View Full Version : Cmd Problem
Squall741
November 28th, 2009, 12:59 PM
ok i was watching this tutorial on making a halo ce map and i was on the Cmd part and i typed:tools.exe bitmaps levels\blarg\bitmaps
and it gave me this response: couldn't read map file ' .toolbeta.map
### grudge.tif
skipping bitmap with non-power-of-two dimensions <#4752x#3168#1>
how can i fix that^ :smith:
neuro
November 28th, 2009, 01:07 PM
rofl
4752 and 3168 are not a power of 2.
scrub.
make em 1024 or 2048.
in fact, make em 512x512 instead
Squall741
November 28th, 2009, 01:08 PM
Wow you don't have to be a dick, but thanks anyway.
Con
November 28th, 2009, 01:19 PM
Wow you don't have to be a dick, but thanks anyway.
All game textures need to be powers of two. I think the smallest you can have is 4 px, from there it goes 8, 16, 32, etc. Most environment textures you make will be 512 by 512.
Unrelated, but important: we have rules for forum signatures, and it looks like you didn't even read them. Check out the AUP (http://www.modacity.net/forums/announcement.php?f=2&a=13) for the rules.
Squall741
November 28th, 2009, 01:21 PM
Thanks for for the information and i will try to put in smaller signatures next time.
CodeBrain
November 28th, 2009, 03:05 PM
I find it funny how Neuro got a infraction for that post, yet there are many other posts just like his that don't get infracted at all.
:downs:
neuro
November 28th, 2009, 03:06 PM
what!? that's worth an infraction?!
these mods are OUTTA CONTROL!
CodeBrain
November 28th, 2009, 03:09 PM
i lol'd
But yeah, many other posts that are like Neuro's dont get infracted at all lol.
Hunter
November 28th, 2009, 03:44 PM
Warning would of done...
TheGhost
November 28th, 2009, 04:34 PM
You are all completely missing the point. No need to be such a dick for a simple question asked by a new member. A simple explanation would have sufficed. Instead he laughed at him and made fun of him. New members are important, and they aren't going to stick around if you have attitudes like that.
legionaire45
November 28th, 2009, 05:23 PM
All game textures need to be powers of two. I think the smallest you can have is 4 px, from there it goes 8, 16, 32, etc. Most environment textures you make will be 512 by 512.
Depends on the game engine - some game engines will accept textures that aren't powers of 2.
I thought that Halo CE was one of them - isn't the Assault Rifle texture something odd like 640 x 640 pixels?
chrisk123999
November 28th, 2009, 05:26 PM
Nope, it's 512 x 512.
Con
November 29th, 2009, 01:32 AM
Depends on the game engine - some game engines will accept textures that aren't powers of 2.
I thought that Halo CE was one of them - isn't the Assault Rifle texture something odd like 640 x 640 pixels?
I was just speaking in context and meant Halo by game engine.
CrAsHOvErRide
November 29th, 2009, 11:04 AM
Not all have to be power of 2 either :P
FRain
November 29th, 2009, 12:41 PM
Interface bitmaps don't have to be powers of two, but... that's for HUD stuff, and it's not that hard to convert to powers of two.
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