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English Mobster
September 21st, 2009, 11:31 PM
It's finally here.
:neckbeard:
Beta screenshots:
http://screenshot.xfire.com/screenshot/natural/68323090e38f93a868f2f75e232598ea0e86c775.png
http://screenshot.xfire.com/screenshot/natural/26ec21a52d63b80cb72278303b808c521ce5322f.png
(Please note: I'm still working on the model and such for this. It's not done yet, this is just temporary.)
http://screenshot.xfire.com/screenshot/natural/01bea2c3e4ad1fe53c15c99f7a85f12949c0ef0c.png
http://screenshot.xfire.com/screenshot/natural/954c22cf764c53967979876fba221cf379eaaab2.png
http://screenshot.xfire.com/screenshot/natural/d40fa0d42a0872835b29e230b868541351c7bcb6.png
http://screenshot.xfire.com/screenshot/natural/97d466b7e0e4c8e644f85fb71c6cf70b7cbad340.png
http://screenshot.xfire.com/screenshot/natural/0d4e38bb8819b9f41493990648f12d74be97edef.png

After about 6 months of fucking around and pretending like I was doing some work on Gridlock and about 14 days of work (with a month of making a new hi-res render every 10 minutes), I've finally gotten Gridlock to a point where people can play it.
The visuals need some work still, as I am well aware, but I want to double-check my gameplay at every opportunity.

Last night was fun playing around with the first 2 Gridlock Alphas, discovering exploits and dicking around in Warthogs. But, at most, we had 4 people at any given time.
They all unanimously said it was "mountains of fun" but it "needed more people".
Although I would actually recommend this map for anywhere from 4-16 players, I would like to cram as many people into a single server as possible.

As such, I am holding a public beta sometime this weekend. I say this weekend so that way most of us will have beaten ODST, and I can have some time to run good lightmaps on Gridlock/make things look as nice as possible.
I would like to borrow someone's server for the test, although I can use my own if need be (I have a little brother who enjoys downloading large files while watching Youtube videos and playing 16 player Call of Duty 4 on Xbox Live while I'm trying to have a playtest, so I would need to get him to go away).


Beta's over. Thanks for the feedback, guys!

Con
September 21st, 2009, 11:33 PM
http://screenshot.xfire.com/screenshot/large/e7ce3c4cf0b57f0333e789fbc28ed30646dcf0cb.jpg

what the

English Mobster
September 21st, 2009, 11:34 PM
Yeah, it's from the old build. I moved the fire and got rid of the smoke. I'm currently running radiosity, so I couldn't compile a new build and take new screenshots, although I will do so tomorrow morning.

E: DAMN YOU RADIOSITY, HURRY UP.

BobtheGreatII
September 21st, 2009, 11:35 PM
I'm up for this if you want.

MissingSpartan7
September 22nd, 2009, 05:03 AM
i'll beta for you
.....domain was good, this will be better!

W1zard
September 22nd, 2009, 12:10 PM
you should add some fake volumetric light volumes, but for the rest it looks pretty nice.

sevlag
September 22nd, 2009, 12:40 PM
i heard inferno quit cause of the rockets xD

will we see the return of kermit?

also, nice job fixing the SMG, did you add the SOCOM pistol?

do testing friday, as a BD present for me :3

English Mobster
September 22nd, 2009, 05:18 PM
Playing ODST right now.
I'm actually surprised at how accurate I managed to make it just by looking at concept art (I used little to no leaked resources for modeling so I didn't spoil the campaign for myself).

As for Kermit: Kermit and I had a messy breakup. As such, I can't get to her Myspace anymore, although I THINK I might still have a couple pictures of her. If possible, I'll throw one in as an Easter Egg.

Sel
September 22nd, 2009, 07:11 PM
I hope to god you're joking.

Inferno
September 22nd, 2009, 07:17 PM
HAY GUYS HAY GUYS LOOK AT ME TALKING ABOUT MY GIRLFREIND! I HAVE A GIRL FREIND! LOOK AT ME I HAVE A GIRL FREIND LOLOLOLOLOLOL IM SO COOL CAUSE I HAVE A GIRL FREIND

We understand Jay. You have a girlfreind.

