View Full Version : Halo 2 Sapien Help
Tristrum
October 27th, 2009, 07:11 PM
Hey,
I am trying to make a map Ive been trying for a week now and i was starting to think there was something up with my software so i tried making a box put material in it and +sky a sphere named b_levelroot i exported it then when i compile it comes out lovely no errors but when i go to open it up it get to like 2 of 3 and then a message box pops up and says " this file is corrupt sapien will now shut down" i have no clue to how to get pass this hell i even download blue streak to see if 3DS Max was coursing the problem but it is not.......hopefully some one can help me it be very much appreciated if some one could help me =D screen shots included below
http://i786.photobucket.com/albums/yy149/tristrum/Compile.jpg
http://i786.photobucket.com/albums/yy149/tristrum/3DSMax.jpg
ShadowSpartan
October 27th, 2009, 07:23 PM
i have no clue to how to get pass this hell i even download blue streak to see if 3DS Max was coursing the problem but it is not
Bluestreak is for Halo CE, unless Ghost made a Bluestreak .ASS exporter I'm not aware of.
Browse to "C:\Users\UserName\Documents\Halo 2\debug.html" or "C:\Users\UserName\Documents\Halo 2\reports\debug.html" and post the last error. I can't remember which file it is, it's been a while since I dealt with the H2EK.
Resinball
October 27th, 2009, 08:01 PM
Did you run the first compile with the lowest lighting or any lighting? Unfortunatly your screen-shot blocks out that info.
Tristrum
October 27th, 2009, 09:11 PM
Alright well ive got the sapien to load lol i wasn't compiling with lighting @_@ i feel so stupid now lol anyway do it did come up with loads of errors...... heres the debug
================================================== ==========================================
10.28.09 00:58:51.461 tool debug pc 11122.07.08.24.1808.main Aug 24 2007 18:10:17
================================================== ==========================================
Ώ ∞
10.28.09 00:58:51.461 Lightmap job started at 10.28.09 00:58:51.450
10.28.09 00:58:51.737 Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
10.28.09 00:58:51.749 - mem (used= 0.00MB, free= 1245.41MB)
10.28.09 00:58:51.905 multiplayer/mainmenu map - loading dervish and chief animations, mp models
10.28.09 00:58:58.731 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
10.28.09 00:58:58.756 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
10.28.09 00:58:58.819 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
10.28.09 00:58:58.848 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
10.28.09 00:59:24.836 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_0.psh') error 0x00000002 'The system cannot find the file specified. '
10.28.09 00:59:24.890 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_1.psh') error 0x00000002 'The system cannot find the file specified. '
10.28.09 00:59:24.927 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_2.psh') error 0x00000002 'The system cannot find the file specified. '
10.28.09 00:59:24.953 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_3.psh') error 0x00000002 'The system cannot find the file specified. '
10.28.09 00:59:24.973 ERROR: shader pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' failed to postprocess
10.28.09 00:59:25.099 ### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' in LOD #0 (skipping validation)
10.28.09 00:59:25.127 ### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' in LOD #1 (skipping validation)
10.28.09 00:59:25.179 ### ERROR shader 'objects\characters\masterchief\shaders\masterchie f_visor' references invalid template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' (skipping validation)
10.28.09 00:59:25.198 TAG_LOAD: failed to postprocess: 'objects\characters\masterchief\shaders\masterchie f_visor.shader'
10.28.09 00:59:25.286 TAG_LOAD: removing invalid tag objects\characters\masterchief\shaders\masterchief _visor
10.28.09 00:59:26.052 ### WARNING model 'objects\weapons\rifle\smg\garbage\magazine\magazi ne' didn't have begin fade or max draw distances set and we couldn't build defaults
10.28.09 00:59:37.227 ### ERROR geometry 'objects\characters\elite\fp_body\fp_body' shader 'objects\characters\elite\shaders\inset_lights' is opaque but was imported as transparent
10.28.09 00:59:39.080 ### WARNING model 'objects\characters\elite\elite_mp' variant 'default' cannot find region 'hg_lights'
