View Full Version : The Pit Preview
PenGuin1362
September 20th, 2009, 10:32 PM
Just remember, no scenery yet (minus 2 items). Lightmaps and shaders are temporary. And due to the 8 year old rendering engine, some errors occur which I can do nothing about, plus my limited portalling knowledge.
EVERYTHING in this video that isn't part of halo 1, was made from scratch.
Continue discussion from old thread here.
Enjoy.
boUjPXqIxXQ
http://img97.imageshack.us/img97/8601/towerp.jpg
http://img3.imageshack.us/img3/6553/turretbase.jpg
http://img3.imageshack.us/img3/9215/communitybulletin.jpg
Also the redish glass on the hanger roof is just because of a really quick shader. will be fixed soon
BobtheGreatII
September 20th, 2009, 10:37 PM
*squee*
Edit: After watching the video. I'm even more impressed. I especially like the fact that it's all classic weapons. Well done.
Ganon
September 20th, 2009, 10:42 PM
wow nice work
Sel
September 20th, 2009, 10:44 PM
:O
Are you going to release those powerup replacements, I wouldn't mind using those for rev.
Skarma
September 20th, 2009, 10:47 PM
intense preview, looks awesome
Sever
September 20th, 2009, 10:57 PM
Is it a bad thing that I could name the track that you used for the video with just the first second of audio?
It looks pretty good, and the fact that Con will be doing the skybox is another plus.
Also, you should come and join me on xbl some time and play on Overload, my variant of The Pit that fixes all of its shortcomings. Everybody who's played it thus far has said it's the most fun they've had on The Pit (except for p0lar, what with his fondness for the lasering of the birds while off-host).
Corvette19
September 20th, 2009, 10:58 PM
Wonder if an H2 weapon set would go good there?
klange
September 20th, 2009, 11:00 PM
:neckbeard:
You used four of my submissions for the board :D
The map looks great! Just needs some nice lighting...
Aerowyn
September 20th, 2009, 11:06 PM
I see you cleverly covered up my Solid Snake drawing, you little bastard! D:<
BobtheGreatII
September 20th, 2009, 11:09 PM
Wonder if an H2 weapon set would go good there?
:gtfo:
annihilation
September 20th, 2009, 11:10 PM
I'm really liking those powerups and, well, the whole level.
Very nice.
Con
September 20th, 2009, 11:28 PM
This will have been quite the accomplishment on release day. It looks and feels spectacular, but it's really going to come together with the last few touches. I'm getting excited :)
Horns
September 20th, 2009, 11:48 PM
Amazing. I love it.
Cortexian
September 21st, 2009, 12:40 AM
Needs better lighting or something, doesn't look HDR enough.
Ganon
September 21st, 2009, 01:04 AM
Needs better lighting or something, doesn't look HDR enough.
Lightmaps and shaders are temporary
:maddowns:
Con
September 21st, 2009, 01:08 AM
way 2 go nooblancer
Also, you should use aether, pengy.
seanthelawn
September 21st, 2009, 02:22 AM
Posting in an epic thread
The powerups are so sexy, god damn. I can't wait for this map to come out, might get me playing Halo multiplayer again.
E: Wow I get -repped for the dumbest shit...
Bodzilla
September 21st, 2009, 04:48 AM
Needs better lighting or something, doesn't look HDR enough.
Just remember, no scenery yet (minus 2 items). Lightmaps and shaders are temporary. And due to the 8 year old rendering engine, some errors occur which I can do nothing about, plus my limited portalling knowledge.
first line of the first post...
jesus christ...
Limited
September 21st, 2009, 04:59 AM
Wow, fantastic work. The Pit is one of my fav maps in H3, so glad some one brought it to H1, gameplay is great on it.
Is it a bad thing that I could name the track that you used for the video with just the first second of audio?
Probably, then again I recognised it too lol :O Also you had your damn overlord, needs more sniper and jeez fix weapon respawn times :D
Advancebo
September 21st, 2009, 06:20 AM
I just hope my computer can handle this ):
Lateksi
September 21st, 2009, 06:26 AM
Yo, please use these! Revamped flamethrower tags by Andrew_b (http://hce.halomaps.org/index.cfm?fid=3906)
They're just the same but much more prettier.
Sever
September 21st, 2009, 07:27 AM
I did fix the weapon set on Overload. It's now back to the Sniper Rifle and Rocket Launcher instead of the Beam Rifle and the Fuel Rod Gun. I haven't done anything else with the respawn times, but that's why I need more people to come and play it - I can't just have reviews from just friends.
Hunter
September 21st, 2009, 08:31 AM
Waiting on me for that damn pelican now aint you :(
I will finish of Dee's unwrap then get someone to texture. I am hoping Scooby could spare some time, I will PM him.
dark navi
September 21st, 2009, 08:59 AM
Scooby is freakin out about school like a cool kid.
Hunter
September 21st, 2009, 09:57 AM
Damit. Maybe Disaster will?
Also, anyone know anything about these rumours about me which have been going around, apparently I rip my models :/
Llama Juice
September 21st, 2009, 10:02 AM
The only bad thing I saw was the green box hallway room texture. (Room with the camo)
It looks like you slapped render clouds on it really violently.... I'd bring the opacity of that down a smidgen... or blur them some.... but that's just me.
UnevenElefant5
September 21st, 2009, 10:17 AM
Use either Mythril or Ifafudadi's particles on this map. The default particles are D:
PenGuin1362
September 21st, 2009, 10:51 AM
CAD will be redoing the effects
Inferno
September 21st, 2009, 11:09 AM
It looks sexy. It would look sexier in Unreal 3.
:v:
I plan on doing rev for UT3 maybe I could do a duo with your permission?
PenGuin1362
September 21st, 2009, 01:16 PM
If you can put this into UT3 be my guest. I'd love to see this in a better engine.
Limited
September 21st, 2009, 01:34 PM
After yoyo v2 is out though :D
Inferno
September 21st, 2009, 02:33 PM
Whats yoyov2?
Cortexian
September 21st, 2009, 02:43 PM
way 2 go nooblancer
first line of the first post...
jesus christ...
I was trying to say that "it needs a different type of lighting, even the basic lighting you have in there looks pretty bad".
Perhaps make it darker and have most of the illumination come from ceiling lights/spot lights or something.
Rook
September 21st, 2009, 03:03 PM
i remember the beta of this in one of the modacity game nights, then it looked shitty but this is looks great.
Huero
September 21st, 2009, 03:17 PM
Overload
do this what the fuck it is so good
Also this is one of the reason's I'm redownloading CE
Siliconmaster
September 21st, 2009, 06:17 PM
Looks amazing! With the exception of some of the shaders (already mentioned, I know) and the H1 stuff, it looks just like the original! Beautiful job so far! Looking forward to seeing the pelican (:P) and the skybox.
ThePlague
September 21st, 2009, 06:44 PM
Looks like it's going to play very well, awesome job. Can't wait to see it sexyfied.
Alwin Roth
September 21st, 2009, 09:03 PM
Whats yoyov2?
Probably some gay blood gulch mod.
Awesome map By the way, Cant wait for it.
PopeAK49
September 21st, 2009, 10:01 PM
HOLY SHIT!!!!
Moses
September 23rd, 2009, 10:44 PM
Is it a bad thing that I could name the track that you used for the video with just the first second of audio?