PopeAK49
September 22nd, 2009, 07:31 PM
As for Kermit: Kermit and I had a messy breakup. As such, I can't get to her Myspace anymore, although I THINK I might still have a couple pictures of her. If possible, I'll throw one in as an Easter Egg.

Ehh...What? Maybe get a new sex buddy? :mech2:

Higuy
September 22nd, 2009, 07:33 PM
Seriously, but no offense, it looks bad, and could probally look x10 better if you took out all the random particles, made good shaders, and unwrapped textures good. The textures dont blend well like they do in odst either, or even like a regular city. go look at the first level in odst and compare it to and you will the see the differences and be able to fix things easilly by comparing. another thing is your modeling, it could use alot more detial then you have in there now. no i dont mean adding random cracks, and tesselating shit, i mean making detials like tv screens, high poly bridges and stairs, wires hanging out of broken city lamps and walkways, things like that. im not trying to be mean, please dont take it that way. im just trying to help.
another thing you could do is create new's paper particle system so there's random paticles in the air for debree, along with random dust and stuff.. you can also make dumpsters, trash cans, and benchs too. make random doors you cant go in becuase there locked. just little things like that, really bring a city like this to life.

Dwood
September 22nd, 2009, 07:49 PM
He just wants to test gameplay......

No need to beat him up for not making it perfect.

Higuy
September 22nd, 2009, 07:54 PM
He just wants to test gameplay......

No need to beat him up for not making it perfect.

No, but he did say,


Playing ODST right now.
I'm actually surprised at how accurate I managed to make it just by looking at concept art (I used little to no leaked resources for modeling so I didn't spoil the campaign for myself).

I wasn't trying to beat him up, I was trying to tell him that it looks nothing like odst at the moment really, and what he should add to/ and work on, to make it better.

Heathen
September 22nd, 2009, 08:42 PM
We understand Jay. You have a girlfreind.
lol

Huero
September 22nd, 2009, 08:48 PM
Damn, I can't do any of these dates :C

DEElekgolo
September 22nd, 2009, 09:52 PM
The game is out. Get better references on the architecture.

English Mobster
September 22nd, 2009, 11:47 PM
Seriously, but no offense, it looks bad, and could probally look x10 better if you took out all the random particles, made good shaders, and unwrapped textures good. The textures dont blend well like they do in odst either, or even like a regular city. go look at the first level in odst and compare it to and you will the see the differences and be able to fix things easilly by comparing. another thing is your modeling, it could use alot more detial then you have in there now. no i dont mean adding random cracks, and tesselating shit, i mean making detials like tv screens, high poly bridges and stairs, wires hanging out of broken city lamps and walkways, things like that. im not trying to be mean, please dont take it that way. im just trying to help.
another thing you could do is create new's paper particle system so there's random paticles in the air for debree, along with random dust and stuff.. you can also make dumpsters, trash cans, and benchs too. make random doors you cant go in becuase there locked. just little things like that, really bring a city like this to life.
Again, textures are my weakest link. I would LOVE to have better ones.
Also, I meant I was surprised by the fact that I managed to get it pretty close (not perfect by any means) in terms of feel at the very least, even if the textures aren't up to par.

The game is out. Get better references on the architecture.
I have been admiring ODST's environment for quite some time now, and I'm working on getting things looking a lot nicer.
Again, these playtests are more for gameplay than anything else, I understand I can't even come close to releasing it looking like this.

sevlag
September 23rd, 2009, 05:59 AM
still gotta get my copy, hoping to get it today and i have yet to get a copy of ODST, will get it today mb

English Mobster
September 25th, 2009, 12:18 AM
Gee, this is such a nice, definitive poll everyone.

I suppose I'll do a double-beta. Friday and Saturday at 4 PM Pacific (7 PM Eastern).
Saturday I have something to do at 7 PM, so if the beta goes on that long, I may have to leave early.