10.28.09 00:59:40.720 ### WARNING unit 'objects\characters\elite\elite_mp' does not have both a render model and an animation graph
10.28.09 00:59:44.310 WARNING: shader 'objects\weapons\multiplayer\flag\shaders\flag' could not resolve bitmap 'base_map'
10.28.09 00:59:49.746 WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\tens' could not resolve bitmap 'zero'
10.28.09 00:59:49.796 WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\ones' could not resolve bitmap 'zero'
10.28.09 00:59:52.366 ### WARNING shader pass 'shaders\shader_passes\texture_camera\scope' texture #0 (implementation #0) has source extern - ignoring parameter name "scope"
10.28.09 00:59:58.709 ### WARNING model 'objects\weapons\rifle\brute_plasma_rifle\brute_pl asma_rifle' collision model region 'default' has no corresponding model region (will not be collideable)
10.28.09 01:00:00.999 ### WARNING effect 'effects\objects\weapons\rifle\covenant_carbine\re loading' particle system is invalid
10.28.09 01:00:01.910 ### WARNING effect 'effects\impact\explosion_small\brute_shot\detonat ion' part 'effects\impact\explosion_small\brute_shot\detonat ion' was not found
10.28.09 01:00:03.396 sound 'sound\weapons\energy_sword\sword_impact_character ' maximum gain is too large: 2.00dB, should be <= 0.0dB
10.28.09 01:00:03.534 sound 'sound\weapons\energy_sword\sword_impact_character ' gain bounds clamped to: [-2.00dB, 0.00dB]
10.28.09 01:00:08.571 sound 'sound\vehicles\scorpion\scorpion_projectile_up' maximum gain is too large: 3.00dB, should be <= 0.0dB
10.28.09 01:00:08.593 sound 'sound\vehicles\scorpion\scorpion_projectile_up' gain bounds clamped to: [-3.00dB, 0.00dB]
10.28.09 01:00:08.764 damage info postprocess: couldn't find a physics model constraint with name: hinge02
10.28.09 01:00:09.787 ### WARNING object 'objects\vehicles\ghost\garbage\seat\seat' has a bounding sphere radius much less than its model (0.120000 vs 0.364857)
10.28.09 01:00:09.892 ### WARNING effect 'effects\objects\vehicles\ghost\hull_destroyed_ini tial_damage' particle system is invalid
10.28.09 01:00:10.085 ### WARNING effect 'effects\objects\vehicles\ghost\hull_major_damage' particle system is invalid
10.28.09 01:00:10.225 ### WARNING object 'objects\vehicles\ghost\garbage\l_wing_shell\l_win g_shell' has a bounding sphere radius much less than its model (0.080000 vs 0.285048)
10.28.09 01:00:10.287 ### WARNING object 'objects\vehicles\ghost\garbage\r_wing_shell\r_win g_shell' has a bounding sphere radius much less than its model (0.120000 vs 0.264751)
10.28.09 01:00:12.332 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_hull_majo r' particle system is invalid
10.28.09 01:00:12.385 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_driver_ma jor' particle system is invalid
10.28.09 01:00:12.491 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_front_tre ad_major' particle system is invalid
10.28.09 01:00:12.570 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_back_trea d_major' particle system is invalid
10.28.09 01:00:12.772 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_turret_ma jor' particle system is invalid
10.28.09 01:00:12.971 ### WARNING effect 'effects\impact\explosion_large\scorpion_shell\she ll_explosion' particle system is invalid
10.28.09 01:00:14.415 ### WARNING effect 'effects\objects\vehicles\wraith\trans_hull_destro yed' particle system is invalid
10.28.09 01:00:14.471 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_dest royed' particle system is invalid
10.28.09 01:00:14.650 ### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_medium _damage' particle system is invalid
10.28.09 01:00:14.738 ### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_destro yed' particle system is invalid
10.28.09 01:00:14.810 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_medi um_damage' particle system is invalid
10.28.09 01:00:14.902 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_majo r_damage' particle system is invalid
10.28.09 01:00:15.176 ### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_majo r_damage' particle system is invalid
10.28.09 01:00:15.242 ### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_back hatch_major_damage' particle system is invalid
10.28.09 01:00:15.373 ### WARNING effect 'effects\objects\vehicles\wraith\turrets\mortar\wr aith_mortar_explosion' particle system is invalid
10.28.09 01:00:15.908 ### WARNING effect 'effects\objects\vehicles\wraith\trans_minigun_des troyed' particle system is invalid
