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View Full Version : Why we Need a New Rating System for Video Games.



Jean-Luc
November 12th, 2009, 10:06 AM
This is something I've been wanting to discuss for quite some time now. Over the years, I've been looking at how video games are rated and I've realized that the system is not only biased in many ways (see Metacritic), but is also broken. I've spoilered each section as this post would otherwise be a brick wall of text.


Issue 1: The Faults of Modern Numerical Ratings
One of my biggest gripes with the modern rating system is a certain belief we've all gotten persuaded into and it's the notion that somehow any game with a rating below 80% is automatically worth our disdain. This truly hit home with me a few months back when I read a review of Halo: ODST, which on this particular website was given a 70%. After reading the review, I looked at the comments below. Quite frankly, it was horrifying. There were death threats, hate mail, cursing, even multiple calls for his firing; All these were being thrown at the reviewer, simply because he rated the game as “average.” I'll attribute part of the hostile response to the notorious Halo fanboy-ism that we have all experienced, but I feel it exposes a more pressing issue with our mentality as gamers.


So, now that we've identified the issue, how do we fix it? Ideally, no game should ever attain a 100% as no game is perfect, but getting the general public to accept that would be...difficult to say the least. If such a system could be implemented, professional reviewers need to stop with the rampant leniency they show games and start being truly honest. For those of you wondering what I mean by “leniency,” I'd like you to find a game that received a 100% on a review. Look through it, and I can, with 99% certainty, say that there will be a line, somewhere, that says something to the effect of “________ has its flaws, but ________ makes up for it.” That's exactly what needs to stop, and I mean completely. I don't care how minor the flaw is, the fact that it exists means the game isn't perfect and therefore doesn't deserve a perfect score. Now then, this isn't to say all reviewers need to be as aggressive as Yahtzee of Zero Punctuation...but flaws need to stop being overlooked, even if for no other reason than for the developer to improve.


The next step would be to give new significance to the number system of reviewing. No longer should 1-6 be reserved for the truly abysmal; let's make more use of these percentages! Now, what I'm going to present is entirely hypothetical and would need to be tested, but I am very confident that if we adopted a broader spectrum of percentages, games could be scored much more accurately.



1-29: Very bad: Games that fall within these percentages may occasionally have an interesting premise or gameplay idea, but they're completely buried under horrible game design, bugs, poor presentation, and a complete lack of replay value.
30-49: Poor: While more polished than the lowest category, there is nothing particularly memorable about these games, and they can often be frustrating due to some bad design choices, annoying bugs, and a mediocre audio/visual presentation.
50-69: Average: The majority of games will fall into this category. There isn't much inherently bad with these games, but they don't bring enough new ideas to the table either. There may occasionally be some poor design choices and a lack of polish in these titles, but you can still have an enjoyable experience.
70-79: Good: Games in this percentile are more refined than most. Sensible game design is apparent, but there isn't much innovation to be found, and there will be notable imperfections within the game. While none of these flaws will be severe, they noticeably detract from the game experience a little too often. Titles in this category do present above-average experiences however, so they're certainly worth a try.
80-89: Great: Brushing against excellence, games that fall into this category are highly recommended. Mostly refined and innovative game design is obvious, and the presentation is uniformly pleasing, but the occasional frustrating bug and flawed design decision holds these titles back from true gaming nirvana.
90-99: Exceptional: Games that fall into this category are shining examples of their genre. Exhibiting exceedingly polished gameplay and presented beautifully, the rare games that deserve this accolade bring high levels of innovation along with them or elevate an existing system to a new plateau. Extremely high replay value means that these games should not be missed.




Obviously the rating system I came up with assumes that all games are judged on a 1-99 percent scale and I know that doesn't exist everywhere currently. I personally prefer this scale because it allows the reviewer to more accurately rate the game, rather than generalizing on a x/10 or ABCDF scale.