Cortexian
September 25th, 2009, 06:14 AM
I'm in for Saturday.

English Mobster
September 25th, 2009, 05:55 PM
OK, I'll hold 2 betas so I can get as much crit as possible, the first of which SHOULD have a server up in 10 minutes.
http://www.filefront.com/14600363/Gridlock%20Public%20Beta%201.zip

A few notes:
SMG = AR. Don't complain about it being unbalanced, it's the ODST SMG model/animations on an Assault Rifle's tags, with zoom added. I'm trying to preserve gameplay here.
Automag: This is a little special. No major changes have been made from the base pistol (besides the new model) except for now the thing only fires as fast as you click. To balance it out, there are a total of 4 (up from 2 in the Alpha) on the map, and you do not spawn with it.

Quick vehicle list:
Warthog (press crouch for horn) - Spawns by Default
Rocket Hog (press crouch for horn) - Spawns by Default
Scorpion - Optional

E: Server up.

chrisk123999
September 25th, 2009, 06:28 PM
Fix the player clipping, I was able to get up top from blue side.

English Mobster
September 25th, 2009, 07:29 PM
How'd you get up top? What'd you do?

chrisk123999
September 25th, 2009, 08:02 PM
http://www.xfire.com/video/14b7e1/
http://www.xfire.com/video/14b7e0/

Missing a door or something (2nd video)?
What is that room with the lights for?
Also, you have major poly wastage.

English Mobster
September 25th, 2009, 10:31 PM
http://www.xfire.com/video/14b7e1/
http://www.xfire.com/video/14b7e0/

Missing a door or something (2nd video)?
What is that room with the lights for?
Also, you have major poly wastage.
Thanks for the tank, he never gets me anything bug reports. I'll try some more through playerclip for tomorrow's beta.

And the room with the lights will have its purpose. You'll see. YOU'LL ALL SEE.

chrisk123999
September 25th, 2009, 10:32 PM
Make that hill steeper on the red side, you can walk right up it.

English Mobster
September 25th, 2009, 10:39 PM
I was thinking of putting in playerclip so you couldn't walk up it at all. There is too good of a vantage point for snipers, since you can see nearly every major route out.

W1zard
September 26th, 2009, 03:28 AM
hmm I'm gonna make a little to do list, just for rev
-fix magnum shader, green dots should illum in the dark
-fix string lists
-i've noticed a few times that some weapon spawns fly through my screen o.O
-the fire in the tank doesn't do any damage
-some places are overbright, but really overbright
-the plasma pistol charge completely covers your view, i wtf'd at this
-there is shadow where there shouldn't be any at a few places
-i'm sorry but the energy sword is horrid, i could give you my h3 sword or you could get a proper h2 sword
-in the center there is this debris pile, which you can walk on, but cannot go over since there is some collision...
-would be more fun perhaps if you added physics to the vehicle wreckages and covenant crates etc etc, and made the traffic cones (w/e) weapons which you cannot pick up to make them interactive aswell
-an odst themed carnage and loading screen (i just dont like the stock one)
-the smg, looks bad, atleast the sights should be fixed, and there are unwrap errors.
-idk if its in the map standard, if not its tagspace waste, but the mongoose's tires sink through the floor (i just spawned one through the console)
-the h2 odst you used has gaps all over the visor, in the model itself i mean.
perhaps you could use this h3 odst

http://i36.tinypic.com/16lwyea.png
modelled by medrop, textures by bungie, rigged and tagged by bp wizard (c'est moi)
it's not done yet, but just to give you the point that i could offer you a better one instead.

i wanted to talk to you about the tagset and hud, but you're AFK on xfire all the time...
but it's good to see actual progress, i enjoyed playing it

Advancebo
September 26th, 2009, 10:11 AM
Heres a link to download the ODST:
http://www.facepunch.com/showthread.php?t=803814&page=3

Inferno
September 26th, 2009, 11:53 AM
Stop. Putting. Rockets. On. Maps. That. Are. Too. Small. Too. Support. The. Lack. Of. Game. play. Created. By. Rockets.