If you could instantly say the name on the first second then it is a bit. But as soon as I heard It I knew what it was as well.
NullZero
September 24th, 2009, 06:12 PM
Bungie news
good job peng
http://www.bungie.net/News/Blog.aspx?mode=news#cid22911
Alwin Roth
September 24th, 2009, 06:49 PM
Wow... maybe some more players will join...
UnevenElefant5
September 24th, 2009, 07:02 PM
If you could instantly say the name on the first second then it is a bit. But as soon as I heard It I knew what it was as well.
Someone want to tell me what it is? It's on the tip of my tongue and I know it from somewhere but I can't remember where.
Sever
September 24th, 2009, 07:27 PM
Wake by Linkin Park.
PenGuin1362
September 24th, 2009, 08:41 PM
I put it in the info on the video page >_>
Limited
September 25th, 2009, 08:09 PM
Wow how on earth did you get it frontoage if B.net? Did he find it on hbo or something.
Lateksi
September 26th, 2009, 09:07 AM
How high will you be able to jump?
.Wolf™
September 26th, 2009, 09:24 AM
Wow how on earth did you get it frontoage if B.net? Did he find it on hbo or something.
You can submit news directly to the news frontpage i think..
sevlag
September 26th, 2009, 09:39 AM
maybe this will entice more people to CE
W1zard
September 26th, 2009, 12:34 PM
so like, whats there to be done before it can be released, or maybe even a public beta?
PenGuin1362
September 26th, 2009, 12:48 PM
We need to texture the new weapon models, we have to run the final lightmaping method, we need to model and texture the rest of the scenery. con has to finish the sky. No public beta we want this to be as good as it can get before we release it.
BobtheGreatII
September 26th, 2009, 12:53 PM
We need to texture the new weapon models....
Wha... WHY!? :saddowns:
At least release a classic version. :ohdear:
Horns
September 26th, 2009, 01:02 PM
Wha... WHY!? :saddowns:
At least release a classic version. :ohdear:
If you're going to make a halo 3 map you mise well go all out.
Heathen
September 26th, 2009, 01:24 PM
I vote for classic version also.
Pit.map
PitClassic.map
ya know?
.Wolf™
September 26th, 2009, 01:46 PM
Yuss!!
PenGuin1362
September 26th, 2009, 02:04 PM
As said numerous times in the other topic, there will be TWO VERSIONS OF THE MAP. One will be classic, one will be Halo 3. That way everyone can be happy. HOWEVER, in the classic version we are replacing the current weapon models with newer ones. They are old and low detail and I feel better weapons models will improve the over all feel. Not all models will be replaced, just the shotgun, sniper, assault rifle, and pistol. The models are done they just need to be textured
Hunter
September 26th, 2009, 02:04 PM
Edit: Dangit, penguin beat me.
This will be a classic and Halo 3 version. Penguin, I need an email address so I can send you the stuff.
FuryX2
September 27th, 2009, 10:47 AM
Is there a release date for it yet?
Sever
September 27th, 2009, 10:49 AM
Yeah. When it's done.
sevlag
September 27th, 2009, 11:30 AM
so with the H3 version how well do you think the sword will work?
which one do you think will be more popular?
Inferno
September 27th, 2009, 11:32 AM
which one do you think will be more popular?
OHEMEMEGEEE HALOO 333 WEAOPNZZ !!!!!! COME HERE TO PLAY HALO 3 WEPONZ! HALO 3 IN HALO 1 OEGMEEE !!!!
I personally like the classic better.
sevlag
September 27th, 2009, 11:34 AM
OHEMEMEGEEE HALOO 333 WEAOPNZZ !!!!!! COME HERE TO PLAY HALO 3 WEPONZ! HALO 3 IN HALO 1 OEGMEEE !!!!
I personally like the classic better.
xD ya classic will be better but be prepared to see "The Pit INSANE" with like m16 and ak47s and >:Us
xD unless the map is protected
Lateksi
September 27th, 2009, 12:42 PM
Sorry but I have to ask again. How how high will spartans be able to jump in the classic version? Jumps are pretty important on The Pit.
PenGuin1362
September 27th, 2009, 01:08 PM
There will be no sword. It simply ruins game play. Halo 3 weapons aren't bad if done correctly, the sword just will not work. it will be the flame thrower in both maps.
There is no release date. This is not a company produced map, this is something i'm going in my free time with a few other people in addition to college, job, girlfriend, mass amounts of alcohol. So it will be done when I finally find the time to get everything done.
Con
September 27th, 2009, 01:32 PM
I'm going to give fair warning: If another little page 7 feud comes up, I won't hesitate to infract every single shitposter who adds to the derailment, and I won't care if you get banned from accumulated points. Keep it on topic.
Sever
September 27th, 2009, 02:01 PM
Yeah, what Con said. Also, I can help with some of the jump testing, since I know some of the basic jumps that could be potentially gameplay-breaking if they are easier or harder to do in your remake.
Hunter
September 27th, 2009, 02:10 PM
Finishing of the Pistol now Penguin, been busy sorry. And I am still waiting for DEE :ohdear:
And have you found anyone who will texture anything yet? Scobby Doo hasn't replied to my PM yet, someone said he is layed down due to school.
And FuryX2, please, STFU.
Release dates in a community like this, which is not paid work, is stupid. Because people tend to have a sociel life so they don't work all of the time... I find having a released date causes things to be rushed.. which makes it shit.
Also, you where the only person with the attitude problem, not everyone else. You where given an answer and you decided you where not happy with it so you bitched. Hey, when don't people bitch?
Plus, you have only just joined... so, you know. This is our home not yours :P So behave until you have some respect, because atm, no one knows you, or cares about you :) I didn't really find anything in his post sarcastic, so please don't cry. Kid. If you wish to reply to my post then take it to PM's otherwise a moderator will slap you with their infraction. Thats all good for us, means you get banned quicker :D
Sorry about bringin it back up, just wanted to have a comment, infract me if you want, but I am ontopic above :allears:
Hunter
September 27th, 2009, 06:25 PM
Common questions:
What is the release date for this?
When it is finished.
Will there be a classic version and Halo 3 version?
Yes.
Will the classic version have any big changes?
Some if not all weapon models will be replaced with newer and more detailed ones, but no new weapons will be added and the settings will be the same.
----------
Add something like that to your first post Penguin lol. And I just finished unwrapping the Magnum.
And I have some questions.
1. In the Halo 3 version, will you be using a Halo 3 HUD?
2. In the Halo 3 version, will you be adding all of the weapons excluding the grav hammer and energy sword? So will you be adding the spiker ect...
3. Will the turrets be breakable? So can you use it then break of the turret and carry it around in 3p?
4. Will you be adding bubble sheilds and other equipment in the Halo 3 version?
Edit:
1940 Triangles.
http://i58.photobucket.com/albums/g268/martynball/unwrappedh3magnum.jpg
http://i58.photobucket.com/albums/g268/martynball/h3magnum_template.jpg
I will send all of the models to you tomorrow. Got to go bed now because I need sleep, I have about 6 hours untill I need to be in college Lol.