Issue 2: Platforms Divided
The next issue to tackle is that of “platform separation.” Many of you have noticed that review websites will often use a technique that I call “blanket reviewing.” This is where they write one review and apply it to all platforms. While I can see this working decently with the Xbox 360 and PS3, PC reviews need to become completely separate from the consoles. This isn't to promote a division between gamers, but rather to review each platform fairly. As most of you know, PC gamers look for a substantially different experience than what is offered on the console and it's because of this that it's wrong to expect a game that works fine on consoles will automatically work on the PC as well. As much as I wanted to avoid dragging Modern Warfare 2 into this, it's probably the most perfect example of what I'm talking about.


For those of you who are unaware, Infinity Ward stated a while back that their goal with Modern Warfare 2 was to deliver an equal experience across all platform, but that's entirely under the assumption that PC gamers want the same experience as their console brethren. This is a very poor assumption, and it's easily refuted by a phrase that's seen a great deal of use recently: “If I wanted the console experience I would buy a console.” Despite how many people have reacted to that, there is absolutely nothing malicious in that phrase at all. It really comes down to the basic notion that PC gamers want a different experience. See, the thing about platform equality is that you can't expect the same version of a game to work on any platform you put it on. True equality would mean that the game is tailored SPECIFICALLY to the strengths of each system it's released on instead of forcing all to conform to the strengths of ONE.


Hopefully now you can see the importance of treating each system with the respect it deserves, rather than delivering 'blanket statements” under the assumption that they actually apply appropriately. So to aid in this issue, the simple step would be, as I said earlier, to have a separate review for PC games, and a separate review for console games. That would ensure a much more accurate rating and it would mean that the faults and benefits described in reviews would be tailored to match the appropriate platform. I could easily go more in depth with this system and suggest that we review games based upon their experiences offered (i.e. a game that is primarily singleplayer would have a different rating system than a primarily multiplayer game), but I'd rather not make things too complex right now.


Issue 3: Unfair and Irresponsible Bias
The final issue I want to tackle is that of bias. Now, I'm not talking about slight bias in reviews as that's understandable; reviews are opinions after all, but rather when bias is so strong that it has an unfair impact on the games score. I'm sure all of you can think of a review that made you go "That was way to opinionated for me to consider it valid." That's the point when you know there's trouble. Like I said before, reviews are opinions, but reviewers need to make sure they place at least as much importance on being objective as well. I know it's a lot to ask, but it is possible.


The other kind of bias is evidenced by the popular website Metacritic. For those of you who haven't used it, Metacritic is a website that complies professional reviews on games, movies, TV, etc and averages out the scores to give the viewer a fairly accurate assessment of what the product is truly like. However, if you click on “How are these scores calculated,” you will see that Metacritic openly admits to placing more importance on certain reviewers based upon their status. I feel that this is very wrong. Why are “less popular” review sites any less valid than a site like IGN? Reviews are and always have been subjective personal opinions, so to say that someone's opinion is more valid than another is borderline irresponsible. Everyone should have an equal right to say what they mean without worrying that their stance will be overshadowed by a larger entity. The only viable way to fix this problem is to treat each review site with equality, rather than placing weighted opinions on "designated" websites. On the off-chance that a site becomes biased to the point of absurdity, then additional action would be taken to either ensure they straighten up or discount that website as a valid source.


In conclusion, I hope the three issues I have just discussed have proved relevant to your past experiences. I do not expect you to agree with me on anything I have said here, but I hope you can treat it maturely. As for the solutions I provided, please do not take them as the only possible answer as I'm certain there are alternatives to what I was able to come up with. As a final note, I know I mentioned Modern Warfare 2 in some detail here, but please leave it in the context in which I mentioned it, and above all, try to refrain entirely from inciting any platform wars in this thread. We've had enough of that going around.


*NOTE* I wrote this after a night of zero sleep so there is the potential that I may need to revise some parts of this.

Pooky
November 12th, 2009, 01:09 PM
Nice ideas, + I like how Metroid Prime and Portal would still both get a perfect score :cool:

Jean-Luc
November 12th, 2009, 01:29 PM
Nice ideas, + I like how Metroid Prime and Portal would still both get a perfect score :cool:
All the emphasis I put on removing perfect scores...and you give me that? Please tell me you're trolling :(

n00b1n8R
November 12th, 2009, 03:50 PM
I've been thinking this for years and basically stopped paying attention to any reviewers besides Yahtzee.
Feels good man.

