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Rentafence
October 24th, 2009, 09:04 PM
I've been dabbling in the Hammer Editor recently, and have a question about brushes. Let's say I wanted to make a window frame like this:

http://www.buyingguidetips.com/improve/windows/frames/frames_intro.gif

Would it be inappropriate to make that entirely of brushes, and instead should I make a model in 3ds max to import as a prop, or is making something detailed like this with brushes acceptable? I guess what I really want to know is what should be made of props, and what should consist of brushes?

Ki11a_FTW
October 24th, 2009, 09:27 PM
doing it with brushes would be easy since the window is mostly boxes, but you can do it in max if you really feel its necessary, either way i dont think it will effect anything

Darqeness
October 24th, 2009, 09:42 PM
If your map isn't too large it won't make too much of a performance hit. Just make sure that you tie all the brushes used for detailing to a func_detail entity.

Sel
October 25th, 2009, 01:37 AM
There is a limit on brushes, generally you use props for those.

rossmum
October 25th, 2009, 08:25 AM
Use props.

CabooseJr
November 1st, 2009, 07:04 PM
Make it a prop.