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FreedomFighter7
September 14th, 2009, 11:47 PM
How do you make/ensure planar faces? Its a puzzle that's puzzled me for a long time, and the only way I know how to do this is go to a preset view (top, side, front,) and line up the Vertices with lines on the screen. Even then its never perfect!

Limited
September 14th, 2009, 11:53 PM
You can click on a face and hit a "Make planar" button.

ThePlague
September 15th, 2009, 09:24 AM
That, or I copy either the x, y, or z axis and paste it on the vertices I am moving.

FreedomFighter7
September 15th, 2009, 02:50 PM
ThePlague, that's pretty much what I do, it takes forever, and its not always accurate. Blender doesn't have a make planar button I think. I'll have to ask elsewhere.

Ganon
September 15th, 2009, 03:03 PM
That, or I copy either the x, y, or z axis and paste it on the vertices I am moving.

have fun making awkward diagonal faces correct :downs:

Higuy
September 15th, 2009, 03:37 PM
have fun making awkward diagonal faces correct :downs:
^^
oh and
press the "make planar" button with the faces you want planar to be planar. now remember, the result's wont always come out to your liking.

.Wolf™
September 15th, 2009, 04:15 PM
Make planar if its an angle,or press the X Y Z ones that are next to make planar. Why do you use blender? Why not gmax instead?

Ganon
September 15th, 2009, 04:17 PM
Make planar if its an angle,or press the X Y Z ones that are next to make planar. Why do you use blender? Why not gmax instead?

for some things blender is better, but that depends what you are doing.

ThePlague
September 15th, 2009, 07:35 PM
Oh, I was talking about 3ds max, not Blender.

legionaire45
September 15th, 2009, 09:13 PM
In Max, if you select a vertex and press "shift-x" it will lock that vertex to an axis I think. You can then input an x, y or z value and it will move it within whatever edge it is on, keeping it on that plane. Play with it to figure out how that works.

Hunter
September 15th, 2009, 09:23 PM
In Max, if you select a vertex and press "shift-x" it will lock that vertex to an axis I think. You can then input an x, y or z value and it will move it within whatever edge it is on, keeping it on that plane. Play with it to figure out how that works.

I never knew that :-3