Dwood
September 27th, 2009, 09:01 PM
Oh hey look you're on a french site too! http://actu.halo.fr/index.php?option=com_content&view=article&id=4266:the-pit-sur-haloce&catid=19:halo&Itemid=2
PenGuin1362
September 27th, 2009, 11:25 PM
While the poster of the thread admires the work, all everyone else is saying, "not that hard to convert" .... -_-
Con
September 28th, 2009, 01:37 AM
Take it as a compliment :downs:
§partan 8
September 28th, 2009, 02:08 AM
This map is turning out well.
Siliconmaster
September 28th, 2009, 02:14 AM
This map is turning out well.
Ftfy. :downs:
I also agree.
FuryX2
September 28th, 2009, 08:48 AM
Alright i understand im sorry but i just dont see why people take a simple question and blow it out of proportion with a oh we have a social life i assumed you guys did i was just excited when i saw the video so figured id ask i dont see anything wrong with that
again im done sorry if i hurt anybodys feelings
and i also want to say penguin that the map looks great keep up the good work :)
im more excited for a halo 3 version though
.Wolf™
September 28th, 2009, 10:43 AM
^ Protip:Get a Xbox 360.
flibitijibibo
September 28th, 2009, 10:55 AM
^ Protip:Get a Xbox 360.
Nah dude, need moar keyboard and mouse. Though, I guess if he had the money... (http://www.modacity.net/forums/showthread.php?t=5940)
FuryX2
September 28th, 2009, 11:47 AM
^ Protip:Get a Xbox 360.
i have a modded 360 with halo 3...
Nah dude, need moar keyboard and mouse. Though, I guess if he had the money... (http://www.modacity.net/forums/showthread.php?t=5940)
tryed it out its not really responsive doesnt feel like your playen a pc game which is why most people would want it
UnevenElefant5
September 28th, 2009, 11:49 AM
^ Protip:Get a Xbox 360.
I believe he means excited for a "halo 3 version" as in he's looking forward to the version with halo 3 weapons in it.
FuryX2
September 28th, 2009, 11:56 AM
I believe he means excited for a "halo 3 version" as in he's looking forward to the version with halo 3 weapons in it.
ya thats what i meant i mean i dont hate the classic weapons its just that a halo 3 version of the pit would be cooler imo
PenGuin1362
September 28th, 2009, 01:04 PM
Why I'm making both versions.
Dwood
September 28th, 2009, 01:48 PM
ya thats what i meant i mean i dont hate the classic weapons its just that a halo 3 version of the pit would be cooler imo
Plz read the posts in page 7.
Cortexian
September 28th, 2009, 04:48 PM
tryed it out its not really responsive doesnt feel like your playen a pc game which is why most people would want it
Did you try a XIM or an XFPS?
PenGuin1362
September 28th, 2009, 06:02 PM
Irrelevant go discuss in the thread that applies to it.
Hunter
September 28th, 2009, 07:22 PM
Sent you the 3 files Penguin. You have a copy of the turret, right?
§partan 8
September 28th, 2009, 11:02 PM
Ftfy. :downs:
I also agree.
Oh I knew that. It's been a while since school.
skz333
September 29th, 2009, 01:01 AM
WOW. looking forward to playing this.
POQPrince
October 5th, 2009, 06:32 PM
Why I'm making both versions.
Hey, if you need someone from the outside to "test" the map, let me know! This looks great! You guys rock!!!
:)
ShadowSpartan
October 5th, 2009, 06:36 PM
Hey, if you need someone from the outside to "test" the map, let me know! This looks great! You guys rock!!!
:)
We don't need anybody else to test.
Con
October 5th, 2009, 07:17 PM
Hey, if you need someone from the outside to "test" the map, let me know! This looks great! You guys rock!!!
:)
This guy seems legit.
Hunter
October 5th, 2009, 07:51 PM
IV said he will texture the sniper, shotgun and magnum. He is 25% with the magnum.
POQPrince
October 5th, 2009, 11:30 PM
We don't need anybody else to test.
No problem...just offering. Regardless, I am looking forward to playing the map one day!
:caruso:
Horns
October 5th, 2009, 11:57 PM
This guy seems legit.
Ofc, He has POQ on his name.
Anyway, can't wait till tis done.
POQPrince
October 6th, 2009, 06:19 PM
Ofc, He has POQ on his name.
Anyway, can't wait till tis done.
Uh...why the sarcasm?
I'm just looking forward to this map...just like you! It has been a while since I've been this excited for a CE map.
:worship:
http://members.poqclan.com/prince/
Cortexian
October 9th, 2009, 12:27 PM
Protip: POQ members don't usually get a very warm reception here due to their majority of immature members and raging ban habits. That's what's with the sarcasm.
POQPrince
October 9th, 2009, 12:54 PM
Protip: POQ members don't usually get a very warm reception here due to their majority of immature members and raging ban habits. That's what's with the sarcasm.
Ahhh...I understand. I wouldn't think that we have too many "immature" members when compared with many of the other clans. The age range of most of our leaders and admins is between the 20s and even some 50 somethings. I'm 29 yrs old and an admin for the clan. I can't say for certain (since we have around 100 members), but I think that I might be close to the mean in regard to the age of our members.
Maturity, of course, is a different matter. However, I don't know too many who I would say are "immature." In fact, maturity is one of the things that we consider when voting on new members.
I do understand some consternation in regard to the enforcement of rules. As far as the "raging ban habits," I think that this is due to trying to maintain a "family-friendly" environment on the 11 or 12 servers that we pay for. Most of our "bans," however, are directed at cheaters who have been caught, verified and politely shown the door.
Anyway, thanks for the clarification. Believe it or not, some of us are actually pretty cool.
:caruso:
W1zard
October 9th, 2009, 01:02 PM
Age and maturity have long lost their way on the internet, so called e-thugs.
Anyhow, any progress on the map itself?
.Wolf™
October 9th, 2009, 01:07 PM
Heh, POQ hates me..Also looks good.
Dwood
October 9th, 2009, 03:41 PM
Heh, POQ hates me..Also looks good.
POQ cause IGM.Bitidork to quit the Halo Custom Edition Reverse Engineering scene. There went all our chances of removing Leading from Halo.
PenGuin1362
December 20th, 2009, 07:10 PM
Derp. New sky, thanks Con and all his wonderful efforts. <3. Obviously still no final lighting, or hardly any for that matter.
http://img85.imageshack.us/img85/9425/newsky.jpg
http://img63.imageshack.us/img63/8779/newsky2.jpg
So what's left might you ask? Well, I'm not really sure if portals can fix the clipping issue which we have occurring, if they can, well then we need to figure out how to fix them. All that remains with the BSP is I need to do the little radio tower thing on the air pad and that's it for the BSP. After that, all that remains is scenery. I need a pelican and a turret. Hunter has modeled both of them and I believe unwrapped them. So if anyone would like to texture them (preferably quickly so we can get this ball rolling). That'd be great. Then last but not least, I need to finish up the scenery and we need to do final lightmaps & shaders.
Also I intend on getting this into Unreal so it can see a real engine, and not poor rendering issues.
Pyong Kawaguchi
December 20th, 2009, 07:12 PM
Nice to hear from you, and even better to hear that its gonna go into unreal.
Higuy
December 20th, 2009, 07:27 PM
Looking quite nice. I believe you can make the grating on the gate thing look better when farther away using mipmaps, ask DSali or someone whos good with shaders.
Limited
December 20th, 2009, 07:27 PM
:D Cant wait for this to be released, and now Unreal thoughts? :D Cant get any better.
