View Full Version : Adding details to a map ?
darkes88
October 8th, 2009, 10:46 PM
I know how to add a weather map with HEK, say I want to add fog, rain and darkness, as you would do?
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Quisiera saber como poder agregar clima a un mapa con HEK, digamos que quiero agregar niebla, lluvia y obscuridad, como le haria?
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English Mobster
October 9th, 2009, 03:07 AM
Fog: I really haven't toyed around with fog too much.
Rain: Rip the tags from 343 Guilty Spark. Take a look at at the "swamp rain and bugs" tag in the level directory, there should be different "blocks" to the tag, things like "bugs" and such. Just get rid of everything but the one which says "rain".
I know I'm being a bit vague here, but I'm tired, I have insomnia, and you really won't learn too much unless you take a look for yourself.
As for darkness, rip the .sky tags from Truth and Reconciliation. Replace the current sky with that one, and re-run radiosity (aka lightmaps) on the map.
Also, espanol no es necesario. Los foros son todo de habla inglesa.
E: Ah, veo. El espanol es su primera lengua. Dejeme tratar de traducir. Solo tengo valor de 2 anos del espanol, entonces puede no estar muy bien:
Para la niebla, no he jugueteado con la niebla demasiado, lamentable.
En cuanto a la lluvia, rasgue las etiquetas de 343 Guilty Spark con HEK+. Esto deberia tener una etiqueta llamada "swamp rain and bugs" o algo similar. Mire a la etiqueta. Deshagase de todo excepto "el bloque" que dice "rain". Se que soy un poco vago aqui, pero estoy cansado y tengo el insomnio, mas usted no aprendera demasiado a menos que usted mire para usted. En cuanto a la fabricacion de ello oscuro, rasgue las etiquetas de .sky de Truth and Reconciliation, en levels\a50. Sustituya el cielo corriente por aquel y dirijas de nuevo radiosity (no se decir que en espanol) en el mapa. Esto lo hara oscuro.
darkes88
October 9th, 2009, 07:36 PM
Voy a intentar lo del archivo .sky levels\a50 a ver si funcion... y para lo demas si alguien sabe hacer la niebla y la lluvia ahi dicen
I'll try it in the file. Sky levels \ a50 to see if it works ... and for the rest if someone knows how to do the fog and rain there respond
sleepy1212
October 10th, 2009, 03:19 AM
fog you can add to the bsp using sapien. you can only add it to clusters e.g., the entire bsp, a portaled area/room, or by using a plane to cut off an area like underwater in conjunction with shader symbols.
also, there is a download from kornman called 'environment tags' which has some particle system tags for snow and rain and a few.fog tags. i got it from halomaps. all of them are extracted and as far as i know..in good shape.
darkes88
October 10th, 2009, 08:13 PM
i have a question when you say, bsp it means to a scenario or another thing?
sleepy1212
October 15th, 2009, 02:37 PM
binary space partitioning - bsp
it's basically all the geometry in the level, among other things it contains information about collision and lighting....
it's different from a scenario. the scenario contains all the game-relevant information such as spawn points, scenery, vehicles, gametypes, etc... at least as far as halo ce is concerned.
if you open your level in guerilla you will see two main files (tags):
"level".scenario
"level".structure_bsp
information about weather systems and other clusters is contained in the latter
darkes88
October 17th, 2009, 11:42 PM
so if i want to add all of these (fog,climate,etc)
i have to create or descompress a map... ?
sleepy1212
October 18th, 2009, 09:37 PM
so if i want to add all of these (fog,climate,etc)
i have to create or descompress a map... ?
yes, you'll need a bsp to add the weather to. if you extract you might as well get everything because if you're planning to add the weather the simplest way in sapien, you'll need a scenario to open.
in fact, unless you're modding you can't do anything to a .map file.
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