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View Full Version : could not teleport camera into bsp?



FredKrueger
September 28th, 2009, 10:59 PM
For a couple of maps i have tried to open in sapien have given me the "could not teleport camera into bsp" error and the map turns either all block or blue. I've tried redoing the lightmaps.

Here is the debug.txt.


09.27.09 11:42:24 sapien pc 01.00.00.0609 ----------------------------------------------
09.27.09 11:42:24 reference function: _write_to_error_file
09.27.09 11:42:24 reference address: 401b13
09.27.09 11:42:24 Couldn't read map file './sapienbeta.map'
09.27.09 11:42:24 CreateDevice succeeded with refresh rate = 0
09.27.09 11:42:26 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
09.27.09 11:42:26 Increasing sound decompression buffer size to 1048576 bytes
09.27.09 11:43:10 WARNING: 1 clusters in structure_bsp levels\to\to have no background sound or sound environment.
09.27.09 11:43:10 (radiosity_save: bad source offset (you need to recompile.)
09.27.09 11:43:10 local player 0, weapon (0x0), deleted unexpectedly

Rob Oplawar
September 28th, 2009, 11:11 PM
The all black or all blue that you see is the indoor fog color, iirc. I get that error occasionally, and I'm usually able to look around to locate the level and manually move the camera into it. But if your level is portalled then you may be out of luck there- it may not be displaying any clusters (it thinks you're in a separate area, which it interprets as indoors hence the indoor fog color, and can't see anything else so it doesn't render anything else).

Long way of saying: the camera spawned outside the BSP. You have to find a way to move the camera back into the BSP.

FredKrueger
September 28th, 2009, 11:29 PM
Ok, I'll look around in sapien and see if there is any way but this isn't the only map that this is doing it to me.

sevlag
September 29th, 2009, 02:01 PM
ya i get this problem too in sapien no big deal just move the camera back into the map (more often than not the camera just ends up in a wall so i move it out)