(Also, having beat Halo 3, it was a steaming pile of dissapoint and there's a rant coming as soon as I finish his little brother ODST).

Dwood
November 12th, 2009, 03:54 PM
I listen only to PC magazine reviews... Mainly Maximum PC magazine if I ever do listen. The last game that's current-gen I bought is Crysis. And that wasn't even for the story, but for the mods.

SnaFuBAR
November 12th, 2009, 09:58 PM
pretty spot on review of reviews!

Pooky
November 13th, 2009, 04:00 AM
All the emphasis I put on removing perfect scores...and you give me that? Please tell me you're trolling :(

I challenge you to find any legitimate flaw in Metroid Prime.

Ganon
November 13th, 2009, 04:57 AM
I challenge you to find any legitimate flaw in Metroid Prime.

boring, long, full of ugh backtracking. built in aimbot, well cya

Dwood
November 13th, 2009, 06:47 AM
boring, long, full of ugh backtracking. built in aimbot, well cya

That's personal preference.

Ganon
November 13th, 2009, 12:24 PM
So is saying metroid prime deserves a perfect score

Jean-Luc
November 13th, 2009, 12:47 PM
In my book, it's completely irresponsible to give any game a perfect score. Ever.

Pooky
November 13th, 2009, 01:00 PM
boring, long, full of ugh backtracking. built in aimbot, well cya

It's an adventure game, not an FPS.

Jean-Luc
November 13th, 2009, 01:21 PM
Can we keep this thread at least slightly on track? This isn't a Metroid Prime debate topic.

Dwood
November 13th, 2009, 02:21 PM
Can we keep this thread at least slightly on track? This isn't a Metroid Prime debate topic.

We're debating about its flaws, or lack thereof. And whether or not a game is 'boring' is personal preference. (That's in the neg rep, anyways)

So even though the game of debate may be Metroid, we are debating the problem that people give games their scores based on the person's tastes.

Jean-Luc
November 13th, 2009, 02:23 PM
So even though the game of debate may be Metroid, we are debating the problem that people give games their scores based on the person's tastes.
Right. Well the problem is that it's impossible to review something 100% objectively. EVERY review is biased to one degree or another, and they always will be.

blind
November 13th, 2009, 03:18 PM
In my book, it's completely irresponsible to give any game a perfect score. Ever.
super mario bros.

Ganon
November 13th, 2009, 03:57 PM
It's an adventure game, not an FPS.
We are talking about this game right? (http://en.wikipedia.org/wiki/Metroid_Prime)


Genre(s) First-person shooter, action-adventure

I'm not saying its a bad game, but it doesn't deserve a perfect score. I honestly don't know what to tell you if you think that it isn't an FPS other than stop playing the game with your eyes closed. As visual as it is, the aimbot lock-on type aiming system is necessary for it to be playable at all. As you may of guessed I do not particularly enjoy having this in my FPS's. I find leaving more up to the user makes for a better experience. There may be perfect games to some people (where literally the game was made for you), however it is impossible for any game to receive an overall perfect score because there are ALWAYS flaws in a game and it will not appeal to everyone.

Phopojijo
November 13th, 2009, 03:59 PM
Simple solution:

Level 1 -- Doesn't fail but falls short of targets
Level 2 -- Doesn't fall short of target, but doesn't reach them
Level 3 -- Reaches targets... typical expectation of a good game
Level 4 -- Meets targets and exceeds them, invents new boundaries

And now I sit and wait to see how many Ontario students/teachers piss themselves.

TeeKup
November 13th, 2009, 04:24 PM
I'd like to point out that Corruption fixed the whole "aimbot" Lock-on feature when it was released. You have a lock-on, but it is still up to you to aim your cross hair over the target and hit it. As did the rest of the trilogy when they were re-released for the wii. Prime and Prime 2: Echos became significantly better when they were re-released.

thehoodedsmack
November 13th, 2009, 04:30 PM
Simple solution:

Level 1 -- Doesn't fail but falls short of targets
Level 2 -- Doesn't fall short of target, but doesn't reach them
Level 3 -- Reaches targets... typical expectation of a good game
Level 4 -- Meets targets and exceeds them, invents new boundaries

And now I sit and wait to see how many Ontario students/teachers piss themselves.

