View Full Version : I need help,
skywalker71291
October 26th, 2009, 07:46 PM
Can someone tell me how i can understand how sapien reads the senerio files. PLEASE help!!!
Disaster
October 26th, 2009, 07:49 PM
Can someone tell me how i can understand how sapien.
:raise:
skywalker71291
October 26th, 2009, 07:51 PM
read again
yea i messed up read again
ShadowSpartan
October 26th, 2009, 08:51 PM
Can someone tell me how i can understand how sapien reads the senerio files. PLEASE help!!!
I sense a troll, but I'll go along with it for now. First off, why would you even need to know the technical way that Sapien loads it? Second, it is "scenario" not "senerio". Finally, don't double post, use the edit button.
skywalker71291
November 5th, 2009, 07:04 PM
Oh, I am a troll? Look at you!
Inferno
November 5th, 2009, 07:32 PM
:lmao: He's got you there shadow.
And BTW we have no idea what your talking about. HtH.
EX12693
November 5th, 2009, 07:40 PM
Troll has been trolled.
By that you mean the way sapien converts the scrips into the level?
Skyline
November 5th, 2009, 07:59 PM
A scenario file can be read by using a stream.
string Path = openFileDialog.FileName;
Stream ns = new FileStream(Path, FileMode.Open);
//work with stream here
ns.Close();
p0lar_bear
November 5th, 2009, 09:13 PM
Can someone tell me how i can understand how sapien reads the senerio files. PLEASE help!!!
We're not sure what you're getting at. Could you please be more specific?
MissingSpartan7
November 6th, 2009, 03:32 AM
do you mean "what do i do when i've run the sapien program and i get a little box with folders in it?"
formlesstree4
November 15th, 2009, 12:07 AM
I know what he's asking, and I already have an answer for you. The answer is no, you cannot parse a scenario file to load like Sapien does. You are asking to hook the game engine's functions into your own application [which I know you can't program because nobody here that I know of can hook it properly] and there's no real point.
Or are you asking just to figure out what is inside those little Scenario files. If so, I don't have an answer for you because I haven't messed with them.
ShadowSpartan
November 15th, 2009, 12:45 AM
The answer is no, you cannot parse a scenario file to load like Sapien does.
Technically that's not correct.
You are asking to hook the game engine's functions into your own application [which I know you can't program because nobody here that I know of can hook it properly] and there's no real point.
I'm pretty sure that's not what he was asking. I doubt he even knows how to program.
Or are you asking just to figure out what is inside those little Scenario files. If so, I don't have an answer for you because I haven't messed with them.
If that's what he wanted to know, then he could just look in Guerilla to see what is contained in the Scenario tag.
Obviously if this was a legitimate post then he would have responded to somebody's post by now.
formlesstree4
November 15th, 2009, 12:20 PM
Technically that's not correct.
Technically, I am correct. Has there been someone here who knows how to load a .scenario file with all of it's information inside it?
I'm pretty sure that's not what he was asking. I doubt he even knows how to program.
It is, why do you think I answered the way I did? I know him on xfire, and he was asking about this to me already.
If that's what he wanted to know, then he could just look in Guerilla to see what is contained in the Scenario tag.
I don't think he wants to use Guerilla, but his own program instead, hence why he asked what he did.
Obviously if this was a legitimate post then he would have responded to somebody's post by now.
What makes you assume he's not just watching the topic, waiting for an answer?
ShadowSpartan
November 15th, 2009, 12:53 PM
Technically, I am correct. Has there been someone here who knows how to load a .scenario file with all of it's information inside it?
No you are not correct. I know how to read all of a scenario tag's "information".
It is, why do you think I answered the way I did? I know him on xfire, and he was asking about this to me already.
Why did you second guess yourself ("Or are you asking") in your post then if you were so confident about what he was asking?
I don't think he wants to use Guerilla, but his own program instead, hence why he asked what he did.
If all he wants to know is what kind of data is stored inside the scenario tag, then just looking at the fields in Guerilla will be sufficient enough. If he wants to know how the data is stored in the scenario tag, then looking at Guerilla will be helpful and can be used as a start.
What makes you assume he's not just watching the topic, waiting for an answer?
People have asked him questions and he has yet to respond. We can't help if we don't know what he is asking and he fails to respond to our questions.
Limited
November 15th, 2009, 01:24 PM
Technically, I am correct. Has there been someone here who knows how to load a .scenario file with all of it's information inside it?
You sir, have obviously not heard of Promethesus or the dev team for it. Think of 5+ kornman clones, working on one app. GODLY right?
Shame it hasnt been released yet (or probably ever will)
http://main.halodev.org/system/files/images/prom-07-01-2007-04.jpg
formlesstree4
November 15th, 2009, 06:47 PM
You sir, have obviously not heard of Promethesus or the dev team for it. Think of 5+ kornman clones, working on one app. GODLY right?
Ah, I was not aware. I stand corrected.
No you are not correct. I know how to read all of a scenario tag's "information".
Then tell me next time so I don't post and look like a fool. Granted, opening a scenario tag in notepad will get us nowhere, so obviously there's a format.
Why did you second guess yourself ("Or are you asking") in your post then if you were so confident about what he was asking?
The only thing I didn't know from him is if he wants the physical data, or if he wants to do what Prometheus does. So as for second guessing myself, I'm going to say no, I did not.
If all he wants to know is what kind of data is stored inside the scenario tag, then just looking at the fields in Guerilla will be sufficient enough. If he wants to know how the data is stored in the scenario tag, then looking at Guerilla will be helpful and can be used as a start.
Then why didn't someone just say that to begin with?
Dwood
November 15th, 2009, 06:53 PM
You sir, have obviously not heard of Promethesus or the dev team for it. Think of 5+ kornman clones, working on one app. GODLY right?
Shame it hasnt been released yet (or probably ever will)
:smith:
ShadowSpartan
November 15th, 2009, 07:08 PM
Then tell me next time so I don't post and look like a fool. Granted, opening a scenario tag in notepad will get us nowhere, so obviously there's a format.
You shouldn't assume that people don't know how to do stuff without any information to back it up.
The only thing I didn't know from him is if he wants the physical data, or if he wants to do what Prometheus does. So as for second guessing myself, I'm going to say no, I did not.
Yes you did. You clearly stated that you knew what he wanted, yet you said two completely different ideas of what he might have wanted.
Then why didn't someone just say that to begin with?
Why didn't you say it if you "knew what he wanted"? He was not clear in his first post, it was about as a vague as it can get.
Con
November 16th, 2009, 08:43 PM
Take it to PMs, guys.
jcap
November 16th, 2009, 08:50 PM
You sir, have obviously not heard of Promethesus or the dev team for it. Think of 5+ kornman clones, working on one app. GODLY right?
Shame it hasnt been released yet (or probably ever will)
http://main.halodev.org/system/files/images/prom-07-01-2007-04.jpg
Photoshop. for serious
formlesstree4
November 16th, 2009, 10:41 PM
There's no point in this topic anymore. Requesting topic to be locked as it will just divulge into a flame war at some point.
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