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Ganon
October 17th, 2009, 12:40 PM
http://dedi-servers.net/ftp/dmt/failure.PNG

Inferno Pro: I created a custom animation graph for the standard elite gbxmodel and it turned out like that. the right hand and one of the manidbles just gets fucked
Inferno Pro: when i exported the elite gbxmodel i renamed all the bip01 to frame
Inferno Pro: and then fix the node checksum
Inferno Pro: idk whats wrong or how to fix it

DEElekgolo
October 17th, 2009, 12:42 PM
Unrigged vertice or vertices with an improper weight value.

Ganon
October 17th, 2009, 12:44 PM
Unrigged vertice or vertices with an improper weight value.

Inferno Pro: tell deehunter that i already stated it was the STOCK ELITE GBXMODEL
Inferno Pro: durf hurf
Inferno Pro: hurf
Inferno Pro: durf hurf




Inferno Pro: and also i made a typo

Inferno Pro: when i exported the elite gbxmodel i renamed all the bip01 to frame

should be

Inferno Pro: when i exported the elite JMA's i renamed all the bip01 to frame

Advancebo
October 17th, 2009, 01:58 PM
Whyd ya rename the bip01s to frame?

Ki11a_FTW
October 17th, 2009, 02:58 PM
because they wont export, you have to change it to frame then rename it back in guerilla.

FRain
October 18th, 2009, 09:45 AM
If you do it right, you actually don't necessarily have to.

Spartan094
October 18th, 2009, 10:11 AM
I never had to rename bip01 to frame to export. I only did single animations files so yea.