View Full Version : [WIP] Revelations Wallpaper
Cortexian
October 28th, 2009, 06:08 PM
Selentic wanted a 1920x1200 version of the following by Conscars:
http://i93.photobucket.com/albums/l42/selentic/background.jpg
So I made this:
http://freelancer.modacity.net/pics/rev_background.jpg
Then Selentic told me he actually wanted it as a wallpaper, not a loading screen... So I revised it to this:
http://freelancer.modacity.net/pics/rev_wallpaper.jpg
Latest/Last versions:
http://freelancer.modacity.net/pics/rev_wallpaper_less_blue.jpg
http://freelancer.modacity.net/pics/rev_wallpaper_less_blue2.jpg
Futzy
October 28th, 2009, 06:17 PM
Looks nice.
Handel Gothic ITC is the halo menu font.
Cortexian
October 28th, 2009, 06:21 PM
Handel Gothic ITC is the halo menu font.
Is it bundled in the Halo files somewhere so I can install it? It costs money to download apparently.
Hunter
October 28th, 2009, 06:38 PM
I think the blue is a bit too vibrant. Con's has more of a grey in it, vibrant colours aint too good.
Try and replicate Con's, because that is good.
Cortexian
October 28th, 2009, 06:54 PM
I think the blue is a bit too vibrant. Con's has more of a grey in it, vibrant colours aint too good.
Try and replicate Con's, because that is good.
I did that and then Sel told me to make it more blue :ugh:
Edit - This is closer to what I originally showed Selentic (I also like it more):
http://freelancer.modacity.net/pics/rev_wallpaper_less_blue.jpg
Hunter
October 28th, 2009, 07:48 PM
Strangely enough, I think it looks better with such that minor change.
Con
October 28th, 2009, 09:25 PM
I actually darkened mine with levels before I gave it the blue tone, so don't think that the saturation is entirely the problem when yours looks too bright.
Cortexian
October 28th, 2009, 10:16 PM
I actually darkened mine with levels before I gave it the blue tone, so don't think that the saturation is entirely the problem when yours looks too bright.
What did you use for color adjustment? I've got levels, color balance, and hue/saturation overlays working together...
Edit - Here's my last attempt at messing with the colors:
http://freelancer.modacity.net/pics/rev_wallpaper_less_blue2.jpg
And I'm going to "open source" this wallpaper by providing the community with the PSD (http://freelancer.modacity.net/pics/revelations_loading.psd). Maybe you can play with this Con and make it look a bit more like yours.
Bastinka
October 29th, 2009, 10:17 AM
If only AA was possible in Halo, or a game that would render everything in the same way with AA capabilities. :(
EDIT: Just noticed the ring bit in the left back is extremely blurry/pixelated too. Damn it looks good zoomed out, but zoomed in makes my harder parts become limp.
Lateksi
October 29th, 2009, 11:19 AM
Really nice shot and wallpaper but I'd at least fix those few white dots on some edges. You wouldn't have to fake anti alias with blurring cause it might come out even worse.
Con
October 29th, 2009, 11:34 AM
It's not hard to fake AA, but it's time consuming. If anyone wants, I can teach you.
Lateksi
October 29th, 2009, 12:07 PM
Could you make a tutorial?
SnaFuBAR
October 29th, 2009, 03:41 PM
Needs depth of field. This is a megalithic structure.
Higuy
October 29th, 2009, 04:42 PM
I made something like this not long ago with TM Fracture, based off of CMT's loading screens and the Delta Halo UI. Your's looks pretty nice, however. I wonder if you could possibly make some other wallpapers like this from other maps/places around the map(s)?
Cortexian
October 29th, 2009, 05:20 PM
I made something like this not long ago with TM Fracture, based off of CMT's loading screens and the Delta Halo UI. Your's looks pretty nice, however. I wonder if you could possibly make some other wallpapers like this from other maps/places around the map(s)?
I could... If Con wants to send me a PM on how to fake AA in Halo I'd be up for taking some additional screenshots of Revelations and making a "wallpaper pack" using this same overlay and theme.
Con
October 29th, 2009, 08:08 PM
I could... If Con wants to send me a PM on how to fake AA in Halo I'd be up for taking some additional screenshots of Revelations and making a "wallpaper pack" using this same overlay and theme.
I never said it's done in Halo--it's something done in PS. I'll make a tutorial this weekend.
FreedomFighter7
October 29th, 2009, 08:49 PM
It looks very cool. I have a critcism of that structure though, it seems to have a sky shooting bolt coming out the center/top AND a observation deck sticking out over a cliff. I do say it looks very nice, very much like forerunner architecture. My critcism is that it doesn't seem to be focusing on the sky shooting bolt. The entire structure is horizontally focused, while it also has a sky shooting bolt. If you remember the sky shooting structures in the halo 1 level Halo, they were tall and focused almost entirely on doing so.