Bastinka
December 20th, 2009, 07:39 PM
Which Unreal you talking about Limited? As for UT3 I would think it'd be amazing.
Hunter
December 20th, 2009, 07:40 PM
Turret is unwrapped. And I will stop being a lazy prick and get the Pelican done tomorrow. Shouldn't take too long.
Bastinka
December 20th, 2009, 07:48 PM
Mind posting a picture of just the untextured unwrap? I've been trying to learn how to unwrap cylindrical objects in the best way I can, and it would prove of great use to me if you posted it.
Hunter
December 20th, 2009, 07:57 PM
There:
http://i58.photobucket.com/albums/g268/martynball/machineturrettemplate.jpg
http://i58.photobucket.com/albums/g268/martynball/checker_machine_turret.jpg
Disaster
December 20th, 2009, 08:47 PM
That unwrap is pretty bad to be honest. You have stretched uvs everywhere and the texel density is extremely varried. You want to keep it consistent for the most part.
Con
December 20th, 2009, 09:02 PM
I agree, but it could be worse. Given that we want to finish this sometime soon, I think it should be left as is to avoid wasting time making it look marginally better.
Matooba
December 20th, 2009, 09:04 PM
:woop:I might reinstall just to play this map:golfclap:
PenGuin1362
December 20th, 2009, 11:44 PM
the fence already has been taken care of with mipmaps. keep in mind though halo has no AA so farther away you go it's going to look kind of funky.
srsly though, any help texturing would be amazing, will pay for with sex. and UT3, if that's the most current one
t3h m00kz
December 21st, 2009, 12:05 AM
It is.
.Wolf™
December 21st, 2009, 12:14 AM
Map looks badass!!!Sky looks badass..
DEElekgolo
December 21st, 2009, 12:48 AM
There:
http://i58.photobucket.com/albums/g268/martynball/machineturrettemplate.jpg
http://i58.photobucket.com/albums/g268/martynball/checker_machine_turret.jpg
Looks like we were assigned the same turret to unwrap!
I was assigned to unwrap it ages ago though.
http://img693.imageshack.us/img693/7136/82772719.pngYes I know. Horribad wasted space. Dates back to almost 2008.
Gwunty
December 21st, 2009, 01:02 AM
bro i had you unwrap that turret like 4 weeks ago
DEElekgolo
December 21st, 2009, 01:28 AM
Bro, this turret is from when disaster was going to texture it for h3mt.
Gwunty
December 21st, 2009, 01:34 AM
bro its the same turret
Hunter
December 21st, 2009, 09:23 AM
I modelled it in 2008? I will tweek some parts of that unwrap and try to unwrap pelican later.
Hunter
December 21st, 2009, 11:08 AM
Penguin, you having the doors closed on the pelican? Because I could get it too about 3-4K triangles if no seats or nout are needed in the back.
Edit: Main body almost done. Unwrapping engines/wings on separate template so more detail can be added to them. As you see them often.
Edit2:
That unwrap is pretty bad to be honest. You have stretched uvs everywhere and the texel density is extremely varried. You want to keep it consistent for the most part.
I make the parts of my unwrap which are seen the most bigger than other parts... that's why some parts are a lot bigger than others, as they need more detail...
FRain
December 21st, 2009, 02:04 PM
Looks like we were assigned the same turret to unwrap!
I was assigned to unwrap it ages ago though.
http://img693.imageshack.us/img693/7136/82772719.pngYes I know. Horribad wasted space. Dates back to almost 2008.
Dee, I think you don't understand how to mirror two ends of an unwrap.
You did it with my spiker too.
neuro
December 21st, 2009, 02:34 PM
Dee, I think you don't understand know how to mirror two ends of an unwrap..
ftfy
Hunter
December 21st, 2009, 03:12 PM
Unwrapped main body, just need to unwrap the engines now. 4 hours it has taken :/
Template:
http://i58.photobucket.com/albums/g268/martynball/pelican_template.jpg
Renders:
http://i58.photobucket.com/albums/g268/martynball/Unwrap_pelican1.jpg
http://i58.photobucket.com/albums/g268/martynball/Unwrap_pelican2.jpg
(Middle parts are not stretched, its just how the parts are positioned)
Not looking for crit, as I know I aint very good at unwrapping. Just posting it here so Penguin can see the progress.
Oh, and Penguin, how about some easter egg scenery?
http://i58.photobucket.com/albums/g268/martynball/F-99Wombat-2.jpg
Unwrapped it a while ago.
Lateksi
December 21st, 2009, 03:19 PM
Everyone's gonna go look for it and cry about people playing the game cause they want to see the super cool easter egg without being killed. If you want to put it in the map put it in the same place where the Pelicans are?
Hunter
December 21st, 2009, 03:29 PM
Yeah, I didnt mean hide it. I mean just have an extra thing. Lol.
Advancebo
December 21st, 2009, 11:11 PM
Have it flying over the map using animations.
Cortexian
December 21st, 2009, 11:56 PM
Nah, make it spawn out side the map by the Pelicans, make it drivable, and make it impossible to get too without cheating/dev mode.
That way people can fux around with it outside the map it they cheat but it won't disturb actual games.
Reaper Man
December 22nd, 2009, 12:02 AM
Or you could just not have it in the map since it's not there in the original. Hth.
PenGuin1362
December 22nd, 2009, 12:36 AM
Or you could just not have it in the map since it's not there in the original. Hth.
qft
Con
December 22nd, 2009, 02:45 AM
Do you people want this map to come out later? Putting that in the map is just a waste of time.
t3h m00kz
December 22nd, 2009, 04:00 AM
Or you could just not have it in the map since it's not there in the original. Hth.
hoppin on dis
Hunter
December 22nd, 2009, 08:03 AM
Or you could just not have it in the map since it's not there in the original. Hth.
good points lol
Dwood
December 22nd, 2009, 08:53 AM
Imho if hunter or someone textures it in time and it looks good no reason not to put it in the map... Have it as scenery or something.
Hunter
December 22nd, 2009, 09:07 AM
Unwrapping engines now. Will send it to you when finished penguin so you can optimize.
Edit: 100% unwrapped. At last.
http://i58.photobucket.com/albums/g268/martynball/pelican_engine_unwrap_2.jpg
http://i58.photobucket.com/albums/g268/martynball/pelican_engine_unwrap_4.jpg
http://i58.photobucket.com/albums/g268/martynball/pelican_engine_unwrap_3.jpg
http://i58.photobucket.com/albums/g268/martynball/pelican_engine_unwrap_1.jpg
SnaFuBAR
December 22nd, 2009, 03:24 PM
Imho if hunter or someone textures it in time and it looks good no reason not to put it in the map... Have it as scenery or something.
I'm pretty sure they don't want to waste more time on something of absolutely zero gameplay value that doesn't have anything to do with the original map:allears:
Dwood
December 22nd, 2009, 04:00 PM
What i suggested wouldnt take any time for any except those who want it in the map. in fact what i meant was if he gets it done in time great if they finish the map before there is no loss. Anyways, just a suggestion, no one has to follow it.
DarkHalo003
December 22nd, 2009, 06:11 PM
This map has gone a far way. Good job everyone!:awesome:
Heathen
December 22nd, 2009, 06:24 PM
Or you could just not have it in the map since it's not there in the original. Hth.
this, don't fuck up a near perfect remake.
