edit teh fingers some more.

ps: if you want to know why, i'm addicted to open up games like presents: i ported alot of games to halo, this is just one of them. can't wait for MW2

don't underestimate the powa of halo, the nanosuit looks pwetty in bamf =3

Advancebo
September 15th, 2009, 09:14 AM
learn to use shot tags

W1zard
September 15th, 2009, 03:02 PM
5 more skins, including the first glove one again this time proper one, the other one was a specular colour map my bad.

just diffuse since you dont need the others: http://www.mediafire.com/download.php?zhmmimxjzon

http://i26.tinypic.com/2mham43.png

Inferno
September 15th, 2009, 03:18 PM
Normal maps work in UT3. That's why I was asking.

:v:

Inferno
September 15th, 2009, 03:37 PM
Oh the bare hands version is perfect for what I'm doing. Is there a separate bump for that?

W1zard
September 15th, 2009, 05:13 PM
yush, there ya go

http://i25.tinypic.com/zv61ra.jpg

Inferno
September 15th, 2009, 05:15 PM
You are awesome. I want to rep you again.

:iamafag:

Pyong Kawaguchi
September 15th, 2009, 05:18 PM
I'll rep him for you, if you rep me
also, YOU STOLE MAH NAME FGT

Disaster
September 15th, 2009, 05:21 PM
Are those desaturated normal maps? :gonk:

Inferno
September 15th, 2009, 05:24 PM
I'll rep him for you, if you rep me
also, YOU STOLE MAH NAME FGT

Correction: I stole your user title.


Are those desaturated normal maps? :gonk:

CoD4 doens't use normals. It uses bumps.

Disaster
September 15th, 2009, 05:37 PM
Correction: I stole your user title.



CoD4 doens't use normals. It uses bumps.
http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Textures

:S

They would never use bump maps with incorrect height information.
They are not bump maps, they are just how the engines sharers are set up to render. The channels are in a different from than that of a typical tangent space normal map.

DEElekgolo
September 15th, 2009, 05:38 PM
That is a desaturated normal map good sir.

Inferno
September 15th, 2009, 05:47 PM
Odd.

Can you get me the ACTUAL RGB normal map then heh. I've been filtering them back to normals in photoshop.

Disaster
September 15th, 2009, 06:29 PM
That would be a problem because the images posted do not have alpha channels :|

Spartan094
September 15th, 2009, 07:41 PM
Ugh.....This thread makes me face palm

This is how a normal should look, not some crap gray one
http://i214.photobucket.com/albums/cc286/Brandon094/op_force_nml.png
http://i214.photobucket.com/albums/cc286/Brandon094/op_force_clr.png

alalalal the iwi to dds doesnt deswizzle the normal right so it goes gray...

Xmodel is what I use to extract the models and such and so does every one else who does.
http://screenshot.xfire.com/screenshot/natural/e5b4c752cf2840b917bdb21711b22b762fd85775.png
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/a_NkBFf5bNg&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/a_NkBFf5bNg&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>Old shaders....
^Custom skin from fps banna :realsmug:

I don't have any new screenshot of my best shaders on it.

Moses is the original person who rigged it and such. It is near impossible to rig cod4 and cod5 models to make it so it doesnt scretch. Without moses rigging it I dont think anybody would have any good pair of cod4 fp arms without stretching.

Advancebo
September 15th, 2009, 07:43 PM
win ^

=sw=warlord
September 16th, 2009, 04:11 AM
spartan
Bump mappng (http://en.wikipedia.org/wiki/Bump_mapping)=/=Normalmappping (http://en.wikipedia.org/wiki/Normal_mapping)!

W1zard
September 16th, 2009, 10:10 AM
http://wbs.nsf.tc/articles/article11_e.html teh difference =3

Anyways, Halo doesn't support bump and normal mapping on dynamic objects, so i couldn't care less about ripping them, but i did anyways, with alpha channel this time.
mb you cant see it on this page, just open it in PS and have fun, im not gonna bother making them "correct" if they are wrong in any way, this is how it comes from cod4.

http://img193.imageshack.us/img193/5809/viewhandsmarinenmliwiou.png

sevlag
September 16th, 2009, 01:51 PM
please use shot tags

SnaFuBAR
September 16th, 2009, 02:26 PM
W1zard, start using [shot] tags for large images. I fixed three of your posts in this thread. It's your responsibility to know the rules for posting here. Next time you post a large image without shot tags, it'll be an infraction.