Also do you want better FP arms?

English Mobster
September 26th, 2009, 11:59 AM
hmm I'm gonna make a little to do list, just for rev
-fix magnum shader, green dots should illum in the dark Working on it.
-fix string lists Yeah, those would be because I was using
-i've noticed a few times that some weapon spawns fly through my screen o.O Trying to fix that.
-the fire in the tank doesn't do any damage It's not supposed to, you're supposed to be able to jump on it. I'm trying to get rid of the .damage_effect on the fire by the van.
-some places are overbright, but really overbright Baking lightmaps made everything too dark with Domain, so I'm thinking ahead.
-the plasma pistol charge completely covers your view, i wtf'd at this It SHOULD be the stock Plasma Pistol, I'll rip one from BG just in case.
-there is shadow where there shouldn't be any at a few places Yeah, I know. It's a pain in the ass to fix.
-i'm sorry but the energy sword is horrid, i could give you my h3 sword or you could get a proper h2 sword Energy sword? WHAT Energy Sword? I don't even like most of the Energy Swords out there, and I would never use one of those in Gridlock. Where the hell did you find one of those?
-in the center there is this debris pile, which you can walk on, but cannot go over since there is some collision... Yeah. That's steeper now, you can't walk on it. The playerclip is there to keep people from just crossing over the damn thing, forcing them to go around.
-would be more fun perhaps if you added physics to the vehicle wreckages and covenant crates etc etc, and made the traffic cones (w/e) weapons which you cannot pick up to make them interactive aswell You can pick up all weapons. And it would be a pain in the ass to do.
-an odst themed carnage and loading screen (i just dont like the stock one) I'll think about it.
-the smg, looks bad, atleast the sights should be fixed, and there are unwrap errors. It's better than the old one, but I'll talk to FRain.
-idk if its in the map standard, if not its tagspace waste, but the mongoose's tires sink through the floor (i just spawned one through the console) It's not tagspace waste, exactly, it's just the fact its one of the 6 vehicles I have in my globals.globals. I can't get rid of it, though I am going to replace it with a Banshee so it can just load the Banshee out of the loc.map and I wouldn't have to deal with tagspace issues.
-the h2 odst you used has gaps all over the visor, in the model itself i mean. I know. It'll be hard to redo.
perhaps you could use this h3 odst

http://i36.tinypic.com/16lwyea.png
modelled by medrop, textures by bungie, rigged and tagged by bp wizard (c'est moi) It looks nice, really nice. I'd love to have it, although I'm going to be modifying the multipurpose to support teams like I did with the Domain ODST.
it's not done yet, but just to give you the point that i could offer you a better one instead.

i wanted to talk to you about the tagset and hud, but you're AFK on xfire all the time... I'm more than likely using a stock HUD just to keep things semi-classic, although I'll take a look at HDoan's when he's done.
but it's good to see actual progress, i enjoyed playing it I'm glad you enjoyed playing it.

Stop. Putting. Rockets. On. Maps. That. Are. Too. Small. Too. Support. The. Lack. Of. Game. play. Created. By. Rockets.


Also do you want better FP arms?
The rockets don't respawn right away, and I've seen smaller maps that have rockets on them.
You're just mad because I pwned you hard that game. :smug:
Also, yes please.

One last thing: I've fixed all the bugs found in last night's beta. I've added a couple awesome things I've found in ODST (early versions, of course, I haven't have the time to allocate the refs to model them).
Going ingame right now to capture some screens.

Dwood
September 26th, 2009, 12:21 PM
Lol he found an energy sword that doesn't exist in map? :\/

Inferno
September 26th, 2009, 12:33 PM
The rockets don't respawn right away, and I've seen smaller maps that have rockets on them.

That doesn't mean they were good choices either.
You're just mad because I pwned you hard that game. :smug:

Getting 2 kills with a rocket does not qualify as "pwned". You spent most of that cowering before my pistol.