Cortexian
December 22nd, 2009, 07:40 PM
this, don't fuck up a near perfect remake.
Because a little custom in custom edition would be a horrible, horrible thing!
Hunter
December 22nd, 2009, 07:56 PM
If I could find someone to texture the fucking pelican the map would be out even faster... I guess. But everyone is fucking busy!
I have asked a guy who is on a game design course in a university near me. Waiting for a reply. His textures seem decent.
Damn, I would love to see a texture from Dane on this though, I can see it being awesome... Scooby Doo's textures would also look awesome, but I think he is also too busy.
Fucking sucks this does. I am so going have to teach my self pissing texturing some day!
Huero
December 23rd, 2009, 12:22 AM
Because a little custom in custom edition would be a horrible, horrible thing!
if a map is meant to perfectly emulate a map
then putting custom content in it defeats the purpose
ergo, keep it out.
HOWEVER, if Peng does not, and never DID intend to keep this a simple redo of The Pit, then adding it in should be fine; however, logic points to the former being the case, as everything thus far has been perfectly faithful to the original map.
Cortexian
December 23rd, 2009, 12:54 AM
Meh, make the Peli's flyable then.
Heathen
December 23rd, 2009, 01:01 AM
if a map is meant to perfectly emulate a map
then putting custom content in it defeats the purpose
ergo, keep it out.
HOWEVER, if Peng does not, and never DID intend to keep this a simple redo of The Pit, then adding it in should be fine; however, logic points to the former being the case, as everything thus far has been perfectly faithful to the original map.
yeh, remakes is remakes.
Meh, make the Peli's flyable then.
You must be trollin'
Huero
December 23rd, 2009, 02:13 AM
i would have made a freelancer joke but then i remembered that i would get warned
also: go play hugeass if you want flying pelicans ill stick with my good maps.
Inferno
December 23rd, 2009, 03:06 AM
Meh, make the Peli's flyable then.
MMFBF
Also keep out the hidden Easter egg bullshit. This map has game play and it doesn't need a shitty hidden thing to ruin it. (ALA Yoyov1 Secret room)
Timo
December 23rd, 2009, 03:57 AM
Looking ridiculously, ridiculously good looking guys :]
Cortexian
December 23rd, 2009, 05:29 AM
MMFBF
Also keep out the hidden Easter egg bullshit. This map has game play and it doesn't need a shitty hidden thing to ruin it. (ALA Yoyov1 Secret room)
So do what I already said, make it so you can only get to the flyable Pelicans via cheating with dev commands or servers apps.
Game play = Not affected!
Your Mind = Blown.
Higuy
December 23rd, 2009, 08:57 AM
So do what I already said, make it so you can only get to the flyable Pelicans via cheating with dev commands or servers apps.
Game play = Not affected!
Your Mind = Blown.
wat.
If you get in the pelican, you can fly around and shoot shit. Like thats not going to effect gameplay at all.
Assuming thats the H3 Pelican, since you guys are doing a remake of it.
.Wolf™
December 23rd, 2009, 09:06 AM
Besides..Everyone cheat in Halo ce these days.
t3h m00kz
December 23rd, 2009, 09:07 AM
devmode listen server kiddies run rampant.
Hunter
December 23rd, 2009, 09:07 AM
It has no weapons modelled on yet anyway, forgot :P
Might not add any either because when if I use it in my map it will be for transport only. Because pelicans fuck the gameplay up. But are awesome to drive :P
Anyways, someone on some forums for a university agreed to give texturing ago. His textures look decent, don't know if he will do a good job but its worth for him to have ago as he can learn from it and it may be pretty good.
He seems to have a good knowlege of materials.
His work:
http://i288.photobucket.com/albums/ll176/tomlaird1/Models/Flashlight1.png
http://i288.photobucket.com/albums/ll176/tomlaird1/Models/Flashlight3.png
Supressor:
http://i288.photobucket.com/albums/ll176/tomlaird1/Models/Render1.png
ShadowSpartan
December 23rd, 2009, 11:28 AM
So do what I already said, make it so you can only get to the flyable Pelicans via cheating with dev commands or servers apps.
Game play = Not affected!
Your Mind = Blown.
No. Something like that will not be added to this map, so don't keep bringing it up.
Hunter
December 23rd, 2009, 11:39 AM
If you wanna fly this pelican then you will have to wait for my map to be finished. Which might be a while. Or wait for someone else to put it in theirs.
I agree that it should only be scenery in this map, people will bum the pelican otherwise, gameplay will be affected.
Also, is the turret going to be detachable?
mech
December 23rd, 2009, 01:12 PM
It has no weapons modelled on yet anyway, forgot :P
Might not add any either because when if I use it in my map it will be for transport only. Because pelicans fuck the gameplay up. But are awesome to drive :P
Anyways, someone on some forums for a university agreed to give texturing ago. His textures look decent, don't know if he will do a good job but its worth for him to have ago as he can learn from it and it may be pretty good.
He seems to have a good knowlege of materials.
His work:
http://i288.photobucket.com/albums/ll176/tomlaird1/Models/Flashlight1.png
http://i288.photobucket.com/albums/ll176/tomlaird1/Models/Flashlight3.png
Supressor:
http://i288.photobucket.com/albums/ll176/tomlaird1/Models/Render1.png
Those textures look pretty bad actually.
Hunter
December 23rd, 2009, 05:16 PM
They look decent though, but not amazing. Although they are pretty simple :/
Remember he is still learning how to do this as he is in education.
The way I see it its better than nothing, and Penguin doesn't have to use the textures, I doubt he will be offended if they are not used. As I said he can use the model and textures to show in his portfolio, so its helping him practice texturing ect..
t3h m00kz
December 23rd, 2009, 05:26 PM
is the turret going to be detachable?
Considering this is Halo 1's engine we're talking about I'm going to have to guess no
Hunter
December 23rd, 2009, 08:31 PM
People have done it in this engine... scripts... I wouldn't of asked if I knew it can't be done.
Heathen
December 23rd, 2009, 08:40 PM
Well, a turret is a vehicle, and the turret puts you into their person, like a vehicle, so it can work in theory, but someone would have to animate it so that moving looked like walking.
Hunter
December 23rd, 2009, 09:06 PM
I don't get you. The way which it was done I think is that a script or function detects a button being pressed, like the flashlight. Then, the turret vehicle is deleted or destroyed, and the stand is spawned on its own.. as debris.
Then the player is given the turret as a weapon I think. Its something like that.
Choking Victim
December 23rd, 2009, 09:46 PM
I've done it before. It can be pulled off, but not in the manner heathen described. It all depends on how buggy it is. If it works good, it stays, if the bugs can't be sorted out it'll be cut.
Heathen
December 23rd, 2009, 09:52 PM
but with my way, a vehicle is still a vehicle. None of that destroying the vehicle and turning it into a weapon. besides, that would only make the turret in First Person, in Halo 3 it is a third person weapon.
Choking Victim
December 23rd, 2009, 09:58 PM
but with my way, a vehicle is still a vehicle. None of that destroying the vehicle and turning it into a weapon. besides, that would only make the turret in First Person, in Halo 3 it is a third person weapon.
http://www.modacity.net/forums/showpost.php?p=316711&postcount=112
A long time ago, the image worked (showing a biped in 3rd person...obviously.) completely using tags.
