View Full Version : Revelations release gamenight, Take 2
Sel
November 9th, 2009, 08:13 PM
Will be uploaded in 10~ minutes.
Gamenight on modacity and Sam's servers,
Ki11a_FTW
November 9th, 2009, 08:15 PM
*sigh*
lock...
sarcasm
Ganon
November 9th, 2009, 08:15 PM
Download Here (http://www.youtube.com/watch?v=oHg5SJYRHA0)
Higuy
November 9th, 2009, 08:18 PM
Download Here (http://www.youtube.com/watch?v=oHg5SJYRHA0)
FUCK.
Sel
November 9th, 2009, 08:19 PM
http://www.filefront.com/14896287/Revelations.rar
jcap
November 9th, 2009, 08:20 PM
Gamenight on modacity and Sam's servers,
Oh yeah right after he unbans all of the Modacity staff for being a butthurt douchebag.
e: I take that back. He did unban us, I think...
blind
November 9th, 2009, 08:25 PM
Oh yeah right after he unbans all of the Modacity staff for being a butthurt douchebag.
pwned.
Higuy
November 9th, 2009, 08:26 PM
should i be telling my computer to download this faster?
Holy-DemonXâ„¢
November 9th, 2009, 09:05 PM
Th more and more this map gets updated the laggier it gets :[
Ganon
November 9th, 2009, 09:08 PM
http://hivclan.net/hivshack/images/uugv5lf9q4sjp38vmqi.jpg
made timo ragequit what up
JackalStomper
November 9th, 2009, 09:15 PM
Holy Awesome.
Ki11a_FTW
November 9th, 2009, 09:19 PM
all you did was camp at spawn ganon :golfclap:
Timo
November 9th, 2009, 09:34 PM
Halo CE is a terrible game for terrible people. But nice map sel
Ganon
November 9th, 2009, 09:41 PM
all you did was camp at spawn ganon :golfclap:
u are mistaken sir
PopeAK49
November 9th, 2009, 10:12 PM
Typical Ganon is typical.
Inferno
November 9th, 2009, 10:14 PM
Lol guys this map is bad but don't worry I'm making a good version.
CodeBrain
November 9th, 2009, 10:25 PM
It was so bad I didnt even play it
:iamafag:
But in all seriousness good stuff here bro
Also:
It will be protected, but several of the assets will be released, the only reason it won't be open source is because of the Delta Halo UI, which I do not have permission to release.
When are you planing to release those "assets" of yours :realsmug:
Cagerrin
November 9th, 2009, 10:26 PM
BSP model in .3ds? :bambieyes:
PopeAK49
November 9th, 2009, 10:31 PM
That's the problem with having a beautiful map. The gameplay doesn't shine like the grappics.
LlamaMaster
November 9th, 2009, 11:09 PM
I came late, but it was still fun. Everything but the terrain looked fantastic.
http://img18.imageshack.us/img18/9174/clippingc.png (http://img18.imageshack.us/i/clippingc.png/)
:-3
Cortexian
November 10th, 2009, 12:04 AM
Downloading at under 100KB/s :golfclap:
Get better download locations.
Sel
November 10th, 2009, 12:05 AM
Hackers stop!!
Anyway I'm uploading the various assets to the ModDB page (http://www.moddb.com/mods/revelations), check back sometime today and they'll probably be approved.
Con's sky will be released later on.
Inferno
November 10th, 2009, 12:13 AM
Lol baddies. I already have all of the rev assests.
seanthelawn
November 10th, 2009, 12:16 AM
Fun map; well made... Wish I wasn't terrible at that game D:
Cortexian
November 10th, 2009, 12:57 AM
Lol baddies. I already have all of the rev assests.
same heh
sleepy1212
November 10th, 2009, 03:08 AM
I came late, but it was still fun. Everything but the terrain looked fantastic.
http://img18.imageshack.us/img18/9174/clippingc.png (http://img18.imageshack.us/i/clippingc.png/)
:-3
OMG FP LEGS!!!!!!!1!!!!1111!!
*extracting
E: there's 2in. anti-masterchief ledges near the light bridges and some communist put player clip on the cliffs >:/
n00b1n8R
November 10th, 2009, 04:16 AM
(make a release thread sel)
ZeRk`
November 10th, 2009, 09:20 AM
We'll shoot for next Friday or Saturday. :iamafag:
TeeKup
November 10th, 2009, 11:17 AM
Cool I was working.
