ultama121
November 1st, 2009, 03:42 PM
Good evening everyone and welcome to this autumns Operation Black Mesa Media release. Today is a special occasion in many respects as its the 10 year anniversary day for the original Opposing Force. Happy birthday Adrian Shephard! Since he's such a popular ten year old, at least within the dev team and the community, we decided it was time to take the gloves off and show a larger MR than usual, revealing some of our current progress. So, lets not linger any longer on the introductory phase, but instead move on to the real meat of this news article.
First off is some of the work done by our warriors with the pencils and brushes, the concept artists. They are all hard at work re-envisioning the Black Mesa facility in its much more detail rich and updated form.
http://www.obmsource.com/media/ca/pic14s.jpg (http://www.obmsource.com/media/ca/pic14.jpg) http://www.obmsource.com/media/ca/environment/pic7s.jpg (http://www.obmsource.com/media/ca/environment/pic7.jpg) http://www.obmsource.com/media/ca/environment/pic8s.jpg (http://www.obmsource.com/media/ca/environment/pic8.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic1s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic1.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic2s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic2.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic3s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic3.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic4s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic4.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic5s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic5.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic6s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic6.jpg) http://www.obmsource.com/media/ca/environment/mia/pic1s.jpg (http://www.obmsource.com/media/ca/environment/mia/pic1.jpg) http://www.obmsource.com/media/ca/environment/tp/pic1s.jpg (http://www.obmsource.com/media/ca/environment/tp/pic1.jpg) http://www.obmsource.com/media/ca/environment/tp/pic2s.jpg (http://www.obmsource.com/media/ca/environment/tp/pic2.jpg)
Second group up is our crew of modelers and texture artists. Here are a few shots of the new weapon models they've created as well as an old one that we've been saving for a day like this.
http://www.obmsource.com/media/models/characters/pic14s.jpg (http://www.obmsource.com/media/models/characters/pic14.jpg) http://www.obmsource.com/media/models/weapons/pic11s.jpg (http://www.obmsource.com/media/models/weapons/pic11.jpg) http://www.obmsource.com/media/models/weapons/pic12s.jpg (http://www.obmsource.com/media/models/weapons/pic12.jpg)
As you might notice there are a lot fewer model shots than of anything else, and the reason for this is that we lack some critical positions filled in order to get all of our stuff into its most lucrative state; the rendered or ingame one.
If you feel that you're competent as a modeler, texture artist or if you're skilled in model compiling or UV mapping, apply today and help us bring this project forward.
Last, but certainly not least, is our level design section. This is perhaps the section where the most progress has been made over time and to prove it we have LOTS of screen shots.
http://www.obmsource.com/media/maps/wtbm/pic6s.jpg (http://www.obmsource.com/media/maps/wtbm/pic6.jpg) http://www.obmsource.com/media/maps/wtbm/pic7s.jpg (http://www.obmsource.com/media/maps/wtbm/pic7.jpg) http://www.obmsource.com/media/maps/wtbm/pic8s.jpg (http://www.obmsource.com/media/maps/wtbm/pic8.jpg) http://www.obmsource.com/media/maps/wtbm/pic9s.jpg (http://www.obmsource.com/media/maps/wtbm/pic9.jpg) http://www.obmsource.com/media/maps/wapo/pic1s.jpg (http://www.obmsource.com/media/maps/wapo/pic1.jpg) http://www.obmsource.com/media/maps/mia/pic11s.jpg (http://www.obmsource.com/media/maps/mia/pic11.jpg) http://www.obmsource.com/media/maps/mia/pic12s.jpg (http://www.obmsource.com/media/maps/mia/pic12.jpg) http://www.obmsource.com/media/maps/mia/pic13s.jpg (http://www.obmsource.com/media/maps/mia/pic13.jpg) http://www.obmsource.com/media/maps/mia/pic14s.jpg (http://www.obmsource.com/media/maps/mia/pic14.jpg) http://www.obmsource.com/media/maps/mia/pic15s.jpg (http://www.obmsource.com/media/maps/mia/pic15.jpg) http://www.obmsource.com/media/maps/mia/pic16s.jpg (http://www.obmsource.com/media/maps/mia/pic16.jpg) http://www.obmsource.com/media/maps/mia/pic17s.jpg (http://www.obmsource.com/media/maps/mia/pic17.jpg)
I've also decided to give a mention to a feature on our forum thats been available for some time now, but which some might not have noticed to it being user activated. Our webmaster has created a stylish Opposing Force forum style that will become the standard style for both registered members and Guests.
Thats it for this times media release, but before I wrap this up, I want to again write of our need of filling a few critical positions. I think a poster might say more than I could with a thousand words.
The positions we need set are the following:
- Modeling (prop and organic) ****
- Texture art (prop and enviro) ****
- Model compiling ****
- UVW Mapping ****
- Animation ***
- Programmers ***
Applications can be posted on our forums under 'Applications' or you can send an email to our community manager at: -snip-
And that was that for this time! Stay tuned for more and somewhat regular updates on the http://www.obmsource.com/forum/ as well as, albeit somewhat slower, on our moddb page.