10.28.09 01:00:17.320 ### WARNING effect 'effects\objects\vehicles\banshee\trans_delayed_hu ll_destroyed_damage' particle system is invalid
10.28.09 01:00:17.452 ### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_med_da mage' particle system is invalid
10.28.09 01:00:17.499 ### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_major_ damage' particle system is invalid
10.28.09 01:00:18.214 ### ERROR geometry 'objects\weapons\support_high\flak_cannon\projecti les\flak_projectile' shader 'objects\weapons\support_high\flak_cannon\shaders\ flak_bolt_luminous' is transparent but was imported as opaque
10.28.09 01:00:19.294 ### WARNING effect 'effects\objects\vehicles\spectre\trans_hull_destr oyed' particle system is invalid
10.28.09 01:00:19.427 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_minor _damage' particle system is invalid
10.28.09 01:00:19.521 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_mediu m_damage' particle system is invalid
10.28.09 01:00:19.548 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_major _damage' particle system is invalid
10.28.09 01:00:19.750 ### WARNING effect 'effects\objects\vehicles\spectre\trans_turret_maj or_damage' particle system is invalid
10.28.09 01:00:21.703 ### WARNING model 'objects\powerups\active_camouflage\active_camoufl age' collision model region 'glass' has no corresponding model region (will not be collideable)
10.28.09 01:00:30.480 ### WARNING effect 'effects\impact\explosion_large\satchel_charge\sat chel_charge_explosion' particle system is invalid
10.28.09 01:00:31.034 Finished loading scenario in 00:01:39 [h:m:s] (00:01:39 [h:m:s] total)
10.28.09 01:00:31.053 - mem (used= 228.64MB, free= 1016.77MB)
10.28.09 01:00:31.449 Finished processing geometry in 00:00:00 [h:m:s] (00:01:39 [h:m:s] total)
10.28.09 01:00:31.474 - mem (used= 227.35MB, free= 1018.06MB)
10.28.09 01:00:31.616 built 3 light managers
10.28.09 01:00:31.632 Finished casting photons in 00:00:00 [h:m:s] (00:01:40 [h:m:s] total)
10.28.09 01:00:31.651 - mem (used= 227.55MB, free= 1017.86MB)
10.28.09 01:00:31.704 Finished computing r.e. entries in 00:00:00 [h:m:s] (00:01:40 [h:m:s] total)
10.28.09 01:00:31.720 - mem (used= 227.54MB, free= 1017.87MB)
10.28.09 01:00:31.794 Finished rasterizing in 00:00:00 [h:m:s] (00:01:40 [h:m:s] total)
10.28.09 01:00:31.804 - mem (used= 227.55MB, free= 1017.86MB)
10.28.09 01:00:31.860 dumping heap usage (currently 217554501 bytes) to C\heap_dump.txt...
10.28.09 01:00:31.924 Finished! (total time: 00:01:40 [h:m:s])
10.28.09 01:00:31.937 - mem (used= 227.63MB, free= 1017.78MB)
10.28.09 01:00:31.950 --------- lightmap stats ---------
10.28.09 01:00:31.960 photons cast: 0
10.28.09 01:00:31.972 raytests from photons: 0 (0.00)
10.28.09 01:00:31.984 calls to find_photons: 0
10.28.09 01:00:31.995 raytests from find_photons: 0 (0.00)
10.28.09 01:00:32.011 calls to compute_light_value: 0
10.28.09 01:00:32.024 sun tests: 0
10.28.09 01:00:32.036 sun raytests: 0 (0.00)
10.28.09 01:00:32.049 point light tests: 0
10.28.09 01:00:32.061 point light raytests: 0 (0.00)
10.28.09 01:00:32.070 surface light tests: 0
10.28.09 01:00:32.081 surface light raytests: 0 (0.00)
10.28.09 01:00:32.092 indirect radiance raytests: 0 (0.00)
EDIT: and i didnt know bluestreak was for CE lol
Vicky
October 27th, 2009, 10:45 PM
Looks normal... for h2v that is :P .. if you can see your map...
ShadowSpartan
October 27th, 2009, 10:59 PM
Looks normal... for h2v that is :P .. if you can see your map...
Yeah, it's rather sad how many errors the stock tag set has in it.
paladin
October 28th, 2009, 01:08 AM
I know
Tristrum
October 28th, 2009, 09:44 AM
Alright so i should be ok then if its showing up and all?
Vicky
October 28th, 2009, 11:40 AM
Yeah these are normal warnings and stuff and if you can build and load your map and can have a walk around on it you're on your way.
Tristrum
October 28th, 2009, 02:25 PM
alright thanks vicky and everyone that has helped me ...... i prefer this forum lol all the other forums ive been on are like dead or takes forever for someone to reply lol well thanks alot again
paladin
October 28th, 2009, 08:29 PM
alright thanks vicky and everyone that has helped me ...... i prefer this forum lol all the other forums ive been on are like dead or takes forever for someone to reply lol well thanks alot again
Stick around. The more the merrier. :realsmug:
Tristrum
October 29th, 2009, 11:58 AM
Stick around. The more the merrier. :realsmug:
i think i will lol thanks again people :iamafag:
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