Ganon
November 10th, 2009, 01:31 PM
Official Revelations apparel for sale!
http://hivclan.net/hivshack/images/4xpfv5sezq8vzpl4b.png
Jelly
November 10th, 2009, 01:59 PM
Listen,
I hate you for uploading to filefront.
Advancebo
November 10th, 2009, 02:49 PM
Will there be a gamenight this weekend?
Cortexian
November 10th, 2009, 05:23 PM
I was uploading this to my server, possibly to play this weekend, but I'll be at a buddies house playing my pirated copy of MW2 on LAN, OH WAIT NO! I will actually be at a buddies house, we both have Halo CE so I guess I'll upload Rev to my server for the weekend.
Revelations weekend on Lancers Edge! Suggest fun game types!
Cagerrin
November 10th, 2009, 10:23 PM
Lack of .3ds files in the model pack = :(
Geo
November 10th, 2009, 10:54 PM
I so wish my new pc was built so I could play with you guys. Seeing this take off from what it was when you first came up with the map is enough of a treat though. Good job Sel
Rob Oplawar
November 11th, 2009, 12:16 AM
That's a good looking map you've got there. Too bad I noticed several problems with the lightmaps. You should have let lightmaps run longer, guys.
Sel
November 11th, 2009, 12:18 AM
Lack of .3ds files in the model pack = :(
http://www.filefront.com/14903677/Revelations.3DS
PS: Someone on halomaps found this (http://www.xfire.com/video/1882c3/), which I thought was particularly amusing.
seanthelawn
November 11th, 2009, 12:41 AM
PS: Someone on halomaps found this (http://www.xfire.com/video/1882c3/), which I thought was particularly amusing.
Heh, I got stuck on that too but I thought it was lag. I tried to do it again but I couldn't.
Cagerrin
November 11th, 2009, 12:57 AM
http://www.filefront.com/14903677/Revelations.3DS
PS: Someone on halomaps found this (http://www.xfire.com/video/1882c3/), which I thought was particularly amusing.
:neckbeard:
I wonder if it's the hog rather than the map, some sort of collision model glitch or something.
Sel
November 11th, 2009, 01:35 AM
It's ghost collision, which contrary to popular belief, is not caused by nearly co-planar faces, as there are none in the map.
Con
November 11th, 2009, 01:49 AM
:neckbeard:
I wonder if it's the hog rather than the map, some sort of collision model glitch or something.
There's one in danger canyon that acts the exact same way; like Sel said, it's ghost geometry.
Dwood
November 11th, 2009, 09:49 AM
It's ghost collision, which contrary to popular belief, is not caused by nearly co-planar faces, as there are none in the map.
Then one must wonder how it happens then. hmmm.
ShadowSpartan
November 11th, 2009, 10:38 AM
Then one must wonder how it happens then. hmmm.
It's just an error with Bungie's collision code. If you move the vertices that create a phantom face, then you can get rid of it, but there is a strong possibility that another will be created somewhere else. I remember Inferno showing me that phantom geometry can even be created by the bsp and a scenery object that has been placed on the map.
StankBacon
November 11th, 2009, 10:55 AM
yah in my deagle6 port i had a scenery of a headcrab up on the ceiling, and it created phantom bsp in a few places.
removing the collision model for the headcrab fixed it.
very strange.
Geo
November 11th, 2009, 12:09 PM
Another great example of how great Halo CE is. :iamafag:
p0lar_bear
November 14th, 2009, 07:36 AM
What I don't get is, there is an engine setting that shows you when your camera is pointed at phantom BSP in Sapien, but they couldn't do anything about 'em.
Geo
November 14th, 2009, 12:08 PM
Maybe there was a problem with it originally, so they took that feature out at the last second and kept the option to locate them. I wouldn't doubt it.
Con
November 14th, 2009, 01:40 PM
What I don't get is, there is an engine setting that shows you when your camera is pointed at phantom BSP in Sapien, but they couldn't do anything about 'em.
What's the command?
StankBacon
November 14th, 2009, 02:01 PM
collision_debug or something like that
just type that in and hit tab :p
ShadowSpartan
November 14th, 2009, 02:04 PM
What's the command?
collision_debug_phantom_bsp 1
Sel
November 15th, 2009, 10:53 PM
http://hce.halomaps.org/index.cfm?fid=4992
Cortexian
November 15th, 2009, 11:57 PM
http://www.lancersedge.com/revelations.zip
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