:v:

.Wolf™
September 26th, 2009, 12:42 PM
Someone is butthurt:OOOOOOOOOOO

Heathen
September 26th, 2009, 12:53 PM
well I am going to homecoming today so fuck me :/

chrisk123999
September 26th, 2009, 12:56 PM
I thought you couldn't pick up weapons the player didn't have animations for. I've seen a youtube video that had cones as weapons.

Spartan094
September 26th, 2009, 01:19 PM
http://i36.tinypic.com/16lwyea.png
modelled by medrop, textures by bungie, rigged and tagged by bp wizard (c'est moi)
it's not done yet, but just to give you the point that i could offer you a better one instead.
When you gave it to me I noticed it was using the cyborg animations and decided to rig it to the marine animations to have a combo of both. I have to redo the rigs on both models for it to fix on both animation sets. Tsk I'll be working on the shaders later.

Oh mobster do you want the shaders when I am done with it so you can edit it if you use it for w/e.

English Mobster
September 26th, 2009, 01:57 PM
Sure, why not?

Also, new screenshots. It still doesn't look as pretty as it will when it's done, but it's slowly getting there. I still have to replace a few bitmaps for the full effect.
http://screenshot.xfire.com/screenshot/natural/68323090e38f93a868f2f75e232598ea0e86c775.png
http://screenshot.xfire.com/screenshot/natural/26ec21a52d63b80cb72278303b808c521ce5322f.png
(Please note: I'm still working on the model and such for this. It's not done yet, this is just temporary.)
http://screenshot.xfire.com/screenshot/natural/01bea2c3e4ad1fe53c15c99f7a85f12949c0ef0c.png
http://screenshot.xfire.com/screenshot/natural/954c22cf764c53967979876fba221cf379eaaab2.png
http://screenshot.xfire.com/screenshot/natural/d40fa0d42a0872835b29e230b868541351c7bcb6.png
http://screenshot.xfire.com/screenshot/natural/97d466b7e0e4c8e644f85fb71c6cf70b7cbad340.png
http://screenshot.xfire.com/screenshot/natural/0d4e38bb8819b9f41493990648f12d74be97edef.png

Inferno
September 26th, 2009, 02:06 PM
Lolbright interiors are lolbright.

The wall texture is fugly. Make it bigger and less tiled.

Ganon
September 26th, 2009, 04:33 PM
most of the textures and some parts of the bsp are very ugly

English Mobster
September 26th, 2009, 04:47 PM
Yeah, I'm working on fixing up Red Base right now. IMO, it was the worst part of the map, and now it's being totally renovated. Today's beta won't have this BSP in it, though.

English Mobster
September 26th, 2009, 05:41 PM
Alright, get yer Public Beta 2 link here!
http://www.filefront.com/14607193/Gridlock%20Public%20Beta%202.zip

Server will be up in about 20 minutes.

Hunter
September 26th, 2009, 05:44 PM
I wudnt mind having a go but my PC will be shit with it :( Need a graphics card still Lol.

sevlag
September 26th, 2009, 07:44 PM
will try to play if firefight doesnt consume me

chrisk123999
September 26th, 2009, 08:23 PM
Please portal the map. I lag pretty bad on it.
I found a phantom face.
http://www.xfire.com/video/14d0e6/

Also, I think I know another way up, but it would require a Ghost or some teamwork. Also, I think you should make that hill steeper so you can't even walk up it just to run into the invisible wall. It makes no sense.

English Mobster
September 27th, 2009, 01:02 AM
The map IS portaled. 146 separate portals in 34 clusters.
I WOULD have more portals, but then I run into clipping issues, which I JUST got fixed.

FRain
September 27th, 2009, 01:04 AM
That phantom face has been there for a while. Lol.

chrisk123999
September 27th, 2009, 10:35 AM
The map lags me to death for no reason then if you have portals. Maybe you over did it with the smoke or something.