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t3h m00kz
November 17th, 2009, 09:15 PM
Okay, so I'm trying to set up a development environment for the UDK. I've installed Visual Studio C++ 2008, and downloaded all of the requirements and the nFringe plugin.

So, following this tutorial (http://forums.epicgames.com/showthread.php?t=708162), I've attempted to set up my environment.

Here are the nFringe settings.

http://i655.photobucket.com/albums/uu279/m00kz/vs1.png

http://i655.photobucket.com/albums/uu279/m00kz/vs2.png

http://i655.photobucket.com/albums/uu279/m00kz/vs3.png

As you can see in the Build settings, I have the directory set to F:\Program Files\Games\UDK\UDK-2009-11\UTGame\Script.

Here's the output upon Build Solution:

------ Build started: Project: MyGame, Configuration: Debug Win32 ------
Could not locate the .NET Framework SDK. The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramewor k. You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location.
MyGame -> K:\Documents and Settings\Administrator.EXPERIEN-C563A1\My Documents\Visual Studio 2008\Projects\MyGame\MyGame\Unpublished\CookedPC\S cript\MyGame.u
========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========

In that directory, no .u file appears.

Anyone know what's up?

Pyong Kawaguchi
November 17th, 2009, 09:27 PM
You may be able to solve the problem by doing one of the following: 1.) Install the .NET Framework SDK. 2.) Manually set the above registry key to the correct location.
lol...

t3h m00kz
November 17th, 2009, 09:30 PM
I'll see if doing so doesn't fix it. But the tutorial said that shouldn't matter or affect it, as it completes the build regardless.

t3h m00kz
November 17th, 2009, 11:03 PM
Turns out the guy's tutorial neglected to mention to save the project in the Developement/Src directory of the UDK. Now, to see if I can get the .u to show up.

t3h m00kz
November 17th, 2009, 11:15 PM
Got it working. Some ran into some minor pathing issues, but I managed to get it working. I had to set up the ini, and use Frontend to do a full compile. My environment is set up, and I've successfully tested the scripts using some multiplied integers. Hopefully this will get me into scripting.