Until next time,
DragonNOR
Operation Black Mesa
obmsource.com
--------------------------------------------------------------------------
(Btw the community manager is me :iamafag: )
First off is some of the work done by our warriors with the pencils and brushes, the concept artists. They are all hard at work re-envisioning the Black Mesa facility in its much more detail rich and updated form.
http://www.obmsource.com/media/ca/pic14s.jpg (http://www.obmsource.com/media/ca/pic14.jpg) http://www.obmsource.com/media/ca/environment/pic7s.jpg (http://www.obmsource.com/media/ca/environment/pic7.jpg) http://www.obmsource.com/media/ca/environment/pic8s.jpg (http://www.obmsource.com/media/ca/environment/pic8.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic1s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic1.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic2s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic2.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic3s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic3.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic4s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic4.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic5s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic5.jpg) http://www.obmsource.com/media/ca/environment/wapo/pic6s.jpg (http://www.obmsource.com/media/ca/environment/wapo/pic6.jpg) http://www.obmsource.com/media/ca/environment/mia/pic1s.jpg (http://www.obmsource.com/media/ca/environment/mia/pic1.jpg) http://www.obmsource.com/media/ca/environment/tp/pic1s.jpg (http://www.obmsource.com/media/ca/environment/tp/pic1.jpg) http://www.obmsource.com/media/ca/environment/tp/pic2s.jpg (http://www.obmsource.com/media/ca/environment/tp/pic2.jpg)
Second group up is our crew of modelers and texture artists. Here are a few shots of the new weapon models they've created as well as an old one that we've been saving for a day like this.
http://www.obmsource.com/media/models/characters/pic14s.jpg (http://www.obmsource.com/media/models/characters/pic14.jpg) http://www.obmsource.com/media/models/weapons/pic11s.jpg (http://www.obmsource.com/media/models/weapons/pic11.jpg) http://www.obmsource.com/media/models/weapons/pic12s.jpg (http://www.obmsource.com/media/models/weapons/pic12.jpg)
As you might notice there are a lot fewer model shots than of anything else, and the reason for this is that we lack some critical positions filled in order to get all of our stuff into its most lucrative state; the rendered or ingame one.
If you feel that you're competent as a modeler, texture artist or if you're skilled in model compiling or UV mapping, apply today and help us bring this project forward.
Last, but certainly not least, is our level design section. This is perhaps the section where the most progress has been made over time and to prove it we have LOTS of screen shots.
http://www.obmsource.com/media/maps/wtbm/pic6s.jpg (http://www.obmsource.com/media/maps/wtbm/pic6.jpg) http://www.obmsource.com/media/maps/wtbm/pic7s.jpg (http://www.obmsource.com/media/maps/wtbm/pic7.jpg) http://www.obmsource.com/media/maps/wtbm/pic8s.jpg (http://www.obmsource.com/media/maps/wtbm/pic8.jpg) http://www.obmsource.com/media/maps/wtbm/pic9s.jpg (http://www.obmsource.com/media/maps/wtbm/pic9.jpg) http://www.obmsource.com/media/maps/wapo/pic1s.jpg (http://www.obmsource.com/media/maps/wapo/pic1.jpg) http://www.obmsource.com/media/maps/mia/pic11s.jpg (http://www.obmsource.com/media/maps/mia/pic11.jpg) http://www.obmsource.com/media/maps/mia/pic12s.jpg (http://www.obmsource.com/media/maps/mia/pic12.jpg) http://www.obmsource.com/media/maps/mia/pic13s.jpg (http://www.obmsource.com/media/maps/mia/pic13.jpg) http://www.obmsource.com/media/maps/mia/pic14s.jpg (http://www.obmsource.com/media/maps/mia/pic14.jpg) http://www.obmsource.com/media/maps/mia/pic15s.jpg (http://www.obmsource.com/media/maps/mia/pic15.jpg) http://www.obmsource.com/media/maps/mia/pic16s.jpg (http://www.obmsource.com/media/maps/mia/pic16.jpg) http://www.obmsource.com/media/maps/mia/pic17s.jpg (http://www.obmsource.com/media/maps/mia/pic17.jpg)
I've also decided to give a mention to a feature on our forum thats been available for some time now, but which some might not have noticed to it being user activated. Our webmaster has created a stylish Opposing Force forum style that will become the standard style for both registered members and Guests.
Thats it for this times media release, but before I wrap this up, I want to again write of our need of filling a few critical positions. I think a poster might say more than I could with a thousand words.
The positions we need set are the following:
- Modeling (prop and organic) ****
- Texture art (prop and enviro) ****
- Model compiling ****
- UVW Mapping ****
- Animation ***
- Programmers ***
Applications can be posted on our forums under 'Applications' or you can send an email to our community manager at: -snip-
And that was that for this time! Stay tuned for more and somewhat regular updates on the http://www.obmsource.com/forum/ as well as, albeit somewhat slower, on our moddb page.
Until next time,
DragonNOR
Operation Black Mesa
obmsource.com
--------------------------------------------------------------------------
(Btw the community manager is me :iamafag: )