Lol. I get it.

But that's an interesting notion; a game's public expectations. Perhaps a game should be held accountable for the ammount of hype it generates, and in turn, how well it lives up to it.

blind
November 13th, 2009, 04:39 PM
Simple solution:

Level 1 -- Doesn't fail but falls short of targets
Level 2 -- Doesn't fall short of target, but doesn't reach them
Level 3 -- Reaches targets... typical expectation of a good game
Level 4 -- Meets targets and exceeds them, invents new boundaries

And now I sit and wait to see how many Ontario students/teachers piss themselves.
im pissing myself

Pooky
November 15th, 2009, 01:39 AM
We are talking about this game right? (http://en.wikipedia.org/wiki/Metroid_Prime)


I'm not saying its a bad game, but it doesn't deserve a perfect score. I honestly don't know what to tell you if you think that it isn't an FPS other than stop playing the game with your eyes closed. As visual as it is, the aimbot lock-on type aiming system is necessary for it to be playable at all. As you may of guessed I do not particularly enjoy having this in my FPS's. I find leaving more up to the user makes for a better experience. There may be perfect games to some people (where literally the game was made for you), however it is impossible for any game to receive an overall perfect score because there are ALWAYS flaws in a game and it will not appeal to everyone.

I honestly don't know what to tell you other than that you clearly don't understand the game at all. It's not meant to be a super fast paced action twitch shooter. It's not about how good your aiming is or how fast your reflexes are, it's about methodical exploration and investigation.

A game simply not appealing to one person isn't enough to qualify as a legitimate flaw, which is what I'm trying to point out. There are a lot of games out there that one might consider flawlessly designed from a technical standpoint, but some things just don't appeal to some people.

Basically, subjective reviews and rating systems are worthless on a whole.

Jean-Luc
November 15th, 2009, 01:47 AM
Basically, subjective reviews and rating systems are worthless on a whole.
There's an entire part of the industry devoted to it, and people rely it on them all the time. I'd be hard pressed to deem them "worthless." :raise:

Pooky
November 15th, 2009, 01:52 AM
Okay, maybe 'worthless' is a bit harsh. Still, there should at least be some sort of disclaimer at the beginning of every review. For instance,

This entertainment software review is based solely on the experience and opinions of the author. Nothing stated should be taken as fact. Always be sure to get a second opinion before making any purchase.
As for numerical ratings, I stand by my opinion. If you're going to let a wall of text sway your decision to buy a game, you should at least read the whole article instead of just looking at some arbitrary number.

Ifafudafi
November 15th, 2009, 02:02 AM
As far as the "perfect score" thing goes, most major sites say that their 10/10 and A+ ratings aren't an indication of a flawless game; it's more of a "this game deserves one of the highest praises we can bestow" kind of thing. Which works fine imho.

The problem with the whole <70% stigma is actually due mostly to what school systems have ingrained on us. 70-79 is barely passing, 80-84 is good, 85-90 is great, and so on.

Really, the best way to approach a bunch of reviews is not to take aggregate sites like Metacritic and Rotten tomatoes, but to actually read through them yourself and then decide whether that would constitute a purchase. There's very little wrong with the current review system; it's simply everyone else's perception of these review scores which could do with a paradigm shift.

You're pretty dang close on platforms, though. Again, many major reviewers will post seperate reviews if the differences are substantial enough, or at least give a little sidebar indicating those differences and whether they're for better or worse. However, this problem lies not with the reviewers, but the game developers (see: Infinity Ward.) But that's a different story for a different time.

Well thought out argument anyway tbqh +rep

Cagerrin
November 15th, 2009, 02:06 AM
fuck number ratings

say what you fucking liked and disliked about the game and be fucking done with it.

oh wait, people are fucking illiterate