Heathen
December 23rd, 2009, 10:10 PM
oh, k
Limited
December 23rd, 2009, 10:12 PM
Sorry for being ignorant, but isnt it just simply setting the camera track to a 3rd person location? I.e. hog gunner seat.
Choking Victim
December 23rd, 2009, 10:15 PM
Sorry for being ignorant, but isnt it just simply setting the camera track to a 3rd person location? I.e. hog gunner seat.
If only it were that simple...but no, I don't have time to explain it right now. If your that interested, i'll explain it later I guess.
Gwunty
December 24th, 2009, 08:39 PM
A dummy biped with a third person seat correct?
Bastinka
December 24th, 2009, 10:01 PM
http://www.modacity.net/forums/showpost.php?p=316711&postcount=112
Is it me, or is the picture link dead?
Hunter
December 24th, 2009, 10:07 PM
Dead
ShadowSpartan
December 24th, 2009, 11:22 PM
Is it me, or is the picture link dead?
In Choking's post, he said that the image link not longer worked.
A long time ago, the image worked (showing a biped in 3rd person...obviously.)
Choking Victim
December 25th, 2009, 12:58 AM
A dummy biped with a third person seat correct?
Yeah, you have to load the player into the seat through scripts however, you can't enter a biped seat manually ingame.
One shortcoming of this method is the fact that player colors aren't translated onto the dummy biped when you enter.
Heathen
December 25th, 2009, 02:13 AM
Now, thats basically what I was trying to explain. Not exactly, but pretty close. I just wasn't aware that you could create it as a biped...I over complicated it.
JunkfoodMan
December 30th, 2009, 07:13 PM
Just wondering, is anything going to be done about the lighting? I mean, there are some areas that could really be touched up with a bit more attention to detail.
Con
December 30th, 2009, 07:36 PM
The lighting will be done with Aether when the time is right.
PenGuin1362
December 30th, 2009, 08:24 PM
Which will be very soon. Unfortunately I left my Halo at my dorm so I can't make the adjustments I wanted to make until a week or so from now, but once those are taken care of we will start work on the final lighting.
Con
December 31st, 2009, 01:43 AM
Make sure the lighting lines up with the sun marker!
DarkHalo003
January 1st, 2010, 08:45 PM
Make sure the lighting lines up with the sun marker!
Is there a separate tut for using Aether? I just downloaded it recently and have been figuring out what to do with it since. I'm thinking it's mostly in the readme, but I use Gmax (point and laugh i don't like using illegal stuff and hax) and am wondering if there is some other knowledge I need to use to get my maps lighted correctly.
Disaster
January 4th, 2010, 04:52 PM
You can't use gmax when using aether.
Hunter
January 4th, 2010, 08:18 PM
Disaster, will you texture the pelican/turret. Then you can have sex with Penguin and everyone else.
Promise :haw:
PLEASE!!?
Kalub
January 4th, 2010, 08:31 PM
I will fuck yo couch, nigga, if this isn't released by my birthday.
CrAsHOvErRide
January 4th, 2010, 08:53 PM
Some mod register his bday as the couch nigga fuck day.
DarkHalo003
January 6th, 2010, 04:17 PM
You can't use gmax when using aether.
Oh why?! :gonk:
Hunter
January 7th, 2010, 03:58 PM
The guy from the university who said he will give it a go. Well, he said its too much for him and he can't do it.
So anyone else going to do it?...
I think Con could do it actually, seeming as he painted the sky's and some textures for The Pit. Will you give it a go Con?
Con
January 8th, 2010, 01:22 AM
Eventually, sure. I'm busy ATM so it will have to wait until I've completed work for others/have time aside from schoolwork. Maybe someone could at least start it with some patterns based off reference images? I'm talking about panels, grooves, plates, etc on the pelican's surface. It wouldn't require any artistic skill (just some paths would do), but it would save me time when I go to texture it.
Hunter
January 8th, 2010, 03:49 PM
I could probably do that, but I am in your boat. I have got my BTEC National Certificate ICT course to finish, and I need to try and get a double distinction.
I have got two units at distinction grade so far, and there are 12 I think. So I have got some work to do. I can do it, just takes time.
PenGuin1362
May 7th, 2010, 12:34 PM
Surprise! I've got nothing to show... But I figured you might want some kind of an update to assure you this isn't dead. Majoring in 3D Art does not leave much free time, so the little time I get while at school I do NOT want to spend modeling : | (rather drown myself in alcohol, but I'll discuss that at an AA meeting in the future). But seeing as how I'm back for the summer now, It's time to get back to work. We last left our heroes....erm, we left off with the sky being and bsp being done. So really all that's left to do is scenery. Hunter has modeled the Pelican and Turret and I've started to unwrap the turret and I still have to model the rest of the scenery. Here's what I could use from you all. Any help texturing the turret, pelican, and the scenery I still have to model would be wonderful. If all goes well this could see release before the end of the summer. Just remember, halos rendering engine blows chunks, so depending on where you're looking, you get some bad clipping from time to time. Nothing I can do about that without sacrificing a hours of work, and defeating the overall purpose of the project. It still runs smoothly though.
So if you're interested in helping to texture either hit me up on AIM, or if I'm not there just PM me.
Alwin Roth
May 7th, 2010, 10:13 PM
I am so glad this is still in the works and not dead.
Thank a bunch.
staticchanger
May 9th, 2010, 08:28 PM
Looking forward to seeing this map, glad its not dead like a bunch of other projects.
bobsam
May 10th, 2010, 03:40 PM
I was about to post a thread about what happened to this project. I was really getting worried.
POQPrince
May 13th, 2010, 02:51 PM
That is great news, PenGuin! I have been looking forward to this map for a looooooong time!
PenGuin1362
July 10th, 2010, 08:57 PM
communications established
http://img248.imageshack.us/img248/2497/new2ix.jpg
http://img231.imageshack.us/img231/2056/new1oq.jpg
http://img340.imageshack.us/img340/9870/newvx.jpg
e: also i was the one who made the shaders for the tower quickly just to see how it worked....thats why they suck balls...
PopeAK49
July 10th, 2010, 11:21 PM
Can I just say...WOW!
POQPrince
July 11th, 2010, 04:41 PM
Man...I can't wait to play this map!!!
:woop:
Hr3shy
July 11th, 2010, 08:03 PM
wow progress is being made, this is looking amazing.
Higuy
July 11th, 2010, 08:25 PM
Good work so far penguin, looking really good!
Siliconmaster
July 11th, 2010, 08:57 PM
Okay I opened that page up in a new window, then forgot about it. It's a testament to the quality of the map that I glanced back at it, and my first thought was "oh, how'd they get H3 working on the pc?" I mean, obviously easy to tell at second glance, but I'll call even that quick double-take as a good sign. Nice work.
bobsam
July 15th, 2010, 11:04 AM
E-mazing.
POQPrince
October 6th, 2010, 03:33 PM
How's this project coming along, Penguin?
:tinfoil:
ThePlague
October 6th, 2010, 04:03 PM
Seriously dude? Why do you always have to do that?
POQPrince
October 6th, 2010, 04:29 PM
Huh?
This is the first time that I responded to an old (2.5 months) thread.
Why?
I was interested and a few people asked me to check on it.
