Arightwizard
October 21st, 2009, 05:20 PM
Hi.
OK, so, here's the scenario:
I'm getting a problem with my textures when I design maps. So I hope you can help me. Below I will post first what works when I compile maps and second, what doesn't work.
What works:
I design a map in GMax.
I select every face and change its material ID to 1.
I go into the material editor and make a new multi-material, change the number of materials to 1, and rename Mtl #1 to +sky.
I export it as a .jms and compile it.
(But then every face is sky and that would be really annoying)
What doesn't work:
I design a map in GMax.
I select the bottom faces (The ground) and change their material IDs to 2. I select every other face and change its material ID to 1.
I go into the material editor, select new multi-material, (amount of materials = 2), rename material 1 to +sky and material 2 to ground. I edit material 2, click the dots next to Diffuse, select bitmap, navigate to data\levels\mylevel\bitmaps and select ground.tif.
I export as a .jms, compile the bitmaps with "tool bitmaps levels\mylevel\bitmaps" and then try to compile the level.
The bitmaps compile fine.
The errors it gives me for the level part are as follows:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\skybo
x skybox
Couldn't read map file './toolbeta.map'
building intermediate geometry...
EAX: 0xFFFFFFFE
EBX: 0x03160101
ECX: 0x0012E860
EDX: 0x000002CC
EDI: 0x0012E860
ESI: 0x00000000
EBP: 0x0012E738
ESP: 0x0012E728
EIP: 0x7C90E514, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1358: full_name
Can anyone help? Thanks,
-Arightwizard
PS: Thanks also if you actually read this long post : P.
OK, so, here's the scenario:
I'm getting a problem with my textures when I design maps. So I hope you can help me. Below I will post first what works when I compile maps and second, what doesn't work.
What works:
I design a map in GMax.
I select every face and change its material ID to 1.
I go into the material editor and make a new multi-material, change the number of materials to 1, and rename Mtl #1 to +sky.
I export it as a .jms and compile it.
(But then every face is sky and that would be really annoying)
What doesn't work:
I design a map in GMax.
I select the bottom faces (The ground) and change their material IDs to 2. I select every other face and change its material ID to 1.
I go into the material editor, select new multi-material, (amount of materials = 2), rename material 1 to +sky and material 2 to ground. I edit material 2, click the dots next to Diffuse, select bitmap, navigate to data\levels\mylevel\bitmaps and select ground.tif.
I export as a .jms, compile the bitmaps with "tool bitmaps levels\mylevel\bitmaps" and then try to compile the level.
The bitmaps compile fine.
The errors it gives me for the level part are as follows:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\skybo
x skybox
Couldn't read map file './toolbeta.map'
building intermediate geometry...
EAX: 0xFFFFFFFE
EBX: 0x03160101
ECX: 0x0012E860
EDX: 0x000002CC
EDI: 0x0012E860
ESI: 0x00000000
EBP: 0x0012E738
ESP: 0x0012E728
EIP: 0x7C90E514, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1358: full_name
Can anyone help? Thanks,
-Arightwizard
PS: Thanks also if you actually read this long post : P.