That, and the rest of the map is just bleh. Some random forerunner structures in the middle of nowhere, with some random canyon between the two ends. No specific purpose, other than gameplay and aesthetics. Why doesn't anyone start making maps somewhere on earth, or another human, or covenant, world? A giant wind farm, radio telescope dish, nuclear bunkers and ICBM launch and control structures maybe.
EX12693
October 29th, 2009, 09:19 PM
It's a map. Almost no map EVER made actually has a purpose. For example... "Why are we here?"
Rook
October 29th, 2009, 09:28 PM
That, and the rest of the map is just bleh. Some random forerunner structures in the middle of nowhere, with some random canyon between the two ends. No specific purpose, other than gameplay and aesthetics. Why doesn't anyone start making maps somewhere on earth, or another human, or covenant, world? A giant wind farm, radio telescope dish, nuclear bunkers and ICBM launch and control structures maybe.
Sir that's the idea
Sel
October 29th, 2009, 09:29 PM
lets leave halo about halo hun
Pooky
October 29th, 2009, 09:33 PM
It's a map. Almost no map EVER made actually has a purpose. For example... "Why are we here?"
Never played many FPS games besides Halo 1, have you?
Con
October 29th, 2009, 10:07 PM
It looks very cool. I have a critcism of that structure though, it seems to have a sky shooting bolt coming out the center/top AND a observation deck sticking out over a cliff. I do say it looks very nice, very much like forerunner architecture. My critcism is that it doesn't seem to be focusing on the sky shooting bolt. The entire structure is horizontally focused, while it also has a sky shooting bolt. If you remember the sky shooting structures in the halo 1 level Halo, they were tall and focused almost entirely on doing so.
That, and the rest of the map is just bleh. Some random forerunner structures in the middle of nowhere, with some random canyon between the two ends. No specific purpose, other than gameplay and aesthetics. Why doesn't anyone start making maps somewhere on earth, or another human, or covenant, world? A giant wind farm, radio telescope dish, nuclear bunkers and ICBM launch and control structures maybe.
It's nice to have meaning and purpose behind the map, but gameplay is the most important. Nobody knows what beam towers are meant for, so the assumption can't be made that these structures have no purpose for being here. They're certainly a lot more purposeful than most of the forerunner structures in Halo MP. In Halo 2 and 3, environments are more purposeful. It's great when you can combine gameplay and purpose, but gameplay is the most important thing here. Also, don't count out the halo hologram in the middle. That structure is a map room, and I made the holograms under the ramps show schematics of 4 beam generators. We've added these touches to create purpose and make the map more interesting than a bunch of rooms and hallways.
As for the bases, I think they look best the way they are right now.
Cortexian
October 29th, 2009, 11:20 PM
I never said it's done in Halo--it's something done in PS. I'll make a tutorial this weekend.
Sorry, I stated that wrong. I meant to say "if Con can show me how to fake AA for Halo" and not "in Halo".
Also, these new "sky shooting bolts" aren't like previous ones. These are more like energy beams that are constantly turned on for some reason, as opposed to beams that shoot off every so often. So who's to say this structure doesn't have a completely different purpose than the standard "sky shooting bolt" structures? Maybe this one is more horizontal so it can take advantage of the cooling provided by the gigantic waterfall? Maybe it was designed by a smaller Forerunner contracting firm than the ones that did everything else and is therefore sub-par (lol what)... Either way, the argument is fairly moot.
EX12693
October 29th, 2009, 11:52 PM
Never played many FPS games besides Halo 1, have you?
Oh yes I have. I'm talking about multiplayer maps. No purpose except gameplay, as already stated by Rook.
Cortexian
October 30th, 2009, 12:32 AM
What? There's a pretty large amount of multiplayer maps that have back story to them...
EX12693
October 30th, 2009, 12:37 AM
O i c wut u mean. yea. Almost ALL maps have backstory... but almost none have a real purpose. (as in present tense purpose. notice how all maps with a backstory are abandoned)
Con
October 30th, 2009, 12:51 AM
9BAM9fgV-ts
EX12693
October 30th, 2009, 01:00 AM
Yes. That was the reference I made. :downs:
Cortexian
October 30th, 2009, 04:25 AM
Isn't it obvious?
I know exactly why they're there, and I know exactly where they came from because I pay attention to the details.
TeeKup
October 30th, 2009, 04:43 PM
9BAM9fgV-ts
http://freelancer.lancersedge.com/pics/why%20are%20we%20here2.jpg
:D
paladin
October 30th, 2009, 05:43 PM
New sig?
Con
October 30th, 2009, 10:30 PM
I've finished the tutorial on removing aliasing from screenshots:
http://www.modacity.net/forums/showthread.php?t=18940
Cortexian
December 15th, 2009, 12:20 AM
Just because I can...
http://leimg.lancersedge.com/images/32341034184709435935.jpg
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