:eng101:
Dwood
October 6th, 2010, 07:35 PM
Penguin got stuck on getting that Pelican ingame.
n00b1n8R
October 7th, 2010, 04:21 AM
Probably busy porting Reach assets :p
StatutoryTrOy
October 13th, 2010, 11:46 AM
can someone just release this map, please
Con
October 13th, 2010, 01:36 PM
can someone just release this map, please
Are you asking for people to leak the map? Penguin will release it when it's done and no sooner. You're not getting it until then.
StatutoryTrOy
October 14th, 2010, 01:25 PM
a leak would have been nice a long time ago, you guys are seriously too slow, lazy lazy lazy...
=sw=warlord
October 14th, 2010, 01:35 PM
a leak would have been nice a long time ago, you guys are seriously too slow, lazy lazy lazy...
Or maybe they're too busy with their own lives, family, social lives, work and education to spend non stop effort on their hobby.
The people who make these maps are not contrary to your beliefs here to serve you and only make these things as their own entertainment.
StatutoryTrOy
October 14th, 2010, 03:16 PM
thats ridiculous i make maps and i spend about half an hour each day and i have more to show in a week than the the entire z team and h3mt have to show in a year
seanthelawn
October 14th, 2010, 04:24 PM
thats ridiculous i make maps and i spend about half an hour each day and i have more to show in a week than the the entire z team and h3mt have to show in a year
You theory: Quantity over quality.
Their theory: Quality over quantity.
Protip: Your theory sucks. See the author James Patterson for reference.
StatutoryTrOy
October 14th, 2010, 06:13 PM
have you seen any of my work? the answer is probably no, so at the risk of going off topic here is some of my work (took me 3-4 weeks) (very very old btw)
http://i769.photobucket.com/albums/xx336/StatutorytrOy/hrmt%20boneyard/k.jpg?t=1287094365
Disaster
October 14th, 2010, 06:18 PM
Lol. Is this supposed to be a joke?
PenGuin1362
October 14th, 2010, 06:36 PM
That's nice kid. When you can produce the quality of work I can (and your quality is utter shit might I add), down to this close of detail, while maintaining a job, girlfriend, and getting a bachelors degree, in a shorter period of time then you may comment on the pace of my work. But, believe it or not, after working my ass off all week, it's more appealing for me to hang out with real people, and often get absolutely shitfaced, than sit here and keep working on this map for and engine that can hardly support for a game no one plays, using tools that are almost 9 years old. It will get done when it gets done. Both Con, myself and CAD have been working hard these past few weeks to get everything ready. Be lucky I even feel like releasing it.
POQPrince
October 14th, 2010, 06:53 PM
I, for one, am highly appreciative of your efforts on this map, Penguin. I think that most of us feel the same way. It looks fantastic! I can sympathize with the time management it takes as well. I remember my undergrad years -- because they weren't that long ago. It was tough trying to juggle family, a girlfriend, two undergrad majors, student organizations, friends, and a job at the same time!
Kudos for spending any time on it at all!
:hist101:
Kornman00
October 14th, 2010, 06:55 PM
Apparently there was a 'whose pen15 is bigger' contest going on in here.
But then I got here and only found a vagina.
Actually, I think it was just an ass. Now cut the shit and everyone get back on topic.
StatutoryTrOy
October 14th, 2010, 09:54 PM
I'm sorry penguin for being rude, what you do with your time is your own business, if you would like any help with this map, i am willing to model anything you need or get rid of errors (my specialty), i just got into map making in may of this year so perhaps i have more to learn about modeling but i can work quickly.
Amit
October 14th, 2010, 10:56 PM
I'm sorry penguin for being rude, what you do with your time is your own business, if you would like any help with this map, i am willing to lend my services as a 3d modeler, i just got into map making in may of this year so perhaps i have more to learn about modeling but i can work quickly.
No offence, man, but I think you should take a bit more time to learn how to model and learn it well. I don't wish to judge you just because are now looked down upon by most of the people who have read this thread now, but I judge you by what you have posted. It really isn't up to par with some of the good model artists here. Keep at it and you'll probably end up with something good in the end. Your services won't really be appreciated by Penguin and Z-Team. Btw, work slowly and do it properly.
Now back to the thread. What is it about the pelican that is actually making it problematic to get it into the game? I thought the pelican was just a very nice looking piece of scenery.
ODX
October 15th, 2010, 12:40 PM
Don't remember there being a problem with getting the actual model in-game, but from what I can last recall without bothering to search through previous pages, I don't believe it's even skinned fully yet?
Higuy
October 15th, 2010, 03:01 PM
Why can't you just rip the one from Halo 3 since your using other rips from the game.. or just use Halo 1's.
Cortexian
October 15th, 2010, 06:55 PM
or just use Halo 1's.
Because this is supposed to be a recreation of a Halo 3 map... I'd assume they don't want the entire experience to be ruined when you look out to the landing pad and see a shitty looking Pelican.
Speaking of vehicles outside the fence... They should definitely all be drivable, after-all, getting out of bounds on a Halo: CE map will happen. And there should be fun things outside the map that don't effect gameplay inside the map!
Hunter
October 15th, 2010, 09:51 PM
Ah, good times. Good old Halo community suggesting reverting to a rip when times are tough. Don't you just love it :)
@Higuy
Maniac
October 15th, 2010, 11:44 PM
Ah, good times. Good old Halo community suggesting reverting to a rip when times are tough. Don't you just love it :)
@Higuy
Why would you refer to a thread in which you show your full levels of stupidity in, in your sig?
Heathen
October 16th, 2010, 12:13 AM
Why would you ask what is probably the most off topic post on Modacity?
And thats saying something.
Higuy
October 16th, 2010, 12:18 AM
Last time I checked, the weapons in this map were rips. I'm not sure what would be so wrong in using another rip. It would be alot easier since the one from Halo 3 has everything you need...
Amit
October 16th, 2010, 03:10 AM
Fuck Halo 3 rip, just rip it all to Reach.
Hunter
October 16th, 2010, 11:25 AM
Last time I checked, the weapons in this map were rips. I'm not sure what would be so wrong in using another rip. It would be alot easier since the one from Halo 3 has everything you need...
Some are, some ain't. Rips CAN be abused/overused end off.
FUCK. I'm not even going to bother to explain, too dumb to understand...
Case 1:
'Hey, guyz im making a halo 3 conversion, ripping EVERYTHING'.
'Okay then, I will go and play THE ACTUAL GAME!'
Case 2:
'Hey guys, im making a halo 3 conversion, most custom, afew rips'.
'Okay, I will play as its more fun to use custom made content as its different and has some skill involved'.
---------------------
and @Maniac:
Depends where about your referring to in the thread because if I recall the first couple of pages I had some posts in which were 100% valid, then the kids joined the club and just chatted a load of shit. Also, if I recall my first post to that guy was normal (no aggression or insulting), then he cryed and STARTED the argument. LOL.
Higuy
October 16th, 2010, 09:28 PM
Some are, some ain't. Rips CAN be abused/overused end off.
FUCK. I'm not even going to bother to explain, too dumb to understand...
Is that a joke? I'm suggesting something thats very logical and is possible, especially if its holding a good looking map from being released. I'm not trying to say getting your pelican model in game isn't impossible, but I am saying its going to be difficult and take a long time if you cant get anyone to do all the work to it that it needs.
Con
October 16th, 2010, 09:51 PM
Do I need to lock this until there's some real news? Don't fill this thread up with offtopic discussion of... well, offtopic discussions that happened pages ago.