Spartan094
September 16th, 2009, 04:17 PM
http://wbs.nsf.tc/articles/article11_e.html teh difference =3

Anyways, Halo doesn't support bump and normal mapping on dynamic objects, so i couldn't care less about ripping them, but i did anyways, with alpha channel this time.
mb you cant see it on this page, just open it in PS and have fun, im not gonna bother making them "correct" if they are wrong in any way, this is how it comes from cod4.
Eh wrong, the guy who made the xmodel exporter and the iwi to dds didnt do coding right to deswizzle the normals (bumps maps w/e) so the R and G channels are there but not the B channel. RG are the gray parts of the normal and thats what deswizzles only. The G channel is the stuck in the alpha part while the R channel is the whole bitmap and RGB. Making sense?

Stop saying halo doesn't support, atleast say using adobe you can fake bump it in if you do it right will look good in halo ce.

Oh for each FP arms bitmap is a model for each bitmap. Say the SAS fp arms bitmap, well you can't just slap it onto the model moses rigged because it isnt the right model and it will not look right.

You didn't really rip it yourself, the Diego Logic guy did that for us so we can rip it ourselves for editing or w/e we want to use it for.


u mien liek dis?

http://i26.tinypic.com/11ryy4y.png

k i'll upload, they're just direct ports from cod4... hang on...

btw don't use the COS bitmap of the Opfor bitmap :) all black except some parts of the glove

W1zard
September 17th, 2009, 04:36 PM
sorry snaf, will do so next time, that was kinda sloppy indeed.

and yea, i know the arms have different bitmaps, but the unwrap is generally the same if you compare them, so rigging one is nuf work =3 the only other set worth rigging is the gillie suit arms, because the mesh differs, so yea im doing that atm

and yea, i used the wrong diffuse on that screenshot, thanks for mentioning i never noticed =3 i fixed that when i uploaded those 5 other textures already

Lastly, I don't really consider fake bumping as bumping, only BSP's can use real ones, and you're really the only one that made it look decent faking it on the H3B spartans, but i dont use it, thats why im not bothering with them ;)

Spartan094
September 17th, 2009, 08:21 PM
sorry snaf, will do so next time, that was kinda sloppy indeed.

and yea, i know the arms have different bitmaps, but the unwrap is generally the same if you compare them, so rigging one is nuf work =3 the only other set worth rigging is the gillie suit arms, because the mesh differs, so yea im doing that atm

and yea, i used the wrong diffuse on that screenshot, thanks for mentioning i never noticed =3 i fixed that when i uploaded those 5 other textures already

Lastly, I don't really consider fake bumping as bumping, only BSP's can use real ones, and you're really the only one that made it look decent faking it on the H3B spartans, but i dont use it, thats why im not bothering with them ;)
Moses rigged them, you didn't, give credit next time.

It is easy to add onto the ghille stuff onto the fp arms

.....

Moses
September 17th, 2009, 08:26 PM
Spartan just messaged me and told me that someone was taking credit for my cod4 rig. I'm not going to take the time to look through it but just to be clear, I'm the one who rigged those arms. Was quite a pain too which is why I'm not ignoring this.


yush, there ya go

http://i25.tinypic.com/zv61ra.jpg

That is not only from a normal map, but is specifically the green channel of it. Can tell just by looking at the direction of the shadows dude.

t3h m00kz
September 18th, 2009, 02:33 AM
:eng101:

Long as he does it justice by tagging and animating it well, there's absolutely no problem with that. ;)

W1zard
September 18th, 2009, 04:20 AM
Moses rigged them, you didn't, give credit next time.

It is easy to add onto the ghille stuff onto the fp arms

.....
ahem, i'm not "adding" them, i'm ripping the whole one from cod4,
I said one rig is enough, because I dont see why all arms should be rigged if 1 would do and all unwraps are generally the same, gilly arms have a whole different mesh.

drop the subject, all credit goes to Infinity Ward in first place anyways, who is claiming work that he ripped from a company :v:
Anyhow, credit to IW for the models and textures, moses for the rig, me for porting the other textures.
Really, I wasn't claiming so here's your justice.

In other news, I've finished the Gilly biped and all SAS units, I'll release them one of these days, look forward to it =3
I've decided to release a weapon pack aswell, but that's gonna take some more time since I'm halfway. :-3