Hunter
October 19th, 2010, 08:34 AM
I could maybe attempt to texture it as I need to practice, let me catchup with my work first at Uni. Then I will give it a go.
Resinball
April 13th, 2011, 10:41 PM
I hate to be that guy, but is there any progress on this project? Last I saw the BSP appeared close to completion.
Dwood
April 13th, 2011, 11:30 PM
Hunter Unwrapped the pelican... time to texture... I guess?
Resinball
July 20th, 2012, 08:36 PM
Me again, necro-posting. Last time I asked about this map was over a year ago, so I'd say its safe to assume this is a project that is probably never going to be complete; which is sad but life tends to get in the way of hobbies.
If you guys (gals?) do want to share the source I'd be willing to port it to H2V as one of my teams last H2 projects. I understand the concern about the Pelican looking good and would try to locate the best model I can, we do have an H3 Pelican but its the crashed one from Valhalla. Send me a PM if interested.
t3h m00kz
July 21st, 2012, 01:50 AM
yeah I'd say calling it dead is safe
shit never gets done
PenGuin1362
July 26th, 2012, 04:22 PM
Oh shit, cool. Nah shit never does get done. It all comes down to free time man, and often I enjoy other artsy type things besides modding halo these days. I will get in touch with Choking Victim, who has, through OS, been able to increase the limit of rendered triangles the engine encounters causing some graphical issues sometimes. If we can get the implemented over the next....who the fuck knows, but I will try and get this released as is so people can actually play it. Here's some of the most recent screenshots (recent as of like a year+ ago) for those who actually care anymore, also these's no lighting
http://i.imgur.com/Sedsh.jpg
http://i.imgur.com/XhDGU.jpg
http://i.imgur.com/KTs91.jpg
http://i.imgur.com/Bmuid.jpg
http://i.imgur.com/sSO6k.jpg
BobtheGreatII
July 26th, 2012, 05:00 PM
Get this shit done. Sheesh.
DarkHalo003
July 26th, 2012, 09:34 PM
Looking pleasant! I like how it still retains that classicness of Halo CE.
TVTyrant
July 27th, 2012, 12:20 AM
Another product never to be completed :P
Spartan314
July 27th, 2012, 12:24 AM
Daaaamn. So not dead?
Siliconmaster
July 27th, 2012, 12:29 AM
I must say, I didn't expect to ever hear anything about this again. Cool to see the most recent build.
t3h m00kz
July 27th, 2012, 02:23 AM
Looking pleasant! I like how it still retains that classicness of Halo CE.
I'd say That's probably because it's unlit
DarkHalo003
July 27th, 2012, 02:52 AM
I'd say That's probably because it's unlit
Yeah, I thought about that after a bit. Makes me wonder what it'll look like after some more polish.
BobtheGreatII
July 27th, 2012, 04:04 AM
Yeah, I thought about that after a bit. Makes me wonder what it'll look like after some more polish.
Something like this? lol
http://images.wikia.com/halo/images/f/f8/Thepit_1.jpg
PenGuin1362
July 27th, 2012, 10:50 AM
Part of me really wants to bring this to full completion. But finding the time to do so is just so hard. Maybe I'll push it out as is and if I come across the time to finish it I'll release a final copy. Also anyone remember that program Aether or something for lighting? and anyone have the slightest clue how to use it?
DarkHalo003
July 27th, 2012, 12:14 PM
^http://hce.halomaps.org/index.cfm?fid=4312
But I have no clue on how to use it yet. FieryScythe does though because he created it. I know Korn still talks to him because of OS.
Something like this? lol
http://images.wikia.com/halo/images/f/f8/Thepit_1.jpg
:woop:
homebrued
July 28th, 2012, 04:17 PM
Looks great, i would run it on one of my servers.
Siliconmaster
July 28th, 2012, 05:18 PM
I think I'm one of the only people other than Firescythe who actually uses Aether. It is a bit of a pain in the ass to use, but totally worth it in the long run. Be aware that if you actually want high-res lightmaps you'll have to spend a LONG time manually unwrapping lightmap uvs, since tool sucks so badly at it that once you upres the lightmaps you get to see every bad lightmap seam. That being said, if you're willing to put in the work you get great results from it. It also helps to know how to use 3ds Max's lighting system effectively.
The basic steps are to:
1. Absolutely 100% finish the bsp, because once you begin using Aether any bsp changes will destroy any progress you've made.
2. Light the map in 3ds max, exactly the way you want it, down to the shadow types, the soft exterior lighting, hologram lights, everything.
3. A bunch of technical voodoo that's covered in Firescythe's tutorial
4. ???
5. Profit
But seriously, if you do decide you want to use Aether, either contact Firescythe or myself and assistance will be had.
t3h m00kz
July 28th, 2012, 05:43 PM
Looks great, i would run it on one of my servers.
referring to the halo 3 screenshot?
ThePlague
July 28th, 2012, 06:52 PM
Very good, rated 5 stars, will buy again!
Higuy
July 28th, 2012, 07:43 PM
Part of me really wants to bring this to full completion. But finding the time to do so is just so hard. Maybe I'll push it out as is and if I come across the time to finish it I'll release a final copy. Also anyone remember that program Aether or something for lighting? and anyone have the slightest clue how to use it?
It's not that difficult if I remember correctly, you basically extract lightmaps from tool, do the lighting in max (import all your scenery and place it at same coords, etc). You can also use vray if im not mistaken. You should ask firescythe or deelekgolo, those would be the guys to ask.
Siliconmaster
July 28th, 2012, 09:23 PM
It's not that difficult if I remember correctly, you basically extract lightmaps from tool, do the lighting in max (import all your scenery and place it at same coords, etc). You can also use vray if im not mistaken. You should ask firescythe or deelekgolo, those would be the guys to ask.Aether will place all the scenery objects automatically, you don't have to do it by hand, that part is definitely pretty easy. And you can use whatever lighting system you want, as long as it casts shadows (though I suppose that's optional) and the bake to texture function recognizes it. It's just the lightmap uvs that are a bit frustrating to iron out.
PenGuin1362
July 31st, 2012, 01:06 AM
Well glad you guys are still interested. I might have some free time soon so I will do my best to get this out quickly as possible. Would appreciate it if you guys are willing to help out with Aether when I get there. Also someone refresh my memory, how does halo handle lightmap uv's again? Can it use a secondary UV set, or does it use whatever your base UV set is?
Siliconmaster
July 31st, 2012, 01:28 AM
Every time you run radiosity tool splits up the level by portalled area (usually, it's pretty random), then scatters the geometry across the uv field, resulting in a series of bitmaps and uv coordinates. Nothing can overlap since it's lightmap information. Since the lightmaps have their own uv data, Aether can pull both the bsp and the lightmap objects out of Halo for modification. At low resolutions tool's terrible uvs are usually alright, but once you increase the resolution all the seams and related garbage become far more visible.
Here's what rendered lightmaps look like with tool's uvs at high resolution. Excuse the poor draft lighting quality itself:
http://www.modacity.net/forums/showthread.php?17066-WIP-Precipice&p=552267&viewfull=1#post552267
Look to the second pic, with the black edges and splotches. Now if you keep it at the original resolution, it might be ok, but higher resolution shadows are certainly a plus.
But the tl;dr is that lightmaps have their own set of uvs that are completely separate from those of the level itself.
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